/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/ |
H A D | ai_defenseunit.cpp | 57 Common::Point *AntiAirUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, i… in createTargetPos() 159 Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, in… in createTargetPos() 268 Common::Point *MineUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, int … in createTargetPos() 313 Common::Point *HubUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, int s… in createTargetPos() 382 Common::Point *TowerUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, int… in createTargetPos() 420 Common::Point *BridgeUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, in… in createTargetPos() 461 Common::Point *EnergyUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, in… in createTargetPos() 517 Common::Point *OffenseUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, i… in createTargetPos() 567 Common::Point *CrawlerUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, i… in createTargetPos()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/ |
H A D | ai_defenseunit.cpp | 57 Common::Point *AntiAirUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, i… in createTargetPos() 159 Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, in… in createTargetPos() 268 Common::Point *MineUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, int … in createTargetPos() 313 Common::Point *HubUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, int s… in createTargetPos() 382 Common::Point *TowerUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, int… in createTargetPos() 420 Common::Point *BridgeUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, in… in createTargetPos() 461 Common::Point *EnergyUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, in… in createTargetPos() 517 Common::Point *OffenseUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, i… in createTargetPos() 567 Common::Point *CrawlerUnit::createTargetPos(int index, int distance, int weaponType, int sourceX, i… in createTargetPos()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/ |
H A D | weapon.cpp | 76 WeaponType weaponType = static_cast<WeaponType>(size()); in loadConf() local 83 Weapon::Weapon(WeaponType weaponType, const ConfigElement &conf) in Weapon()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | actoranimation.cpp | 157 … ESM::Weapon::Type weaponType = (ESM::Weapon::Type)ref->mBase->mData.mType; in updateCarriedLeftVisible() local 199 ESM::Weapon::Type weaponType = (ESM::Weapon::Type)ref->mBase->mData.mType; in updateHolsteredShield() local 264 ESM::Weapon::Type weaponType = (ESM::Weapon::Type)ref->mBase->mData.mType; in useShieldAnimations() local 295 int weaponType = ref->mBase->mData.mType; in getHolsteredWeaponBoneName() local 419 const auto& weaponType = MWMechanics::getWeaponType(type); in updateQuiver() local
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | weapontype.cpp | 40 const ESM::WeaponType* getWeaponType(const int weaponType) in getWeaponType()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/core/ |
H A D | party.cpp | 122 Weapon::Weapon(Ultima1Game *game, Character *c, WeaponType weaponType) : in Weapon()
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | WeaponLoader.cpp | 63 const std::string& weaponType = weaponDef->type; in LoadWeapon() local
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/dports/games/atanks/atanks-6.5/src/ |
H A D | beam.cpp | 44 int32_t weaponType, eBeamType beam_type) : in BEAM() 130 int32_t weaponType, bool is_burnt_out) : in BEAM()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_inter.c | 140 static dd_bool giveOneWeapon(player_t *plr, weapontype_t weaponType, dd_bool dropped) in giveOneWeapon() 193 dd_bool P_GiveWeapon(player_t *plr, weapontype_t weaponType, dd_bool dropped) in P_GiveWeapon() 525 static dd_bool pickupWeapon(player_t *plr, weapontype_t weaponType, in pickupWeapon()
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H A D | m_cheat.cpp | 352 static void giveWeapon(player_t *player, weapontype_t weaponType) in giveWeapon()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_inter.c | 138 static dd_bool giveOneWeapon(player_t *plr, weapontype_t weaponType) in giveOneWeapon() 190 dd_bool P_GiveWeapon(player_t *plr, weapontype_t weaponType) in P_GiveWeapon() 598 static dd_bool pickupWeapon(player_t *plr, weapontype_t weaponType, in pickupWeapon()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | m_cheat.cpp | 241 static void giveWeapon(player_t *plr, weapontype_t weaponType) in giveWeapon()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aiunicult.cpp | 146 bool genDudeAdjustSlope(spritetype* pSprite, XSPRITE* pXSprite, int dist, int weaponType, int by) { in genDudeAdjustSlope() 294 short weaponType = gGenDudeExtra[sprite[pXSprite->reference].index].weaponType; in ThrowThing() local 503 …short curWeapon = gGenDudeExtra[pSprite->index].curWeapon; short weaponType = gGenDudeExtra[pSprit… in thinkChase() local 1268 short weaponType = gGenDudeExtra[sprite[pXSprite->reference].index].weaponType; in scaleDamage() local
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H A D | aiunicult.h | 160 unsigned short weaponType; member
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H A D | actor.h | 98 unsigned char weaponType; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_inter.c | 358 static dd_bool giveOneWeapon(player_t *plr, weapontype_t weaponType, in giveOneWeapon() 399 dd_bool P_GiveWeapon2(player_t *plr, weapontype_t weaponType, playerclass_t matchClass) in P_GiveWeapon2() 425 dd_bool P_GiveWeapon(player_t *plr, weapontype_t weaponType) in P_GiveWeapon() 1129 static dd_bool pickupWeapon(player_t *plr, weapontype_t weaponType, in pickupWeapon()
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Player.h | 81 WeaponType weaponType; variable
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | weapon.cpp | 162 const ESM::WeaponType* weaponType = MWMechanics::getWeaponType(ref->mBase->mData.mType); in getToolTipInfo() local
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/dports/games/starfighter/starfighter-2.4/src/ |
H A D | structs.h | 62 int weaponType[2]; // Weapon types member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/ |
H A D | projexpl.cpp | 187 WeaponType weaponType = weapon->getType(); in hasProjectileImpactOccurred() local
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/dports/games/scummvm/scummvm-2.5.1/engines/dm/ |
H A D | projexpl.cpp | 187 WeaponType weaponType = weapon->getType(); in hasProjectileImpactOccurred() local
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_inter.c | 192 weapontype_t weaponType, mobj_t * weapon, in TryPickupWeapon()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_inter.c | 192 weapontype_t weaponType, mobj_t * weapon, in TryPickupWeapon()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_inter.c | 207 weapontype_t weaponType, mobj_t *weapon, char *message) in TryPickupWeapon()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | projectilemanager.cpp | 653 int weaponType = ptr.get<ESM::Weapon>()->mBase->mData.mType; in readRecord() local
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