1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ultima/ultima8/kernel/process.h"
24 #include "ultima/ultima8/kernel/kernel.h"
25 #include "ultima/ultima8/ultima8.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
DEFINE_RUNTIME_CLASSTYPE_CODE(Process)30 DEFINE_RUNTIME_CLASSTYPE_CODE(Process)
31 
32 Process::Process(ObjId it, uint16 ty)
33 	: _pid(0xFFFF), _flags(0), _itemNum(it), _type(ty), _result(0), _ticksPerRun(2) {
34 	Kernel::get_instance()->assignPID(this);
35 	if (GAME_IS_CRUSADER) {
36 		// Default kernel ticks per run of processes in Crusader
37 		_ticksPerRun = 1;
38 	}
39 }
40 
fail()41 void Process::fail() {
42 	assert(!(_flags & PROC_TERMINATED));
43 
44 	_flags |= PROC_FAILED;
45 	terminate();
46 }
47 
terminate()48 void Process::terminate() {
49 	assert(!(_flags & PROC_TERMINATED));
50 
51 	Kernel *kernel = Kernel::get_instance();
52 
53 	// wake up waiting processes
54 	for (Std::vector<ProcId>::iterator i = _waiting.begin();
55 	        i != _waiting.end(); ++i) {
56 		Process *p = kernel->getProcess(*i);
57 		if (p)
58 			p->wakeUp(_result);
59 	}
60 	_waiting.clear();
61 
62 	_flags |= PROC_TERMINATED;
63 }
64 
wakeUp(uint32 result)65 void Process::wakeUp(uint32 result) {
66 	_result = result;
67 
68 	_flags &= ~PROC_SUSPENDED;
69 
70 	Kernel::get_instance()->setNextProcess(this);
71 
72 	onWakeUp();
73 }
74 
waitFor(ProcId pid)75 void Process::waitFor(ProcId pid) {
76 	assert(pid != _pid);
77 	if (pid) {
78 		Kernel *kernel = Kernel::get_instance();
79 
80 		// add this process to waiting list of other process
81 		Process *p = kernel->getProcess(pid);
82 		assert(p);
83 		if (p->getProcessFlags() & PROC_TERMINATED) {
84 			//warning("Proc %d wait for proc %d which is already terminated", _pid, pid);
85 			return;
86 		}
87 		p->_waiting.push_back(_pid);
88 
89 		// Note: The original games sync itemnum between processes
90 		// here if either one is zero, but that seems to break things
91 		// for us so we don't do it.
92 	}
93 
94 	_flags |= PROC_SUSPENDED;
95 }
96 
waitFor(Process * proc)97 void Process::waitFor(Process *proc) {
98 	assert(this != proc);
99 	ProcId pid = 0;
100 	if (proc) pid = proc->getPid();
101 
102 	waitFor(pid);
103 }
104 
suspend()105 void Process::suspend() {
106 	_flags |= PROC_SUSPENDED;
107 }
108 
dumpInfo() const109 void Process::dumpInfo() const {
110 	Common::String info = Common::String::format(
111 		"Process %d class %s, item %d, type %x, status ",
112 		getPid(), GetClassType()._className, _itemNum, _type);
113 
114 	if (_flags & PROC_ACTIVE) info += "A";
115 	if (_flags & PROC_SUSPENDED) info += "S";
116 	if (_flags & PROC_TERMINATED) info += "T";
117 	if (_flags & PROC_TERM_DEFERRED) info += "t";
118 	if (_flags & PROC_FAILED) info += "F";
119 	if (_flags & PROC_RUNPAUSED) info += "R";
120 	if (!_waiting.empty()) {
121 		info += ", notify: ";
122 		for (Std::vector<ProcId>::const_iterator i = _waiting.begin(); i != _waiting.end(); ++i) {
123 			if (i != _waiting.begin()) info += ", ";
124 			info += Common::String::format("%d", *i);
125 		}
126 	}
127 
128 	g_debugger->debugPrintf("%s\n", info.c_str());
129 }
130 
saveData(Common::WriteStream * ws)131 void Process::saveData(Common::WriteStream *ws) {
132 	ws->writeUint16LE(_pid);
133 	ws->writeUint32LE(_flags);
134 	ws->writeUint16LE(_itemNum);
135 	ws->writeUint16LE(_type);
136 	ws->writeUint32LE(_result);
137 	ws->writeUint32LE(static_cast<uint32>(_waiting.size()));
138 	for (unsigned int i = 0; i < _waiting.size(); ++i)
139 		ws->writeUint16LE(_waiting[i]);
140 }
141 
loadData(Common::ReadStream * rs,uint32 version)142 bool Process::loadData(Common::ReadStream *rs, uint32 version) {
143 	_pid = rs->readUint16LE();
144 	_flags = rs->readUint32LE();
145 	_itemNum = rs->readUint16LE();
146 	_type = rs->readUint16LE();
147 	_result = rs->readUint32LE();
148 	uint32 waitcount = rs->readUint32LE();
149 
150 	if (waitcount > 1024*1024) {
151 		warning("Improbable waitcount %d for proc %d. Corrupt save?", waitcount, _pid);
152 		return false;
153 	}
154 
155 	_waiting.resize(waitcount);
156 	for (unsigned int i = 0; i < waitcount; ++i)
157 		_waiting[i] = rs->readUint16LE();
158 
159 	return true;
160 }
161 
validateWaiters() const162 bool Process::validateWaiters() const {
163 	for (Std::vector<ProcId>::const_iterator i = _waiting.begin();
164 			i != _waiting.end(); ++i) {
165 		const Process *p = Kernel::get_instance()->getProcess(*i);
166 		if (!p) {
167 			// This can happen if a waiting process gets forcibly terminated.
168 			warning("Invalid procid %d in waitlist for proc %d. Maybe a bug?", *i, _pid);
169 		} else if (!p->is_suspended()) {
170 			// This should never happen.
171 			warning("Procid %d in waitlist for proc %d but not marked suspended", *i, _pid);
172 			return false;
173 		}
174 	}
175 	return true;
176 }
177 
178 } // End of namespace Ultima8
179 } // End of namespace Ultima
180