1 /* 2 * ME3D 3-D Modeler Program 3 * Copyright (C) 1998 Sam Revitch 4 * 5 * This program is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU General Public License 7 * as published by the Free Software Foundation; either version 2 8 * of the License, or (at your option) any later version. 9 * 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program; if not, write to the Free Software 17 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 */ 19 20 /* User interface models used in editor */ 21 /* including: the cursor, the yellow girder bars, etc. */ 22 23 static GLfloat view_cursor_ccw[] = { /* C4F_N3F_V3F CCW */ 24 0.8, 0.1, 0.0, 1.0, -0.5773502, 0.5773502, 0.5773502, 0.0, 1.0, 0.0, 25 0.8, 0.1, 0.0, 1.0, -0.5773502, 0.5773502, 0.5773502, -1.0, 0.0, 0.0, 26 0.8, 0.1, 0.0, 1.0, -0.5773502, 0.5773502, 0.5773502, 0.0, 0.0, 1.0, 27 0.8, 0.1, 0.0, 1.0, 0.5773502, -0.5773502, -0.5773502, 0.0, -1.0, 0.0, 28 0.8, 0.1, 0.0, 1.0, 0.5773502, -0.5773502, -0.5773502, 0.0, 0.0, -1.0, 29 0.8, 0.1, 0.0, 1.0, 0.5773502, -0.5773502, -0.5773502, 1.0, 0.0, 0.0, 30 0.8, 0.0, 0.8, 1.0, -0.5773502, 0.5773502, -0.5773502, 0.0, 1.0, 0.0, 31 0.8, 0.0, 0.8, 1.0, -0.5773502, 0.5773502, -0.5773502, 0.0, 0.0, -1.0, 32 0.8, 0.0, 0.8, 1.0, -0.5773502, 0.5773502, -0.5773502, -1.0, 0.0, 0.0, 33 0.8, 0.0, 0.8, 1.0, 0.5773502, -0.5773502, 0.5773502, 0.0, -1.0, 0.0, 34 0.8, 0.0, 0.8, 1.0, 0.5773502, -0.5773502, 0.5773502, 1.0, 0.0, 0.0, 35 0.8, 0.0, 0.8, 1.0, 0.5773502, -0.5773502, 0.5773502, 0.0, 0.0, 1.0, 36 0.1, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, -0.5773502, 0.0, 1.0, 0.0, 37 0.1, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, -0.5773502, 1.0, 0.0, 0.0, 38 0.1, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, -0.5773502, 0.0, 0.0, -1.0, 39 0.1, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, 0.5773502, 0.0, -1.0, 0.0, 40 0.1, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, 0.5773502, 0.0, 0.0, 1.0, 41 0.1, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, 0.5773502, -1.0, 0.0, 0.0, 42 0.8, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, 0.5773502, 0.0, 1.0, 0.0, 43 0.8, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, 0.5773502, 0.0, 0.0, 1.0, 44 0.8, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, 0.5773502, 1.0, 0.0, 0.0, 45 0.8, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, -0.5773502, 0.0, -1.0, 0.0, 46 0.8, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, -0.5773502, -1.0, 0.0, 0.0, 47 0.8, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, -0.5773502, 0.0, 0.0, -1.0 48 }; 49 50 static GLfloat view_cursor_cw[] = { /* C4F_N3F_V3F CW */ 51 0.8, 0.1, 0.0, 1.0, -0.5773502, 0.5773502, 0.5773502, 0.0, 1.0, 0.0, 52 0.8, 0.1, 0.0, 1.0, -0.5773502, 0.5773502, 0.5773502, 0.0, 0.0, 1.0, 53 0.8, 0.1, 0.0, 1.0, -0.5773502, 0.5773502, 0.5773502, -1.0, 0.0, 0.0, 54 0.8, 0.1, 0.0, 1.0, 0.5773502, -0.5773502, -0.5773502, 0.0, -1.0, 0.0, 55 0.8, 0.1, 0.0, 1.0, 0.5773502, -0.5773502, -0.5773502, 1.0, 0.0, 0.0, 56 0.8, 0.1, 0.0, 1.0, 0.5773502, -0.5773502, -0.5773502, 0.0, 0.0, -1.0, 57 0.8, 0.0, 0.8, 1.0, -0.5773502, 0.5773502, -0.5773502, 0.0, 1.0, 0.0, 58 0.8, 0.0, 0.8, 1.0, -0.5773502, 0.5773502, -0.5773502, -1.0, 0.0, 0.0, 59 0.8, 0.0, 0.8, 1.0, -0.5773502, 0.5773502, -0.5773502, 0.0, 0.0, -1.0, 60 0.8, 0.0, 0.8, 1.0, 0.5773502, -0.5773502, 0.5773502, 0.0, -1.0, 0.0, 61 0.8, 0.0, 0.8, 1.0, 0.5773502, -0.5773502, 0.5773502, 0.0, 0.0, 1.0, 62 0.8, 0.0, 0.8, 1.0, 0.5773502, -0.5773502, 0.5773502, 1.0, 0.0, 0.0, 63 0.1, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, -0.5773502, 0.0, 1.0, 0.0, 64 0.1, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, -0.5773502, 0.0, 0.0, -1.0, 65 0.1, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, -0.5773502, 1.0, 0.0, 0.0, 66 0.1, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, 0.5773502, 0.0, -1.0, 0.0, 67 0.1, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, 0.5773502, -1.0, 0.0, 0.0, 68 0.1, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, 0.5773502, 0.0, 0.0, 1.0, 69 0.8, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, 0.5773502, 0.0, 1.0, 0.0, 70 0.8, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, 0.5773502, 1.0, 0.0, 0.0, 71 0.8, 0.8, 0.0, 1.0, 0.5773502, 0.5773502, 0.5773502, 0.0, 0.0, 1.0, 72 0.8, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, -0.5773502, 0.0, -1.0, 0.0, 73 0.8, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, -0.5773502, 0.0, 0.0, -1.0, 74 0.8, 0.8, 0.0, 1.0, -0.5773502, -0.5773502, -0.5773502, -1.0, 0.0, 0.0 75 }; 76 77 static GLfloat view_vertex_ccw[] = { /* N3F_V3F CCW */ 78 0.0, 0.0, 1.0, -1.0, 1.0, 1.0, 79 0.0, 0.0, 1.0, -1.0, -1.0, 1.0, 80 0.0, 0.0, 1.0, 1.0, -1.0, 1.0, 81 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 82 0.0, 0.0, -1.0, -1.0, 1.0, -1.0, 83 0.0, 0.0, -1.0, 1.0, 1.0, -1.0, 84 0.0, 0.0, -1.0, 1.0, -1.0, -1.0, 85 0.0, 0.0, -1.0, -1.0, -1.0, -1.0, 86 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 87 0.0, 1.0, 0.0, 1.0, 1.0, -1.0, 88 0.0, 1.0, 0.0, -1.0, 1.0, -1.0, 89 0.0, 1.0, 0.0, -1.0, 1.0, 1.0, 90 0.0, -1.0, 0.0, 1.0, -1.0, 1.0, 91 0.0, -1.0, 0.0, -1.0, -1.0, 1.0, 92 0.0, -1.0, 0.0, -1.0, -1.0, -1.0, 93 0.0, -1.0, 0.0, 1.0, -1.0, -1.0, 94 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 95 1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 96 1.0, 0.0, 0.0, 1.0, -1.0, -1.0, 97 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 98 -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 99 -1.0, 0.0, 0.0, -1.0, 1.0, -1.0, 100 -1.0, 0.0, 0.0, -1.0, -1.0, -1.0, 101 -1.0, 0.0, 0.0, -1.0, -1.0, 1.0 102 }; 103 104 static GLfloat view_vertex_cw[] = { /* N3F_V3F CW */ 105 0.0, 0.0, 1.0, -1.0, 1.0, 1.0, 106 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 107 0.0, 0.0, 1.0, 1.0, -1.0, 1.0, 108 0.0, 0.0, 1.0, -1.0, -1.0, 1.0, 109 0.0, 0.0, -1.0, -1.0, 1.0, -1.0, 110 0.0, 0.0, -1.0, -1.0, -1.0, -1.0, 111 0.0, 0.0, -1.0, 1.0, -1.0, -1.0, 112 0.0, 0.0, -1.0, 1.0, 1.0, -1.0, 113 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 114 0.0, 1.0, 0.0, -1.0, 1.0, 1.0, 115 0.0, 1.0, 0.0, -1.0, 1.0, -1.0, 116 0.0, 1.0, 0.0, 1.0, 1.0, -1.0, 117 0.0, -1.0, 0.0, 1.0, -1.0, 1.0, 118 0.0, -1.0, 0.0, 1.0, -1.0, -1.0, 119 0.0, -1.0, 0.0, -1.0, -1.0, -1.0, 120 0.0, -1.0, 0.0, -1.0, -1.0, 1.0, 121 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 122 1.0, 0.0, 0.0, 1.0, 1.0, -1.0, 123 1.0, 0.0, 0.0, 1.0, -1.0, -1.0, 124 1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 125 -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 126 -1.0, 0.0, 0.0, -1.0, -1.0, 1.0, 127 -1.0, 0.0, 0.0, -1.0, -1.0, -1.0, 128 -1.0, 0.0, 0.0, -1.0, 1.0, -1.0 129 }; 130 131 static GLfloat view_girder_cw[] = { /* N3F_V3F CCW */ 132 0, 1, 0, -1, 1, 0, 133 0, 1, 0, 1, 1, 0, 134 0, 1, 0, 1, 1, 0, 135 0, 1, 0, -1, 1, 0, 136 -1, 0, 0, -1, -1, 0, 137 -1, 0, 0, -1, 1, 0, 138 -1, 0, 0, -1, 1, 0, 139 -1, 0, 0, -1, -1, 0, 140 0, -1, 0, 1, -1, 0, 141 0, -1, 0, -1, -1, 0, 142 0, -1, 0, -1, -1, 0, 143 0, -1, 0, 1, -1, 0, 144 1, 0, 0, 1, 1, 0, 145 1, 0, 0, 1, -1, 0, 146 1, 0, 0, 1, -1, 0, 147 1, 0, 0, 1, 1, 0 148 }; 149 150 static GLfloat view_girder_ccw[] = { /* N3F_V3F CW */ 151 0, 1, 0, 1, 1, 0, 152 0, 1, 0, -1, 1, 0, 153 0, 1, 0, -1, 1, 0, 154 0, 1, 0, 1, 1, 0, 155 -1, 0, 0, -1, 1, 0, 156 -1, 0, 0, -1, -1, 0, 157 -1, 0, 0, -1, -1, 0, 158 -1, 0, 0, -1, 1, 0, 159 0, -1, 0, -1, -1, 0, 160 0, -1, 0, 1, -1, 0, 161 0, -1, 0, 1, -1, 0, 162 0, -1, 0, -1, -1, 0, 163 1, 0, 0, 1, -1, 0, 164 1, 0, 0, 1, 1, 0, 165 1, 0, 0, 1, 1, 0, 166 1, 0, 0, 1, -1, 0 167 }; 168