/dports/games/xtux/xtux/src/common/ |
H A D | weapon_type.h | 22 typedef struct weapon_type { struct 23 char name[32]; 24 char weapon_image[32]; 48 struct weapon_type *next; argument
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H A D | weapon_type.c | 80 weap_type_t *weapon_type(byte type) in weapon_type() function
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | weapons.h | 56 struct weapon_type struct 75 const std::vector<weapon_type> &weapon_types(); argument
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/dports/games/0verkill/0verkill-0.16/ |
H A D | data.h | 98 struct weapon_type struct 100 unsigned char *name; 101 unsigned char cadence; 102 int ttl:16; 103 my_double speed,impact; 104 unsigned char lethalness; 105 unsigned char armor_damage; 106 unsigned char basic_ammo; 107 unsigned char add_ammo; 108 unsigned char max_ammo; [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | archery_damage_test.cpp | 34 dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_hitting_wall() 56 … dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_attack() 70 static void test_archery_balance( const std::string &weapon_type, const std::string &ammo_type, in test_archery_balance()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | archery_damage_test.cpp | 34 dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_hitting_wall() 56 … dealt_projectile_attack &attack, const std::string &weapon_type ) in test_projectile_attack() 70 static void test_archery_balance( const std::string &weapon_type, const std::string &ammo_type, in test_archery_balance()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | Weapon.cpp | 49 const char* weapon_type = data.get_type().c_str(); in new_weapon() local
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/dports/games/warmux/warmux-11.04/src/ai/ |
H A D | ai_idea.h | 68 Weapon::Weapon_type weapon_type; variable
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H A D | ai_idea.cpp | 134 Weapon::Weapon_type weapon_type = ActiveTeam().GetWeapon().GetType(); in CreateStrategy() local 161 Weapon::Weapon_type weapon_type, in ShootDirectlyAtEnemyIdea() 339 Weapon::Weapon_type weapon_type, in FireMissileWithFixedDurationIdea()
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/dports/games/warmux/warmux-11.04/src/team/ |
H A D | team.h | 163 int ReadNbAmmos(Weapon::Weapon_type weapon_type) const in ReadNbAmmos() 173 int ReadNbUnits(Weapon::Weapon_type weapon_type) const in ReadNbUnits()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | laser.cpp | 263 static void report_invalid_weapon_render_type(const int weapon_type, const weapon_info::render_type… in report_invalid_weapon_render_type() 275 static imobjptridx_t create_weapon_object(int weapon_type,const vmsegptridx_t segnum, const vms_vec… in create_weapon_object() 638 static int is_laser_weapon_type(const weapon_id_type weapon_type) in is_laser_weapon_type() 652 …ition, const vmsegptridx_t segnum, const vmobjptridx_t parent, weapon_id_type weapon_type, int mak… in Laser_create_new() 882 …ction, const vms_vector &position, const vmobjptridx_t parent, weapon_id_type weapon_type, int mak… in Laser_create_new_easy() 1903 weapon_id_type weapon_type; in do_laser_firing() local
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H A D | paging.cpp | 168 …(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const uint_fast32_t weapon_type) in paging_touch_weapon()
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | weapons.cpp | 227 const short weapon_type) in get_weapon_definition() 347 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in initialize_player_weapons() local 470 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in process_new_item_for_reloading() local 572 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in process_new_item_for_reloading() local 1096 short weapon_type, in debug_trigger_data() 1579 short weapon_type, in reset_trigger_data() 2773 short weapon_type, in calculate_weapon_position_for_idle() 3051 for(unsigned weapon_type= 0; weapon_type<NUMBER_OF_WEAPONS; ++weapon_type) in calculate_ticks_from_shapes() local 3932 short weapon_type) in find_weapon_power_index()
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H A D | weapons.h | 120 short weapon_type; /* stored here to make life easier.. */ member
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | paging.c | 134 void paging_touch_weapon( int weapon_type ) in paging_touch_weapon()
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H A D | laser.c | 236 int create_weapon_object(int weapon_type,int segnum,vms_vector *position) in create_weapon_object() 607 …s_vector * direction, vms_vector * position, int segnum, int parent, int weapon_type, int make_sou… in Laser_create_new() 807 …new_easy( vms_vector * direction, vms_vector * position, int parent, int weapon_type, int make_sou… in Laser_create_new_easy()
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H A D | robot.h | 67 byte weapon_type; member
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | GameDraw.cpp | 1298 int weapon_type = player->weapon.type; in DrawGame() local
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | view.h | 99 int has_weapon (int weapon_type) { return god || (weapons[weapon_type]!=-1); } in has_weapon()
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/dports/games/moria/umoria/source/ |
H A D | spells.c | 681 void get_flags(typ, weapon_type, harm_type, destroy) in get_flags() argument 735 int32u weapon_type; int harm_type; local 825 int32u weapon_type; local 961 int32u weapon_type; local
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | god-blessing.cc | 142 static void _gift_weapon_to_orc(monster* orc, int weapon_type) in _gift_weapon_to_orc()
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H A D | ng-wanderer.cc | 219 skill_type weapon_type = _wanderer_role_weapon_select(role); in _wanderer_role_skill() local
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/dports/games/atanks/atanks-6.5/src/ |
H A D | missile.cpp | 38 double xvel, double yvel, int32_t weapon_type, in MISSILE()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 5751 size_t* get_pointer_to_weapon_fire_pattern_index(int weapon_type, int ship_idx, ship_subsys * src_t… in get_pointer_to_weapon_fire_pattern_index() 5784 int weapon_create( vec3d * pos, matrix * porient, int weapon_type, int parent_objnum, int group_id,… in weapon_create() 6914 int weapon_type = Weapons[num].weapon_info_index; in weapon_hit() local 7165 void weapon_mark_as_used(int weapon_type) in weapon_mark_as_used() 7378 bool weapon_page_in(int weapon_type) in weapon_page_in() 7506 bool weapon_used(int weapon_type) { in weapon_used()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 4938 size_t* get_pointer_to_weapon_fire_pattern_index(int weapon_type, ship* shipp, ship_subsys * src_tu… in get_pointer_to_weapon_fire_pattern_index() 4970 int weapon_create( vec3d * pos, matrix * porient, int weapon_type, int parent_objnum, int group_id,… in weapon_create() 5937 int weapon_type = Weapons[num].weapon_info_index; in weapon_hit() local 6167 void weapon_mark_as_used(int weapon_type) in weapon_mark_as_used()
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