Searched defs:v2_chunks (Results 1 – 4 of 4) sorted by relevance
100 bool v2_chunks // 3 bytes/shape. in Chunk_terrain()291 bool v2_chunks // 3 bytes/entry. in write_flats()
19 const uint8_t **v1_chunks, **v2_chunks, **marshal_chunks; in run() local
62 static bool v2_chunks; // True if 3 bytes/entry. variable
80 bool Game_map::v2_chunks = false; member in Game_map