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Searched defs:vehicle_id (Results 26 – 40 of 40) sorted by relevance

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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dexplosion_balance_test.cpp105 static void check_vehicle_damage( const std::string &explosive_id, const std::string &vehicle_id, in check_vehicle_damage()
/dports/math/py-or-tools/or-tools-9.2/ortools/constraint_solver/samples/
H A Dvrp_breaks.cc87 for (int vehicle_id = 0; vehicle_id < manager.num_vehicles(); ++vehicle_id) { in PrintSolution() local
H A Dvrp_drop_nodes.cc96 for (int vehicle_id = 0; vehicle_id < data.num_vehicles; ++vehicle_id) { in PrintSolution() local
H A Dvrp_resources.cc87 for (int vehicle_id = 0; vehicle_id < data.num_vehicles; ++vehicle_id) { in PrintSolution() local
/dports/finance/odoo/odoo-19d77c2a03335eb95a686bd69a1b56b38e87d609/odoo/addons/fleet/models/
H A Dfleet_vehicle.py337 vehicle_id = fields.Many2one('fleet.vehicle', 'Vehicle', required=True) variable in FleetVehicleOdometer
394 vehicle_id = fields.Many2one('fleet.vehicle', string="Vehicle", required=True) variable in FleetVehicleAssignationLog
/dports/games/openttd/openttd-12.1/src/script/api/
H A Dscript_group.cpp118 /* static */ bool ScriptGroup::MoveVehicle(GroupID group_id, VehicleID vehicle_id) in MoveVehicle()
H A Dscript_stationlist.cpp26 ScriptStationList_Vehicle::ScriptStationList_Vehicle(VehicleID vehicle_id) in ScriptStationList_Vehicle()
H A Dscript_object.cpp178 /* static */ void ScriptObject::SetNewVehicleID(VehicleID vehicle_id) in SetNewVehicleID()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface.cc1890 static bool IsVehicleSelectedForMovement(INT32 const vehicle_id) in IsVehicleSelectedForMovement()
1996 static void SelectVehicleForMovement(INT32 const vehicle_id, BOOLEAN const and_all_on_board) in SelectVehicleForMovement()
2037 static void DeselectVehicleForMovement(INT32 const vehicle_id) in DeselectVehicleForMovement()
2058 static INT32 HowManyMovingSoldiersInVehicle(INT32 const vehicle_id) in HowManyMovingSoldiersInVehicle()
2122 static void AddVehicleToMovingLists(INT32 const vehicle_id) in AddVehicleToMovingLists()
H A DAssignments.cc5957 void SetSoldierAssignmentRepair(SOLDIERTYPE& s, BOOLEAN const robot, INT8 const vehicle_id) in SetSoldierAssignmentRepair()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOUNITRES.h182 char vehicle_id[SPRITE_ID_LEN]; member
259 char vehicle_id; member
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_interpreter.cpp2101 Game_Vehicle::Type vehicle_id = (Game_Vehicle::Type) (com.parameters[0] + 1); in CommandChangeVehicleGraphic() local
2167 Game_Vehicle::Type vehicle_id = (Game_Vehicle::Type) (com.parameters[0] + 1); in CommandSetVehicleLocation() local
3421 Game_Vehicle::Type vehicle_id = (Game_Vehicle::Type) (com.parameters[1] + 1); in CommandConditionalBranch() local
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/peep/
H A DGuest.cpp2555 uint16_t vehicle_id = ride->vehicles[chosen_train]; in FindVehicleToEnter() local
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DVehicle.cpp2576 uint16_t vehicle_id; member
/dports/math/py-or-tools/or-tools-9.2/ortools/constraint_solver/
H A Drouting.cc4362 for (int vehicle_id = 0; vehicle_id < vehicles(); ++vehicle_id) { in GetCumulBounds() local

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