/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/ |
H A D | RigidBodyNodeSpec_Universal.h | 102 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl() 185 const Vec3 w_FM = this->find_w_F0M0(pc,vc); // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
|
H A D | RigidBodyNodeSpec_Ellipsoid.h | 152 void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl() 178 const Vec3 w_FM = X_FM.R()*w_FM_M; in setUToFitLinearVelocityImpl() local 296 const Vec3& w_FM = Vec3::getAs(u); in calcQDot() local 486 const Vec3& w_FM = this->fromU(sbs.getU()); in calcQDotDot() local
|
H A D | RigidBodyNodeSpec_PolarCoords.h | 94 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl() 194 const Vec3& w_FM = V_F0M0[0]; // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
|
H A D | RigidBodyNodeSpec_Free.h | 113 const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl() 235 const Vec3& w_FM = Vec3::getAs(&u[0]); // Angular velocity in F in calcQDot() local 450 const Vec3& w_FM = this->fromUVec3(sbs.getU(),0); in calcQDotDot() local
|
H A D | RigidBodyNodeSpec_Ball.h | 85 void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector&, const Vec3& w_FM, in setUToFitAngularVelocityImpl() 196 const Vec3& w_FM = Vec3::getAs(u); in calcQDot() local 386 const Vec3& w_FM = this->fromU(sbs.getU()); in calcQDotDot() local
|
H A D | RigidBodyNodeSpec_SphericalCoords.h | 150 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl() 274 const Vec3 w_FM = V_F0M0[0]; // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
|
H A D | RigidBodyNodeSpec_Slider.h | 75 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec_Translation.h | 76 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec_Cylinder.h | 81 …void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector&, const Vec3& w_FM, Vecto… in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec_Planar.h | 94 const Vector&, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec_LineOrientation.h | 98 const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl() 209 const Vec3 w_FM = this->find_w_F0M0(pc,vc); // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
|
H A D | RigidBodyNodeSpec_Pin.h | 83 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec_Screw.h | 86 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec_FreeLine.h | 128 const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl() 248 const Vec3 w_FM = this->find_w_F0M0(pc,vc); // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
|
H A D | RigidBodyNodeSpec_Gimbal.h | 91 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec_Bushing.h | 104 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNodeSpec.cpp | 117 const Vec3& w_FM = getV_FM(vc)[0]; // local angular velocity in calcParentToChildVelocityJacobianInGroundDot() local 202 const Vec3& w_FM = getV_FM(vc)[0]; in calcReverseMobilizerHDot_FM() local
|
H A D | RigidBodyNodeSpec_Custom.h | 206 …void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, Vec… in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNode_Weld.cpp | 107 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
|
H A D | RigidBodyNode.h | 426 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, Vector& u) const in setUToFitAngularVelocity()
|