Searched defs:vbo_save_context (Results 1 – 11 of 11) sorted by relevance
136 struct vbo_save_context { struct137 struct gl_context *ctx;138 GLvertexformat vtxfmt;150 GLbitfield replay_flags;152 struct _mesa_prim *prims;153 GLuint prim_count, prim_max;155 bool no_current_update;164 GLuint vert_count;165 GLuint max_vert;166 GLboolean dangling_attr_ref;[all …]
152 struct vbo_save_context { struct160 struct vbo_save_vertex_store *vertex_store;161 struct vbo_save_primitive_store *prim_store;162 struct gl_buffer_object *current_bo;163 unsigned current_bo_bytes_used;166 fi_type *attrptr[VBO_ATTRIB_MAX];168 struct {171 } copied;174 GLubyte *currentsz[VBO_ATTRIB_MAX];176 GLboolean dangling_attr_ref;[all …]
155 struct vbo_save_context { struct156 GLvertexformat vtxfmt;165 struct vbo_save_vertex_store *vertex_store;167 struct gl_buffer_object *current_bo;168 unsigned current_bo_bytes_used;171 fi_type *attrptr[VBO_ATTRIB_MAX];173 struct {176 } copied;179 GLubyte *currentsz[VBO_ATTRIB_MAX];181 GLboolean dangling_attr_ref;[all …]