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Searched defs:v3d_program_stateobj (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_context.h229 struct v3d_program_stateobj { struct
230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
231 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
233 struct hash_table *cache[MESA_SHADER_STAGES];
235 struct v3d_bo *spill_bo;
236 int spill_size_per_thread;
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_context.h238 struct v3d_program_stateobj { struct
239 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
240 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
242 struct hash_table *cache[MESA_SHADER_STAGES];
244 struct v3d_bo *spill_bo;
245 int spill_size_per_thread;
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h231 struct v3d_program_stateobj { struct
232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute;
235 struct hash_table *cache[MESA_SHADER_STAGES];
237 struct v3d_bo *spill_bo;
238 int spill_size_per_thread;