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Searched defs:weightsAsFloat (Results 1 – 14 of 14) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderId.cpp64 …ShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in ComputeVertexShaderID()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderId.cpp64 …ShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in ComputeVertexShaderID()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderId.cpp64 …ShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in ComputeVertexShaderID()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DShaderManagerD3D11.cpp180 … D3D11FragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DShaderManagerD3D11.cpp180 … D3D11FragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DShaderManagerD3D11.cpp180 … D3D11FragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.cpp231 …VulkanFragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.cpp231 …VulkanFragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.cpp231 …VulkanFragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp544 …rDX9::ApplyShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat) { in ApplyShader()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp544 …rDX9::ApplyShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat) { in ApplyShader()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp659 …xShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat, VShaderID … in ApplyVertexShader()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp659 …xShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat, VShaderID … in ApplyVertexShader()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp659 …xShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat, VShaderID … in ApplyVertexShader()