Searched defs:weightsAsFloat (Results 1 – 14 of 14) sorted by relevance
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderId.cpp | 64 …ShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in ComputeVertexShaderID()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderId.cpp | 64 …ShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in ComputeVertexShaderID()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderId.cpp | 64 …ShaderID *id_out, u32 vertType, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in ComputeVertexShaderID()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.cpp | 180 … D3D11FragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.cpp | 180 … D3D11FragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.cpp | 180 … D3D11FragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | ShaderManagerVulkan.cpp | 231 …VulkanFragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | ShaderManagerVulkan.cpp | 231 …VulkanFragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | ShaderManagerVulkan.cpp | 231 …VulkanFragmentShader **fshader, bool useHWTransform, bool useHWTessellation, bool weightsAsFloat) { in GetShaders()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 544 …rDX9::ApplyShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat) { in ApplyShader()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 544 …rDX9::ApplyShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat) { in ApplyShader()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 659 …xShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat, VShaderID … in ApplyVertexShader()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 659 …xShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat, VShaderID … in ApplyVertexShader()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 659 …xShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFloat, VShaderID … in ApplyVertexShader()
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