Searched defs:walltype (Results 1 – 12 of 12) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 73 struct walltype struct 75 SDWORD x, y; 76 SWORD point2, nextwall, nextsector, cstat; 77 SWORD picnum, overpicnum; 78 SBYTE shade; 79 BYTE pal, xrepeat, yrepeat, xpanning, ypanning; 80 SWORD lotag, hitag, extra;
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Object.hpp | 51 walltype = 7, enumerator
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | classes.cpp | 604 struct walltype { struct 605 char glyph; 606 color_t color; 607 const char *name; 608 flagtype flags; 609 int snakelevel; 610 eSlimegroup sg; 611 const char *help;
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H A D | attack.cpp | 182 EX bool petrify(cell *c, eWall walltype, eMonster m) { in petrify()
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H A D | graph.cpp | 124 eWall walltype; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 84 } walltype; typedef
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 104 } walltype; typedef
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 85 } walltype; typedef
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 144 } walltype; typedef
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 340 using walltype = walltypev7; variable 346 using walltype = walltypevx; variable
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 100 } walltype; typedef
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | wad2map.cpp | 101 } walltype; typedef
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