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Searched defs:vec3_type (Results 1 – 25 of 25) sorted by relevance

/dports/misc/mxnet/incubator-mxnet-1.9.0/3rdparty/tvm/src/target/spirv/
H A Dir_builder.cc290 SType vec3_type = this->GetSType(DataType::Int(32).with_lanes(3)); in GetWorkgroupID() local
306 SType vec3_type = this->GetSType(DataType::Int(32).with_lanes(3)); in GetLocalID() local
/dports/misc/py-tvm/incubator-tvm-0.6.1/src/codegen/spirv/
H A Dir_builder.cc299 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetWorkgroupID() local
318 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetLocalID() local
/dports/misc/tvm/incubator-tvm-0.6.1/src/codegen/spirv/
H A Dir_builder.cc299 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetWorkgroupID() local
318 SType vec3_type = this->GetSType(Int(32).with_lanes(3)); in GetLocalID() local
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/amd/vulkan/
H A Dradv_nir_lower_ray_queries.c178 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_ray_query_traversal_vars() local
232 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_ray_query_vars() local
H A Dradv_acceleration_structure.c767 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1232 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c204 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1060 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/varying-packing/
H A Dsimple.c157 struct type_desc vec3_type = { "vec3", BASE_TYPE_FLOAT, 1, 3, 110 }; variable
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/mesa-libs/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/libosmesa/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/graphics/mesa-dri/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local
/dports/lang/clover/mesa-21.3.6/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in get_vertices() local
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_leaf_shader() local
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in build_internal_shader() local
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in create_rt_variables() local
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); in init_traversal_vars() local