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Searched defs:vangle (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/kolourpaint/kolourpaint-21.12.3/pixmapfx/
H A DkpPixmapFX_Transforms.cpp466 QTransform kpPixmapFX::skewMatrix (int width, int height, double hangle, double vangle) in skewMatrix()
515 QTransform kpPixmapFX::skewMatrix (const QImage &pixmap, double hangle, double vangle) in skewMatrix()
524 void kpPixmapFX::skew (QImage *destPtr, double hangle, double vangle, in skew()
540 QImage kpPixmapFX::skew (const QImage &pm, double hangle, double vangle, in skew()
/dports/astro/kstars/kstars-3.5.6/kstars/tools/
H A Dpolarishourangle.cpp19 float vangle = 15; variable
/dports/graphics/kolourpaint/kolourpaint-21.12.3/commands/imagelib/transforms/
H A DkpTransformSkewCommand.cpp56 int hangle, int vangle, in kpTransformSkewCommand()
/dports/math/maxima/maxima-5.43.2/interfaces/xmaxima/Tkmaxima/
H A DNPlot3d.tcl380 proc vangle { x1 x2 } { procedure
/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_func.cpp117 bool DBot::Check_LOS (AActor *to, angle_t vangle) in Check_LOS()
367 angle_t vangle; in Find_enemy() local
/dports/graphics/kolourpaint/kolourpaint-21.12.3/dialogs/imagelib/transforms/
H A DkpTransformSkewDialog.cpp217 int kpTransformSkewDialog::verticalAngleForPixmapFX (int vangle) in verticalAngleForPixmapFX()
/dports/graphics/xmountains/xmountains-2.10/
H A Dglobal.c50 double vangle; /* view angle 0 == horizontal variable
H A Dartist.c38 double vangle; variable
/dports/math/vtk9/VTK-9.1.0/Rendering/Core/
H A DvtkFlagpoleLabel.cxx427 double vangle = cam->GetViewAngle(); in GenerateQuad() local
/dports/graphics/tachyon/tachyon/demosrc/
H A Dnffparse.c92 float vangle, hither; in NFFGetScenedefs() local
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/3rdparty/adaptagrams/libcola/
H A Doutput_svg.cpp204 double vangle(double ax,double ay, double bx, double by) { in vangle() function
/dports/graphics/py-pyx/PyX-0.15/pyx/graph/
H A Dgraph.py446 def vangle(self, vx1, vy1, vx2, vy2, vx3, vy3): member in graphxy
884 def vangle(self, vx1, vy1, vz1, vx2, vy2, vz2, vx3, vy3, vz3): member in graphxyz
/dports/emulators/mednafen/mednafen/src/nes/ntsc/
H A Dnes_ntsc.cpp409 float vangle = TO_ANGLE( tints [tint] ); in nes_ntsc_init_() local
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_weapon.c1835 vec3_t forward, vangle; in FireWeapon() local
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/gradient-flare/
H A Dgradient-flare.c231 gdouble vangle; member
358 gdouble vangle; member
1748 gdouble vangle, in calc_init_params()
/dports/science/libmsym/libmsym-0.2.3-paper/src/
H A Dlinalg.c208 double vangle(const double v1[3], const double v2[3]){ in vangle() function
/dports/science/v_sim/v_sim-3.8.0/lib/plug-ins/msym/libmsym/src/
H A Dlinalg.c208 double vangle(const double v1[3], const double v2[3]){ in vangle() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.c6379 angle_t vangle; in P_Attract() local
H A Dp_enemy.c3187 …angle_t vangle = ((locvar2 & 2) ? R_PointToAngle2(actor->z , 0, actor->target->z + (actor->target-… in A_FocusTarget() local
/dports/devel/zpu-gcc/zpu-toolchain-1.0/toolchain/gcc/gcc/testsuite/g77.f-torture/compile/
H A D20010519-1.f405 real*8 vangle, OOPNGL, TORNGL, ElementMass local