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Searched defs:weapon_type (Results 1 – 25 of 58) sorted by relevance

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/dports/games/xtux/xtux/src/common/
H A Dweapon_type.h22 typedef struct weapon_type { struct
23 char name[32];
24 char weapon_image[32];
48 struct weapon_type *next; argument
H A Dweapon_type.c80 weap_type_t *weapon_type(byte type) in weapon_type() function
/dports/games/flyhard/flyhard-0.42/src/
H A Dweapons.h56 struct weapon_type struct
75 const std::vector<weapon_type> &weapon_types(); argument
/dports/games/0verkill/0verkill-0.16/
H A Ddata.h98 struct weapon_type struct
100 unsigned char *name;
101 unsigned char cadence;
102 int ttl:16;
103 my_double speed,impact;
104 unsigned char lethalness;
105 unsigned char armor_damage;
106 unsigned char basic_ammo;
107 unsigned char add_ammo;
108 unsigned char max_ammo;
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Darchery_damage_test.cpp34 dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_hitting_wall()
56 … dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_attack()
70 static void test_archery_balance( const std::string &weapon_type, const std::string &ammo_type, in test_archery_balance()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Darchery_damage_test.cpp34 dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_hitting_wall()
56 … dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_attack()
70 static void test_archery_balance( const std::string &weapon_type, const std::string &ammo_type, in test_archery_balance()
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DWeapon.cpp49 const char* weapon_type = data.get_type().c_str(); in new_weapon() local
/dports/games/warmux/warmux-11.04/src/ai/
H A Dai_idea.h68 Weapon::Weapon_type weapon_type; variable
H A Dai_idea.cpp134 Weapon::Weapon_type weapon_type = ActiveTeam().GetWeapon().GetType(); in CreateStrategy() local
161 Weapon::Weapon_type weapon_type, in ShootDirectlyAtEnemyIdea()
339 Weapon::Weapon_type weapon_type, in FireMissileWithFixedDurationIdea()
/dports/games/warmux/warmux-11.04/src/team/
H A Dteam.h163 int ReadNbAmmos(Weapon::Weapon_type weapon_type) const in ReadNbAmmos()
173 int ReadNbUnits(Weapon::Weapon_type weapon_type) const in ReadNbUnits()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlaser.cpp263 static void report_invalid_weapon_render_type(const int weapon_type, const weapon_info::render_type… in report_invalid_weapon_render_type()
275 static imobjptridx_t create_weapon_object(int weapon_type,const vmsegptridx_t segnum, const vms_vec… in create_weapon_object()
638 static int is_laser_weapon_type(const weapon_id_type weapon_type) in is_laser_weapon_type()
652 …ition, const vmsegptridx_t segnum, const vmobjptridx_t parent, weapon_id_type weapon_type, int mak… in Laser_create_new()
882 …ction, const vms_vector &position, const vmobjptridx_t parent, weapon_id_type weapon_type, int mak… in Laser_create_new_easy()
1903 weapon_id_type weapon_type; in do_laser_firing() local
H A Dpaging.cpp168 …(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const uint_fast32_t weapon_type) in paging_touch_weapon()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dweapons.cpp227 const short weapon_type) in get_weapon_definition()
347 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in initialize_player_weapons() local
470 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in process_new_item_for_reloading() local
572 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in process_new_item_for_reloading() local
1096 short weapon_type, in debug_trigger_data()
1579 short weapon_type, in reset_trigger_data()
2773 short weapon_type, in calculate_weapon_position_for_idle()
3051 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in calculate_ticks_from_shapes() local
3932 short weapon_type) in find_weapon_power_index()
H A Dweapons.h120 short weapon_type; /* stored here to make life easier.. */ member
/dports/games/d2x/d2x-0.2.5/main/
H A Dpaging.c134 void paging_touch_weapon( int weapon_type ) in paging_touch_weapon()
H A Dlaser.c236 int create_weapon_object(int weapon_type,int segnum,vms_vector *position) in create_weapon_object()
607 …s_vector * direction, vms_vector * position, int segnum, int parent, int weapon_type, int make_sou… in Laser_create_new()
807 …new_easy( vms_vector * direction, vms_vector * position, int parent, int weapon_type, int make_sou… in Laser_create_new_easy()
H A Drobot.h67 byte weapon_type; member
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameDraw.cpp1298 int weapon_type = player->weapon.type; in DrawGame() local
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dview.h99 int has_weapon (int weapon_type) { return god || (weapons[weapon_type]!=-1); } in has_weapon()
/dports/games/moria/umoria/source/
H A Dspells.c681 void get_flags(typ, weapon_type, harm_type, destroy) in get_flags() argument
735 int32u weapon_type; int harm_type; local
825 int32u weapon_type; local
961 int32u weapon_type; local
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dgod-blessing.cc142 static void _gift_weapon_to_orc(monster* orc, int weapon_type) in _gift_weapon_to_orc()
H A Dng-wanderer.cc219 skill_type weapon_type = _wanderer_role_weapon_select(role); in _wanderer_role_skill() local
/dports/games/atanks/atanks-6.5/src/
H A Dmissile.cpp38 double xvel, double yvel, int32_t weapon_type, in MISSILE()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp5751 size_t* get_pointer_to_weapon_fire_pattern_index(int weapon_type, int ship_idx, ship_subsys * src_t… in get_pointer_to_weapon_fire_pattern_index()
5784 int weapon_create( vec3d * pos, matrix * porient, int weapon_type, int parent_objnum, int group_id,… in weapon_create()
6914 int weapon_type = Weapons[num].weapon_info_index; in weapon_hit() local
7165 void weapon_mark_as_used(int weapon_type) in weapon_mark_as_used()
7378 bool weapon_page_in(int weapon_type) in weapon_page_in()
7506 bool weapon_used(int weapon_type) { in weapon_used()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp4938 size_t* get_pointer_to_weapon_fire_pattern_index(int weapon_type, ship* shipp, ship_subsys * src_tu… in get_pointer_to_weapon_fire_pattern_index()
4970 int weapon_create( vec3d * pos, matrix * porient, int weapon_type, int parent_objnum, int group_id,… in weapon_create()
5937 int weapon_type = Weapons[num].weapon_info_index; in weapon_hit() local
6167 void weapon_mark_as_used(int weapon_type) in weapon_mark_as_used()

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