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Searched defs:walltype (Results 1 – 12 of 12) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp73 struct walltype struct
75 SDWORD x, y;
76 SWORD point2, nextwall, nextsector, cstat;
77 SWORD picnum, overpicnum;
78 SBYTE shade;
79 BYTE pal, xrepeat, yrepeat, xpanning, ypanning;
80 SWORD lotag, hitag, extra;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DObject.hpp51 walltype = 7, enumerator
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dclasses.cpp604 struct walltype { struct
605 char glyph;
606 color_t color;
607 const char *name;
608 flagtype flags;
609 int snakelevel;
610 eSlimegroup sg;
611 const char *help;
H A Dattack.cpp182 EX bool petrify(cell *c, eWall walltype, eMonster m) { in petrify()
H A Dgraph.cpp124 eWall walltype; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H84 } walltype; typedef
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H104 } walltype; typedef
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H85 } walltype; typedef
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h144 } walltype; typedef
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h340 using walltype = walltypev7; variable
346 using walltype = walltypevx; variable
/dports/games/jfsw/jfsw-c434002/jfbuild/tools/
H A Dwad2map.c100 } walltype; typedef
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dwad2map.cpp101 } walltype; typedef