/dports/devel/mercator/mercator-0.3.3/Mercator/ |
H A D | DepthShader.h | 49 const float waterLevel() const { return m_waterLevel; } in waterLevel() function
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H A D | DepthShader.cpp | 29 DepthShader::DepthShader(float waterLevel, float murkyDepth) : in DepthShader()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/ |
H A D | tree.cpp | 51 void TREE::initTrees(QUADTREE ter, int num, float waterLevel) { in initTrees()
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H A D | viewer.cpp | 50 const float waterLevel = 0.15f; variable
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | spawnPoints.cpp | 195 int waterLevel = (int)map.waterLevel; in doSpawnPoints() local
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H A D | CMap.h | 50 float waterLevel; variable
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/dports/games/glest/glest_source_3.2.2/source/glest_map_editor/ |
H A D | map.h | 19 int32 waterLevel; member 58 int waterLevel; variable
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H A D | program.cpp | 120 void Program::setMapAdvanced(int altFactor, int waterLevel){ in setMapAdvanced()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | RandomSpawnPolicy.cxx | 93 const float waterLevel = world->getWaterLevel(); in getPosition() local
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H A D | WorldInfo.h | 180 float waterLevel; variable
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H A D | SpawnPolicy.cxx | 116 const float waterLevel = world->getWaterLevel(); in getPosition() local
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | RandomSpawnPolicy.cxx | 93 const float waterLevel = world->getWaterLevel(); in getPosition() local
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H A D | WorldInfo.h | 180 float waterLevel; variable
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H A D | SpawnPolicy.cxx | 116 const float waterLevel = world->getWaterLevel(); in getPosition() local
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/dports/games/opencity/opencity-0.0.6.5stable/src/mapgen/ |
H A D | mapmaker.cpp | 153 int waterLevel; in _generateMap() local
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/map/ |
H A D | map_preview.h | 79 int32 waterLevel; member 142 int waterLevel; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_Player.h | 169 waterLevel_t waterLevel; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_Player.h | 169 waterLevel_t waterLevel; variable
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | water.cpp | 333 void setWaterLevel(float waterLevel) in setWaterLevel() 418 void setWaterLevel(float waterLevel) in setWaterLevel()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_custom_game.cpp | 335 int32 waterLevel; in loadMapInfo() member
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | World.h | 162 float waterLevel; variable
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | World.h | 162 float waterLevel; variable
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/ |
H A D | MapGen.cpp | 143 auto waterLevel = settings->water_level; in mapgen_generate() local 408 static void mapgen_set_water_level(int32_t waterLevel) in mapgen_set_water_level()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | map.h | 152 float waterLevel; variable
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/dports/games/openjazz/openjazz-20190106/src/jj2level/ |
H A D | jj2level.h | 211 fixed waterLevel; ///< Height of water variable
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