/dports/misc/mxnet/incubator-mxnet-1.9.0/3rdparty/tvm/src/target/spirv/ |
H A D | ir_builder.cc | 290 SType vec3_type = this->GetSType(DataType::Int(32).with_lanes(3)); in GetWorkgroupID() local 306 SType vec3_type = this->GetSType(DataType::Int(32).with_lanes(3)); in GetLocalID() local
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/dports/misc/py-tvm/incubator-tvm-0.6.1/src/codegen/spirv/ |
H A D | ir_builder.cc | 299 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetWorkgroupID() local 318 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetLocalID() local
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/dports/misc/tvm/incubator-tvm-0.6.1/src/codegen/spirv/ |
H A D | ir_builder.cc | 299 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetWorkgroupID() local 318 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetLocalID() local
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/amd/vulkan/ |
H A D | radv_nir_lower_ray_queries.c | 178 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_ray_query_traversal_vars() local 232 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_ray_query_vars() local
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H A D | radv_acceleration_structure.c | 767 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1232 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 204 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1060 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/varying-packing/ |
H A D | simple.c | 157 struct type_desc vec3_type = { "vec3", BASE_TYPE_FLOAT, 1, 3, 110 }; variable
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/mesa-libs/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/libosmesa/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/graphics/mesa-dri/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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/dports/lang/clover/mesa-21.3.6/src/amd/vulkan/ |
H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
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H A D | radv_pipeline_rt.c | 203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local 1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
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