/dports/graphics/kolourpaint/kolourpaint-21.12.3/pixmapfx/ |
H A D | kpPixmapFX_Transforms.cpp | 466 QTransform kpPixmapFX::skewMatrix (int width, int height, double hangle, double vangle) in skewMatrix() 515 QTransform kpPixmapFX::skewMatrix (const QImage &pixmap, double hangle, double vangle) in skewMatrix() 524 void kpPixmapFX::skew (QImage *destPtr, double hangle, double vangle, in skew() 540 QImage kpPixmapFX::skew (const QImage &pm, double hangle, double vangle, in skew()
|
/dports/astro/kstars/kstars-3.5.6/kstars/tools/ |
H A D | polarishourangle.cpp | 19 float vangle = 15; variable
|
/dports/graphics/kolourpaint/kolourpaint-21.12.3/commands/imagelib/transforms/ |
H A D | kpTransformSkewCommand.cpp | 56 int hangle, int vangle, in kpTransformSkewCommand()
|
/dports/math/maxima/maxima-5.43.2/interfaces/xmaxima/Tkmaxima/ |
H A D | NPlot3d.tcl | 380 proc vangle { x1 x2 } { procedure
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | b_func.cpp | 117 bool DBot::Check_LOS (AActor *to, angle_t vangle) in Check_LOS() 367 angle_t vangle; in Find_enemy() local
|
/dports/graphics/kolourpaint/kolourpaint-21.12.3/dialogs/imagelib/transforms/ |
H A D | kpTransformSkewDialog.cpp | 217 int kpTransformSkewDialog::verticalAngleForPixmapFX (int vangle) in verticalAngleForPixmapFX()
|
/dports/graphics/xmountains/xmountains-2.10/ |
H A D | global.c | 50 double vangle; /* view angle 0 == horizontal variable
|
H A D | artist.c | 38 double vangle; variable
|
/dports/math/vtk9/VTK-9.1.0/Rendering/Core/ |
H A D | vtkFlagpoleLabel.cxx | 427 double vangle = cam->GetViewAngle(); in GenerateQuad() local
|
/dports/graphics/tachyon/tachyon/demosrc/ |
H A D | nffparse.c | 92 float vangle, hither; in NFFGetScenedefs() local
|
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/3rdparty/adaptagrams/libcola/ |
H A D | output_svg.cpp | 204 double vangle(double ax,double ay, double bx, double by) { in vangle() function
|
/dports/graphics/py-pyx/PyX-0.15/pyx/graph/ |
H A D | graph.py | 446 def vangle(self, vx1, vy1, vx2, vy2, vx3, vy3): member in graphxy 884 def vangle(self, vx1, vy1, vz1, vx2, vy2, vz2, vx3, vy3, vz3): member in graphxyz
|
/dports/emulators/mednafen/mednafen/src/nes/ntsc/ |
H A D | nes_ntsc.cpp | 409 float vangle = TO_ANGLE( tints [tint] ); in nes_ntsc_init_() local
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_weapon.c | 1835 vec3_t forward, vangle; in FireWeapon() local
|
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/gradient-flare/ |
H A D | gradient-flare.c | 231 gdouble vangle; member 358 gdouble vangle; member 1748 gdouble vangle, in calc_init_params()
|
/dports/science/libmsym/libmsym-0.2.3-paper/src/ |
H A D | linalg.c | 208 double vangle(const double v1[3], const double v2[3]){ in vangle() function
|
/dports/science/v_sim/v_sim-3.8.0/lib/plug-ins/msym/libmsym/src/ |
H A D | linalg.c | 208 double vangle(const double v1[3], const double v2[3]){ in vangle() function
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_mobj.c | 6379 angle_t vangle; in P_Attract() local
|
H A D | p_enemy.c | 3187 …angle_t vangle = ((locvar2 & 2) ? R_PointToAngle2(actor->z , 0, actor->target->z + (actor->target-… in A_FocusTarget() local
|
/dports/devel/zpu-gcc/zpu-toolchain-1.0/toolchain/gcc/gcc/testsuite/g77.f-torture/compile/ |
H A D | 20010519-1.f | 405 real*8 vangle, OOPNGL, TORNGL, ElementMass local
|