Searched defs:valid_move (Results 1 – 9 of 9) sorted by relevance
148 bool valid_move = els.makeMoveAndCheck(iel, dr); in main() local
85 bool valid_move(struct stack *origin, struct stack *destination) { in valid_move() function
411 int valid_move = 0; in do_aftermath_genmove() local
322 valid_move(player) in valid_move() function
984 bool valid_move = true; in dragMoveEvent() local
87 move *all_moves, *valid_move; member
2966 gboolean valid_move = validate_source_and_dest (dest_exists, in do_move() local
1897 bool map::valid_move( const tripoint &from, const tripoint &to, in valid_move() function in map