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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/distanceField/
H A DtrilinearInterpolation.h31 #define TRILINEAR_INTERPOLATION(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
41 #define GRADIENT_COMPONENT_X(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
51 #define GRADIENT_COMPONENT_Y(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
61 #define GRADIENT_COMPONENT_Z(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/include/
H A DtrilinearInterpolation.h31 #define TRILINEAR_INTERPOLATION(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
41 #define GRADIENT_COMPONENT_X(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
51 #define GRADIENT_COMPONENT_Y(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
61 #define GRADIENT_COMPONENT_Z(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/
H A DScalarBar.cpp54 void ScalarBar::setTitle(const std::string& title)
142 osg::ref_ptr<osg::Geometry> bar = new osg::Geometry();
/dports/science/sparta/sparta-20Oct2021/src/
H A Dmarching_cubes.h35 int v000,v001,v010,v011,v100,v101,v110,v111; variable
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dnoise.cpp133 float v000, float v100, float v010, float v110, in triLinearInterpolation()
154 float v000, float v100, float v010, float v110, in triLinearInterpolationNoEase()
229 float v000 = noise3d(x0, y0, z0, seed); in noise3d_gradient() local
481 float v000, v010, v100, v110; in gradientMap3D() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgVolume/
H A DFixedFunctionTechnique.cpp161 osg::Vec3d v000 = osg::Vec3d(0.0,0.0,0.0) * matrix; in init() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgVolume/
H A DFixedFunctionTechnique.cpp161 osg::Vec3d v000 = osg::Vec3d(0.0,0.0,0.0) * matrix; in init() local
/dports/print/ghostscript8-x11/ghostscript-8.71/base/
H A Dgxctable.c96 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/print/ghostscript7-base/ghostscript-7.07/src/
H A Dgxctable.c101 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/print/ghostscript8-base/ghostscript-8.71/base/
H A Dgxctable.c96 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/print/ghostscript7-x11/ghostscript-7.07/src/
H A Dgxctable.c101 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/print/ghostscript9-agpl-base/ghostscript-9.52/base/
H A Dgxctable.c98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/print/ghostscript9-agpl-x11/ghostscript-9.52/base/
H A Dgxctable.c98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/print/ghostscript9-x11/ghostscript-9.06/base/
H A Dgxctable.c98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/print/ghostscript9-base/ghostscript-9.06/base/
H A Dgxctable.c98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
/dports/games/minetest/minetest-5.4.1/src/
H A Dnoise.cpp222 float v000, float v100, float v010, float v110, in triLinearInterpolation()
235 float v000, float v100, float v010, float v110, in triLinearInterpolationNoEase()
276 float v000 = noise3d(x0, y0, z0, seed); in noise3d_gradient() local
623 float v000, v010, v100, v110; in gradientMap3D() local
/dports/math/octave/octave-6.4.0/scripts/plot/draw/private/
H A D__interp_cube__.m79 v000 = interp_cube_trilin (x, y, z, val, p000); variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osganimate/
H A Dosganimate.cpp77 osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f)); in createBase() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osganimate/
H A Dosganimate.cpp78 osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f)); in createBase() local
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/volumetricMesh/
H A DcubicMesh.cpp298 int v000 = getVertexIndex(element, 0); in interpolateData() local
405 int v000 = getVertexIndex(element, 0); in normalCorrection() local
477 int v000 = getVertexIndex(element, 0); in interpolateGradient() local
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/worklet/particleadvection/
H A DGridEvaluators.h330 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in Evaluate() local
546 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in Evaluate() local
H A DTemporalGridEvaluators.h233 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in Interpolate() local
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/
H A DStreamLineUniformGrid.h82 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in VecDataAtPos() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/
H A DOverlayNode.cpp55 const osg::Vec3d v000(-1.0,-1.0,-1.0); in setToUnitFrustum() local
143 const osg::Vec3d v000(bb.xMin(),bb.yMin(), bb.zMin()); in setToBoundingBox() local
1608 osg::Vec3d v000 = osg::Vec3d(-1.0, -1.0, -1.0) * inverseMVP; in traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY() local
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/worklet/
H A DStreamLineUniformGrid.h94 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in VecDataAtPos() local

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