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Searched defs:waterLevel (Results 1 – 25 of 56) sorted by relevance

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/dports/devel/mercator/mercator-0.3.3/Mercator/
H A DDepthShader.h49 const float waterLevel() const { return m_waterLevel; } in waterLevel() function
H A DDepthShader.cpp29 DepthShader::DepthShader(float waterLevel, float murkyDepth) : in DepthShader()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/
H A Dtree.cpp51 void TREE::initTrees(QUADTREE ter, int num, float waterLevel) { in initTrees()
H A Dviewer.cpp50 const float waterLevel = 0.15f; variable
/dports/games/blobwars/blobwars-2.00/src/
H A DspawnPoints.cpp195 int waterLevel = (int)map.waterLevel; in doSpawnPoints() local
H A DCMap.h50 float waterLevel; variable
/dports/games/glest/glest_source_3.2.2/source/glest_map_editor/
H A Dmap.h19 int32 waterLevel; member
58 int waterLevel; variable
H A Dprogram.cpp120 void Program::setMapAdvanced(int altFactor, int waterLevel){ in setMapAdvanced()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DRandomSpawnPolicy.cxx93 const float waterLevel = world->getWaterLevel(); in getPosition() local
H A DWorldInfo.h180 float waterLevel; variable
H A DSpawnPolicy.cxx116 const float waterLevel = world->getWaterLevel(); in getPosition() local
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DRandomSpawnPolicy.cxx93 const float waterLevel = world->getWaterLevel(); in getPosition() local
H A DWorldInfo.h180 float waterLevel; variable
H A DSpawnPolicy.cxx116 const float waterLevel = world->getWaterLevel(); in getPosition() local
/dports/games/opencity/opencity-0.0.6.5stable/src/mapgen/
H A Dmapmaker.cpp153 int waterLevel; in _generateMap() local
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/map/
H A Dmap_preview.h79 int32 waterLevel; member
142 int waterLevel; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Player.h169 waterLevel_t waterLevel; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Player.h169 waterLevel_t waterLevel; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dwater.cpp333 void setWaterLevel(float waterLevel) in setWaterLevel()
418 void setWaterLevel(float waterLevel) in setWaterLevel()
/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_custom_game.cpp335 int32 waterLevel; in loadMapInfo() member
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DWorld.h162 float waterLevel; variable
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DWorld.h162 float waterLevel; variable
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DMapGen.cpp143 auto waterLevel = settings->water_level; in mapgen_generate() local
408 static void mapgen_set_water_level(int32_t waterLevel) in mapgen_set_water_level()
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/
H A Dmap.h152 float waterLevel; variable
/dports/games/openjazz/openjazz-20190106/src/jj2level/
H A Djj2level.h211 fixed waterLevel; ///< Height of water variable

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