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Searched defs:uvSet (Results 1 – 11 of 11) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/components/nifosg/
H A Dnifloader.cpp729 const unsigned int uvSet = niuvctrl->uvSet; in handleMeshControllers() local
1178 for (const unsigned int uvSet : boundTextures) in handleNiGeometryData() local
1553 unsigned int uvSet = 0; in handleTextureProperty() local
1688 const unsigned int uvSet = 0; in handleTextureSet() local
1884 const unsigned int uvSet = 0; in handleProperty() local
/dports/games/openmw/openmw-openmw-0.47.0/components/nif/
H A Dcontroller.hpp127 unsigned int uvSet; member
H A Dproperty.hpp51 unsigned int clamp, uvSet; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp1841 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
1965 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
2350 const std::string& uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp1779 const std::string &uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
1899 const std::string &uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
2337 const std::string &uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp1840 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
1964 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
2342 const std::string& uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp1840 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
1964 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local
2342 const std::string& uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp1482 const std::string& uvSet = PropertyGet<std::string>(props,"UVSet",ok); in TrySetTextureProperties() local
1602 const std::string& uvSet = PropertyGet<std::string>(props,"UVSet",ok); in TrySetTextureProperties() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp1818 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local
1937 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp1838 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local
1965 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMTypes.h1309 int uvSet; member