/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 229 struct v3d_program_stateobj { struct 230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 231 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 233 struct hash_table *cache[MESA_SHADER_STAGES]; 235 struct v3d_bo *spill_bo; 236 int spill_size_per_thread;
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 238 struct v3d_program_stateobj { struct 239 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 240 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 242 struct hash_table *cache[MESA_SHADER_STAGES]; 244 struct v3d_bo *spill_bo; 245 int spill_size_per_thread;
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_context.h | 231 struct v3d_program_stateobj { struct 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 235 struct hash_table *cache[MESA_SHADER_STAGES]; 237 struct v3d_bo *spill_bo; 238 int spill_size_per_thread;
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