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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c799 …llVerts, FSurfaceInfo *pSurf, FBITFIELD blendmode, INT32 lightlevel, extracolormap_t *wallcolormap) in HWR_ProjectWall()
4526 …extracolormap_t *wallcolormap; // Doing the lighting in HWR_RenderWall now for correct fog after s… member
6491 …f, INT32 texnum, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap) in HWR_AddTransparentWall()
6516 …faceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap) in HWR_RenderWall()