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Searched defs:w_FM (Results 1 – 20 of 20) sorted by relevance

/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DRigidBodyNodeSpec_Universal.h102 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
185 const Vec3 w_FM = this->find_w_F0M0(pc,vc); // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
H A DRigidBodyNodeSpec_Ellipsoid.h152 void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
178 const Vec3 w_FM = X_FM.R()*w_FM_M; in setUToFitLinearVelocityImpl() local
296 const Vec3& w_FM = Vec3::getAs(u); in calcQDot() local
486 const Vec3& w_FM = this->fromU(sbs.getU()); in calcQDotDot() local
H A DRigidBodyNodeSpec_PolarCoords.h94 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
194 const Vec3& w_FM = V_F0M0[0]; // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
H A DRigidBodyNodeSpec_Free.h113 const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
235 const Vec3& w_FM = Vec3::getAs(&u[0]); // Angular velocity in F in calcQDot() local
450 const Vec3& w_FM = this->fromUVec3(sbs.getU(),0); in calcQDotDot() local
H A DRigidBodyNodeSpec_Ball.h85 void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector&, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
196 const Vec3& w_FM = Vec3::getAs(u); in calcQDot() local
386 const Vec3& w_FM = this->fromU(sbs.getU()); in calcQDotDot() local
H A DRigidBodyNodeSpec_SphericalCoords.h150 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
274 const Vec3 w_FM = V_F0M0[0]; // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
H A DRigidBodyNodeSpec_Slider.h75 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec_Translation.h76 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec_Cylinder.h81 …void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector&, const Vec3& w_FM, Vecto… in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec_Planar.h94 const Vector&, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec_LineOrientation.h98 const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
209 const Vec3 w_FM = this->find_w_F0M0(pc,vc); // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
H A DRigidBodyNodeSpec_Pin.h83 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec_Screw.h86 const Vec3& w_FM, Vector& u) const { in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec_FreeLine.h128 const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
248 const Vec3 w_FM = this->find_w_F0M0(pc,vc); // angular velocity of M in F in calcAcrossJointVelocityJacobianDot() local
H A DRigidBodyNodeSpec_Gimbal.h91 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec_Bushing.h104 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
H A DRigidBodyNodeSpec.cpp117 const Vec3& w_FM = getV_FM(vc)[0]; // local angular velocity in calcParentToChildVelocityJacobianInGroundDot() local
202 const Vec3& w_FM = getV_FM(vc)[0]; in calcReverseMobilizerHDot_FM() local
H A DRigidBodyNodeSpec_Custom.h206 …void setUToFitAngularVelocityImpl(const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, Vec… in setUToFitAngularVelocityImpl()
H A DRigidBodyNode_Weld.cpp107 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, in setUToFitAngularVelocityImpl()
H A DRigidBodyNode.h426 (const SBStateDigest& sbs, const Vector& q, const Vec3& w_FM, Vector& u) const in setUToFitAngularVelocity()