1 #ifndef __WINDOW_ITEMS_H 2 #define __WINDOW_ITEMS_H 3 4 #include "fe-windows.h" 5 6 /* Add/remove/destroy window item from `window' */ 7 void window_item_add(WINDOW_REC *window, WI_ITEM_REC *item, int automatic); 8 void window_item_remove(WI_ITEM_REC *item); 9 void window_item_destroy(WI_ITEM_REC *item); 10 11 /* Find a window for `item' and call window_item_add(). */ 12 void window_item_create(WI_ITEM_REC *item, int automatic); 13 14 #define window_item_window(item) \ 15 ((WINDOW_REC *) ((WI_ITEM_REC *) (item))->window) 16 void window_item_change_server(WI_ITEM_REC *item, void *server); 17 18 void window_item_set_active(WINDOW_REC *window, WI_ITEM_REC *item); 19 /* Return TRUE if `item' is the active window item in the window. 20 `item' can be NULL. */ 21 int window_item_is_active(WI_ITEM_REC *item); 22 23 void window_item_prev(WINDOW_REC *window); 24 void window_item_next(WINDOW_REC *window); 25 26 /* Find wanted window item by name. `server' can be NULL. */ 27 WI_ITEM_REC *window_item_find(void *server, const char *name); 28 WI_ITEM_REC *window_item_find_window(WINDOW_REC *window, 29 void *server, const char *name); 30 31 void window_items_init(void); 32 void window_items_deinit(void); 33 34 #endif 35