/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/distanceField/ |
H A D | trilinearInterpolation.h | 31 #define TRILINEAR_INTERPOLATION(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument 41 #define GRADIENT_COMPONENT_X(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument 51 #define GRADIENT_COMPONENT_Y(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument 61 #define GRADIENT_COMPONENT_Z(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/include/ |
H A D | trilinearInterpolation.h | 31 #define TRILINEAR_INTERPOLATION(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument 41 #define GRADIENT_COMPONENT_X(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument 51 #define GRADIENT_COMPONENT_Y(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument 61 #define GRADIENT_COMPONENT_Z(wx,wy,wz,v000,v100,v110,v010,v001,v101,v111,v011) \ argument
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/ |
H A D | ScalarBar.cpp | 54 void ScalarBar::setTitle(const std::string& title) 142 osg::ref_ptr<osg::Geometry> bar = new osg::Geometry();
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/dports/science/sparta/sparta-20Oct2021/src/ |
H A D | marching_cubes.h | 35 int v000,v001,v010,v011,v100,v101,v110,v111; variable
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | noise.cpp | 133 float v000, float v100, float v010, float v110, in triLinearInterpolation() 154 float v000, float v100, float v010, float v110, in triLinearInterpolationNoEase() 229 float v000 = noise3d(x0, y0, z0, seed); in noise3d_gradient() local 481 float v000, v010, v100, v110; in gradientMap3D() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgVolume/ |
H A D | FixedFunctionTechnique.cpp | 161 osg::Vec3d v000 = osg::Vec3d(0.0,0.0,0.0) * matrix; in init() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgVolume/ |
H A D | FixedFunctionTechnique.cpp | 161 osg::Vec3d v000 = osg::Vec3d(0.0,0.0,0.0) * matrix; in init() local
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/dports/print/ghostscript8-x11/ghostscript-8.71/base/ |
H A D | gxctable.c | 96 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/print/ghostscript7-base/ghostscript-7.07/src/ |
H A D | gxctable.c | 101 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/print/ghostscript8-base/ghostscript-8.71/base/ |
H A D | gxctable.c | 96 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/print/ghostscript7-x11/ghostscript-7.07/src/ |
H A D | gxctable.c | 101 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/print/ghostscript9-agpl-base/ghostscript-9.52/base/ |
H A D | gxctable.c | 98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/print/ghostscript9-agpl-x11/ghostscript-9.52/base/ |
H A D | gxctable.c | 98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/print/ghostscript9-x11/ghostscript-9.06/base/ |
H A D | gxctable.c | 98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/print/ghostscript9-base/ghostscript-9.06/base/ |
H A D | gxctable.c | 98 frac v000 = byte2frac(pa0[0]); in interpolate_accum() local
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | noise.cpp | 222 float v000, float v100, float v010, float v110, in triLinearInterpolation() 235 float v000, float v100, float v010, float v110, in triLinearInterpolationNoEase() 276 float v000 = noise3d(x0, y0, z0, seed); in noise3d_gradient() local 623 float v000, v010, v100, v110; in gradientMap3D() local
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/dports/math/octave/octave-6.4.0/scripts/plot/draw/private/ |
H A D | __interp_cube__.m | 79 v000 = interp_cube_trilin (x, y, z, val, p000); variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osganimate/ |
H A D | osganimate.cpp | 77 osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f)); in createBase() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osganimate/ |
H A D | osganimate.cpp | 78 osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f)); in createBase() local
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/volumetricMesh/ |
H A D | cubicMesh.cpp | 298 int v000 = getVertexIndex(element, 0); in interpolateData() local 405 int v000 = getVertexIndex(element, 0); in normalCorrection() local 477 int v000 = getVertexIndex(element, 0); in interpolateGradient() local
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/worklet/particleadvection/ |
H A D | GridEvaluators.h | 330 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in Evaluate() local 546 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in Evaluate() local
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H A D | TemporalGridEvaluators.h | 233 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in Interpolate() local
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/ |
H A D | StreamLineUniformGrid.h | 82 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in VecDataAtPos() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/ |
H A D | OverlayNode.cpp | 55 const osg::Vec3d v000(-1.0,-1.0,-1.0); in setToUnitFrustum() local 143 const osg::Vec3d v000(bb.xMin(),bb.yMin(), bb.zMin()); in setToBoundingBox() local 1608 osg::Vec3d v000 = osg::Vec3d(-1.0, -1.0, -1.0) * inverseMVP; in traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY() local
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/worklet/ |
H A D | StreamLineUniformGrid.h | 94 vtkm::Vec<FieldType, 3> v000, v001, v010, v011, v100, v101, v110, v111; in VecDataAtPos() local
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