/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | objtypes.h | 38 int speechGap, walkSpeed, wrapSpeech, spinSpeed; member
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H A D | people.h | 78 int height, floaty, walkSpeed; member
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | objtypes.h | 38 int speechGap, walkSpeed, wrapSpeech, spinSpeed; member
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H A D | people.h | 79 int height, floaty, walkSpeed; member
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_Player.h | 141 float walkSpeed; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_Player.h | 141 float walkSpeed; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/ |
H A D | walk.cpp | 109 void BbvsEngine::walkObject(SceneObject *sceneObject, const Common::Point &destPt, int walkSpeed) { in walkObject()
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H A D | gamemodule.h | 91 int walkSpeed; member
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/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/ |
H A D | walk.cpp | 109 void BbvsEngine::walkObject(SceneObject *sceneObject, const Common::Point &destPt, int walkSpeed) { in walkObject()
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H A D | gamemodule.h | 91 int walkSpeed; member
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | motion.h | 42 const int walkSpeed = 4; variable
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | b_public.h | 136 int walkSpeed; variable
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H A D | g_active.cpp | 1601 int walkSpeed = 0; in NPC_GetWalkSpeed() local
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | b_public.h | 153 int walkSpeed; variable
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H A D | g_active.cpp | 4153 int walkSpeed = 0; in NPC_GetWalkSpeed() local
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_active.c | 1464 int walkSpeed = 0; in NPC_GetWalkSpeed() local
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H A D | b_public.h | 122 int walkSpeed; member
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | npc.cpp | 1448 float walkSpeed = gmst.fMinWalkSpeed->mValue.getFloat() in getWalkSpeed() local
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | griffon.h | 155 float walkSpeed; member
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity.cpp | 13110 void Entity::humanoidAnimateWalk(Entity* limb, node_t* bodypartNode, int bodypart, double walkSpeed… in humanoidAnimateWalk()
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