xref: /reactos/dll/directx/wine/wined3d/directx.c (revision 81cffd76)
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23 
24 #include "config.h"
25 #include "wine/port.h"
26 
27 #include <stdio.h>
28 
29 #include "wined3d_private.h"
30 #include "wine/winternl.h"
31 
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
35 
36 #define DEFAULT_REFRESH_RATE 0
37 
38 /* The driver names reflect the lowest GPU supported
39  * by a certain driver, so DRIVER_AMD_R300 supports
40  * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
42 {
43     DRIVER_AMD_RAGE_128PRO,
44     DRIVER_AMD_R100,
45     DRIVER_AMD_R300,
46     DRIVER_AMD_R600,
47     DRIVER_AMD_RX,
48     DRIVER_INTEL_GMA800,
49     DRIVER_INTEL_GMA900,
50     DRIVER_INTEL_GMA950,
51     DRIVER_INTEL_GMA3000,
52     DRIVER_INTEL_HD4000,
53     DRIVER_NVIDIA_TNT,
54     DRIVER_NVIDIA_GEFORCE2MX,
55     DRIVER_NVIDIA_GEFORCEFX,
56     DRIVER_NVIDIA_GEFORCE6,
57     DRIVER_NVIDIA_GEFORCE8,
58     DRIVER_VMWARE,
59     DRIVER_UNKNOWN
60 };
61 
62 enum wined3d_driver_model
63 {
64     DRIVER_MODEL_GENERIC,
65     DRIVER_MODEL_WIN9X,
66     DRIVER_MODEL_NT40,
67     DRIVER_MODEL_NT5X,
68     DRIVER_MODEL_NT6X
69 };
70 
71 enum wined3d_gl_vendor
72 {
73     GL_VENDOR_UNKNOWN,
74     GL_VENDOR_APPLE,
75     GL_VENDOR_FGLRX,
76     GL_VENDOR_MESA,
77     GL_VENDOR_NVIDIA,
78 };
79 
80 enum wined3d_d3d_level
81 {
82     WINED3D_D3D_LEVEL_5,
83     WINED3D_D3D_LEVEL_6,
84     WINED3D_D3D_LEVEL_7,
85     WINED3D_D3D_LEVEL_8,
86     WINED3D_D3D_LEVEL_9_SM2,
87     WINED3D_D3D_LEVEL_9_SM3,
88     WINED3D_D3D_LEVEL_10,
89     WINED3D_D3D_LEVEL_11,
90     WINED3D_D3D_LEVEL_COUNT
91 };
92 
93 /* The d3d device ID */
94 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
95 
96 /* Extension detection */
97 struct wined3d_extension_map
98 {
99     const char *extension_string;
100     enum wined3d_gl_extension extension;
101 };
102 
103 static const struct wined3d_extension_map gl_extension_map[] =
104 {
105     /* APPLE */
106     {"GL_APPLE_fence",                      APPLE_FENCE                   },
107     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
108     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
109     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
110 
111     /* ARB */
112     {"GL_ARB_base_instance",                ARB_BASE_INSTANCE             },
113     {"GL_ARB_blend_func_extended",          ARB_BLEND_FUNC_EXTENDED       },
114     {"GL_ARB_clear_buffer_object",          ARB_CLEAR_BUFFER_OBJECT       },
115     {"GL_ARB_clear_texture",                ARB_CLEAR_TEXTURE             },
116     {"GL_ARB_clip_control",                 ARB_CLIP_CONTROL              },
117     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
118     {"GL_ARB_compute_shader",               ARB_COMPUTE_SHADER            },
119     {"GL_ARB_conservative_depth",           ARB_CONSERVATIVE_DEPTH        },
120     {"GL_ARB_copy_buffer",                  ARB_COPY_BUFFER               },
121     {"GL_ARB_copy_image",                   ARB_COPY_IMAGE                },
122     {"GL_ARB_cull_distance",                ARB_CULL_DISTANCE             },
123     {"GL_ARB_debug_output",                 ARB_DEBUG_OUTPUT              },
124     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
125     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
126     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
127     {"GL_ARB_derivative_control",           ARB_DERIVATIVE_CONTROL        },
128     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
129     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
130     {"GL_ARB_draw_indirect",                ARB_DRAW_INDIRECT             },
131     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
132     {"GL_ARB_ES2_compatibility",            ARB_ES2_COMPATIBILITY         },
133     {"GL_ARB_ES3_compatibility",            ARB_ES3_COMPATIBILITY         },
134     {"GL_ARB_explicit_attrib_location",     ARB_EXPLICIT_ATTRIB_LOCATION  },
135     {"GL_ARB_fragment_coord_conventions",   ARB_FRAGMENT_COORD_CONVENTIONS},
136     {"GL_ARB_fragment_layer_viewport",      ARB_FRAGMENT_LAYER_VIEWPORT   },
137     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
138     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
139     {"GL_ARB_framebuffer_no_attachments",   ARB_FRAMEBUFFER_NO_ATTACHMENTS},
140     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
141     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
142     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
143     {"GL_ARB_gpu_shader5",                  ARB_GPU_SHADER5               },
144     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
145     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
146     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS          },
147     {"GL_ARB_internalformat_query",         ARB_INTERNALFORMAT_QUERY      },
148     {"GL_ARB_internalformat_query2",        ARB_INTERNALFORMAT_QUERY2     },
149     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
150     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
151     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               },
152     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
153     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
154     {"GL_ARB_pipeline_statistics_query",    ARB_PIPELINE_STATISTICS_QUERY },
155     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
156     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
157     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
158     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
159     {"GL_ARB_sampler_objects",              ARB_SAMPLER_OBJECTS           },
160     {"GL_ARB_seamless_cube_map",            ARB_SEAMLESS_CUBE_MAP         },
161     {"GL_ARB_shader_atomic_counters",       ARB_SHADER_ATOMIC_COUNTERS    },
162     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
163     {"GL_ARB_shader_image_load_store",      ARB_SHADER_IMAGE_LOAD_STORE   },
164     {"GL_ARB_shader_image_size",            ARB_SHADER_IMAGE_SIZE         },
165     {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT},
166     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
167     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
168     {"GL_ARB_shading_language_420pack",     ARB_SHADING_LANGUAGE_420PACK  },
169     {"GL_ARB_shading_language_packing",     ARB_SHADING_LANGUAGE_PACKING  },
170     {"GL_ARB_shadow",                       ARB_SHADOW                    },
171     {"GL_ARB_stencil_texturing",            ARB_STENCIL_TEXTURING         },
172     {"GL_ARB_sync",                         ARB_SYNC                      },
173     {"GL_ARB_tessellation_shader",          ARB_TESSELLATION_SHADER       },
174     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
175     {"GL_ARB_texture_buffer_object",        ARB_TEXTURE_BUFFER_OBJECT     },
176     {"GL_ARB_texture_buffer_range",         ARB_TEXTURE_BUFFER_RANGE      },
177     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
178     {"GL_ARB_texture_compression_bptc",     ARB_TEXTURE_COMPRESSION_BPTC  },
179     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
180     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
181     {"GL_ARB_texture_cube_map_array",       ARB_TEXTURE_CUBE_MAP_ARRAY    },
182     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
183     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
184     {"GL_ARB_texture_filter_anisotropic",   ARB_TEXTURE_FILTER_ANISOTROPIC},
185     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
186     {"GL_ARB_texture_gather",               ARB_TEXTURE_GATHER            },
187     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
188     {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
189     {"GL_ARB_texture_multisample",          ARB_TEXTURE_MULTISAMPLE       },
190     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
191     {"GL_ARB_texture_query_levels",         ARB_TEXTURE_QUERY_LEVELS      },
192     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
193     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
194     {"GL_ARB_texture_rgb10_a2ui",           ARB_TEXTURE_RGB10_A2UI        },
195     {"GL_ARB_texture_storage",              ARB_TEXTURE_STORAGE           },
196     {"GL_ARB_texture_storage_multisample",  ARB_TEXTURE_STORAGE_MULTISAMPLE},
197     {"GL_ARB_texture_swizzle",              ARB_TEXTURE_SWIZZLE           },
198     {"GL_ARB_texture_view",                 ARB_TEXTURE_VIEW              },
199     {"GL_ARB_timer_query",                  ARB_TIMER_QUERY               },
200     {"GL_ARB_transform_feedback2",          ARB_TRANSFORM_FEEDBACK2       },
201     {"GL_ARB_transform_feedback3",          ARB_TRANSFORM_FEEDBACK3       },
202     {"GL_ARB_uniform_buffer_object",        ARB_UNIFORM_BUFFER_OBJECT     },
203     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
204     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
205     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
206     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
207     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
208     {"GL_ARB_vertex_type_2_10_10_10_rev",   ARB_VERTEX_TYPE_2_10_10_10_REV},
209     {"GL_ARB_viewport_array",               ARB_VIEWPORT_ARRAY            },
210 
211     /* ATI */
212     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
213     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
214     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
215     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
216     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
217 
218     /* EXT */
219     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
220     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
221     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
222     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
223     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
224     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
225     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
226     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
227     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
228     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
229     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
230     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
231     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
232     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
233     {"GL_EXT_packed_float",                 EXT_PACKED_FLOAT              },
234     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
235     {"GL_EXT_polygon_offset_clamp",         EXT_POLYGON_OFFSET_CLAMP      },
236     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
237     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
238     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
239     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
240     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
241     {"GL_EXT_texture_array",                EXT_TEXTURE_ARRAY             },
242     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
243     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
244     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
245     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
246     {"GL_EXT_texture_filter_anisotropic",   ARB_TEXTURE_FILTER_ANISOTROPIC},
247     {"GL_EXT_texture_integer",              EXT_TEXTURE_INTEGER           },
248     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
249     {"GL_EXT_texture_mirror_clamp",         EXT_TEXTURE_MIRROR_CLAMP      },
250     {"GL_EXT_texture_shared_exponent",      EXT_TEXTURE_SHARED_EXPONENT   },
251     {"GL_EXT_texture_snorm",                EXT_TEXTURE_SNORM             },
252     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
253     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
254     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
255 
256     /* NV */
257     {"GL_NV_fence",                         NV_FENCE                      },
258     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
259     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
260     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
261     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
262     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
263     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
264     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
265     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
266     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
267     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
268     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
269     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
270     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
271     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
272     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
273     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
274     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
275     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
276     {"GL_NVX_gpu_memory_info",              NVX_GPU_MEMORY_INFO           },
277 };
278 
279 static const struct wined3d_extension_map wgl_extension_map[] =
280 {
281     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
282     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
283     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
284     {"WGL_WINE_query_renderer",             WGL_WINE_QUERY_RENDERER          },
285 };
286 
287 /**********************************************************
288  * Utility functions follow
289  **********************************************************/
290 
291 const struct min_lookup minMipLookup[] =
292 {
293     /* NONE         POINT                       LINEAR */
294     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
295     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
296     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
297 };
298 
299 const GLenum magLookup[] =
300 {
301     /* NONE     POINT       LINEAR */
302     GL_NEAREST, GL_NEAREST, GL_LINEAR,
303 };
304 
wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx * ctx)305 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
306 {
307     const struct wined3d_gl_info *gl_info = ctx->gl_info;
308 
309     TRACE("Destroying caps GL context.\n");
310 
311     /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
312      * this function might be called before the relevant function pointers
313      * in gl_info are initialized. */
314     if (ctx->test_program_id || ctx->test_vbo)
315     {
316         GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
317         GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
318     }
319 
320     if (!wglMakeCurrent(NULL, NULL))
321         ERR("Failed to disable caps GL context.\n");
322 
323     if (!wglDeleteContext(ctx->gl_ctx))
324     {
325         DWORD err = GetLastError();
326         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
327     }
328 
329     wined3d_release_dc(ctx->wnd, ctx->dc);
330     DestroyWindow(ctx->wnd);
331 
332     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
333         ERR("Failed to restore previous GL context.\n");
334 }
335 
wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx * caps_gl_ctx,struct wined3d_gl_info * gl_info)336 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
337         struct wined3d_gl_info *gl_info)
338 {
339     HGLRC new_ctx;
340 
341     if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
342         return TRUE;
343 
344     if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
345     {
346         gl_info->p_wglCreateContextAttribsARB = NULL;
347         return FALSE;
348     }
349 
350     if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
351     {
352         ERR("Failed to make new context current, last error %#x.\n", GetLastError());
353         if (!wglDeleteContext(new_ctx))
354             ERR("Failed to delete new context, last error %#x.\n", GetLastError());
355         gl_info->p_wglCreateContextAttribsARB = NULL;
356         return TRUE;
357     }
358 
359     if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
360         ERR("Failed to delete old context, last error %#x.\n", GetLastError());
361     caps_gl_ctx->gl_ctx = new_ctx;
362 
363     return TRUE;
364 }
365 
wined3d_caps_gl_ctx_create(struct wined3d_adapter * adapter,struct wined3d_caps_gl_ctx * ctx)366 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
367 {
368     PIXELFORMATDESCRIPTOR pfd;
369     int iPixelFormat;
370 
371     TRACE("getting context...\n");
372 
373     ctx->restore_dc = wglGetCurrentDC();
374     ctx->restore_gl_ctx = wglGetCurrentContext();
375 
376     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
377     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
378             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
379     if (!ctx->wnd)
380     {
381         ERR("Failed to create a window.\n");
382         goto fail;
383     }
384 
385     ctx->dc = GetDC(ctx->wnd);
386     if (!ctx->dc)
387     {
388         ERR("Failed to get a DC.\n");
389         goto fail;
390     }
391 
392     /* PixelFormat selection */
393     ZeroMemory(&pfd, sizeof(pfd));
394     pfd.nSize = sizeof(pfd);
395     pfd.nVersion = 1;
396     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
397     pfd.iPixelType = PFD_TYPE_RGBA;
398     pfd.cColorBits = 32;
399     pfd.iLayerType = PFD_MAIN_PLANE;
400 
401     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
402     {
403         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
404         ERR("Failed to find a suitable pixel format.\n");
405         goto fail;
406     }
407     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
408     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
409 
410     /* Create a GL context. */
411     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
412     {
413         WARN("Failed to create default context for capabilities initialization.\n");
414         goto fail;
415     }
416 
417     /* Make it the current GL context. */
418     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
419     {
420         ERR("Failed to make caps GL context current.\n");
421         goto fail;
422     }
423 
424     ctx->gl_info = &adapter->gl_info;
425     return TRUE;
426 
427 fail:
428     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
429     ctx->gl_ctx = NULL;
430     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
431     ctx->dc = NULL;
432     if (ctx->wnd) DestroyWindow(ctx->wnd);
433     ctx->wnd = NULL;
434     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
435         ERR("Failed to restore previous GL context.\n");
436 
437     return FALSE;
438 }
439 
440 /* Adjust the amount of used texture memory */
adapter_adjust_memory(struct wined3d_adapter * adapter,INT64 amount)441 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
442 {
443     adapter->vram_bytes_used += amount;
444     TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
445             wine_dbgstr_longlong(amount),
446             wine_dbgstr_longlong(adapter->vram_bytes_used));
447     return adapter->vram_bytes_used;
448 }
449 
wined3d_adapter_cleanup(struct wined3d_adapter * adapter)450 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
451 {
452     heap_free(adapter->gl_info.formats);
453     heap_free(adapter->cfgs);
454 }
455 
wined3d_incref(struct wined3d * wined3d)456 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
457 {
458     ULONG refcount = InterlockedIncrement(&wined3d->ref);
459 
460     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
461 
462     return refcount;
463 }
464 
wined3d_decref(struct wined3d * wined3d)465 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
466 {
467     ULONG refcount = InterlockedDecrement(&wined3d->ref);
468 
469     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
470 
471     if (!refcount)
472     {
473         unsigned int i;
474 
475         for (i = 0; i < wined3d->adapter_count; ++i)
476         {
477             wined3d_adapter_cleanup(&wined3d->adapters[i]);
478         }
479         heap_free(wined3d);
480     }
481 
482     return refcount;
483 }
484 
485 /* Context activation is done by the caller. */
test_arb_vs_offset_limit(const struct wined3d_gl_info * gl_info)486 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
487 {
488     GLuint prog;
489     BOOL ret = FALSE;
490     static const char testcode[] =
491         "!!ARBvp1.0\n"
492         "PARAM C[66] = { program.env[0..65] };\n"
493         "ADDRESS A0;"
494         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
495         "ARL A0.x, zero.x;\n"
496         "MOV result.position, C[A0.x + 65];\n"
497         "END\n";
498 
499     while (gl_info->gl_ops.gl.p_glGetError());
500     GL_EXTCALL(glGenProgramsARB(1, &prog));
501     if(!prog) {
502         ERR("Failed to create an ARB offset limit test program\n");
503     }
504     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
505     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
506                                   strlen(testcode), testcode));
507     if (gl_info->gl_ops.gl.p_glGetError())
508     {
509         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
510         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
511         ret = TRUE;
512     } else TRACE("OpenGL implementation allows offsets > 63\n");
513 
514     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
515     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
516     checkGLcall("ARB vp offset limit test cleanup");
517 
518     return ret;
519 }
520 
match_amd_r300_to_500(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)521 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
522         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
523         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
524 {
525     if (card_vendor != HW_VENDOR_AMD) return FALSE;
526     if (device == CARD_AMD_RADEON_9500) return TRUE;
527     if (device == CARD_AMD_RADEON_X700) return TRUE;
528     if (device == CARD_AMD_RADEON_X1600) return TRUE;
529     return FALSE;
530 }
531 
match_geforce5(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)532 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
533         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
534         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
535 {
536     if (card_vendor == HW_VENDOR_NVIDIA)
537     {
538         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
539             device == CARD_NVIDIA_GEFORCEFX_5600 ||
540             device == CARD_NVIDIA_GEFORCEFX_5800)
541         {
542             return TRUE;
543         }
544     }
545     return FALSE;
546 }
547 
match_apple(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)548 static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
549         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
550         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
551 {
552     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
553      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
554      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
555      *
556      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
557      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
558      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
559      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
560      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
561      * the chance that other implementations support them is rather small since Win32 QuickTime uses
562      * DirectDraw, not OpenGL.
563      *
564      * This test has been moved into wined3d_guess_gl_vendor()
565      */
566     return gl_vendor == GL_VENDOR_APPLE;
567 }
568 
569 /* Context activation is done by the caller. */
test_pbo_functionality(struct wined3d_gl_info * gl_info)570 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
571 {
572     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
573      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
574      * all the texture. This function detects this bug by its symptom and disables PBOs
575      * if the test fails.
576      *
577      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
578      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
579      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
580      * read back is compared to the original. If they are equal PBOs are assumed to work,
581      * otherwise the PBO extension is disabled. */
582     GLuint texture, pbo;
583     static const unsigned int pattern[] =
584     {
585         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
586         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
587         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
588         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
589     };
590     unsigned int check[ARRAY_SIZE(pattern)];
591 
592     /* No PBO -> No point in testing them. */
593     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
594 
595     while (gl_info->gl_ops.gl.p_glGetError());
596     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
597     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
598 
599     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
600     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
601     checkGLcall("Specifying the PBO test texture");
602 
603     GL_EXTCALL(glGenBuffers(1, &pbo));
604     GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
605     GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
606     checkGLcall("Specifying the PBO test pbo");
607 
608     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
609     checkGLcall("Loading the PBO test texture");
610 
611     GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
612 
613     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
614 
615     memset(check, 0, sizeof(check));
616     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
617     checkGLcall("Reading back the PBO test texture");
618 
619     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
620     GL_EXTCALL(glDeleteBuffers(1, &pbo));
621     checkGLcall("PBO test cleanup");
622 
623     if (memcmp(check, pattern, sizeof(check)))
624     {
625         WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
626                 "Disabling PBOs. This may result in slower performance.\n");
627         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
628     }
629     else
630     {
631         TRACE("PBO test successful.\n");
632     }
633 }
634 
match_apple_intel(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)635 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
636         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
637         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
638 {
639     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
640 }
641 
match_apple_nonr500ati(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)642 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
643         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
644         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
645 {
646     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
647     if (card_vendor != HW_VENDOR_AMD) return FALSE;
648     if (device == CARD_AMD_RADEON_X1600) return FALSE;
649     return TRUE;
650 }
651 
match_dx10_capable(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)652 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
653         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
654         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
655 {
656     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
657      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
658      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
659      * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
660      * hardcoded
661      *
662      * dx10 cards usually have 64 varyings */
663     return gl_info->limits.glsl_varyings > 44;
664 }
665 
match_not_dx10_capable(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)666 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
667         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
668         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
669 {
670     return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device);
671 }
672 
673 /* A GL context is provided by the caller */
match_allows_spec_alpha(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)674 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
675         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
676         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
677 {
678     GLenum error;
679     DWORD data[16];
680 
681     if (!gl_info->supported[EXT_SECONDARY_COLOR])
682         return FALSE;
683 
684     while (gl_info->gl_ops.gl.p_glGetError());
685     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
686     error = gl_info->gl_ops.gl.p_glGetError();
687 
688     if (error == GL_NO_ERROR)
689     {
690         TRACE("GL Implementation accepts 4 component specular color pointers\n");
691         return TRUE;
692     }
693     else
694     {
695         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
696               debug_glerror(error));
697         return FALSE;
698     }
699 }
700 
701 /* A GL context is provided by the caller */
match_broken_nv_clip(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)702 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
703         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
704         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
705 {
706     GLuint prog;
707     BOOL ret = FALSE;
708     GLint pos;
709     static const char testcode[] =
710         "!!ARBvp1.0\n"
711         "OPTION NV_vertex_program2;\n"
712         "MOV result.clip[0], 0.0;\n"
713         "MOV result.position, 0.0;\n"
714         "END\n";
715 
716     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
717 
718     while (gl_info->gl_ops.gl.p_glGetError());
719 
720     GL_EXTCALL(glGenProgramsARB(1, &prog));
721     if(!prog)
722     {
723         ERR("Failed to create the NVvp clip test program\n");
724         return FALSE;
725     }
726     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
727     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
728                                   strlen(testcode), testcode));
729     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
730     if(pos != -1)
731     {
732         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
733         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
734         ret = TRUE;
735         while (gl_info->gl_ops.gl.p_glGetError());
736     }
737     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
738 
739     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
740     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
741     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
742 
743     return ret;
744 }
745 
746 /* Context activation is done by the caller. */
match_fbo_tex_update(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)747 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
748         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
749         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
750 {
751     char data[4 * 4 * 4];
752     GLuint tex, fbo;
753     GLenum status;
754 
755     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
756 
757     memset(data, 0xcc, sizeof(data));
758 
759     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
760     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
761     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
762     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
763     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
764     checkGLcall("glTexImage2D");
765 
766     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
767     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
768     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
769     checkGLcall("glFramebufferTexture2D");
770 
771     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
772     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
773     checkGLcall("glCheckFramebufferStatus");
774 
775     memset(data, 0x11, sizeof(data));
776     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
777     checkGLcall("glTexSubImage2D");
778 
779     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
780     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
781     checkGLcall("glClear");
782 
783     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
784     checkGLcall("glGetTexImage");
785 
786     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
787     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
788     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
789     checkGLcall("glBindTexture");
790 
791     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
792     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
793     checkGLcall("glDeleteTextures");
794 
795     return *(DWORD *)data == 0x11111111;
796 }
797 
798 /* Context activation is done by the caller. */
match_broken_rgba16(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)799 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
800         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
801         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
802 {
803     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
804      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
805     GLuint tex;
806     GLint size;
807 
808     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
809     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
810     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
811     checkGLcall("glTexImage2D");
812 
813     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
814     checkGLcall("glGetTexLevelParameteriv");
815     TRACE("Real color depth is %d\n", size);
816 
817     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
818     checkGLcall("glBindTexture");
819     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
820     checkGLcall("glDeleteTextures");
821 
822     return size < 16;
823 }
824 
match_fglrx(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)825 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
826         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
827         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
828 {
829     return gl_vendor == GL_VENDOR_FGLRX;
830 }
831 
match_r200(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)832 static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
833         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
834         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
835 {
836     if (card_vendor != HW_VENDOR_AMD) return FALSE;
837     if (device == CARD_AMD_RADEON_8500) return TRUE;
838     return FALSE;
839 }
840 
match_broken_arb_fog(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)841 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
842         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
843         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
844 {
845     DWORD data[4];
846     GLuint tex, fbo;
847     GLenum status;
848     float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
849     GLuint prog;
850     GLint err_pos;
851     static const char program_code[] =
852         "!!ARBfp1.0\n"
853         "OPTION ARB_fog_linear;\n"
854         "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
855         "END\n";
856 
857     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
858         return FALSE;
859     if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
860         return FALSE;
861 
862     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
863     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
864     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
865     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
867     checkGLcall("glTexImage2D");
868 
869     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
870     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
871     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
872     checkGLcall("glFramebufferTexture2D");
873 
874     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
875     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
876     checkGLcall("glCheckFramebufferStatus");
877 
878     gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
879     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
880     checkGLcall("glClear");
881     gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
882     checkGLcall("glViewport");
883 
884     gl_info->gl_ops.gl.p_glEnable(GL_FOG);
885     gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
886     gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
887     gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
888     gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
889     gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
890     checkGLcall("fog setup");
891 
892     GL_EXTCALL(glGenProgramsARB(1, &prog));
893     GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
894     GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
895             strlen(program_code), program_code));
896     gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
897     checkGLcall("Test fragment program setup");
898 
899     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
900     if (err_pos != -1)
901     {
902         const char *error_str;
903         error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
904         FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
905     }
906 
907     gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
908     gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f,  0.0f);
909     gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f,  1.0f);
910     gl_info->gl_ops.gl.p_glVertex3f(-1.0f,  1.0f,  0.0f);
911     gl_info->gl_ops.gl.p_glVertex3f( 1.0f,  1.0f,  1.0f);
912     gl_info->gl_ops.gl.p_glEnd();
913     checkGLcall("ARBfp fog test draw");
914 
915     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
916     checkGLcall("glGetTexImage");
917     data[0] &= 0x00ffffff;
918     data[1] &= 0x00ffffff;
919     data[2] &= 0x00ffffff;
920     data[3] &= 0x00ffffff;
921 
922     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
923     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
924 
925     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
926     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
927     gl_info->gl_ops.gl.p_glDisable(GL_FOG);
928     GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
929     gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
930     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
931     checkGLcall("ARBfp fog test teardown");
932 
933     TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
934     return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
935 }
936 
match_broken_viewport_subpixel_bits(const struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)937 static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info,
938         struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
939         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
940 {
941     if (!gl_info->supported[ARB_VIEWPORT_ARRAY])
942         return FALSE;
943     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
944         return FALSE;
945     return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
946 }
947 
quirk_apple_glsl_constants(struct wined3d_gl_info * gl_info)948 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
949 {
950     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
951      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
952      * allow 48 different offsets or other helper immediate values. */
953     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
954     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
955 }
956 
quirk_amd_dx9(struct wined3d_gl_info * gl_info)957 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
958 {
959     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
960      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
961      * If real NP2 textures are used, the driver falls back to software. We could just remove the
962      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
963      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
964      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
965      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
966      *
967      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
968      * has this extension promoted to core. The extension loading code sets this extension supported
969      * due to that, so this code works on fglrx as well. */
970     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
971     {
972         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
973         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
974         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
975     }
976 }
977 
quirk_no_np2(struct wined3d_gl_info * gl_info)978 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
979 {
980     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
981      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
982      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
983      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
984      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
985      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
986      *
987      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
988      *  triggering the software fallback. There is not much we can do here apart from disabling the
989      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
990      *  in wined3d_adapter_init_gl_caps).
991      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
992      *  post-processing effects in the game "Max Payne 2").
993      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
994     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
995     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
996     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
997 }
998 
quirk_texcoord_w(struct wined3d_gl_info * gl_info)999 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
1000 {
1001     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
1002      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
1003      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
1004      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
1005      * according to the spec.
1006      *
1007      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
1008      * makes the shader slower and eats instruction slots which should be available to the d3d app.
1009      *
1010      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
1011      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
1012      * this workaround is activated on cards that do not need it, it won't break things, just affect
1013      * performance negatively. */
1014     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
1015     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
1016 }
1017 
quirk_clip_varying(struct wined3d_gl_info * gl_info)1018 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
1019 {
1020     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
1021 }
1022 
quirk_allows_specular_alpha(struct wined3d_gl_info * gl_info)1023 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
1024 {
1025     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
1026 }
1027 
quirk_disable_nvvp_clip(struct wined3d_gl_info * gl_info)1028 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
1029 {
1030     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
1031 }
1032 
quirk_fbo_tex_update(struct wined3d_gl_info * gl_info)1033 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
1034 {
1035     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
1036 }
1037 
quirk_broken_rgba16(struct wined3d_gl_info * gl_info)1038 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
1039 {
1040     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
1041 }
1042 
quirk_infolog_spam(struct wined3d_gl_info * gl_info)1043 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
1044 {
1045     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
1046 }
1047 
quirk_limited_tex_filtering(struct wined3d_gl_info * gl_info)1048 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
1049 {
1050     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1051        selected texture formats. They are apparently the only DX9 class GPUs
1052        supporting VTF.
1053        Also, DX9-era GPUs are somewhat limited with float textures
1054        filtering and blending. */
1055     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1056 }
1057 
quirk_r200_constants(struct wined3d_gl_info * gl_info)1058 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1059 {
1060     /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1061      * loads some fog parameters (start, end, exponent, but not the color) into the
1062      * program.
1063      *
1064      * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1065      * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1066      * linear fog with start and end other than 0.0 and 1.0. */
1067     TRACE("Reserving 1 ARB constant for compiler private use.\n");
1068     gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1069 }
1070 
quirk_broken_arb_fog(struct wined3d_gl_info * gl_info)1071 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1072 {
1073     gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1074 }
1075 
quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info * gl_info)1076 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
1077 {
1078     if (gl_info->supported[ARB_CLIP_CONTROL])
1079     {
1080         TRACE("Disabling ARB_clip_control.\n");
1081         gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
1082     }
1083 }
1084 
1085 struct driver_quirk
1086 {
1087     BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1088             const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1089             enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1090     void (*apply)(struct wined3d_gl_info *gl_info);
1091     const char *description;
1092 };
1093 
1094 static const struct driver_quirk quirk_table[] =
1095 {
1096     {
1097         match_amd_r300_to_500,
1098         quirk_amd_dx9,
1099         "AMD normalized texrect quirk"
1100     },
1101     {
1102         match_apple,
1103         quirk_apple_glsl_constants,
1104         "Apple GLSL uniform override"
1105     },
1106     {
1107         match_geforce5,
1108         quirk_no_np2,
1109         "Geforce 5 NP2 disable"
1110     },
1111     {
1112         match_apple_intel,
1113         quirk_texcoord_w,
1114         "Init texcoord .w for Apple Intel GPU driver"
1115     },
1116     {
1117         match_apple_nonr500ati,
1118         quirk_texcoord_w,
1119         "Init texcoord .w for Apple ATI >= r600 GPU driver"
1120     },
1121     {
1122         match_dx10_capable,
1123         quirk_clip_varying,
1124         "Reserved varying for gl_ClipPos"
1125     },
1126     {
1127         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1128          * GL implementations accept it. The Mac GL is the only implementation known to
1129          * reject it.
1130          *
1131          * If we can pass 4 component specular colors, do it, because (a) we don't have
1132          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1133          * passes specular alpha to the pixel shader if any is used. Otherwise the
1134          * specular alpha is used to pass the fog coordinate, which we pass to opengl
1135          * via GL_EXT_fog_coord.
1136          */
1137         match_allows_spec_alpha,
1138         quirk_allows_specular_alpha,
1139         "Allow specular alpha quirk"
1140     },
1141     {
1142         match_broken_nv_clip,
1143         quirk_disable_nvvp_clip,
1144         "Apple NV_vertex_program clip bug quirk"
1145     },
1146     {
1147         match_fbo_tex_update,
1148         quirk_fbo_tex_update,
1149         "FBO rebind for attachment updates"
1150     },
1151     {
1152         match_broken_rgba16,
1153         quirk_broken_rgba16,
1154         "True RGBA16 is not available"
1155     },
1156     {
1157         match_fglrx,
1158         quirk_infolog_spam,
1159         "Not printing GLSL infolog"
1160     },
1161     {
1162         match_not_dx10_capable,
1163         quirk_limited_tex_filtering,
1164         "Texture filtering, blending and VTF support is limited"
1165     },
1166     {
1167         match_r200,
1168         quirk_r200_constants,
1169         "r200 vertex shader constants"
1170     },
1171     {
1172         match_broken_arb_fog,
1173         quirk_broken_arb_fog,
1174         "ARBfp fogstart == fogend workaround"
1175     },
1176     {
1177         match_broken_viewport_subpixel_bits,
1178         quirk_broken_viewport_subpixel_bits,
1179         "Nvidia viewport subpixel bits bug"
1180     },
1181 };
1182 
1183 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1184  * reporting a driver version is moot because we are not the Windows driver, and we have different
1185  * bugs, features, etc.
1186  *
1187  * The driver version has the form "x.y.z.w".
1188  *
1189  * "x" is the Windows version the driver is meant for:
1190  * 4 -> 95/98/NT4
1191  * 5 -> 2000
1192  * 6 -> 2000/XP
1193  * 7 -> Vista
1194  * 8 -> Win 7
1195  *
1196  * "y" is the maximum Direct3D version the driver supports.
1197  * y  -> d3d version mapping:
1198  * 11 -> d3d6
1199  * 12 -> d3d7
1200  * 13 -> d3d8
1201  * 14 -> d3d9
1202  * 15 -> d3d10
1203  * 16 -> d3d10.1
1204  * 17 -> d3d11
1205  *
1206  * "z" is the subversion number.
1207  *
1208  * "w" is the vendor specific driver build number.
1209  */
1210 
1211 struct driver_version_information
1212 {
1213     enum wined3d_display_driver driver;
1214     enum wined3d_driver_model driver_model;
1215     const char *driver_name;            /* name of Windows driver */
1216     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1217     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1218     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1219 };
1220 
1221 /* The driver version table contains driver information for different devices on several OS versions. */
1222 static const struct driver_version_information driver_version_table[] =
1223 {
1224     /* AMD
1225      * - Radeon HD2x00 (R600) and up supported by current drivers.
1226      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1227      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1228      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1229     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1230     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1231     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1232     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 17, 10, 1280},
1233     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1234     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 17, 10, 1280},
1235     {DRIVER_AMD_RX,             DRIVER_MODEL_NT6X,  "aticfx32.dll", 17, 10, 1474},
1236 
1237     /* Intel
1238      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1239      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1240      * igxprd32.dll but the GMA800 driver was never updated. */
1241     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1242     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1243     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1244     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1245     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1246     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1247     {DRIVER_INTEL_HD4000,       DRIVER_MODEL_NT6X,  "igdumdim32.dll", 19, 15, 4352},
1248 
1249     /* Nvidia
1250      * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1251      * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1252      * - GeforceFX support is up to 173.x on <= XP
1253      * - Geforce2MX/3/4 up to 96.x on <= XP
1254      * - TNT/Geforce1/2 up to 71.x on <= XP
1255      * All version numbers used below are from the Linux nvidia drivers. */
1256     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1257     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1258     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1259     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 18, 13,  783},
1260     {DRIVER_NVIDIA_GEFORCE8,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 18, 13, 4052},
1261     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  18, 13,  783},
1262     {DRIVER_NVIDIA_GEFORCE8,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  18, 13, 4052},
1263 
1264     /* VMware */
1265     {DRIVER_VMWARE,             DRIVER_MODEL_NT5X,  "vm3dum.dll",   14, 1,  1134},
1266 };
1267 
1268 struct gpu_description
1269 {
1270     WORD vendor;                    /* reported PCI card vendor ID  */
1271     WORD card;                      /* reported PCI card device ID  */
1272     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1273     enum wined3d_display_driver driver;
1274     unsigned int vidmem;
1275 };
1276 
1277 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1278  * found on a board containing a specific GPU. */
1279 static const struct gpu_description gpu_description_table[] =
1280 {
1281     /* Nvidia cards */
1282     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_128,           "NVIDIA RIVA 128",                  DRIVER_NVIDIA_TNT,       4   },
1283     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1284     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1285     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1286     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1287     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1288     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1289     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1290     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1291     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1292     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1293     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1294     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1295     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1296     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1297     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1298     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1299     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1300     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1301     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8200,       "NVIDIA GeForce 8200",              DRIVER_NVIDIA_GEFORCE8,  512 },
1302     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE8,  128 },
1303     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE8,  128 },
1304     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8500GT,     "NVIDIA GeForce 8500 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
1305     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
1306     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE8,  512 },
1307     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE8,  320 },
1308     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE8,  768 },
1309     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE8,  256 },
1310     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE8,  256 },
1311     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE8,  256 },
1312     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
1313     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
1314     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE8,  512 },
1315     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9700MGT,    "NVIDIA GeForce 9700M GT",          DRIVER_NVIDIA_GEFORCE8,  512 },
1316     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE8,  512 },
1317     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE8,  512 },
1318     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE8,  512 },
1319     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE8,  512 },
1320     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS250,     "NVIDIA GeForce GTS 250",           DRIVER_NVIDIA_GEFORCE8,  1024},
1321     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE8,  1024},
1322     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE8,  896 },
1323     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE8,  1024},
1324     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_315M,       "NVIDIA GeForce 315M",              DRIVER_NVIDIA_GEFORCE8,  512 },
1325     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE8,  256},
1326     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1327     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1328     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE8,  1024},
1329     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE8,  1024},
1330     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_410M,       "NVIDIA GeForce 410M",              DRIVER_NVIDIA_GEFORCE8,  512},
1331     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE8,  2048},
1332     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT425M,     "NVIDIA GeForce GT 425M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1333     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE8,  1024},
1334     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE8,  1024},
1335     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE8,  1024},
1336     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE8,  768 },
1337     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE8,  1536},
1338     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE8,  1024},
1339     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE8,  1280},
1340     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE8,  1536},
1341     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE8,  1024},
1342     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT525M,     "NVIDIA GeForce GT 525M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1343     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1344     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE8,  1024},
1345     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1346     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE8,  1024},
1347     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560M,    "NVIDIA GeForce GTX 560M",          DRIVER_NVIDIA_GEFORCE8,  3072},
1348     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE8,  1024},
1349     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE8,  1280},
1350     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE8,  1536},
1351     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT610,      "NVIDIA GeForce GT 610",            DRIVER_NVIDIA_GEFORCE8,  1024},
1352     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630,      "NVIDIA GeForce GT 630",            DRIVER_NVIDIA_GEFORCE8,  1024},
1353     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1354     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1355     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE8,  2048},
1356     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650,     "NVIDIA GeForce GTX 650",           DRIVER_NVIDIA_GEFORCE8,  1024},
1357     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650TI,   "NVIDIA GeForce GTX 650 Ti",        DRIVER_NVIDIA_GEFORCE8,  1024},
1358     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660,     "NVIDIA GeForce GTX 660",           DRIVER_NVIDIA_GEFORCE8,  2048},
1359     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660M,    "NVIDIA GeForce GTX 660M",          DRIVER_NVIDIA_GEFORCE8,  2048},
1360     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660TI,   "NVIDIA GeForce GTX 660 Ti",        DRIVER_NVIDIA_GEFORCE8,  2048},
1361     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE8,  2048},
1362     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670MX,   "NVIDIA GeForce GTX 670MX",         DRIVER_NVIDIA_GEFORCE8,  3072},
1363     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX675MX,   "NVIDIA GeForce GTX 675MX",         DRIVER_NVIDIA_GEFORCE8,  4096},
1364     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE8,  2048},
1365     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX690,     "NVIDIA GeForce GTX 690",           DRIVER_NVIDIA_GEFORCE8,  2048},
1366     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT730,      "NVIDIA GeForce GT 730",            DRIVER_NVIDIA_GEFORCE8,  2048},
1367     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT730M,     "NVIDIA GeForce GT 730M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1368     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT740M,     "NVIDIA GeForce GT 740M",           DRIVER_NVIDIA_GEFORCE8,  2048},
1369     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT750M,     "NVIDIA GeForce GT 750M",           DRIVER_NVIDIA_GEFORCE8,  1024},
1370     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX750,     "NVIDIA GeForce GTX 750",           DRIVER_NVIDIA_GEFORCE8,  1024},
1371     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX750TI,   "NVIDIA GeForce GTX 750 Ti",        DRIVER_NVIDIA_GEFORCE8,  2048},
1372     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX760,     "NVIDIA GeForce GTX 760",           DRIVER_NVIDIA_GEFORCE8,  2048},
1373     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX760TI,   "NVIDIA GeForce GTX 760 Ti",        DRIVER_NVIDIA_GEFORCE8,  2048},
1374     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX765M,    "NVIDIA GeForce GTX 765M",          DRIVER_NVIDIA_GEFORCE8,  2048},
1375     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX770M,    "NVIDIA GeForce GTX 770M",          DRIVER_NVIDIA_GEFORCE8,  3072},
1376     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX770,     "NVIDIA GeForce GTX 770",           DRIVER_NVIDIA_GEFORCE8,  2048},
1377     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX780,     "NVIDIA GeForce GTX 780",           DRIVER_NVIDIA_GEFORCE8,  3072},
1378     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX780TI,   "NVIDIA GeForce GTX 780 Ti",        DRIVER_NVIDIA_GEFORCE8,  3072},
1379     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITAN,   "NVIDIA GeForce GTX TITAN",         DRIVER_NVIDIA_GEFORCE8,  6144},
1380     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITANB,  "NVIDIA GeForce GTX TITAN Black",   DRIVER_NVIDIA_GEFORCE8,  6144},
1381     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITANX,  "NVIDIA GeForce GTX TITAN X",       DRIVER_NVIDIA_GEFORCE8,  12288},
1382     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITANZ,  "NVIDIA GeForce GTX TITAN Z",       DRIVER_NVIDIA_GEFORCE8,  12288},
1383     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_820M,       "NVIDIA GeForce 820M",              DRIVER_NVIDIA_GEFORCE8,  2048},
1384     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_830M,       "NVIDIA GeForce 830M",              DRIVER_NVIDIA_GEFORCE8,  2048},
1385     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_840M,       "NVIDIA GeForce 840M",              DRIVER_NVIDIA_GEFORCE8,  2048},
1386     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_845M,       "NVIDIA GeForce 845M",              DRIVER_NVIDIA_GEFORCE8,  2048},
1387     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX850M,    "NVIDIA GeForce GTX 850M",          DRIVER_NVIDIA_GEFORCE8,  2048},
1388     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX860M,    "NVIDIA GeForce GTX 860M",          DRIVER_NVIDIA_GEFORCE8,  2048},
1389     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX870M,    "NVIDIA GeForce GTX 870M",          DRIVER_NVIDIA_GEFORCE8,  3072},
1390     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX880M,    "NVIDIA GeForce GTX 880M",          DRIVER_NVIDIA_GEFORCE8,  4096},
1391     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_940M,       "NVIDIA GeForce 940M",              DRIVER_NVIDIA_GEFORCE8,  4096},
1392     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX950,     "NVIDIA GeForce GTX 950",           DRIVER_NVIDIA_GEFORCE8,  2048},
1393     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX950M,    "NVIDIA GeForce GTX 950M",          DRIVER_NVIDIA_GEFORCE8,  4096},
1394     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX960,     "NVIDIA GeForce GTX 960",           DRIVER_NVIDIA_GEFORCE8,  4096},
1395     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX960M,    "NVIDIA GeForce GTX 960M",          DRIVER_NVIDIA_GEFORCE8,  2048},
1396     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX970,     "NVIDIA GeForce GTX 970",           DRIVER_NVIDIA_GEFORCE8,  4096},
1397     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX970M,    "NVIDIA GeForce GTX 970M",          DRIVER_NVIDIA_GEFORCE8,  3072},
1398     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX980,     "NVIDIA GeForce GTX 980",           DRIVER_NVIDIA_GEFORCE8,  4096},
1399     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX980TI,   "NVIDIA GeForce GTX 980 Ti",        DRIVER_NVIDIA_GEFORCE8,  6144},
1400     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1050,    "NVIDIA GeForce GTX 1050",          DRIVER_NVIDIA_GEFORCE8,  2048},
1401     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1060,    "NVIDIA GeForce GTX 1060",          DRIVER_NVIDIA_GEFORCE8,  6144},
1402     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1070,    "NVIDIA GeForce GTX 1070",          DRIVER_NVIDIA_GEFORCE8,  8192},
1403     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1080,    "NVIDIA GeForce GTX 1080",          DRIVER_NVIDIA_GEFORCE8,  8192},
1404     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1080TI,  "NVIDIA GeForce GTX 1080 Ti",       DRIVER_NVIDIA_GEFORCE8,  11264},
1405     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_TITANX_PASCAL,      "NVIDIA TITAN X (Pascal)",          DRIVER_NVIDIA_GEFORCE8,  12288},
1406 
1407     /* AMD cards */
1408     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1409     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1410     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1411     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1412     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1413     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1414     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1415     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1416     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1417     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1418     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1419     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3850,         "ATI Radeon HD 3850 AGP",           DRIVER_AMD_R600,         512 },
1420     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4200M,        "ATI Mobility Radeon HD 4200",      DRIVER_AMD_R600,         256 },
1421     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1422     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1423     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1424     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1425     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1426     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1427     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1428     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1429     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1430     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1431     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1432     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1433     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6480G,        "AMD Radeon HD 6480G",              DRIVER_AMD_R600,         512 },
1434     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1435     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1436     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1437     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1438     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1439     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1440     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7660D,        "AMD Radeon HD 7660D",              DRIVER_AMD_R600,         2048},
1441     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1442     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1443     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1444     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD8600M,        "AMD Radeon HD 8600M Series",       DRIVER_AMD_R600,         1024},
1445     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD8670,         "AMD Radeon HD 8670",               DRIVER_AMD_R600,         2048},
1446     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD8770,         "AMD Radeon HD 8770",               DRIVER_AMD_R600,         2048},
1447     {HW_VENDOR_AMD,        CARD_AMD_RADEON_R3,             "AMD Radeon HD 8400 / R3 Series",   DRIVER_AMD_R600,         2048},
1448     {HW_VENDOR_AMD,        CARD_AMD_RADEON_R7,             "AMD Radeon(TM) R7 Graphics",       DRIVER_AMD_R600,         2048},
1449     {HW_VENDOR_AMD,        CARD_AMD_RADEON_R9_285,         "AMD Radeon R9 285",                DRIVER_AMD_RX,           2048},
1450     {HW_VENDOR_AMD,        CARD_AMD_RADEON_R9_290,         "AMD Radeon R9 290",                DRIVER_AMD_RX,           4096},
1451     {HW_VENDOR_AMD,        CARD_AMD_RADEON_R9_FURY,        "AMD Radeon (TM) R9 Fury Series",   DRIVER_AMD_RX,           4096},
1452     {HW_VENDOR_AMD,        CARD_AMD_RADEON_RX_460,         "Radeon(TM) RX 460 Graphics",       DRIVER_AMD_RX,           4096},
1453     {HW_VENDOR_AMD,        CARD_AMD_RADEON_RX_480,         "Radeon (TM) RX 480 Graphics",      DRIVER_AMD_RX,           4096},
1454 
1455     /* VMware */
1456     {HW_VENDOR_VMWARE,     CARD_VMWARE_SVGA3D,             "VMware SVGA 3D (Microsoft Corporation - WDDM)",             DRIVER_VMWARE,        1024},
1457 
1458     /* Intel cards */
1459     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1460     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1461     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1462     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1463     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1464     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1465     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1466     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1467     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1468     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1469     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1470     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1471     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1472     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1473     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1474     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1475     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1476     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1477     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1478     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1479     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1480     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1481     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1482     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1483     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1484     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1485     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) HD Graphics",                                      DRIVER_INTEL_GMA3000, 1536},
1486     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) HD Graphics",                                      DRIVER_INTEL_GMA3000, 1536},
1487     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) HD Graphics 3000",                                 DRIVER_INTEL_GMA3000, 1536},
1488     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) HD Graphics 3000",                                 DRIVER_INTEL_GMA3000, 1536},
1489     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) HD Graphics Family",                               DRIVER_INTEL_GMA3000, 1536},
1490     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) HD Graphics 4000",                                 DRIVER_INTEL_HD4000,  1536},
1491     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) HD Graphics 4000",                                 DRIVER_INTEL_HD4000,  1536},
1492     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) HD Graphics Family",                               DRIVER_INTEL_HD4000,  1536},
1493     {HW_VENDOR_INTEL,      CARD_INTEL_HWD,                 "Intel(R) HD Graphics 4600",                                 DRIVER_INTEL_HD4000,  1536},
1494     {HW_VENDOR_INTEL,      CARD_INTEL_HWM,                 "Intel(R) HD Graphics 4600",                                 DRIVER_INTEL_HD4000,  1536},
1495     {HW_VENDOR_INTEL,      CARD_INTEL_HD5000,              "Intel(R) HD Graphics 5000",                                 DRIVER_INTEL_HD4000,  1536},
1496     {HW_VENDOR_INTEL,      CARD_INTEL_I5100_1,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
1497     {HW_VENDOR_INTEL,      CARD_INTEL_I5100_2,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
1498     {HW_VENDOR_INTEL,      CARD_INTEL_I5100_3,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
1499     {HW_VENDOR_INTEL,      CARD_INTEL_I5100_4,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
1500     {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_1,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
1501     {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_2,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
1502     {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_3,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
1503     {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_4,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
1504     {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_5,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
1505     {HW_VENDOR_INTEL,      CARD_INTEL_HD5300,              "Intel(R) HD Graphics 5300",                                 DRIVER_INTEL_HD4000,  2048},
1506     {HW_VENDOR_INTEL,      CARD_INTEL_HD5500,              "Intel(R) HD Graphics 5500",                                 DRIVER_INTEL_HD4000,  2048},
1507     {HW_VENDOR_INTEL,      CARD_INTEL_HD5600,              "Intel(R) HD Graphics 5600",                                 DRIVER_INTEL_HD4000,  2048},
1508     {HW_VENDOR_INTEL,      CARD_INTEL_HD6000,              "Intel(R) HD Graphics 6000",                                 DRIVER_INTEL_HD4000,  2048},
1509     {HW_VENDOR_INTEL,      CARD_INTEL_I6100,               "Intel(R) Iris(TM) Graphics 6100",                           DRIVER_INTEL_HD4000,  2048},
1510     {HW_VENDOR_INTEL,      CARD_INTEL_IP6200,              "Intel(R) Iris(TM) Pro Graphics 6200",                       DRIVER_INTEL_HD4000,  2048},
1511     {HW_VENDOR_INTEL,      CARD_INTEL_IPP6300,             "Intel(R) Iris(TM) Pro Graphics P6300",                      DRIVER_INTEL_HD4000,  2048},
1512     {HW_VENDOR_INTEL,      CARD_INTEL_HD510_1,             "Intel(R) HD Graphics 510",                                  DRIVER_INTEL_HD4000,  2048},
1513     {HW_VENDOR_INTEL,      CARD_INTEL_HD510_2,             "Intel(R) HD Graphics 510",                                  DRIVER_INTEL_HD4000,  2048},
1514     {HW_VENDOR_INTEL,      CARD_INTEL_HD510_3,             "Intel(R) HD Graphics 510",                                  DRIVER_INTEL_HD4000,  2048},
1515     {HW_VENDOR_INTEL,      CARD_INTEL_HD515,               "Intel(R) HD Graphics 515",                                  DRIVER_INTEL_HD4000,  2048},
1516     {HW_VENDOR_INTEL,      CARD_INTEL_HD520_1,             "Intel(R) HD Graphics 520",                                  DRIVER_INTEL_HD4000,  2048},
1517     {HW_VENDOR_INTEL,      CARD_INTEL_HD520_2,             "Intel(R) HD Graphics 520",                                  DRIVER_INTEL_HD4000,  2048},
1518     {HW_VENDOR_INTEL,      CARD_INTEL_HD530_1,             "Intel(R) HD Graphics 530",                                  DRIVER_INTEL_HD4000,  2048},
1519     {HW_VENDOR_INTEL,      CARD_INTEL_HD530_2,             "Intel(R) HD Graphics 530",                                  DRIVER_INTEL_HD4000,  2048},
1520     {HW_VENDOR_INTEL,      CARD_INTEL_HDP530,              "Intel(R) HD Graphics P530",                                 DRIVER_INTEL_HD4000,  2048},
1521     {HW_VENDOR_INTEL,      CARD_INTEL_I540,                "Intel(R) Iris(TM) Graphics 540",                            DRIVER_INTEL_HD4000,  2048},
1522     {HW_VENDOR_INTEL,      CARD_INTEL_I550,                "Intel(R) Iris(TM) Graphics 550",                            DRIVER_INTEL_HD4000,  2048},
1523     {HW_VENDOR_INTEL,      CARD_INTEL_I555,                "Intel(R) Iris(TM) Graphics 555",                            DRIVER_INTEL_HD4000,  2048},
1524     {HW_VENDOR_INTEL,      CARD_INTEL_IP555,               "Intel(R) Iris(TM) Graphics P555",                           DRIVER_INTEL_HD4000,  2048},
1525     {HW_VENDOR_INTEL,      CARD_INTEL_IP580_1,             "Intel(R) Iris(TM) Pro Graphics 580",                        DRIVER_INTEL_HD4000,  2048},
1526     {HW_VENDOR_INTEL,      CARD_INTEL_IP580_2,             "Intel(R) Iris(TM) Pro Graphics 580",                        DRIVER_INTEL_HD4000,  2048},
1527     {HW_VENDOR_INTEL,      CARD_INTEL_IPP580_1,            "Intel(R) Iris(TM) Pro Graphics P580",                       DRIVER_INTEL_HD4000,  2048},
1528     {HW_VENDOR_INTEL,      CARD_INTEL_IPP580_2,            "Intel(R) Iris(TM) Pro Graphics P580",                       DRIVER_INTEL_HD4000,  2048},
1529 };
1530 
get_driver_version_info(enum wined3d_display_driver driver,enum wined3d_driver_model driver_model)1531 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1532         enum wined3d_driver_model driver_model)
1533 {
1534     unsigned int i;
1535 
1536     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1537     for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
1538     {
1539         const struct driver_version_information *entry = &driver_version_table[i];
1540 
1541         if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
1542                 || entry->driver_model == driver_model))
1543         {
1544             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1545                     entry->driver_name, entry->version, entry->subversion, entry->build);
1546             return entry;
1547         }
1548     }
1549     return NULL;
1550 }
1551 
get_gpu_description(enum wined3d_pci_vendor vendor,enum wined3d_pci_device device)1552 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1553         enum wined3d_pci_device device)
1554 {
1555     unsigned int i;
1556 
1557     for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
1558     {
1559         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1560             return &gpu_description_table[i];
1561     }
1562 
1563     return NULL;
1564 }
1565 
query_gpu_description(const struct wined3d_gl_info * gl_info,UINT64 * vram_bytes)1566 static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
1567 {
1568     enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
1569     enum wined3d_pci_device device = PCI_DEVICE_NONE;
1570     const struct gpu_description *gpu_description;
1571     static unsigned int once;
1572 
1573     if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
1574     {
1575         GLuint value;
1576 
1577         if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1578             vendor = value;
1579         if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1580             device = value;
1581         if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1582             *vram_bytes = (UINT64)value * 1024 * 1024;
1583         TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1584                 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1585     }
1586     else if (gl_info->supported[NVX_GPU_MEMORY_INFO])
1587     {
1588         GLint vram_kb;
1589         gl_info->gl_ops.gl.p_glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &vram_kb);
1590 
1591         *vram_bytes = (UINT64)vram_kb * 1024;
1592         TRACE("Got 0x%s as video memory from NVX_GPU_MEMORY_INFO extension.\n",
1593                 wine_dbgstr_longlong(*vram_bytes));
1594     }
1595 
1596     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1597     {
1598         vendor = wined3d_settings.pci_vendor_id;
1599         TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1600     }
1601 
1602     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1603     {
1604         device = wined3d_settings.pci_device_id;
1605         TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1606     }
1607 
1608     if (wined3d_settings.emulated_textureram)
1609     {
1610         *vram_bytes = wined3d_settings.emulated_textureram;
1611         TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1612                 wine_dbgstr_longlong(*vram_bytes));
1613     }
1614 
1615     if (!(gpu_description = get_gpu_description(vendor, device))
1616             && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1617             || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1618         ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1619 
1620     return gpu_description;
1621 }
1622 
init_driver_info(struct wined3d_driver_info * driver_info,const struct gpu_description * gpu_desc,UINT64 vram_bytes)1623 static void init_driver_info(struct wined3d_driver_info *driver_info,
1624         const struct gpu_description *gpu_desc, UINT64 vram_bytes)
1625 {
1626     OSVERSIONINFOW os_version;
1627     WORD driver_os_version;
1628     enum wined3d_display_driver driver;
1629     enum wined3d_driver_model driver_model;
1630     const struct driver_version_information *version_info;
1631 
1632     memset(&os_version, 0, sizeof(os_version));
1633     os_version.dwOSVersionInfoSize = sizeof(os_version);
1634     if (!GetVersionExW(&os_version))
1635     {
1636         ERR("Failed to get OS version, reporting 2000/XP.\n");
1637         driver_os_version = 6;
1638         driver_model = DRIVER_MODEL_NT5X;
1639     }
1640     else
1641     {
1642         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1643         switch (os_version.dwMajorVersion)
1644         {
1645             case 4:
1646                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1647                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1648                  */
1649                 driver_os_version = 4;
1650                 driver_model = DRIVER_MODEL_WIN9X;
1651                 break;
1652 
1653             case 5:
1654                 driver_os_version = 6;
1655                 driver_model = DRIVER_MODEL_NT5X;
1656                 break;
1657 
1658             case 6:
1659                 if (os_version.dwMinorVersion == 0)
1660                 {
1661                     driver_os_version = 7;
1662                     driver_model = DRIVER_MODEL_NT6X;
1663                 }
1664                 else if (os_version.dwMinorVersion == 1)
1665                 {
1666                     driver_os_version = 8;
1667                     driver_model = DRIVER_MODEL_NT6X;
1668                 }
1669                 else
1670                 {
1671                     if (os_version.dwMinorVersion > 2)
1672                     {
1673                         FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1674                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1675                     }
1676                     driver_os_version = 9;
1677                     driver_model = DRIVER_MODEL_NT6X;
1678                 }
1679                 break;
1680 
1681             case 10:
1682                 driver_os_version = 10;
1683                 driver_model = DRIVER_MODEL_NT6X;
1684                 break;
1685 
1686             default:
1687                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1688                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1689                 driver_os_version = 6;
1690                 driver_model = DRIVER_MODEL_NT5X;
1691                 break;
1692         }
1693     }
1694 
1695     driver_info->vendor = gpu_desc->vendor;
1696     driver_info->device = gpu_desc->card;
1697     driver_info->description = gpu_desc->description;
1698     driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
1699     driver = gpu_desc->driver;
1700 
1701     /**
1702      * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1703      * In order to avoid this application bug we limit the amount of video memory
1704      * to LONG_MAX for older Windows versions.
1705      */
1706 #ifdef __i386__
1707     if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
1708     {
1709         TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
1710         driver_info->vram_bytes = LONG_MAX;
1711     }
1712 #endif
1713 
1714     /* Try to obtain driver version information for the current Windows version. This fails in
1715      * some cases:
1716      * - the gpu is not available on the currently selected OS version:
1717      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1718      *     version information for the current Windows version is returned instead of faked info.
1719      *     We do the same and assume the default Windows version to emulate is WinXP.
1720      *
1721      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1722      *     For now return the XP driver info. Perhaps later on we should return VESA.
1723      *
1724      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1725      *   This could be an indication that our database is not up to date, so this should be fixed.
1726      */
1727     if ((version_info = get_driver_version_info(driver, driver_model))
1728             || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
1729     {
1730         driver_info->name = version_info->driver_name;
1731         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1732         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1733     }
1734     else
1735     {
1736         ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1737                 driver_info->vendor, driver_info->device, driver_model);
1738         driver_info->name = "Display";
1739         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1740         driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1741     }
1742 
1743     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1744             driver_info->version_high, driver_info->version_low);
1745 }
1746 
1747 /* Context activation is done by the caller. */
fixup_extensions(struct wined3d_gl_info * gl_info,struct wined3d_caps_gl_ctx * ctx,const char * gl_renderer,enum wined3d_gl_vendor gl_vendor,enum wined3d_pci_vendor card_vendor,enum wined3d_pci_device device)1748 static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1749         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1750         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1751 {
1752     unsigned int i;
1753 
1754     for (i = 0; i < ARRAY_SIZE(quirk_table); ++i)
1755     {
1756         if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
1757         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1758         quirk_table[i].apply(gl_info);
1759     }
1760 
1761     /* Find out if PBOs work as they are supposed to. */
1762     test_pbo_functionality(gl_info);
1763 }
1764 
wined3d_parse_gl_version(const char * gl_version)1765 static DWORD wined3d_parse_gl_version(const char *gl_version)
1766 {
1767     const char *ptr = gl_version;
1768     int major, minor;
1769 
1770     major = atoi(ptr);
1771     if (major <= 0)
1772         ERR("Invalid OpenGL major version %d.\n", major);
1773 
1774     while (isdigit(*ptr)) ++ptr;
1775     if (*ptr++ != '.')
1776         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1777 
1778     minor = atoi(ptr);
1779 
1780     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1781 
1782     return MAKEDWORD_VERSION(major, minor);
1783 }
1784 
wined3d_guess_gl_vendor(const struct wined3d_gl_info * gl_info,const char * gl_vendor_string,const char * gl_renderer,const char * gl_version)1785 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1786         const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
1787 {
1788     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1789      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1790      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1791      *
1792      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1793      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1794      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1795      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1796      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1797      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1798      * DirectDraw, not OpenGL. */
1799     if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1800         return GL_VENDOR_APPLE;
1801 
1802     if (strstr(gl_vendor_string, "NVIDIA"))
1803         return GL_VENDOR_NVIDIA;
1804 
1805     if (strstr(gl_vendor_string, "ATI"))
1806         return GL_VENDOR_FGLRX;
1807 
1808     if (strstr(gl_vendor_string, "Mesa")
1809             || strstr(gl_vendor_string, "Brian Paul")
1810             || strstr(gl_vendor_string, "X.Org")
1811             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1812             || strstr(gl_vendor_string, "DRI R300 Project")
1813             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1814             || strstr(gl_vendor_string, "VMware, Inc.")
1815             || strstr(gl_vendor_string, "Intel")
1816             || strstr(gl_renderer, "Mesa")
1817             || strstr(gl_renderer, "Gallium")
1818             || strstr(gl_renderer, "Intel")
1819             || strstr(gl_version, "Mesa"))
1820         return GL_VENDOR_MESA;
1821 
1822     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1823             debugstr_a(gl_vendor_string));
1824 
1825     return GL_VENDOR_UNKNOWN;
1826 }
1827 
wined3d_guess_card_vendor(const char * gl_vendor_string,const char * gl_renderer)1828 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1829 {
1830     if (strstr(gl_vendor_string, "NVIDIA")
1831             || strstr(gl_vendor_string, "Nouveau")
1832             || strstr(gl_vendor_string, "nouveau"))
1833         return HW_VENDOR_NVIDIA;
1834 
1835     if (strstr(gl_vendor_string, "ATI")
1836             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1837             || strstr(gl_vendor_string, "X.Org R300 Project")
1838             || strstr(gl_renderer, "AMD")
1839             || strstr(gl_renderer, "FirePro")
1840             || strstr(gl_renderer, "Radeon")
1841             || strstr(gl_renderer, "R100")
1842             || strstr(gl_renderer, "R200")
1843             || strstr(gl_renderer, "R300")
1844             || strstr(gl_renderer, "R600")
1845             || strstr(gl_renderer, "R700"))
1846         return HW_VENDOR_AMD;
1847 
1848     if (strstr(gl_vendor_string, "Intel(R)")
1849             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1850             || strstr(gl_renderer, "Intel")
1851             || strstr(gl_renderer, "i915")
1852             || strstr(gl_vendor_string, "Intel Inc."))
1853         return HW_VENDOR_INTEL;
1854 
1855     if (strstr(gl_renderer, "SVGA3D"))
1856         return HW_VENDOR_VMWARE;
1857 
1858     if (strstr(gl_vendor_string, "Mesa")
1859             || strstr(gl_vendor_string, "Brian Paul")
1860             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1861             || strstr(gl_vendor_string, "VMware, Inc."))
1862         return HW_VENDOR_SOFTWARE;
1863 
1864     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1865 
1866     return HW_VENDOR_NVIDIA;
1867 }
1868 
d3d_level_from_caps(const struct shader_caps * shader_caps,const struct fragment_caps * fragment_caps,DWORD glsl_version)1869 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1870 {
1871     if (shader_caps->vs_version >= 5)
1872         return WINED3D_D3D_LEVEL_11;
1873     if (shader_caps->vs_version == 4)
1874         return WINED3D_D3D_LEVEL_10;
1875     if (shader_caps->vs_version == 3)
1876     {
1877         /* wined3d with default settings at the moment doesn't expose SM4+ on
1878          * Mesa drivers. */
1879         if (glsl_version >= MAKEDWORD_VERSION(4, 30))
1880             return WINED3D_D3D_LEVEL_11;
1881         if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1882             return WINED3D_D3D_LEVEL_10;
1883         return WINED3D_D3D_LEVEL_9_SM3;
1884     }
1885     if (shader_caps->vs_version == 2)
1886         return WINED3D_D3D_LEVEL_9_SM2;
1887     if (shader_caps->vs_version == 1)
1888         return WINED3D_D3D_LEVEL_8;
1889 
1890     if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1891         return WINED3D_D3D_LEVEL_7;
1892     if (fragment_caps->MaxSimultaneousTextures > 1)
1893         return WINED3D_D3D_LEVEL_6;
1894 
1895     return WINED3D_D3D_LEVEL_5;
1896 }
1897 
1898 static const struct wined3d_renderer_table
1899 {
1900     const char *renderer;
1901     enum wined3d_pci_device id;
1902 }
1903 cards_nvidia_binary[] =
1904 {
1905     /* Direct 3D 11 */
1906     {"TITAN X (Pascal)",            CARD_NVIDIA_TITANX_PASCAL},     /* GeForce 1000 - highend */
1907     {"GTX 1080 Ti",                 CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */
1908     {"GTX 1080",                    CARD_NVIDIA_GEFORCE_GTX1080},   /* GeForce 1000 - highend */
1909     {"GTX 1070",                    CARD_NVIDIA_GEFORCE_GTX1070},   /* GeForce 1000 - highend */
1910     {"GTX 1060",                    CARD_NVIDIA_GEFORCE_GTX1060},   /* GeForce 1000 - midend high */
1911     {"GTX 1050",                    CARD_NVIDIA_GEFORCE_GTX1050},   /* GeForce 1000 - midend */
1912     {"GTX 980 Ti",                  CARD_NVIDIA_GEFORCE_GTX980TI},  /* GeForce 900 - highend */
1913     {"GTX 980",                     CARD_NVIDIA_GEFORCE_GTX980},    /* GeForce 900 - highend */
1914     {"GTX 970M",                    CARD_NVIDIA_GEFORCE_GTX970M},   /* GeForce 900 - highend mobile*/
1915     {"GTX 970",                     CARD_NVIDIA_GEFORCE_GTX970},    /* GeForce 900 - highend */
1916     {"GTX TITAN X",                 CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1917     {"GTX 960M",                    CARD_NVIDIA_GEFORCE_GTX960M},   /* GeForce 900 - midend high mobile */
1918     {"GTX 960",                     CARD_NVIDIA_GEFORCE_GTX960},    /* GeForce 900 - midend high */
1919     {"GTX 950M",                    CARD_NVIDIA_GEFORCE_GTX950M},   /* GeForce 900 - midend mobile */
1920     {"GTX 950",                     CARD_NVIDIA_GEFORCE_GTX950},    /* GeForce 900 - midend */
1921     {"GeForce 940M",                CARD_NVIDIA_GEFORCE_940M},      /* GeForce 900 - midend mobile */
1922     {"GTX 880M",                    CARD_NVIDIA_GEFORCE_GTX880M},   /* GeForce 800 - mobile */
1923     {"GTX 870M",                    CARD_NVIDIA_GEFORCE_GTX870M},   /* GeForce 800 - mobile */
1924     {"GTX 860M",                    CARD_NVIDIA_GEFORCE_GTX860M},   /* GeForce 800 - mobile */
1925     {"GTX 850M",                    CARD_NVIDIA_GEFORCE_GTX850M},   /* GeForce 800 - mobile */
1926     {"GeForce 845M",                CARD_NVIDIA_GEFORCE_845M},      /* GeForce 800 - mobile */
1927     {"GeForce 840M",                CARD_NVIDIA_GEFORCE_840M},      /* GeForce 800 - mobile */
1928     {"GeForce 830M",                CARD_NVIDIA_GEFORCE_830M},      /* GeForce 800 - mobile */
1929     {"GeForce 820M",                CARD_NVIDIA_GEFORCE_820M},      /* GeForce 800 - mobile */
1930     {"GTX 780 Ti",                  CARD_NVIDIA_GEFORCE_GTX780TI},  /* Geforce 700 - highend */
1931     {"GTX TITAN Black",             CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1932     {"GTX TITAN Z",                 CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1933     {"GTX TITAN",                   CARD_NVIDIA_GEFORCE_GTXTITAN},  /* Geforce 700 - highend */
1934     {"GTX 780",                     CARD_NVIDIA_GEFORCE_GTX780},    /* Geforce 700 - highend */
1935     {"GTX 770M",                    CARD_NVIDIA_GEFORCE_GTX770M},   /* Geforce 700 - midend high mobile */
1936     {"GTX 770",                     CARD_NVIDIA_GEFORCE_GTX770},    /* Geforce 700 - highend */
1937     {"GTX 765M",                    CARD_NVIDIA_GEFORCE_GTX765M},   /* Geforce 700 - midend high mobile */
1938     {"GTX 760 Ti",                  CARD_NVIDIA_GEFORCE_GTX760TI},  /* Geforce 700 - midend high */
1939     {"GTX 760",                     CARD_NVIDIA_GEFORCE_GTX760},    /* Geforce 700 - midend high  */
1940     {"GTX 750 Ti",                  CARD_NVIDIA_GEFORCE_GTX750TI},  /* Geforce 700 - midend */
1941     {"GTX 750",                     CARD_NVIDIA_GEFORCE_GTX750},    /* Geforce 700 - midend */
1942     {"GT 750M",                     CARD_NVIDIA_GEFORCE_GT750M},    /* Geforce 700 - midend mobile */
1943     {"GT 740M",                     CARD_NVIDIA_GEFORCE_GT740M},    /* Geforce 700 - midend mobile */
1944     {"GT 730M",                     CARD_NVIDIA_GEFORCE_GT730M},    /* Geforce 700 - midend mobile */
1945     {"GT 730",                      CARD_NVIDIA_GEFORCE_GT730},     /* Geforce 700 - lowend */
1946     {"GTX 690",                     CARD_NVIDIA_GEFORCE_GTX690},    /* Geforce 600 - highend */
1947     {"GTX 680",                     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1948     {"GTX 675MX",                   CARD_NVIDIA_GEFORCE_GTX675MX},  /* Geforce 600 - highend */
1949     {"GTX 670MX",                   CARD_NVIDIA_GEFORCE_GTX670MX},  /* Geforce 600 - highend */
1950     {"GTX 670",                     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1951     {"GTX 660 Ti",                  CARD_NVIDIA_GEFORCE_GTX660TI},  /* Geforce 600 - midend high */
1952     {"GTX 660M",                    CARD_NVIDIA_GEFORCE_GTX660M},   /* Geforce 600 - midend high mobile */
1953     {"GTX 660",                     CARD_NVIDIA_GEFORCE_GTX660},    /* Geforce 600 - midend high */
1954     {"GTX 650 Ti",                  CARD_NVIDIA_GEFORCE_GTX650TI},  /* Geforce 600 - lowend */
1955     {"GTX 650",                     CARD_NVIDIA_GEFORCE_GTX650},    /* Geforce 600 - lowend */
1956     {"GT 650M",                     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1957     {"GT 640M",                     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1958     {"GT 630M",                     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1959     {"GT 630",                      CARD_NVIDIA_GEFORCE_GT630},     /* Geforce 600 - lowend */
1960     {"GT 610",                      CARD_NVIDIA_GEFORCE_GT610},     /* Geforce 600 - lowend */
1961     {"GTX 580",                     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1962     {"GTX 570",                     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1963     {"GTX 560 Ti",                  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1964     {"GTX 560M",                    CARD_NVIDIA_GEFORCE_GTX560M},   /* Geforce 500 - midend mobile */
1965     {"GTX 560",                     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1966     {"GT 555M",                     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1967     {"GTX 550 Ti",                  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1968     {"GT 540M",                     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1969     {"GT 525M",                     CARD_NVIDIA_GEFORCE_GT525M},    /* Geforce 500 - lowend mobile */
1970     {"GT 520",                      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
1971     {"GTX 480",                     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1972     {"GTX 470",                     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1973     /* Direct 3D 10 */
1974     {"GTX 465",                     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1975     {"GTX 460M",                    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1976     {"GTX 460",                     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1977     {"GTS 450",                     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1978     {"GT 440",                      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1979     {"GT 430",                      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1980     {"GT 425M",                     CARD_NVIDIA_GEFORCE_GT425M},    /* Geforce 400 - lowend mobile */
1981     {"GT 420",                      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1982     {"410M",                        CARD_NVIDIA_GEFORCE_410M},      /* Geforce 400 - lowend mobile */
1983     {"GT 330",                      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1984     {"GTS 360M",                    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1985     {"GTS 350M",                    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1986     {"GT 330M",                     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1987     {"GT 325M",                     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1988     {"GT 320M",                     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1989     {"320M",                        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1990     {"315M",                        CARD_NVIDIA_GEFORCE_315M},      /* Geforce 300 - midend mobile */
1991     {"GTX 295",                     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1992     {"GTX 285",                     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1993     {"GTX 280",                     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1994     {"GTX 275",                     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1995     {"GTX 260",                     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1996     {"GTS 250",                     CARD_NVIDIA_GEFORCE_GTS250},    /* Geforce 200 - midend */
1997     {"GT 240",                      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1998     {"GT 220",                      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1999     {"GeForce 310",                 CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
2000     {"GeForce 305",                 CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
2001     {"GeForce 210",                 CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
2002     {"G 210",                       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
2003     {"GTS 150",                     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
2004     {"9800",                        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
2005     {"9700M GT",                    CARD_NVIDIA_GEFORCE_9700MGT},   /* Geforce 9 - midend */
2006     {"GT 140",                      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
2007     {"9600",                        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
2008     {"GT 130",                      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
2009     {"GT 120",                      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
2010     {"9500",                        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
2011     {"9400M",                       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
2012     {"9400",                        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
2013     {"9300",                        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
2014     {"9200",                        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
2015     {"9100",                        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
2016     {"G 100",                       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
2017     {"8800 GTX",                    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
2018     {"8800",                        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
2019     {"8600M",                       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
2020     {"8600 M",                      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
2021     {"8700",                        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
2022     {"8600",                        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
2023     {"8500",                        CARD_NVIDIA_GEFORCE_8500GT},    /* Geforce 8 - mid-lowend */
2024     {"8400",                        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
2025     {"8300",                        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
2026     {"8200",                        CARD_NVIDIA_GEFORCE_8200},      /* Geforce 8 - lowend */
2027     {"8100",                        CARD_NVIDIA_GEFORCE_8200},      /* Geforce 8 - lowend */
2028     /* Direct 3D 9 SM3 */
2029     {"Quadro FX 5",                 CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
2030     {"Quadro FX 4",                 CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
2031     {"7950",                        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
2032     {"7900",                        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
2033     {"7800",                        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
2034     {"7700",                        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
2035     {"7600",                        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
2036     {"7400",                        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
2037     {"7300",                        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
2038     {"6800",                        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
2039     {"6700",                        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
2040     {"6610",                        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
2041     {"6600",                        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
2042     /* Direct 3D 9 SM2 */
2043     {"Quadro FX",                   CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
2044     {"5950",                        CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
2045     {"5900",                        CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
2046     {"5800",                        CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
2047     {"5750",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
2048     {"5700",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
2049     {"5650",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
2050     {"5600",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
2051     {"5500",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
2052     {"5300",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
2053     {"5250",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
2054     {"5200",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
2055     {"5100",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
2056     /* Direct 3D 8 */
2057     {"Quadro4",                     CARD_NVIDIA_GEFORCE4_TI4200},
2058     {"GeForce4 Ti",                 CARD_NVIDIA_GEFORCE4_TI4200},   /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
2059     /* Direct 3D 7 */
2060     {"GeForce4 MX",                 CARD_NVIDIA_GEFORCE4_MX},       /* MX420/MX440/MX460/MX4000 */
2061     {"Quadro2 MXR",                 CARD_NVIDIA_GEFORCE2_MX},
2062     {"GeForce2 MX",                 CARD_NVIDIA_GEFORCE2_MX},       /* Geforce2 standard/MX100/MX200/MX400 */
2063     {"Quadro2",                     CARD_NVIDIA_GEFORCE2},
2064     {"GeForce2",                    CARD_NVIDIA_GEFORCE2},          /* Geforce2 GTS/Pro/Ti/Ultra */
2065     /* Direct 3D 6 */
2066     {"TNT2",                        CARD_NVIDIA_RIVA_TNT2},         /* Riva TNT2 standard/M64/Pro/Ultra */
2067 },
2068 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
2069  *
2070  * Beware: renderer string do not match exact card model,
2071  * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
2072 cards_amd_binary[] =
2073 {
2074     {"RX 480",                      CARD_AMD_RADEON_RX_480},
2075     {"RX 460",                      CARD_AMD_RADEON_RX_460},
2076     {"R9 Fury Series",              CARD_AMD_RADEON_R9_FURY},
2077     /* Southern Islands */
2078     {"HD 7900",                     CARD_AMD_RADEON_HD7900},
2079     {"HD 7800",                     CARD_AMD_RADEON_HD7800},
2080     {"HD 7700",                     CARD_AMD_RADEON_HD7700},
2081     /* Northern Islands */
2082     {"HD 6970",                     CARD_AMD_RADEON_HD6900},
2083     {"HD 6900",                     CARD_AMD_RADEON_HD6900},
2084     {"HD 6800",                     CARD_AMD_RADEON_HD6800},
2085     {"HD 6770M",                    CARD_AMD_RADEON_HD6600M},
2086     {"HD 6750M",                    CARD_AMD_RADEON_HD6600M},
2087     {"HD 6700",                     CARD_AMD_RADEON_HD6700},
2088     {"HD 6670",                     CARD_AMD_RADEON_HD6600},
2089     {"HD 6630M",                    CARD_AMD_RADEON_HD6600M},
2090     {"HD 6600M",                    CARD_AMD_RADEON_HD6600M},
2091     {"HD 6600",                     CARD_AMD_RADEON_HD6600},
2092     {"HD 6570",                     CARD_AMD_RADEON_HD6600},
2093     {"HD 6500M",                    CARD_AMD_RADEON_HD6600M},
2094     {"HD 6500",                     CARD_AMD_RADEON_HD6600},
2095     {"HD 6480G",                    CARD_AMD_RADEON_HD6480G},
2096     {"HD 6400",                     CARD_AMD_RADEON_HD6400},
2097     {"HD 6300",                     CARD_AMD_RADEON_HD6300},
2098     {"HD 6200",                     CARD_AMD_RADEON_HD6300},
2099     /* Evergreen */
2100     {"HD 5870",                     CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
2101     {"HD 5850",                     CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
2102     {"HD 5800",                     CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
2103     {"HD 5770",                     CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
2104     {"HD 5750",                     CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
2105     {"HD 5700",                     CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
2106     {"HD 5670",                     CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
2107     {"HD 5570",                     CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
2108     {"HD 5550",                     CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
2109     {"HD 5450",                     CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
2110     {"HD 5000",                     CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
2111     /* R700 */
2112     {"HD 4890",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
2113     {"HD 4870",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
2114     {"HD 4850",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
2115     {"HD 4830",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
2116     {"HD 4800",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
2117     {"HD 4770",                     CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
2118     {"HD 4700",                     CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
2119     {"HD 4670",                     CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
2120     {"HD 4650",                     CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
2121     {"HD 4600",                     CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
2122     {"HD 4550",                     CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
2123     {"HD 4350",                     CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
2124     /* R600/R700 integrated */
2125     {"HD 4200M",                    CARD_AMD_RADEON_HD4200M},
2126     {"HD 3300",                     CARD_AMD_RADEON_HD3200},
2127     {"HD 3200",                     CARD_AMD_RADEON_HD3200},
2128     {"HD 3100",                     CARD_AMD_RADEON_HD3200},
2129     /* R600 */
2130     {"HD 3870",                     CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2131     {"HD 3850",                     CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2132     {"HD 2900",                     CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2133     {"HD 3830",                     CARD_AMD_RADEON_HD2600},    /* China-only midend */
2134     {"HD 3690",                     CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
2135     {"HD 3650",                     CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
2136     {"HD 2600",                     CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
2137     {"HD 3470",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
2138     {"HD 3450",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
2139     {"HD 3430",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
2140     {"HD 3400",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
2141     {"HD 2400",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
2142     {"HD 2350",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
2143     /* Radeon R5xx */
2144     {"X1950",                       CARD_AMD_RADEON_X1600},
2145     {"X1900",                       CARD_AMD_RADEON_X1600},
2146     {"X1800",                       CARD_AMD_RADEON_X1600},
2147     {"X1650",                       CARD_AMD_RADEON_X1600},
2148     {"X1600",                       CARD_AMD_RADEON_X1600},
2149     /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2150      * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2151     {"HD 2300",                     CARD_AMD_RADEON_X700},
2152     {"X2500",                       CARD_AMD_RADEON_X700},
2153     {"X2300",                       CARD_AMD_RADEON_X700},
2154     {"X1550",                       CARD_AMD_RADEON_X700},
2155     {"X1450",                       CARD_AMD_RADEON_X700},
2156     {"X1400",                       CARD_AMD_RADEON_X700},
2157     {"X1300",                       CARD_AMD_RADEON_X700},
2158     {"X850",                        CARD_AMD_RADEON_X700},
2159     {"X800",                        CARD_AMD_RADEON_X700},
2160     {"X700",                        CARD_AMD_RADEON_X700},
2161     /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2162     {"Radeon Xpress",               CARD_AMD_RADEON_XPRESS_200M},
2163 },
2164 cards_intel[] =
2165 {
2166     /* Skylake */
2167     {"Iris Pro Graphics P580",      CARD_INTEL_IPP580_1},
2168     {"Skylake",                     CARD_INTEL_HD520_1},
2169     /* Broadwell */
2170     {"Iris Pro P6300",              CARD_INTEL_IPP6300},
2171     {"Iris Pro 6200",               CARD_INTEL_IP6200},
2172     {"Iris 6100",                   CARD_INTEL_I6100},
2173     {"Iris(TM) Graphics 6100",      CARD_INTEL_I6100},  /* MacOS */
2174     /* Haswell */
2175     {"Iris Pro 5200",               CARD_INTEL_IP5200_1},
2176     {"Iris 5100",                   CARD_INTEL_I5100_1},
2177     {"HD Graphics 5000",            CARD_INTEL_HD5000}, /* MacOS */
2178     {"Haswell Mobile",              CARD_INTEL_HWM},
2179     {"Iris OpenGL Engine",          CARD_INTEL_HWM},    /* MacOS */
2180     /* Ivybridge */
2181     {"Ivybridge Server",            CARD_INTEL_IVBS},
2182     {"Ivybridge Mobile",            CARD_INTEL_IVBM},
2183     {"Ivybridge Desktop",           CARD_INTEL_IVBD},
2184     {"HD Graphics 4000",            CARD_INTEL_IVBD},   /* MacOS */
2185     /* Sandybridge */
2186     {"Sandybridge Server",          CARD_INTEL_SNBS},
2187     {"Sandybridge Mobile",          CARD_INTEL_SNBM},
2188     {"Sandybridge Desktop",         CARD_INTEL_SNBD},
2189     /* Ironlake */
2190     {"Ironlake Mobile",             CARD_INTEL_ILKM},
2191     {"Ironlake Desktop",            CARD_INTEL_ILKD},
2192     /* G4x */
2193     {"B43",                         CARD_INTEL_B43},
2194     {"G41",                         CARD_INTEL_G41},
2195     {"G45",                         CARD_INTEL_G45},
2196     {"Q45",                         CARD_INTEL_Q45},
2197     {"Integrated Graphics Device",  CARD_INTEL_IGD},
2198     {"GM45",                        CARD_INTEL_GM45},
2199     /* i965 */
2200     {"965GME",                      CARD_INTEL_965GME},
2201     {"965GM",                       CARD_INTEL_965GM},
2202     {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
2203     {"946GZ",                       CARD_INTEL_946GZ},
2204     {"965G",                        CARD_INTEL_965G},
2205     {"965Q",                        CARD_INTEL_965Q},
2206     /* i945 */
2207     {"Pineview M",                  CARD_INTEL_PNVM},
2208     {"Pineview G",                  CARD_INTEL_PNVG},
2209     {"IGD",                         CARD_INTEL_PNVG},
2210     {"Q33",                         CARD_INTEL_Q33},
2211     {"G33",                         CARD_INTEL_G33},
2212     {"Q35",                         CARD_INTEL_Q35},
2213     {"945GME",                      CARD_INTEL_945GME},
2214     {"945GM",                       CARD_INTEL_945GM},
2215     {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
2216     {"945G",                        CARD_INTEL_945G},
2217     /* i915 */
2218     {"915GM",                       CARD_INTEL_915GM},
2219     {"E7221G",                      CARD_INTEL_E7221G},
2220     {"915G",                        CARD_INTEL_915G},
2221     /* i8xx */
2222     {"865G",                        CARD_INTEL_865G},
2223     {"845G",                        CARD_INTEL_845G},
2224     {"855GM",                       CARD_INTEL_855GM},
2225     {"830M",                        CARD_INTEL_830M},
2226 },
2227 /* 20101109 - These are never returned by current Gallium radeon
2228  * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2229  *
2230  * These are returned but not handled: RC410, RV380. */
2231 cards_amd_mesa[] =
2232 {
2233     /* Polaris 10/11 */
2234     {"POLARIS10",                   CARD_AMD_RADEON_RX_480},
2235     {"POLARIS11",                   CARD_AMD_RADEON_RX_460},
2236     /* Volcanic Islands */
2237     {"FIJI",                        CARD_AMD_RADEON_R9_FURY},
2238     {"TONGA",                       CARD_AMD_RADEON_R9_285},
2239     /* Sea Islands */
2240     {"HAWAII",                      CARD_AMD_RADEON_R9_290},
2241     {"KAVERI",                      CARD_AMD_RADEON_R7    },
2242     {"KABINI",                      CARD_AMD_RADEON_R3    },
2243     {"BONAIRE",                     CARD_AMD_RADEON_HD8770},
2244     /* Southern Islands */
2245     {"OLAND",                       CARD_AMD_RADEON_HD8670},
2246     {"HAINAN",                      CARD_AMD_RADEON_HD8600M},
2247     {"TAHITI",                      CARD_AMD_RADEON_HD7900},
2248     {"PITCAIRN",                    CARD_AMD_RADEON_HD7800},
2249     {"CAPE VERDE",                  CARD_AMD_RADEON_HD7700},
2250     /* Northern Islands */
2251     {"ARUBA",                       CARD_AMD_RADEON_HD7660D},
2252     {"CAYMAN",                      CARD_AMD_RADEON_HD6900},
2253     {"BARTS",                       CARD_AMD_RADEON_HD6800},
2254     {"TURKS",                       CARD_AMD_RADEON_HD6600},
2255     {"SUMO2",                       CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
2256     {"SUMO",                        CARD_AMD_RADEON_HD6550D},
2257     {"CAICOS",                      CARD_AMD_RADEON_HD6400},
2258     {"PALM",                        CARD_AMD_RADEON_HD6300},
2259     /* Evergreen */
2260     {"HEMLOCK",                     CARD_AMD_RADEON_HD5900},
2261     {"CYPRESS",                     CARD_AMD_RADEON_HD5800},
2262     {"JUNIPER",                     CARD_AMD_RADEON_HD5700},
2263     {"REDWOOD",                     CARD_AMD_RADEON_HD5600},
2264     {"CEDAR",                       CARD_AMD_RADEON_HD5400},
2265     /* R700 */
2266     {"R700",                        CARD_AMD_RADEON_HD4800},
2267     {"RV790",                       CARD_AMD_RADEON_HD4800},
2268     {"RV770",                       CARD_AMD_RADEON_HD4800},
2269     {"RV740",                       CARD_AMD_RADEON_HD4700},
2270     {"RV730",                       CARD_AMD_RADEON_HD4600},
2271     {"RV710",                       CARD_AMD_RADEON_HD4350},
2272     /* R600/R700 integrated */
2273     {"RS880",                       CARD_AMD_RADEON_HD4200M},
2274     {"RS780",                       CARD_AMD_RADEON_HD3200},
2275     /* R600 */
2276     {"R680",                        CARD_AMD_RADEON_HD2900},
2277     {"R600",                        CARD_AMD_RADEON_HD2900},
2278     {"RV670",                       CARD_AMD_RADEON_HD3850},
2279     {"RV635",                       CARD_AMD_RADEON_HD2600},
2280     {"RV630",                       CARD_AMD_RADEON_HD2600},
2281     {"RV620",                       CARD_AMD_RADEON_HD2350},
2282     {"RV610",                       CARD_AMD_RADEON_HD2350},
2283     /* R500 */
2284     {"R580",                        CARD_AMD_RADEON_X1600},
2285     {"R520",                        CARD_AMD_RADEON_X1600},
2286     {"RV570",                       CARD_AMD_RADEON_X1600},
2287     {"RV560",                       CARD_AMD_RADEON_X1600},
2288     {"RV535",                       CARD_AMD_RADEON_X1600},
2289     {"RV530",                       CARD_AMD_RADEON_X1600},
2290     {"RV516",                       CARD_AMD_RADEON_X700},
2291     {"RV515",                       CARD_AMD_RADEON_X700},
2292     /* R400 */
2293     {"R481",                        CARD_AMD_RADEON_X700},
2294     {"R480",                        CARD_AMD_RADEON_X700},
2295     {"R430",                        CARD_AMD_RADEON_X700},
2296     {"R423",                        CARD_AMD_RADEON_X700},
2297     {"R420",                        CARD_AMD_RADEON_X700},
2298     {"R410",                        CARD_AMD_RADEON_X700},
2299     {"RV410",                       CARD_AMD_RADEON_X700},
2300     /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2301     {"RS740",                       CARD_AMD_RADEON_XPRESS_200M},
2302     {"RS690",                       CARD_AMD_RADEON_XPRESS_200M},
2303     {"RS600",                       CARD_AMD_RADEON_XPRESS_200M},
2304     {"RS485",                       CARD_AMD_RADEON_XPRESS_200M},
2305     {"RS482",                       CARD_AMD_RADEON_XPRESS_200M},
2306     {"RS480",                       CARD_AMD_RADEON_XPRESS_200M},
2307     {"RS400",                       CARD_AMD_RADEON_XPRESS_200M},
2308     /* R300 */
2309     {"R360",                        CARD_AMD_RADEON_9500},
2310     {"R350",                        CARD_AMD_RADEON_9500},
2311     {"R300",                        CARD_AMD_RADEON_9500},
2312     {"RV370",                       CARD_AMD_RADEON_9500},
2313     {"RV360",                       CARD_AMD_RADEON_9500},
2314     {"RV351",                       CARD_AMD_RADEON_9500},
2315     {"RV350",                       CARD_AMD_RADEON_9500},
2316 },
2317 cards_nvidia_mesa[] =
2318 {
2319     /* Maxwell */
2320     {"NV124",                       CARD_NVIDIA_GEFORCE_GTX970},
2321     {"NV120",                       CARD_NVIDIA_GEFORCE_GTX980TI},
2322     {"NV118",                       CARD_NVIDIA_GEFORCE_840M},
2323     {"NV117",                       CARD_NVIDIA_GEFORCE_GTX750},
2324     /* Kepler */
2325     {"NV108",                       CARD_NVIDIA_GEFORCE_GT740M},
2326     {"NVF1",                        CARD_NVIDIA_GEFORCE_GTX780TI},
2327     {"NVF0",                        CARD_NVIDIA_GEFORCE_GTX780},
2328     {"NVE6",                        CARD_NVIDIA_GEFORCE_GTX770M},
2329     {"NVE4",                        CARD_NVIDIA_GEFORCE_GTX680},    /* 690 / 675MX / 760TI */
2330     /* Fermi */
2331     {"NVD9",                        CARD_NVIDIA_GEFORCE_GT520},
2332     {"NVD7",                        CARD_NVIDIA_GEFORCE_820M},
2333     {"NVCF",                        CARD_NVIDIA_GEFORCE_GTX550},
2334     {"NVCE",                        CARD_NVIDIA_GEFORCE_GTX560},
2335     {"NVC8",                        CARD_NVIDIA_GEFORCE_GTX570},
2336     {"NVC4",                        CARD_NVIDIA_GEFORCE_GTX460},
2337     {"NVC3",                        CARD_NVIDIA_GEFORCE_GT440},
2338     {"NVC1",                        CARD_NVIDIA_GEFORCE_GT420},
2339     {"NVC0",                        CARD_NVIDIA_GEFORCE_GTX480},
2340     /* Tesla */
2341     {"NVAF",                        CARD_NVIDIA_GEFORCE_GT320M},
2342     {"NVAC",                        CARD_NVIDIA_GEFORCE_8200},
2343     {"NVAA",                        CARD_NVIDIA_GEFORCE_8200},      /* 8100 */
2344     {"NVA8",                        CARD_NVIDIA_GEFORCE_210},
2345     {"NVA5",                        CARD_NVIDIA_GEFORCE_GT220},
2346     {"NVA3",                        CARD_NVIDIA_GEFORCE_GT240},
2347     {"NVA0",                        CARD_NVIDIA_GEFORCE_GTX280},
2348     {"NV98",                        CARD_NVIDIA_GEFORCE_9200},
2349     {"NV96",                        CARD_NVIDIA_GEFORCE_9400GT},
2350     {"NV94",                        CARD_NVIDIA_GEFORCE_9600GT},
2351     {"NV92",                        CARD_NVIDIA_GEFORCE_9800GT},
2352     {"NV86",                        CARD_NVIDIA_GEFORCE_8500GT},
2353     {"NV84",                        CARD_NVIDIA_GEFORCE_8600GT},
2354     {"NV50",                        CARD_NVIDIA_GEFORCE_8800GTX},
2355     /* Curie */
2356     {"NV68",                        CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2357     {"NV67",                        CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2358     {"NV63",                        CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2359     {"NV4E",                        CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2360     {"NV4C",                        CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2361     {"NV4B",                        CARD_NVIDIA_GEFORCE_7600},
2362     {"NV4A",                        CARD_NVIDIA_GEFORCE_6200},
2363     {"NV49",                        CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2364     {"NV47",                        CARD_NVIDIA_GEFORCE_7800GT},
2365     {"NV46",                        CARD_NVIDIA_GEFORCE_7400},
2366     {"NV45",                        CARD_NVIDIA_GEFORCE_6800},
2367     {"NV44",                        CARD_NVIDIA_GEFORCE_6200},
2368     {"NV43",                        CARD_NVIDIA_GEFORCE_6600GT},
2369     {"NV42",                        CARD_NVIDIA_GEFORCE_6800},
2370     {"NV41",                        CARD_NVIDIA_GEFORCE_6800},
2371     {"NV40",                        CARD_NVIDIA_GEFORCE_6800},
2372     /* Rankine */
2373     {"NV38",                        CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2374     {"NV36",                        CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2375     {"NV35",                        CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2376     {"NV34",                        CARD_NVIDIA_GEFORCEFX_5200},
2377     {"NV31",                        CARD_NVIDIA_GEFORCEFX_5600},
2378     {"NV30",                        CARD_NVIDIA_GEFORCEFX_5800},
2379     /* Kelvin */
2380     {"nv28",                        CARD_NVIDIA_GEFORCE4_TI4200},
2381     {"nv25",                        CARD_NVIDIA_GEFORCE4_TI4200},
2382     {"nv20",                        CARD_NVIDIA_GEFORCE3},
2383     /* Celsius */
2384     {"nv1F",                        CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2385     {"nv1A",                        CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2386     {"nv18",                        CARD_NVIDIA_GEFORCE4_MX},
2387     {"nv17",                        CARD_NVIDIA_GEFORCE4_MX},
2388     {"nv16",                        CARD_NVIDIA_GEFORCE2},
2389     {"nv15",                        CARD_NVIDIA_GEFORCE2},
2390     {"nv11",                        CARD_NVIDIA_GEFORCE2_MX},
2391     {"nv10",                        CARD_NVIDIA_GEFORCE},
2392     /* Fahrenheit */
2393     {"nv05",                        CARD_NVIDIA_RIVA_TNT2},
2394     {"nv04",                        CARD_NVIDIA_RIVA_TNT},
2395     {"nv03",                        CARD_NVIDIA_RIVA_128},
2396 },
2397 cards_vmware[] =
2398 {
2399     {"SVGA3D",                      CARD_VMWARE_SVGA3D},
2400 };
2401 
2402 static const struct gl_vendor_selection
2403 {
2404     enum wined3d_gl_vendor gl_vendor;
2405     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2406     const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2407     size_t cards_size;              /* Number of entries in the array above */
2408 }
2409 amd_gl_vendor_table[] =
2410 {
2411     {GL_VENDOR_APPLE,   "Apple OSX AMD/ATI binary driver",  cards_amd_binary,       ARRAY_SIZE(cards_amd_binary)},
2412     {GL_VENDOR_FGLRX,   "AMD/ATI binary driver",            cards_amd_binary,       ARRAY_SIZE(cards_amd_binary)},
2413     {GL_VENDOR_MESA,    "Mesa AMD/ATI driver",              cards_amd_mesa,         ARRAY_SIZE(cards_amd_mesa)},
2414 },
2415 nvidia_gl_vendor_table[] =
2416 {
2417     {GL_VENDOR_APPLE,   "Apple OSX NVidia binary driver",   cards_nvidia_binary,    ARRAY_SIZE(cards_nvidia_binary)},
2418     {GL_VENDOR_MESA,    "Mesa Nouveau driver",              cards_nvidia_mesa,      ARRAY_SIZE(cards_nvidia_mesa)},
2419     {GL_VENDOR_NVIDIA,  "Nvidia binary driver",             cards_nvidia_binary,    ARRAY_SIZE(cards_nvidia_binary)},
2420 },
2421 vmware_gl_vendor_table[] =
2422 {
2423     {GL_VENDOR_MESA,    "VMware driver",                    cards_vmware,           ARRAY_SIZE(cards_vmware)},
2424 },
2425 intel_gl_vendor_table[] =
2426 {
2427     {GL_VENDOR_APPLE,   "Apple OSX Intel binary driver",    cards_intel,            ARRAY_SIZE(cards_intel)},
2428     {GL_VENDOR_MESA,    "Mesa Intel driver",                cards_intel,            ARRAY_SIZE(cards_intel)},
2429 };
2430 
2431 static const enum wined3d_pci_device
2432 card_fallback_nvidia[] =
2433 {
2434     CARD_NVIDIA_RIVA_128,           /* D3D5 */
2435     CARD_NVIDIA_RIVA_TNT,           /* D3D6 */
2436     CARD_NVIDIA_GEFORCE,            /* D3D7 */
2437     CARD_NVIDIA_GEFORCE3,           /* D3D8 */
2438     CARD_NVIDIA_GEFORCEFX_5800,     /* D3D9_SM2 */
2439     CARD_NVIDIA_GEFORCE_6800,       /* D3D9_SM3 */
2440     CARD_NVIDIA_GEFORCE_8800GTX,    /* D3D10 */
2441     CARD_NVIDIA_GEFORCE_GTX470,     /* D3D11 */
2442 },
2443 card_fallback_amd[] =
2444 {
2445     CARD_AMD_RAGE_128PRO,           /* D3D5 */
2446     CARD_AMD_RAGE_128PRO,           /* D3D6 */
2447     CARD_AMD_RADEON_7200,           /* D3D7 */
2448     CARD_AMD_RADEON_8500,           /* D3D8 */
2449     CARD_AMD_RADEON_9500,           /* D3D9_SM2 */
2450     CARD_AMD_RADEON_X1600,          /* D3D9_SM3 */
2451     CARD_AMD_RADEON_HD2900,         /* D3D10 */
2452     CARD_AMD_RADEON_HD5600,         /* D3D11 */
2453 },
2454 card_fallback_intel[] =
2455 {
2456     CARD_INTEL_845G,                /* D3D5 */
2457     CARD_INTEL_845G,                /* D3D6 */
2458     CARD_INTEL_845G,                /* D3D7 */
2459     CARD_INTEL_915G,                /* D3D8 */
2460     CARD_INTEL_915G,                /* D3D9_SM2 */
2461     CARD_INTEL_945G,                /* D3D9_SM3 */
2462     CARD_INTEL_G45,                 /* D3D10 */
2463     CARD_INTEL_IVBD,                /* D3D11 */
2464 };
2465 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia)  == WINED3D_D3D_LEVEL_COUNT);
2466 C_ASSERT(ARRAY_SIZE(card_fallback_amd)     == WINED3D_D3D_LEVEL_COUNT);
2467 C_ASSERT(ARRAY_SIZE(card_fallback_intel)   == WINED3D_D3D_LEVEL_COUNT);
2468 
select_card_handler(const struct gl_vendor_selection * table,unsigned int table_size,enum wined3d_gl_vendor gl_vendor,const char * gl_renderer)2469 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2470         unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2471 {
2472     unsigned int i, j;
2473 
2474     for (i = 0; i < table_size; ++i)
2475     {
2476         if (table[i].gl_vendor != gl_vendor)
2477             continue;
2478 
2479         TRACE("Applying card selector \"%s\".\n", table[i].description);
2480 
2481         for (j = 0; j < table[i].cards_size; ++j)
2482         {
2483             if (strstr(gl_renderer, table[i].cards[j].renderer))
2484                 return table[i].cards[j].id;
2485         }
2486         return PCI_DEVICE_NONE;
2487     }
2488     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2489             gl_vendor, debugstr_a(gl_renderer));
2490 
2491     return PCI_DEVICE_NONE;
2492 }
2493 
2494 static const struct
2495 {
2496     enum wined3d_pci_vendor card_vendor;
2497     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2498     const struct gl_vendor_selection *gl_vendor_selection;
2499     unsigned int gl_vendor_count;
2500     const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2501 }
2502 card_vendor_table[] =
2503 {
2504     {HW_VENDOR_AMD,         "AMD",      amd_gl_vendor_table,
2505             ARRAY_SIZE(amd_gl_vendor_table),
2506             card_fallback_amd},
2507     {HW_VENDOR_NVIDIA,      "Nvidia",   nvidia_gl_vendor_table,
2508             ARRAY_SIZE(nvidia_gl_vendor_table),
2509             card_fallback_nvidia},
2510     {HW_VENDOR_VMWARE,      "VMware",   vmware_gl_vendor_table,
2511             ARRAY_SIZE(vmware_gl_vendor_table),
2512             card_fallback_amd},
2513     {HW_VENDOR_INTEL,       "Intel",    intel_gl_vendor_table,
2514             ARRAY_SIZE(intel_gl_vendor_table),
2515             card_fallback_intel},
2516 };
2517 
2518 
wined3d_guess_card(const struct shader_caps * shader_caps,const struct fragment_caps * fragment_caps,DWORD glsl_version,const char * gl_renderer,enum wined3d_gl_vendor * gl_vendor,enum wined3d_pci_vendor * card_vendor)2519 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2520         DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2521 {
2522     /* A Direct3D device object contains the PCI id (vendor + device) of the
2523      * videocard which is used for rendering. Various applications use this
2524      * information to get a rough estimation of the features of the card and
2525      * some might use it for enabling 3d effects only on certain types of
2526      * videocards. In some cases games might even use it to work around bugs
2527      * which happen on certain videocards/driver combinations. The problem is
2528      * that OpenGL only exposes a rendering string containing the name of the
2529      * videocard and not the PCI id.
2530      *
2531      * Various games depend on the PCI id, so somehow we need to provide one.
2532      * A simple option is to parse the renderer string and translate this to
2533      * the right PCI id. This is a lot of work because there are more than 200
2534      * GPUs just for Nvidia. Various cards share the same renderer string, so
2535      * the amount of code might be 'small' but there are quite a number of
2536      * exceptions which would make this a pain to maintain. Another way would
2537      * be to query the PCI id from the operating system (assuming this is the
2538      * videocard which is used for rendering which is not always the case).
2539      * This would work but it is not very portable. Second it would not work
2540      * well in, let's say, a remote X situation in which the amount of 3d
2541      * features which can be used is limited.
2542      *
2543      * As said most games only use the PCI id to get an indication of the
2544      * capabilities of the card. It doesn't really matter if the given id is
2545      * the correct one if we return the id of a card with similar 3d features.
2546      *
2547      * The code below checks the OpenGL capabilities of a videocard and matches
2548      * that to a certain level of Direct3D functionality. Once a card passes
2549      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2550      * least a GeforceFX. To give a better estimate we do a basic check on the
2551      * renderer string but if that won't pass we return a default card. This
2552      * way is better than maintaining a full card database as even without a
2553      * full database we can return a card with similar features. Second the
2554      * size of the database can be made quite small because when you know what
2555      * type of 3d functionality a card has, you know to which GPU family the
2556      * GPU must belong. Because of this you only have to check a small part of
2557      * the renderer string to distinguish between different models from that
2558      * family.
2559      *
2560      * The code also selects a default amount of video memory which we will
2561      * use for an estimation of the amount of free texture memory. In case of
2562      * real D3D the amount of texture memory includes video memory and system
2563      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2564      * HyperMemory). We don't know how much system memory can be addressed by
2565      * the system but we can make a reasonable estimation about the amount of
2566      * video memory. If the value is slightly wrong it doesn't matter as we
2567      * didn't include AGP-like memory which makes the amount of addressable
2568      * memory higher and second OpenGL isn't that critical it moves to system
2569      * memory behind our backs if really needed. Note that the amount of video
2570      * memory can be overruled using a registry setting. */
2571 
2572     unsigned int i;
2573     enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2574     enum wined3d_pci_device device;
2575 
2576     for (i = 0; i < ARRAY_SIZE(card_vendor_table); ++i)
2577     {
2578         if (card_vendor_table[i].card_vendor != *card_vendor)
2579             continue;
2580 
2581         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2582         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2583                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2584         if (device != PCI_DEVICE_NONE)
2585             return device;
2586 
2587         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2588         return card_vendor_table[i].card_fallback[d3d_level];
2589     }
2590 
2591     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2592             *card_vendor, debugstr_a(gl_renderer));
2593 
2594     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2595     *card_vendor = HW_VENDOR_NVIDIA;
2596     return card_fallback_nvidia[d3d_level];
2597 }
2598 
select_vertex_implementation(const struct wined3d_gl_info * gl_info,const struct wined3d_shader_backend_ops * shader_backend_ops)2599 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2600         const struct wined3d_shader_backend_ops *shader_backend_ops)
2601 {
2602     if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
2603         return &glsl_vertex_pipe;
2604     return &ffp_vertex_pipe;
2605 }
2606 
select_fragment_implementation(const struct wined3d_gl_info * gl_info,const struct wined3d_shader_backend_ops * shader_backend_ops)2607 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2608         const struct wined3d_shader_backend_ops *shader_backend_ops)
2609 {
2610     if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
2611         return &glsl_fragment_pipe;
2612     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2613         return &arbfp_fragment_pipeline;
2614     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2615         return &atifs_fragment_pipeline;
2616     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2617         return &nvts_fragment_pipeline;
2618     if (gl_info->supported[NV_REGISTER_COMBINERS])
2619         return &nvrc_fragment_pipeline;
2620     return &ffp_fragment_pipeline;
2621 }
2622 
select_shader_backend(const struct wined3d_gl_info * gl_info)2623 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2624 {
2625     BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2626 
2627     if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
2628         return &glsl_shader_backend;
2629     if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2630         return &arb_program_shader_backend;
2631     if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
2632         return &glsl_shader_backend;
2633     if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2634         return &arb_program_shader_backend;
2635     return &none_shader_backend;
2636 }
2637 
parse_extension_string(struct wined3d_gl_info * gl_info,const char * extensions,const struct wined3d_extension_map * map,UINT entry_count)2638 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2639         const struct wined3d_extension_map *map, UINT entry_count)
2640 {
2641     while (*extensions)
2642     {
2643         const char *start;
2644         size_t len;
2645         UINT i;
2646 
2647         while (isspace(*extensions))
2648             ++extensions;
2649         start = extensions;
2650         while (!isspace(*extensions) && *extensions)
2651             ++extensions;
2652 
2653         len = extensions - start;
2654         if (!len)
2655             continue;
2656 
2657         TRACE("- %s.\n", debugstr_an(start, len));
2658 
2659         for (i = 0; i < entry_count; ++i)
2660         {
2661             if (len == strlen(map[i].extension_string)
2662                     && !memcmp(start, map[i].extension_string, len))
2663             {
2664                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2665                 gl_info->supported[map[i].extension] = TRUE;
2666                 break;
2667             }
2668         }
2669     }
2670 }
2671 
enumerate_gl_extensions(struct wined3d_gl_info * gl_info,const struct wined3d_extension_map * map,unsigned int map_entries_count)2672 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2673         const struct wined3d_extension_map *map, unsigned int map_entries_count)
2674 {
2675     const char *gl_extension_name;
2676     unsigned int i, j;
2677     GLint extensions_count;
2678 
2679     gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2680     for (i = 0; i < extensions_count; ++i)
2681     {
2682         gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2683         TRACE("- %s.\n", debugstr_a(gl_extension_name));
2684         for (j = 0; j < map_entries_count; ++j)
2685         {
2686             if (!strcmp(gl_extension_name, map[j].extension_string))
2687             {
2688                 TRACE("FOUND: %s support.\n", map[j].extension_string);
2689                 gl_info->supported[map[j].extension] = TRUE;
2690                 break;
2691             }
2692         }
2693     }
2694 }
2695 
load_gl_funcs(struct wined3d_gl_info * gl_info)2696 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2697 {
2698 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2699     /* GL_APPLE_fence */
2700     USE_GL_FUNC(glDeleteFencesAPPLE)
2701     USE_GL_FUNC(glFinishFenceAPPLE)
2702     USE_GL_FUNC(glFinishObjectAPPLE)
2703     USE_GL_FUNC(glGenFencesAPPLE)
2704     USE_GL_FUNC(glIsFenceAPPLE)
2705     USE_GL_FUNC(glSetFenceAPPLE)
2706     USE_GL_FUNC(glTestFenceAPPLE)
2707     USE_GL_FUNC(glTestObjectAPPLE)
2708     /* GL_APPLE_flush_buffer_range */
2709     USE_GL_FUNC(glBufferParameteriAPPLE)
2710     USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2711     /* GL_ARB_base_instance */
2712     USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
2713     USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
2714     /* GL_ARB_blend_func_extended */
2715     USE_GL_FUNC(glBindFragDataLocationIndexed)
2716     USE_GL_FUNC(glGetFragDataIndex)
2717     /* GL_ARB_clear_buffer_object */
2718     USE_GL_FUNC(glClearBufferData)
2719     USE_GL_FUNC(glClearBufferSubData)
2720     /* GL_ARB_clear_texture */
2721     USE_GL_FUNC(glClearTexImage)
2722     USE_GL_FUNC(glClearTexSubImage)
2723     /* GL_ARB_clip_control */
2724     USE_GL_FUNC(glClipControl)
2725     /* GL_ARB_color_buffer_float */
2726     USE_GL_FUNC(glClampColorARB)
2727     /* GL_ARB_compute_shader */
2728     USE_GL_FUNC(glDispatchCompute)
2729     USE_GL_FUNC(glDispatchComputeIndirect)
2730     /* GL_ARB_copy_buffer */
2731     USE_GL_FUNC(glCopyBufferSubData)
2732     /* GL_ARB_copy_image */
2733     USE_GL_FUNC(glCopyImageSubData)
2734     /* GL_ARB_debug_output */
2735     USE_GL_FUNC(glDebugMessageCallbackARB)
2736     USE_GL_FUNC(glDebugMessageControlARB)
2737     USE_GL_FUNC(glDebugMessageInsertARB)
2738     USE_GL_FUNC(glGetDebugMessageLogARB)
2739     /* GL_ARB_draw_buffers */
2740     USE_GL_FUNC(glDrawBuffersARB)
2741     /* GL_ARB_draw_elements_base_vertex */
2742     USE_GL_FUNC(glDrawElementsBaseVertex)
2743     USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2744     USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2745     USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2746     /* GL_ARB_draw_indirect */
2747     USE_GL_FUNC(glDrawArraysIndirect)
2748     USE_GL_FUNC(glDrawElementsIndirect)
2749     /* GL_ARB_draw_instanced */
2750     USE_GL_FUNC(glDrawArraysInstancedARB)
2751     USE_GL_FUNC(glDrawElementsInstancedARB)
2752     /* GL_ARB_ES2_compatibility */
2753     USE_GL_FUNC(glReleaseShaderCompiler)
2754     USE_GL_FUNC(glShaderBinary)
2755     USE_GL_FUNC(glGetShaderPrecisionFormat)
2756     USE_GL_FUNC(glDepthRangef)
2757     USE_GL_FUNC(glClearDepthf)
2758     /* GL_ARB_framebuffer_no_attachments */
2759     USE_GL_FUNC(glFramebufferParameteri)
2760     /* GL_ARB_framebuffer_object */
2761     USE_GL_FUNC(glBindFramebuffer)
2762     USE_GL_FUNC(glBindRenderbuffer)
2763     USE_GL_FUNC(glBlitFramebuffer)
2764     USE_GL_FUNC(glCheckFramebufferStatus)
2765     USE_GL_FUNC(glDeleteFramebuffers)
2766     USE_GL_FUNC(glDeleteRenderbuffers)
2767     USE_GL_FUNC(glFramebufferRenderbuffer)
2768     USE_GL_FUNC(glFramebufferTexture)
2769     USE_GL_FUNC(glFramebufferTexture1D)
2770     USE_GL_FUNC(glFramebufferTexture2D)
2771     USE_GL_FUNC(glFramebufferTexture3D)
2772     USE_GL_FUNC(glFramebufferTextureLayer)
2773     USE_GL_FUNC(glGenFramebuffers)
2774     USE_GL_FUNC(glGenRenderbuffers)
2775     USE_GL_FUNC(glGenerateMipmap)
2776     USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2777     USE_GL_FUNC(glGetRenderbufferParameteriv)
2778     USE_GL_FUNC(glIsFramebuffer)
2779     USE_GL_FUNC(glIsRenderbuffer)
2780     USE_GL_FUNC(glRenderbufferStorage)
2781     USE_GL_FUNC(glRenderbufferStorageMultisample)
2782     /* GL_ARB_geometry_shader4 */
2783     USE_GL_FUNC(glFramebufferTextureARB)
2784     USE_GL_FUNC(glFramebufferTextureFaceARB)
2785     USE_GL_FUNC(glFramebufferTextureLayerARB)
2786     USE_GL_FUNC(glProgramParameteriARB)
2787     /* GL_ARB_instanced_arrays */
2788     USE_GL_FUNC(glVertexAttribDivisorARB)
2789     /* GL_ARB_internalformat_query */
2790     USE_GL_FUNC(glGetInternalformativ)
2791     /* GL_ARB_internalformat_query2 */
2792     USE_GL_FUNC(glGetInternalformati64v)
2793     /* GL_ARB_map_buffer_range */
2794     USE_GL_FUNC(glFlushMappedBufferRange)
2795     USE_GL_FUNC(glMapBufferRange)
2796     /* GL_ARB_multisample */
2797     USE_GL_FUNC(glSampleCoverageARB)
2798     /* GL_ARB_multitexture */
2799     USE_GL_FUNC(glActiveTextureARB)
2800     USE_GL_FUNC(glClientActiveTextureARB)
2801     USE_GL_FUNC(glMultiTexCoord1fARB)
2802     USE_GL_FUNC(glMultiTexCoord1fvARB)
2803     USE_GL_FUNC(glMultiTexCoord2fARB)
2804     USE_GL_FUNC(glMultiTexCoord2fvARB)
2805     USE_GL_FUNC(glMultiTexCoord2svARB)
2806     USE_GL_FUNC(glMultiTexCoord3fARB)
2807     USE_GL_FUNC(glMultiTexCoord3fvARB)
2808     USE_GL_FUNC(glMultiTexCoord4fARB)
2809     USE_GL_FUNC(glMultiTexCoord4fvARB)
2810     USE_GL_FUNC(glMultiTexCoord4svARB)
2811     /* GL_ARB_occlusion_query */
2812     USE_GL_FUNC(glBeginQueryARB)
2813     USE_GL_FUNC(glDeleteQueriesARB)
2814     USE_GL_FUNC(glEndQueryARB)
2815     USE_GL_FUNC(glGenQueriesARB)
2816     USE_GL_FUNC(glGetQueryivARB)
2817     USE_GL_FUNC(glGetQueryObjectivARB)
2818     USE_GL_FUNC(glGetQueryObjectuivARB)
2819     USE_GL_FUNC(glIsQueryARB)
2820     /* GL_ARB_point_parameters */
2821     USE_GL_FUNC(glPointParameterfARB)
2822     USE_GL_FUNC(glPointParameterfvARB)
2823     /* GL_ARB_provoking_vertex */
2824     USE_GL_FUNC(glProvokingVertex)
2825     /* GL_ARB_sampler_objects */
2826     USE_GL_FUNC(glGenSamplers)
2827     USE_GL_FUNC(glDeleteSamplers)
2828     USE_GL_FUNC(glIsSampler)
2829     USE_GL_FUNC(glBindSampler)
2830     USE_GL_FUNC(glSamplerParameteri)
2831     USE_GL_FUNC(glSamplerParameterf)
2832     USE_GL_FUNC(glSamplerParameteriv)
2833     USE_GL_FUNC(glSamplerParameterfv)
2834     USE_GL_FUNC(glSamplerParameterIiv)
2835     USE_GL_FUNC(glSamplerParameterIuiv)
2836     USE_GL_FUNC(glGetSamplerParameteriv)
2837     USE_GL_FUNC(glGetSamplerParameterfv)
2838     USE_GL_FUNC(glGetSamplerParameterIiv)
2839     USE_GL_FUNC(glGetSamplerParameterIuiv)
2840     /* GL_ARB_shader_atomic_counters */
2841     USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
2842     /* GL_ARB_shader_image_load_store */
2843     USE_GL_FUNC(glBindImageTexture)
2844     USE_GL_FUNC(glMemoryBarrier)
2845     /* GL_ARB_shader_objects */
2846     USE_GL_FUNC(glAttachObjectARB)
2847     USE_GL_FUNC(glBindAttribLocationARB)
2848     USE_GL_FUNC(glCompileShaderARB)
2849     USE_GL_FUNC(glCreateProgramObjectARB)
2850     USE_GL_FUNC(glCreateShaderObjectARB)
2851     USE_GL_FUNC(glDeleteObjectARB)
2852     USE_GL_FUNC(glDetachObjectARB)
2853     USE_GL_FUNC(glGetActiveUniformARB)
2854     USE_GL_FUNC(glGetAttachedObjectsARB)
2855     USE_GL_FUNC(glGetAttribLocationARB)
2856     USE_GL_FUNC(glGetHandleARB)
2857     USE_GL_FUNC(glGetInfoLogARB)
2858     USE_GL_FUNC(glGetObjectParameterfvARB)
2859     USE_GL_FUNC(glGetObjectParameterivARB)
2860     USE_GL_FUNC(glGetShaderSourceARB)
2861     USE_GL_FUNC(glGetUniformLocationARB)
2862     USE_GL_FUNC(glGetUniformfvARB)
2863     USE_GL_FUNC(glGetUniformivARB)
2864     USE_GL_FUNC(glLinkProgramARB)
2865     USE_GL_FUNC(glShaderSourceARB)
2866     USE_GL_FUNC(glUniform1fARB)
2867     USE_GL_FUNC(glUniform1fvARB)
2868     USE_GL_FUNC(glUniform1iARB)
2869     USE_GL_FUNC(glUniform1ivARB)
2870     USE_GL_FUNC(glUniform2fARB)
2871     USE_GL_FUNC(glUniform2fvARB)
2872     USE_GL_FUNC(glUniform2iARB)
2873     USE_GL_FUNC(glUniform2ivARB)
2874     USE_GL_FUNC(glUniform3fARB)
2875     USE_GL_FUNC(glUniform3fvARB)
2876     USE_GL_FUNC(glUniform3iARB)
2877     USE_GL_FUNC(glUniform3ivARB)
2878     USE_GL_FUNC(glUniform4fARB)
2879     USE_GL_FUNC(glUniform4fvARB)
2880     USE_GL_FUNC(glUniform4iARB)
2881     USE_GL_FUNC(glUniform4ivARB)
2882     USE_GL_FUNC(glUniformMatrix2fvARB)
2883     USE_GL_FUNC(glUniformMatrix3fvARB)
2884     USE_GL_FUNC(glUniformMatrix4fvARB)
2885     USE_GL_FUNC(glUseProgramObjectARB)
2886     USE_GL_FUNC(glValidateProgramARB)
2887     /* GL_ARB_shader_storage_buffer_object */
2888     USE_GL_FUNC(glShaderStorageBlockBinding)
2889     /* GL_ARB_sync */
2890     USE_GL_FUNC(glClientWaitSync)
2891     USE_GL_FUNC(glDeleteSync)
2892     USE_GL_FUNC(glFenceSync)
2893     USE_GL_FUNC(glGetInteger64v)
2894     USE_GL_FUNC(glGetSynciv)
2895     USE_GL_FUNC(glIsSync)
2896     USE_GL_FUNC(glWaitSync)
2897     /* GL_ARB_tessellation_shader */
2898     USE_GL_FUNC(glPatchParameteri)
2899     USE_GL_FUNC(glPatchParameterfv)
2900     /* GL_ARB_texture_buffer_object */
2901     USE_GL_FUNC(glTexBufferARB)
2902     /* GL_ARB_texture_buffer_range */
2903     USE_GL_FUNC(glTexBufferRange)
2904     /* GL_ARB_texture_compression */
2905     USE_GL_FUNC(glCompressedTexImage2DARB)
2906     USE_GL_FUNC(glCompressedTexImage3DARB)
2907     USE_GL_FUNC(glCompressedTexSubImage2DARB)
2908     USE_GL_FUNC(glCompressedTexSubImage3DARB)
2909     USE_GL_FUNC(glGetCompressedTexImageARB)
2910     /* GL_ARB_texture_multisample */
2911     USE_GL_FUNC(glGetMultisamplefv);
2912     USE_GL_FUNC(glSampleMaski);
2913     USE_GL_FUNC(glTexImage2DMultisample);
2914     USE_GL_FUNC(glTexImage3DMultisample);
2915     /* GL_ARB_texture_storage */
2916     USE_GL_FUNC(glTexStorage1D)
2917     USE_GL_FUNC(glTexStorage2D)
2918     USE_GL_FUNC(glTexStorage3D)
2919     /* GL_ARB_texture_storage_multisample */
2920     USE_GL_FUNC(glTexStorage2DMultisample);
2921     USE_GL_FUNC(glTexStorage3DMultisample);
2922     /* GL_ARB_texture_view */
2923     USE_GL_FUNC(glTextureView)
2924     /* GL_ARB_timer_query */
2925     USE_GL_FUNC(glQueryCounter)
2926     USE_GL_FUNC(glGetQueryObjectui64v)
2927     /* GL_ARB_transform_feedback2 */
2928     USE_GL_FUNC(glBindTransformFeedback);
2929     USE_GL_FUNC(glDeleteTransformFeedbacks);
2930     USE_GL_FUNC(glDrawTransformFeedback);
2931     USE_GL_FUNC(glGenTransformFeedbacks);
2932     USE_GL_FUNC(glIsTransformFeedback);
2933     USE_GL_FUNC(glPauseTransformFeedback);
2934     USE_GL_FUNC(glResumeTransformFeedback);
2935     /* GL_ARB_transform_feedback3 */
2936     USE_GL_FUNC(glBeginQueryIndexed);
2937     USE_GL_FUNC(glDrawTransformFeedbackStream);
2938     USE_GL_FUNC(glEndQueryIndexed);
2939     USE_GL_FUNC(glGetQueryIndexediv);
2940     /* GL_ARB_uniform_buffer_object */
2941     USE_GL_FUNC(glBindBufferBase)
2942     USE_GL_FUNC(glBindBufferRange)
2943     USE_GL_FUNC(glGetActiveUniformBlockName)
2944     USE_GL_FUNC(glGetActiveUniformBlockiv)
2945     USE_GL_FUNC(glGetActiveUniformName)
2946     USE_GL_FUNC(glGetActiveUniformsiv)
2947     USE_GL_FUNC(glGetIntegeri_v)
2948     USE_GL_FUNC(glGetUniformBlockIndex)
2949     USE_GL_FUNC(glGetUniformIndices)
2950     USE_GL_FUNC(glUniformBlockBinding)
2951     /* GL_ARB_vertex_blend */
2952     USE_GL_FUNC(glVertexBlendARB)
2953     USE_GL_FUNC(glWeightPointerARB)
2954     USE_GL_FUNC(glWeightbvARB)
2955     USE_GL_FUNC(glWeightdvARB)
2956     USE_GL_FUNC(glWeightfvARB)
2957     USE_GL_FUNC(glWeightivARB)
2958     USE_GL_FUNC(glWeightsvARB)
2959     USE_GL_FUNC(glWeightubvARB)
2960     USE_GL_FUNC(glWeightuivARB)
2961     USE_GL_FUNC(glWeightusvARB)
2962     /* GL_ARB_vertex_buffer_object */
2963     USE_GL_FUNC(glBindBufferARB)
2964     USE_GL_FUNC(glBufferDataARB)
2965     USE_GL_FUNC(glBufferSubDataARB)
2966     USE_GL_FUNC(glDeleteBuffersARB)
2967     USE_GL_FUNC(glGenBuffersARB)
2968     USE_GL_FUNC(glGetBufferParameterivARB)
2969     USE_GL_FUNC(glGetBufferPointervARB)
2970     USE_GL_FUNC(glGetBufferSubDataARB)
2971     USE_GL_FUNC(glIsBufferARB)
2972     USE_GL_FUNC(glMapBufferARB)
2973     USE_GL_FUNC(glUnmapBufferARB)
2974     /* GL_ARB_vertex_program */
2975     USE_GL_FUNC(glBindProgramARB)
2976     USE_GL_FUNC(glDeleteProgramsARB)
2977     USE_GL_FUNC(glDisableVertexAttribArrayARB)
2978     USE_GL_FUNC(glEnableVertexAttribArrayARB)
2979     USE_GL_FUNC(glGenProgramsARB)
2980     USE_GL_FUNC(glGetProgramivARB)
2981     USE_GL_FUNC(glProgramEnvParameter4fvARB)
2982     USE_GL_FUNC(glProgramLocalParameter4fvARB)
2983     USE_GL_FUNC(glProgramStringARB)
2984     USE_GL_FUNC(glVertexAttrib1dARB)
2985     USE_GL_FUNC(glVertexAttrib1dvARB)
2986     USE_GL_FUNC(glVertexAttrib1fARB)
2987     USE_GL_FUNC(glVertexAttrib1fvARB)
2988     USE_GL_FUNC(glVertexAttrib1sARB)
2989     USE_GL_FUNC(glVertexAttrib1svARB)
2990     USE_GL_FUNC(glVertexAttrib2dARB)
2991     USE_GL_FUNC(glVertexAttrib2dvARB)
2992     USE_GL_FUNC(glVertexAttrib2fARB)
2993     USE_GL_FUNC(glVertexAttrib2fvARB)
2994     USE_GL_FUNC(glVertexAttrib2sARB)
2995     USE_GL_FUNC(glVertexAttrib2svARB)
2996     USE_GL_FUNC(glVertexAttrib3dARB)
2997     USE_GL_FUNC(glVertexAttrib3dvARB)
2998     USE_GL_FUNC(glVertexAttrib3fARB)
2999     USE_GL_FUNC(glVertexAttrib3fvARB)
3000     USE_GL_FUNC(glVertexAttrib3sARB)
3001     USE_GL_FUNC(glVertexAttrib3svARB)
3002     USE_GL_FUNC(glVertexAttrib4NbvARB)
3003     USE_GL_FUNC(glVertexAttrib4NivARB)
3004     USE_GL_FUNC(glVertexAttrib4NsvARB)
3005     USE_GL_FUNC(glVertexAttrib4NubARB)
3006     USE_GL_FUNC(glVertexAttrib4NubvARB)
3007     USE_GL_FUNC(glVertexAttrib4NuivARB)
3008     USE_GL_FUNC(glVertexAttrib4NusvARB)
3009     USE_GL_FUNC(glVertexAttrib4bvARB)
3010     USE_GL_FUNC(glVertexAttrib4dARB)
3011     USE_GL_FUNC(glVertexAttrib4dvARB)
3012     USE_GL_FUNC(glVertexAttrib4fARB)
3013     USE_GL_FUNC(glVertexAttrib4fvARB)
3014     USE_GL_FUNC(glVertexAttrib4ivARB)
3015     USE_GL_FUNC(glVertexAttrib4sARB)
3016     USE_GL_FUNC(glVertexAttrib4svARB)
3017     USE_GL_FUNC(glVertexAttrib4ubvARB)
3018     USE_GL_FUNC(glVertexAttrib4uivARB)
3019     USE_GL_FUNC(glVertexAttrib4usvARB)
3020     USE_GL_FUNC(glVertexAttribPointerARB)
3021     /* GL_ARB_viewport_array */
3022     USE_GL_FUNC(glDepthRangeArrayv)
3023     USE_GL_FUNC(glDepthRangeIndexed)
3024     USE_GL_FUNC(glGetDoublei_v)
3025     USE_GL_FUNC(glGetFloati_v)
3026     USE_GL_FUNC(glScissorArrayv)
3027     USE_GL_FUNC(glScissorIndexed)
3028     USE_GL_FUNC(glScissorIndexedv)
3029     USE_GL_FUNC(glViewportArrayv)
3030     USE_GL_FUNC(glViewportIndexedf)
3031     USE_GL_FUNC(glViewportIndexedfv)
3032     /* GL_ATI_fragment_shader */
3033     USE_GL_FUNC(glAlphaFragmentOp1ATI)
3034     USE_GL_FUNC(glAlphaFragmentOp2ATI)
3035     USE_GL_FUNC(glAlphaFragmentOp3ATI)
3036     USE_GL_FUNC(glBeginFragmentShaderATI)
3037     USE_GL_FUNC(glBindFragmentShaderATI)
3038     USE_GL_FUNC(glColorFragmentOp1ATI)
3039     USE_GL_FUNC(glColorFragmentOp2ATI)
3040     USE_GL_FUNC(glColorFragmentOp3ATI)
3041     USE_GL_FUNC(glDeleteFragmentShaderATI)
3042     USE_GL_FUNC(glEndFragmentShaderATI)
3043     USE_GL_FUNC(glGenFragmentShadersATI)
3044     USE_GL_FUNC(glPassTexCoordATI)
3045     USE_GL_FUNC(glSampleMapATI)
3046     USE_GL_FUNC(glSetFragmentShaderConstantATI)
3047     /* GL_ATI_separate_stencil */
3048     USE_GL_FUNC(glStencilOpSeparateATI)
3049     USE_GL_FUNC(glStencilFuncSeparateATI)
3050     /* GL_EXT_blend_color */
3051     USE_GL_FUNC(glBlendColorEXT)
3052     /* GL_EXT_blend_equation_separate */
3053     USE_GL_FUNC(glBlendFuncSeparateEXT)
3054     /* GL_EXT_blend_func_separate */
3055     USE_GL_FUNC(glBlendEquationSeparateEXT)
3056     /* GL_EXT_blend_minmax */
3057     USE_GL_FUNC(glBlendEquationEXT)
3058     /* GL_EXT_depth_bounds_test */
3059     USE_GL_FUNC(glDepthBoundsEXT)
3060     /* GL_EXT_draw_buffers2 */
3061     USE_GL_FUNC(glColorMaskIndexedEXT)
3062     USE_GL_FUNC(glDisableIndexedEXT)
3063     USE_GL_FUNC(glEnableIndexedEXT)
3064     USE_GL_FUNC(glGetBooleanIndexedvEXT)
3065     USE_GL_FUNC(glGetIntegerIndexedvEXT)
3066     USE_GL_FUNC(glIsEnabledIndexedEXT)
3067     /* GL_EXT_fog_coord */
3068     USE_GL_FUNC(glFogCoordPointerEXT)
3069     USE_GL_FUNC(glFogCoorddEXT)
3070     USE_GL_FUNC(glFogCoorddvEXT)
3071     USE_GL_FUNC(glFogCoordfEXT)
3072     USE_GL_FUNC(glFogCoordfvEXT)
3073     /* GL_EXT_framebuffer_blit */
3074     USE_GL_FUNC(glBlitFramebufferEXT)
3075     /* GL_EXT_framebuffer_multisample */
3076     USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
3077     /* GL_EXT_framebuffer_object */
3078     USE_GL_FUNC(glBindFramebufferEXT)
3079     USE_GL_FUNC(glBindRenderbufferEXT)
3080     USE_GL_FUNC(glCheckFramebufferStatusEXT)
3081     USE_GL_FUNC(glDeleteFramebuffersEXT)
3082     USE_GL_FUNC(glDeleteRenderbuffersEXT)
3083     USE_GL_FUNC(glFramebufferRenderbufferEXT)
3084     USE_GL_FUNC(glFramebufferTexture1DEXT)
3085     USE_GL_FUNC(glFramebufferTexture2DEXT)
3086     USE_GL_FUNC(glFramebufferTexture3DEXT)
3087     USE_GL_FUNC(glGenFramebuffersEXT)
3088     USE_GL_FUNC(glGenRenderbuffersEXT)
3089     USE_GL_FUNC(glGenerateMipmapEXT)
3090     USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
3091     USE_GL_FUNC(glGetRenderbufferParameterivEXT)
3092     USE_GL_FUNC(glIsFramebufferEXT)
3093     USE_GL_FUNC(glIsRenderbufferEXT)
3094     USE_GL_FUNC(glRenderbufferStorageEXT)
3095     /* GL_EXT_gpu_program_parameters */
3096     USE_GL_FUNC(glProgramEnvParameters4fvEXT)
3097     USE_GL_FUNC(glProgramLocalParameters4fvEXT)
3098     /* GL_EXT_gpu_shader4 */
3099     USE_GL_FUNC(glBindFragDataLocationEXT)
3100     USE_GL_FUNC(glGetFragDataLocationEXT)
3101     USE_GL_FUNC(glGetUniformuivEXT)
3102     USE_GL_FUNC(glGetVertexAttribIivEXT)
3103     USE_GL_FUNC(glGetVertexAttribIuivEXT)
3104     USE_GL_FUNC(glUniform1uiEXT)
3105     USE_GL_FUNC(glUniform1uivEXT)
3106     USE_GL_FUNC(glUniform2uiEXT)
3107     USE_GL_FUNC(glUniform2uivEXT)
3108     USE_GL_FUNC(glUniform3uiEXT)
3109     USE_GL_FUNC(glUniform3uivEXT)
3110     USE_GL_FUNC(glUniform4uiEXT)
3111     USE_GL_FUNC(glUniform4uivEXT)
3112     USE_GL_FUNC(glVertexAttribI1iEXT)
3113     USE_GL_FUNC(glVertexAttribI1ivEXT)
3114     USE_GL_FUNC(glVertexAttribI1uiEXT)
3115     USE_GL_FUNC(glVertexAttribI1uivEXT)
3116     USE_GL_FUNC(glVertexAttribI2iEXT)
3117     USE_GL_FUNC(glVertexAttribI2ivEXT)
3118     USE_GL_FUNC(glVertexAttribI2uiEXT)
3119     USE_GL_FUNC(glVertexAttribI2uivEXT)
3120     USE_GL_FUNC(glVertexAttribI3iEXT)
3121     USE_GL_FUNC(glVertexAttribI3ivEXT)
3122     USE_GL_FUNC(glVertexAttribI3uiEXT)
3123     USE_GL_FUNC(glVertexAttribI3uivEXT)
3124     USE_GL_FUNC(glVertexAttribI4bvEXT)
3125     USE_GL_FUNC(glVertexAttribI4iEXT)
3126     USE_GL_FUNC(glVertexAttribI4ivEXT)
3127     USE_GL_FUNC(glVertexAttribI4svEXT)
3128     USE_GL_FUNC(glVertexAttribI4ubvEXT)
3129     USE_GL_FUNC(glVertexAttribI4uiEXT)
3130     USE_GL_FUNC(glVertexAttribI4uivEXT)
3131     USE_GL_FUNC(glVertexAttribI4usvEXT)
3132     USE_GL_FUNC(glVertexAttribIPointerEXT)
3133     /* GL_EXT_point_parameters */
3134     USE_GL_FUNC(glPointParameterfEXT)
3135     USE_GL_FUNC(glPointParameterfvEXT)
3136     /* GL_EXT_polygon_offset_clamp */
3137     USE_GL_FUNC(glPolygonOffsetClampEXT)
3138     /* GL_EXT_provoking_vertex */
3139     USE_GL_FUNC(glProvokingVertexEXT)
3140     /* GL_EXT_secondary_color */
3141     USE_GL_FUNC(glSecondaryColor3fEXT)
3142     USE_GL_FUNC(glSecondaryColor3fvEXT)
3143     USE_GL_FUNC(glSecondaryColor3ubEXT)
3144     USE_GL_FUNC(glSecondaryColor3ubvEXT)
3145     USE_GL_FUNC(glSecondaryColorPointerEXT)
3146     /* GL_EXT_stencil_two_side */
3147     USE_GL_FUNC(glActiveStencilFaceEXT)
3148     /* GL_EXT_texture3D */
3149     USE_GL_FUNC(glTexImage3D)
3150     USE_GL_FUNC(glTexImage3DEXT)
3151     USE_GL_FUNC(glTexSubImage3D)
3152     USE_GL_FUNC(glTexSubImage3DEXT)
3153     /* GL_NV_fence */
3154     USE_GL_FUNC(glDeleteFencesNV)
3155     USE_GL_FUNC(glFinishFenceNV)
3156     USE_GL_FUNC(glGenFencesNV)
3157     USE_GL_FUNC(glGetFenceivNV)
3158     USE_GL_FUNC(glIsFenceNV)
3159     USE_GL_FUNC(glSetFenceNV)
3160     USE_GL_FUNC(glTestFenceNV)
3161     /* GL_NV_half_float */
3162     USE_GL_FUNC(glColor3hNV)
3163     USE_GL_FUNC(glColor3hvNV)
3164     USE_GL_FUNC(glColor4hNV)
3165     USE_GL_FUNC(glColor4hvNV)
3166     USE_GL_FUNC(glFogCoordhNV)
3167     USE_GL_FUNC(glFogCoordhvNV)
3168     USE_GL_FUNC(glMultiTexCoord1hNV)
3169     USE_GL_FUNC(glMultiTexCoord1hvNV)
3170     USE_GL_FUNC(glMultiTexCoord2hNV)
3171     USE_GL_FUNC(glMultiTexCoord2hvNV)
3172     USE_GL_FUNC(glMultiTexCoord3hNV)
3173     USE_GL_FUNC(glMultiTexCoord3hvNV)
3174     USE_GL_FUNC(glMultiTexCoord4hNV)
3175     USE_GL_FUNC(glMultiTexCoord4hvNV)
3176     USE_GL_FUNC(glNormal3hNV)
3177     USE_GL_FUNC(glNormal3hvNV)
3178     USE_GL_FUNC(glSecondaryColor3hNV)
3179     USE_GL_FUNC(glSecondaryColor3hvNV)
3180     USE_GL_FUNC(glTexCoord1hNV)
3181     USE_GL_FUNC(glTexCoord1hvNV)
3182     USE_GL_FUNC(glTexCoord2hNV)
3183     USE_GL_FUNC(glTexCoord2hvNV)
3184     USE_GL_FUNC(glTexCoord3hNV)
3185     USE_GL_FUNC(glTexCoord3hvNV)
3186     USE_GL_FUNC(glTexCoord4hNV)
3187     USE_GL_FUNC(glTexCoord4hvNV)
3188     USE_GL_FUNC(glVertex2hNV)
3189     USE_GL_FUNC(glVertex2hvNV)
3190     USE_GL_FUNC(glVertex3hNV)
3191     USE_GL_FUNC(glVertex3hvNV)
3192     USE_GL_FUNC(glVertex4hNV)
3193     USE_GL_FUNC(glVertex4hvNV)
3194     USE_GL_FUNC(glVertexAttrib1hNV)
3195     USE_GL_FUNC(glVertexAttrib1hvNV)
3196     USE_GL_FUNC(glVertexAttrib2hNV)
3197     USE_GL_FUNC(glVertexAttrib2hvNV)
3198     USE_GL_FUNC(glVertexAttrib3hNV)
3199     USE_GL_FUNC(glVertexAttrib3hvNV)
3200     USE_GL_FUNC(glVertexAttrib4hNV)
3201     USE_GL_FUNC(glVertexAttrib4hvNV)
3202     USE_GL_FUNC(glVertexAttribs1hvNV)
3203     USE_GL_FUNC(glVertexAttribs2hvNV)
3204     USE_GL_FUNC(glVertexAttribs3hvNV)
3205     USE_GL_FUNC(glVertexAttribs4hvNV)
3206     USE_GL_FUNC(glVertexWeighthNV)
3207     USE_GL_FUNC(glVertexWeighthvNV)
3208     /* GL_NV_point_sprite */
3209     USE_GL_FUNC(glPointParameteriNV)
3210     USE_GL_FUNC(glPointParameterivNV)
3211     /* GL_NV_register_combiners */
3212     USE_GL_FUNC(glCombinerInputNV)
3213     USE_GL_FUNC(glCombinerOutputNV)
3214     USE_GL_FUNC(glCombinerParameterfNV)
3215     USE_GL_FUNC(glCombinerParameterfvNV)
3216     USE_GL_FUNC(glCombinerParameteriNV)
3217     USE_GL_FUNC(glCombinerParameterivNV)
3218     USE_GL_FUNC(glFinalCombinerInputNV)
3219     /* WGL extensions */
3220     USE_GL_FUNC(wglChoosePixelFormatARB)
3221     USE_GL_FUNC(wglGetExtensionsStringARB)
3222     USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
3223     USE_GL_FUNC(wglGetPixelFormatAttribivARB)
3224     USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
3225     USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
3226     USE_GL_FUNC(wglQueryRendererIntegerWINE)
3227     USE_GL_FUNC(wglQueryRendererStringWINE)
3228     USE_GL_FUNC(wglSetPixelFormatWINE)
3229     USE_GL_FUNC(wglSwapIntervalEXT)
3230 
3231     /* Newer core functions */
3232     USE_GL_FUNC(glActiveTexture)                               /* OpenGL 1.3 */
3233     USE_GL_FUNC(glAttachShader)                                /* OpenGL 2.0 */
3234     USE_GL_FUNC(glBeginQuery)                                  /* OpenGL 1.5 */
3235     USE_GL_FUNC(glBeginTransformFeedback)                      /* OpenGL 3.0 */
3236     USE_GL_FUNC(glBindAttribLocation)                          /* OpenGL 2.0 */
3237     USE_GL_FUNC(glBindBuffer)                                  /* OpenGL 1.5 */
3238     USE_GL_FUNC(glBindFragDataLocation)                        /* OpenGL 3.0 */
3239     USE_GL_FUNC(glBindVertexArray)                             /* OpenGL 3.0 */
3240     USE_GL_FUNC(glBlendColor)                                  /* OpenGL 1.4 */
3241     USE_GL_FUNC(glBlendEquation)                               /* OpenGL 1.4 */
3242     USE_GL_FUNC(glBlendEquationSeparate)                       /* OpenGL 2.0 */
3243     USE_GL_FUNC(glBlendFuncSeparate)                           /* OpenGL 1.4 */
3244     USE_GL_FUNC(glBufferData)                                  /* OpenGL 1.5 */
3245     USE_GL_FUNC(glBufferSubData)                               /* OpenGL 1.5 */
3246     USE_GL_FUNC(glColorMaski)                                  /* OpenGL 3.0 */
3247     USE_GL_FUNC(glCompileShader)                               /* OpenGL 2.0 */
3248     USE_GL_FUNC(glCompressedTexImage2D)                        /* OpenGL 1.3 */
3249     USE_GL_FUNC(glCompressedTexImage3D)                        /* OpenGL 1.3 */
3250     USE_GL_FUNC(glCompressedTexSubImage2D)                     /* OpenGL 1.3 */
3251     USE_GL_FUNC(glCompressedTexSubImage3D)                     /* OpenGL 1.3 */
3252     USE_GL_FUNC(glCreateProgram)                               /* OpenGL 2.0 */
3253     USE_GL_FUNC(glCreateShader)                                /* OpenGL 2.0 */
3254     USE_GL_FUNC(glDebugMessageCallback)                        /* OpenGL 4.3 */
3255     USE_GL_FUNC(glDebugMessageControl)                         /* OpenGL 4.3 */
3256     USE_GL_FUNC(glDebugMessageInsert)                          /* OpenGL 4.3 */
3257     USE_GL_FUNC(glDeleteBuffers)                               /* OpenGL 1.5 */
3258     USE_GL_FUNC(glDeleteProgram)                               /* OpenGL 2.0 */
3259     USE_GL_FUNC(glDeleteQueries)                               /* OpenGL 1.5 */
3260     USE_GL_FUNC(glDeleteShader)                                /* OpenGL 2.0 */
3261     USE_GL_FUNC(glDeleteVertexArrays)                          /* OpenGL 3.0 */
3262     USE_GL_FUNC(glDetachShader)                                /* OpenGL 2.0 */
3263     USE_GL_FUNC(glDisablei)                                    /* OpenGL 3.0 */
3264     USE_GL_FUNC(glDisableVertexAttribArray)                    /* OpenGL 2.0 */
3265     USE_GL_FUNC(glDrawArraysInstanced)                         /* OpenGL 3.1 */
3266     USE_GL_FUNC(glDrawBuffers)                                 /* OpenGL 2.0 */
3267     USE_GL_FUNC(glDrawElementsInstanced)                       /* OpenGL 3.1 */
3268     USE_GL_FUNC(glEnablei)                                     /* OpenGL 3.0 */
3269     USE_GL_FUNC(glEnableVertexAttribArray)                     /* OpenGL 2.0 */
3270     USE_GL_FUNC(glEndQuery)                                    /* OpenGL 1.5 */
3271     USE_GL_FUNC(glEndTransformFeedback)                        /* OpenGL 3.0 */
3272     USE_GL_FUNC(glFramebufferTexture)                          /* OpenGL 3.2 */
3273     USE_GL_FUNC(glGenBuffers)                                  /* OpenGL 1.5 */
3274     USE_GL_FUNC(glGenQueries)                                  /* OpenGL 1.5 */
3275     USE_GL_FUNC(glGenVertexArrays)                             /* OpenGL 3.0 */
3276     USE_GL_FUNC(glGetActiveUniform)                            /* OpenGL 2.0 */
3277     USE_GL_FUNC(glGetAttachedShaders)                          /* OpenGL 2.0 */
3278     USE_GL_FUNC(glGetAttribLocation)                           /* OpenGL 2.0 */
3279     USE_GL_FUNC(glGetBooleani_v)                               /* OpenGL 3.0 */
3280     USE_GL_FUNC(glGetBufferSubData)                            /* OpenGL 1.5 */
3281     USE_GL_FUNC(glGetCompressedTexImage)                       /* OpenGL 1.3 */
3282     USE_GL_FUNC(glGetDebugMessageLog)                          /* OpenGL 4.3 */
3283     USE_GL_FUNC(glGetIntegeri_v)                               /* OpenGL 3.0 */
3284     USE_GL_FUNC(glGetProgramInfoLog)                           /* OpenGL 2.0 */
3285     USE_GL_FUNC(glGetProgramiv)                                /* OpenGL 2.0 */
3286     USE_GL_FUNC(glGetQueryiv)                                  /* OpenGL 1.5 */
3287     USE_GL_FUNC(glGetQueryObjectuiv)                           /* OpenGL 1.5 */
3288     USE_GL_FUNC(glGetShaderInfoLog)                            /* OpenGL 2.0 */
3289     USE_GL_FUNC(glGetShaderiv)                                 /* OpenGL 2.0 */
3290     USE_GL_FUNC(glGetShaderSource)                             /* OpenGL 2.0 */
3291     USE_GL_FUNC(glGetStringi)                                  /* OpenGL 3.0 */
3292     USE_GL_FUNC(glGetTextureLevelParameteriv)                  /* OpenGL 4.5 */
3293     USE_GL_FUNC(glGetTextureParameteriv)                       /* OpenGL 4.5 */
3294     USE_GL_FUNC(glGetUniformfv)                                /* OpenGL 2.0 */
3295     USE_GL_FUNC(glGetUniformiv)                                /* OpenGL 2.0 */
3296     USE_GL_FUNC(glGetUniformLocation)                          /* OpenGL 2.0 */
3297     USE_GL_FUNC(glIsEnabledi)                                  /* OpenGL 3.0 */
3298     USE_GL_FUNC(glLinkProgram)                                 /* OpenGL 2.0 */
3299     USE_GL_FUNC(glMapBuffer)                                   /* OpenGL 1.5 */
3300     USE_GL_FUNC(glPointParameteri)                             /* OpenGL 1.4 */
3301     USE_GL_FUNC(glPointParameteriv)                            /* OpenGL 1.4 */
3302     USE_GL_FUNC(glShaderSource)                                /* OpenGL 2.0 */
3303     USE_GL_FUNC(glStencilFuncSeparate)                         /* OpenGL 2.0 */
3304     USE_GL_FUNC(glStencilOpSeparate)                           /* OpenGL 2.0 */
3305     USE_GL_FUNC(glTexBuffer)                                   /* OpenGL 3.1 */
3306     USE_GL_FUNC(glTexImage3D)                                  /* OpenGL 1.2 */
3307     USE_GL_FUNC(glTexSubImage3D)                               /* OpenGL 1.2 */
3308     USE_GL_FUNC(glTransformFeedbackVaryings)                   /* OpenGL 3.0 */
3309     USE_GL_FUNC(glUniform1f)                                   /* OpenGL 2.0 */
3310     USE_GL_FUNC(glUniform1fv)                                  /* OpenGL 2.0 */
3311     USE_GL_FUNC(glUniform1i)                                   /* OpenGL 2.0 */
3312     USE_GL_FUNC(glUniform1iv)                                  /* OpenGL 2.0 */
3313     USE_GL_FUNC(glUniform2f)                                   /* OpenGL 2.0 */
3314     USE_GL_FUNC(glUniform2fv)                                  /* OpenGL 2.0 */
3315     USE_GL_FUNC(glUniform2i)                                   /* OpenGL 2.0 */
3316     USE_GL_FUNC(glUniform2iv)                                  /* OpenGL 2.0 */
3317     USE_GL_FUNC(glUniform3f)                                   /* OpenGL 2.0 */
3318     USE_GL_FUNC(glUniform3fv)                                  /* OpenGL 2.0 */
3319     USE_GL_FUNC(glUniform3i)                                   /* OpenGL 2.0 */
3320     USE_GL_FUNC(glUniform3iv)                                  /* OpenGL 2.0 */
3321     USE_GL_FUNC(glUniform4f)                                   /* OpenGL 2.0 */
3322     USE_GL_FUNC(glUniform4fv)                                  /* OpenGL 2.0 */
3323     USE_GL_FUNC(glUniform4i)                                   /* OpenGL 2.0 */
3324     USE_GL_FUNC(glUniform4iv)                                  /* OpenGL 2.0 */
3325     USE_GL_FUNC(glUniformMatrix2fv)                            /* OpenGL 2.0 */
3326     USE_GL_FUNC(glUniformMatrix3fv)                            /* OpenGL 2.0 */
3327     USE_GL_FUNC(glUniformMatrix4fv)                            /* OpenGL 2.0 */
3328     USE_GL_FUNC(glUnmapBuffer)                                 /* OpenGL 1.5 */
3329     USE_GL_FUNC(glUseProgram)                                  /* OpenGL 2.0 */
3330     USE_GL_FUNC(glValidateProgram)                             /* OpenGL 2.0 */
3331     USE_GL_FUNC(glVertexAttrib1f)                              /* OpenGL 2.0 */
3332     USE_GL_FUNC(glVertexAttrib1fv)                             /* OpenGL 2.0 */
3333     USE_GL_FUNC(glVertexAttrib2f)                              /* OpenGL 2.0 */
3334     USE_GL_FUNC(glVertexAttrib2fv)                             /* OpenGL 2.0 */
3335     USE_GL_FUNC(glVertexAttrib3f)                              /* OpenGL 2.0 */
3336     USE_GL_FUNC(glVertexAttrib3fv)                             /* OpenGL 2.0 */
3337     USE_GL_FUNC(glVertexAttrib4f)                              /* OpenGL 2.0 */
3338     USE_GL_FUNC(glVertexAttrib4fv)                             /* OpenGL 2.0 */
3339     USE_GL_FUNC(glVertexAttrib4Nsv)                            /* OpenGL 2.0 */
3340     USE_GL_FUNC(glVertexAttrib4Nub)                            /* OpenGL 2.0 */
3341     USE_GL_FUNC(glVertexAttrib4Nubv)                           /* OpenGL 2.0 */
3342     USE_GL_FUNC(glVertexAttrib4Nusv)                           /* OpenGL 2.0 */
3343     USE_GL_FUNC(glVertexAttrib4sv)                             /* OpenGL 2.0 */
3344     USE_GL_FUNC(glVertexAttrib4ubv)                            /* OpenGL 2.0 */
3345     USE_GL_FUNC(glVertexAttribDivisor)                         /* OpenGL 3.3 */
3346     USE_GL_FUNC(glVertexAttribIPointer)                        /* OpenGL 3.0 */
3347     USE_GL_FUNC(glVertexAttribPointer)                         /* OpenGL 2.0 */
3348 #undef USE_GL_FUNC
3349 
3350 #ifndef USE_WIN32_OPENGL
3351     /* hack: use the functions directly from the TEB table to bypass the thunks */
3352     /* note that we still need the above wglGetProcAddress calls to initialize the table */
3353     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
3354 #endif
3355 
3356 #define MAP_GL_FUNCTION(core_func, ext_func)                                          \
3357         do                                                                            \
3358         {                                                                             \
3359             if (!gl_info->gl_ops.ext.p_##core_func)                                   \
3360                 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3361         } while (0)
3362 #define MAP_GL_FUNCTION_CAST(core_func, ext_func)                                             \
3363         do                                                                                    \
3364         {                                                                                     \
3365             if (!gl_info->gl_ops.ext.p_##core_func)                                           \
3366                 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3367         } while (0)
3368 
3369     MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
3370     MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
3371     MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
3372     MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
3373     MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
3374     MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
3375     MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
3376     MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
3377     MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
3378     MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
3379     MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
3380     MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
3381     MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
3382     MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
3383     MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
3384     MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
3385     MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
3386     MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
3387     MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
3388     MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
3389     MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
3390     MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
3391     MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
3392     MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
3393     MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
3394     MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
3395     MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
3396     MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
3397     MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
3398     MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
3399     MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
3400     MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
3401     MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
3402     MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
3403     MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
3404     MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
3405     MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB);
3406     MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
3407     MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
3408     MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
3409     MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
3410     MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
3411     MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
3412     MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
3413     MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
3414     MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
3415     MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
3416     MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
3417     MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
3418     MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
3419     MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
3420     MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
3421     MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
3422     MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
3423     MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
3424     MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
3425     MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
3426     MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
3427     MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
3428     MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
3429     MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
3430     MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
3431     MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
3432     MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
3433     MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
3434     MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
3435     MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
3436     MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
3437     MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
3438     MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
3439     MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
3440     MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
3441     MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
3442     MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
3443     MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
3444     MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
3445     MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
3446     MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
3447     MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
3448     MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
3449     MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
3450     MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
3451     MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
3452     MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
3453     MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
3454     MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
3455     MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
3456     MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
3457     MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
3458     MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
3459     MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
3460     MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
3461     MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
3462     MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
3463     MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
3464     MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
3465     MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
3466     MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
3467     MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
3468     MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
3469     MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
3470     MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
3471     MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
3472 #undef MAP_GL_FUNCTION
3473 #undef MAP_GL_FUNCTION_CAST
3474 }
3475 
wined3d_adapter_init_limits(struct wined3d_gl_info * gl_info)3476 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
3477 {
3478     unsigned int i, sampler_count;
3479     GLfloat gl_floatv[2];
3480     GLint gl_max;
3481 
3482     gl_info->limits.blends = 1;
3483     gl_info->limits.buffers = 1;
3484     gl_info->limits.textures = 0;
3485     gl_info->limits.texture_coords = 0;
3486     for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3487     {
3488         gl_info->limits.uniform_blocks[i] = 0;
3489         gl_info->limits.samplers[i] = 0;
3490     }
3491     gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1;
3492     gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
3493     gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3494     gl_info->limits.vertex_attribs = 16;
3495     gl_info->limits.texture_buffer_offset_alignment = 1;
3496     gl_info->limits.glsl_vs_float_constants = 0;
3497     gl_info->limits.glsl_ps_float_constants = 0;
3498     gl_info->limits.arb_vs_float_constants = 0;
3499     gl_info->limits.arb_vs_native_constants = 0;
3500     gl_info->limits.arb_vs_instructions = 0;
3501     gl_info->limits.arb_vs_temps = 0;
3502     gl_info->limits.arb_ps_float_constants = 0;
3503     gl_info->limits.arb_ps_local_constants = 0;
3504     gl_info->limits.arb_ps_instructions = 0;
3505     gl_info->limits.arb_ps_temps = 0;
3506 
3507     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
3508     gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
3509     TRACE("Clip plane support - max planes %d.\n", gl_max);
3510 
3511     if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3512     {
3513         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
3514         gl_info->limits.lights = gl_max;
3515         TRACE("Light support - max lights %d.\n", gl_max);
3516     }
3517 
3518     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
3519     gl_info->limits.texture_size = gl_max;
3520     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
3521 
3522     gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
3523             ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
3524     gl_info->limits.pointsize_min = gl_floatv[0];
3525     gl_info->limits.pointsize_max = gl_floatv[1];
3526     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
3527 
3528     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
3529     {
3530         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
3531         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
3532     }
3533     else
3534     {
3535         WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3536     }
3537     if (gl_info->supported[NV_REGISTER_COMBINERS])
3538     {
3539         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
3540         gl_info->limits.general_combiners = gl_max;
3541         TRACE("Max general combiners: %d.\n", gl_max);
3542     }
3543     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3544     {
3545         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
3546         gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
3547         TRACE("Max draw buffers: %u.\n", gl_max);
3548     }
3549     if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
3550     {
3551         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &gl_max);
3552         gl_info->limits.dual_buffers = gl_max;
3553         TRACE("Max dual source draw buffers: %u.\n", gl_max);
3554     }
3555     if (gl_info->supported[ARB_MULTITEXTURE])
3556     {
3557         if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3558         {
3559             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
3560             gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
3561             TRACE("Max textures: %d.\n", gl_info->limits.textures);
3562 
3563             if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3564             {
3565                 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
3566                 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3567             }
3568             else
3569             {
3570                 gl_info->limits.texture_coords = gl_info->limits.textures;
3571             }
3572             TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3573         }
3574 
3575         if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
3576         {
3577             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max);
3578             gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max;
3579         }
3580         else
3581         {
3582             gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures;
3583         }
3584         TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]);
3585 
3586         if (gl_info->supported[ARB_VERTEX_SHADER])
3587         {
3588             unsigned int vertex_sampler_count;
3589 
3590             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
3591             vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max;
3592             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
3593             gl_info->limits.combined_samplers = gl_max;
3594             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
3595             gl_info->limits.vertex_attribs = gl_max;
3596 
3597             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3598              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3599              * an issue because then the sampler setup only depends on the two shaders. If a pixel
3600              * shader is used with fixed function vertex processing we're fine too because fixed function
3601              * vertex processing doesn't use any samplers. If fixed function fragment processing is
3602              * used we have to make sure that all vertex sampler setups are valid together with all
3603              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3604              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3605              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3606              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3607              * a fixed function pipeline anymore.
3608              *
3609              * So this is just a check to check that our assumption holds true. If not, write a warning
3610              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3611             if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
3612                     && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
3613             {
3614                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3615                         vertex_sampler_count, gl_info->limits.combined_samplers);
3616                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3617                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3618                     vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES;
3619                 else
3620                     vertex_sampler_count = 0;
3621                 gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count;
3622             }
3623         }
3624         else
3625         {
3626             gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
3627         }
3628         TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]);
3629         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3630         TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs);
3631     }
3632     else
3633     {
3634         gl_info->limits.textures = 1;
3635         gl_info->limits.texture_coords = 1;
3636     }
3637 
3638     if (gl_info->supported[ARB_VERTEX_BLEND])
3639     {
3640         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3641         gl_info->limits.blends = gl_max;
3642         TRACE("Max blends: %u.\n", gl_info->limits.blends);
3643     }
3644     if (gl_info->supported[EXT_TEXTURE3D])
3645     {
3646         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3647         gl_info->limits.texture3d_size = gl_max;
3648         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3649     }
3650     if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
3651     {
3652         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max);
3653         gl_info->limits.anisotropy = gl_max;
3654         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3655     }
3656     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3657     {
3658         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3659         gl_info->limits.arb_ps_float_constants = gl_max;
3660         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3661         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3662         gl_info->limits.arb_ps_native_constants = gl_max;
3663         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3664                 gl_info->limits.arb_ps_native_constants);
3665         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3666         gl_info->limits.arb_ps_temps = gl_max;
3667         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3668         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3669         gl_info->limits.arb_ps_instructions = gl_max;
3670         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3671         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3672         gl_info->limits.arb_ps_local_constants = gl_max;
3673         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3674     }
3675     if (gl_info->supported[ARB_VERTEX_PROGRAM])
3676     {
3677         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3678         gl_info->limits.arb_vs_float_constants = gl_max;
3679         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3680         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3681         gl_info->limits.arb_vs_native_constants = gl_max;
3682         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3683                 gl_info->limits.arb_vs_native_constants);
3684         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3685         gl_info->limits.arb_vs_temps = gl_max;
3686         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3687         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3688         gl_info->limits.arb_vs_instructions = gl_max;
3689         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3690     }
3691     if (gl_info->supported[ARB_VERTEX_SHADER])
3692     {
3693         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3694         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3695         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3696 
3697         if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3698         {
3699             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3700             gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
3701             TRACE("Max vertex uniform blocks: %u (%d).\n",
3702                     gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
3703         }
3704     }
3705     if (gl_info->supported[ARB_TESSELLATION_SHADER])
3706     {
3707         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
3708         gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
3709         TRACE("Max hull uniform blocks: %u (%d).\n",
3710                 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
3711         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
3712         gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
3713         TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
3714 
3715         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
3716         gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
3717         TRACE("Max domain uniform blocks: %u (%d).\n",
3718                 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
3719         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
3720         gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
3721         TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
3722     }
3723     if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3724     {
3725         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3726         gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
3727         TRACE("Max geometry uniform blocks: %u (%d).\n",
3728                 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max);
3729         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max);
3730         gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max;
3731         TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]);
3732     }
3733     if (gl_info->supported[ARB_FRAGMENT_SHADER])
3734     {
3735         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3736         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3737         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3738         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3739         gl_info->limits.glsl_varyings = gl_max;
3740         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3741 
3742         if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3743         {
3744             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3745             gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS);
3746             TRACE("Max fragment uniform blocks: %u (%d).\n",
3747                     gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
3748         }
3749     }
3750     if (gl_info->supported[ARB_COMPUTE_SHADER])
3751     {
3752         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
3753         gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
3754         TRACE("Max compute uniform blocks: %u (%d).\n",
3755                 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
3756         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
3757         gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max;
3758         TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]);
3759     }
3760     if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3761     {
3762         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3763         TRACE("Max combined uniform blocks: %d.\n", gl_max);
3764         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3765         TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3766     }
3767     if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
3768     {
3769         gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max);
3770         gl_info->limits.texture_buffer_offset_alignment = gl_max;
3771         TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
3772     }
3773     if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
3774     {
3775         GLint max_fragment_buffers, max_combined_buffers, max_bindings;
3776         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
3777         TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
3778         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
3779         TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
3780         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
3781         TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
3782         if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
3783                 || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
3784                 || max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
3785         {
3786             WARN("Disabling ARB_shader_atomic_counters.\n");
3787             gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
3788         }
3789     }
3790     if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
3791     {
3792         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
3793         TRACE("Max vertex streams: %d.\n", gl_max);
3794     }
3795 
3796     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3797         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3798     else
3799         gl_info->limits.shininess = 128.0f;
3800 
3801     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3802     {
3803         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3804         gl_info->limits.samples = gl_max;
3805     }
3806 
3807     if (gl_info->supported[ARB_FRAMEBUFFER_NO_ATTACHMENTS])
3808     {
3809         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH, &gl_max);
3810         gl_info->limits.framebuffer_width = gl_max;
3811         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT, &gl_max);
3812         gl_info->limits.framebuffer_height = gl_max;
3813     }
3814     else
3815     {
3816         gl_info->limits.framebuffer_width = gl_info->limits.texture_size;
3817         gl_info->limits.framebuffer_height = gl_info->limits.texture_size;
3818     }
3819 
3820     gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
3821             min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS);
3822     sampler_count = 0;
3823     for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3824         sampler_count += gl_info->limits.samplers[i];
3825     if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count)
3826     {
3827         /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3828          * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3829          * the minimum value is increased to 80. */
3830         WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3831                 sampler_count, gl_info->limits.combined_samplers);
3832         for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3833             gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16);
3834     }
3835 
3836     /* A majority of OpenGL implementations allow us to statically partition
3837      * the set of texture bindings into six separate sets. */
3838     gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3839     sampler_count = 0;
3840     for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3841         sampler_count += gl_info->limits.samplers[i];
3842     if (gl_info->limits.combined_samplers >= sampler_count)
3843         gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE];
3844 }
3845 
3846 /* Context activation is done by the caller. */
wined3d_adapter_init_gl_caps(struct wined3d_adapter * adapter,struct wined3d_caps_gl_ctx * caps_gl_ctx,DWORD wined3d_creation_flags)3847 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
3848         struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags)
3849 {
3850     static const struct
3851     {
3852         enum wined3d_gl_extension extension;
3853         DWORD min_gl_version;
3854     }
3855     core_extensions[] =
3856     {
3857         {EXT_TEXTURE3D,                    MAKEDWORD_VERSION(1, 2)},
3858         {ARB_MULTISAMPLE,                  MAKEDWORD_VERSION(1, 3)},
3859         {ARB_MULTITEXTURE,                 MAKEDWORD_VERSION(1, 3)},
3860         {ARB_TEXTURE_BORDER_CLAMP,         MAKEDWORD_VERSION(1, 3)},
3861         {ARB_TEXTURE_COMPRESSION,          MAKEDWORD_VERSION(1, 3)},
3862         {ARB_TEXTURE_CUBE_MAP,             MAKEDWORD_VERSION(1, 3)},
3863         {ARB_DEPTH_TEXTURE,                MAKEDWORD_VERSION(1, 4)},
3864         {ARB_POINT_PARAMETERS,             MAKEDWORD_VERSION(1, 4)},
3865         {ARB_SHADOW,                       MAKEDWORD_VERSION(1, 4)},
3866         {ARB_TEXTURE_MIRRORED_REPEAT,      MAKEDWORD_VERSION(1, 4)},
3867         {EXT_BLEND_COLOR,                  MAKEDWORD_VERSION(1, 4)},
3868         {EXT_BLEND_FUNC_SEPARATE,          MAKEDWORD_VERSION(1, 4)},
3869         {EXT_BLEND_MINMAX,                 MAKEDWORD_VERSION(1, 4)},
3870         {EXT_BLEND_SUBTRACT,               MAKEDWORD_VERSION(1, 4)},
3871         {EXT_STENCIL_WRAP,                 MAKEDWORD_VERSION(1, 4)},
3872         {NV_POINT_SPRITE,                  MAKEDWORD_VERSION(1, 4)},
3873         {ARB_OCCLUSION_QUERY,              MAKEDWORD_VERSION(1, 5)},
3874         {ARB_VERTEX_BUFFER_OBJECT,         MAKEDWORD_VERSION(1, 5)},
3875         {ARB_DRAW_BUFFERS,                 MAKEDWORD_VERSION(2, 0)},
3876         {ARB_FRAGMENT_SHADER,              MAKEDWORD_VERSION(2, 0)},
3877         {ARB_SHADING_LANGUAGE_100,         MAKEDWORD_VERSION(2, 0)},
3878         {ARB_TEXTURE_NON_POWER_OF_TWO,     MAKEDWORD_VERSION(2, 0)},
3879         {ARB_VERTEX_SHADER,                MAKEDWORD_VERSION(2, 0)},
3880         {EXT_BLEND_EQUATION_SEPARATE,      MAKEDWORD_VERSION(2, 0)},
3881         {ARB_PIXEL_BUFFER_OBJECT,          MAKEDWORD_VERSION(2, 1)},
3882         {EXT_TEXTURE_SRGB,                 MAKEDWORD_VERSION(2, 1)},
3883         {ARB_COLOR_BUFFER_FLOAT,           MAKEDWORD_VERSION(3, 0)},
3884         {ARB_DEPTH_BUFFER_FLOAT,           MAKEDWORD_VERSION(3, 0)},
3885         {ARB_FRAMEBUFFER_OBJECT,           MAKEDWORD_VERSION(3, 0)},
3886         {ARB_FRAMEBUFFER_SRGB,             MAKEDWORD_VERSION(3, 0)},
3887         {ARB_HALF_FLOAT_PIXEL,             MAKEDWORD_VERSION(3, 0)},
3888         {ARB_HALF_FLOAT_VERTEX,            MAKEDWORD_VERSION(3, 0)},
3889         {ARB_MAP_BUFFER_RANGE,             MAKEDWORD_VERSION(3, 0)},
3890         {ARB_TEXTURE_COMPRESSION_RGTC,     MAKEDWORD_VERSION(3, 0)},
3891         {ARB_TEXTURE_FLOAT,                MAKEDWORD_VERSION(3, 0)},
3892         {ARB_TEXTURE_RG,                   MAKEDWORD_VERSION(3, 0)},
3893         {EXT_DRAW_BUFFERS2,                MAKEDWORD_VERSION(3, 0)},
3894         {EXT_PACKED_FLOAT,                 MAKEDWORD_VERSION(3, 0)},
3895         {EXT_TEXTURE_ARRAY,                MAKEDWORD_VERSION(3, 0)},
3896         {EXT_TEXTURE_INTEGER,              MAKEDWORD_VERSION(3, 0)},
3897         {EXT_TEXTURE_SHARED_EXPONENT,      MAKEDWORD_VERSION(3, 0)},
3898         /* We don't want to enable EXT_GPU_SHADER4: even though similar
3899          * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3900          * enough that reusing the same flag for the new features hurts more
3901          * than it helps. */
3902         /* EXT_framebuffer_object, EXT_framebuffer_blit,
3903          * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3904          * are integrated into ARB_framebuffer_object. */
3905 
3906         {ARB_COPY_BUFFER,                  MAKEDWORD_VERSION(3, 1)},
3907         {ARB_DRAW_INSTANCED,               MAKEDWORD_VERSION(3, 1)},
3908         {ARB_TEXTURE_BUFFER_OBJECT,        MAKEDWORD_VERSION(3, 1)},
3909         {ARB_UNIFORM_BUFFER_OBJECT,        MAKEDWORD_VERSION(3, 1)},
3910         {EXT_TEXTURE_SNORM,                MAKEDWORD_VERSION(3, 1)},
3911         /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3912 
3913         {ARB_DRAW_ELEMENTS_BASE_VERTEX,    MAKEDWORD_VERSION(3, 2)},
3914         /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3915          * core geometry shaders so it's not really correct to expose the
3916          * extension for core-only support. */
3917         {ARB_FRAGMENT_COORD_CONVENTIONS,   MAKEDWORD_VERSION(3, 2)},
3918         {ARB_PROVOKING_VERTEX,             MAKEDWORD_VERSION(3, 2)},
3919         {ARB_SEAMLESS_CUBE_MAP,            MAKEDWORD_VERSION(3, 2)},
3920         {ARB_SYNC,                         MAKEDWORD_VERSION(3, 2)},
3921         {ARB_TEXTURE_MULTISAMPLE,          MAKEDWORD_VERSION(3, 2)},
3922         {ARB_VERTEX_ARRAY_BGRA,            MAKEDWORD_VERSION(3, 2)},
3923 
3924         {ARB_BLEND_FUNC_EXTENDED,          MAKEDWORD_VERSION(3, 3)},
3925         {ARB_EXPLICIT_ATTRIB_LOCATION,     MAKEDWORD_VERSION(3, 3)},
3926         {ARB_INSTANCED_ARRAYS,             MAKEDWORD_VERSION(3, 3)},
3927         {ARB_SAMPLER_OBJECTS,              MAKEDWORD_VERSION(3, 3)},
3928         {ARB_SHADER_BIT_ENCODING,          MAKEDWORD_VERSION(3, 3)},
3929         {ARB_TEXTURE_RGB10_A2UI,           MAKEDWORD_VERSION(3, 3)},
3930         {ARB_TEXTURE_SWIZZLE,              MAKEDWORD_VERSION(3, 3)},
3931         {ARB_TIMER_QUERY,                  MAKEDWORD_VERSION(3, 3)},
3932         {ARB_VERTEX_TYPE_2_10_10_10_REV,   MAKEDWORD_VERSION(3, 3)},
3933 
3934         {ARB_DRAW_INDIRECT,                MAKEDWORD_VERSION(4, 0)},
3935         {ARB_GPU_SHADER5,                  MAKEDWORD_VERSION(4, 0)},
3936         {ARB_TESSELLATION_SHADER,          MAKEDWORD_VERSION(4, 0)},
3937         {ARB_TEXTURE_CUBE_MAP_ARRAY,       MAKEDWORD_VERSION(4, 0)},
3938         {ARB_TEXTURE_GATHER,               MAKEDWORD_VERSION(4, 0)},
3939         {ARB_TRANSFORM_FEEDBACK2,          MAKEDWORD_VERSION(4, 0)},
3940         {ARB_TRANSFORM_FEEDBACK3,          MAKEDWORD_VERSION(4, 0)},
3941 
3942         {ARB_ES2_COMPATIBILITY,            MAKEDWORD_VERSION(4, 1)},
3943         {ARB_VIEWPORT_ARRAY,               MAKEDWORD_VERSION(4, 1)},
3944 
3945         {ARB_BASE_INSTANCE,                MAKEDWORD_VERSION(4, 2)},
3946         {ARB_CONSERVATIVE_DEPTH,           MAKEDWORD_VERSION(4, 2)},
3947         {ARB_INTERNALFORMAT_QUERY,         MAKEDWORD_VERSION(4, 2)},
3948         {ARB_MAP_BUFFER_ALIGNMENT,         MAKEDWORD_VERSION(4, 2)},
3949         {ARB_SHADER_ATOMIC_COUNTERS,       MAKEDWORD_VERSION(4, 2)},
3950         {ARB_SHADER_IMAGE_LOAD_STORE,      MAKEDWORD_VERSION(4, 2)},
3951         {ARB_SHADING_LANGUAGE_420PACK,     MAKEDWORD_VERSION(4, 2)},
3952         {ARB_SHADING_LANGUAGE_PACKING,     MAKEDWORD_VERSION(4, 2)},
3953         {ARB_TEXTURE_COMPRESSION_BPTC,     MAKEDWORD_VERSION(4, 2)},
3954         {ARB_TEXTURE_STORAGE,              MAKEDWORD_VERSION(4, 2)},
3955 
3956         {ARB_CLEAR_BUFFER_OBJECT,          MAKEDWORD_VERSION(4, 3)},
3957         {ARB_COMPUTE_SHADER,               MAKEDWORD_VERSION(4, 3)},
3958         {ARB_COPY_IMAGE,                   MAKEDWORD_VERSION(4, 3)},
3959         {ARB_DEBUG_OUTPUT,                 MAKEDWORD_VERSION(4, 3)},
3960         {ARB_ES3_COMPATIBILITY,            MAKEDWORD_VERSION(4, 3)},
3961         {ARB_FRAGMENT_LAYER_VIEWPORT,      MAKEDWORD_VERSION(4, 3)},
3962         {ARB_FRAMEBUFFER_NO_ATTACHMENTS,   MAKEDWORD_VERSION(4, 3)},
3963         {ARB_INTERNALFORMAT_QUERY2,        MAKEDWORD_VERSION(4, 3)},
3964         {ARB_SHADER_IMAGE_SIZE,            MAKEDWORD_VERSION(4, 3)},
3965         {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3966         {ARB_STENCIL_TEXTURING,            MAKEDWORD_VERSION(4, 3)},
3967         {ARB_TEXTURE_BUFFER_RANGE,         MAKEDWORD_VERSION(4, 3)},
3968         {ARB_TEXTURE_QUERY_LEVELS,         MAKEDWORD_VERSION(4, 3)},
3969         {ARB_TEXTURE_STORAGE_MULTISAMPLE,  MAKEDWORD_VERSION(4, 2)},
3970         {ARB_TEXTURE_VIEW,                 MAKEDWORD_VERSION(4, 3)},
3971 
3972         {ARB_CLEAR_TEXTURE,                MAKEDWORD_VERSION(4, 4)},
3973 
3974         {ARB_CLIP_CONTROL,                 MAKEDWORD_VERSION(4, 5)},
3975         {ARB_CULL_DISTANCE,                MAKEDWORD_VERSION(4, 5)},
3976         {ARB_DERIVATIVE_CONTROL,           MAKEDWORD_VERSION(4, 5)},
3977 
3978         {ARB_PIPELINE_STATISTICS_QUERY,    MAKEDWORD_VERSION(4, 6)},
3979         {ARB_TEXTURE_FILTER_ANISOTROPIC,   MAKEDWORD_VERSION(4, 6)},
3980     };
3981     struct wined3d_driver_info *driver_info = &adapter->driver_info;
3982     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3983     struct wined3d_gl_info *gl_info = &adapter->gl_info;
3984     const struct gpu_description *gpu_description;
3985     struct wined3d_vertex_caps vertex_caps;
3986     struct fragment_caps fragment_caps;
3987     struct shader_caps shader_caps;
3988     const char *WGL_Extensions = NULL;
3989     enum wined3d_gl_vendor gl_vendor;
3990     DWORD gl_version, gl_ext_emul_mask;
3991     UINT64 vram_bytes = 0;
3992     HDC hdc;
3993     unsigned int i, j;
3994     GLint context_profile = 0;
3995 
3996     TRACE("adapter %p.\n", adapter);
3997 
3998     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3999     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
4000     if (!gl_renderer_str)
4001     {
4002         ERR("Received a NULL GL_RENDERER.\n");
4003         return FALSE;
4004     }
4005 
4006     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
4007     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
4008     if (!gl_vendor_str)
4009     {
4010         ERR("Received a NULL GL_VENDOR.\n");
4011         return FALSE;
4012     }
4013 
4014     /* Parse the GL_VERSION field into major and minor information */
4015     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
4016     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
4017     if (!gl_version_str)
4018     {
4019         ERR("Received a NULL GL_VERSION.\n");
4020         return FALSE;
4021     }
4022     gl_version = wined3d_parse_gl_version(gl_version_str);
4023 
4024     load_gl_funcs(gl_info);
4025 
4026     memset(gl_info->supported, 0, sizeof(gl_info->supported));
4027     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
4028 
4029     if (gl_version >= MAKEDWORD_VERSION(3, 2))
4030     {
4031         gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
4032         checkGLcall("Querying context profile");
4033     }
4034     if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
4035         TRACE("Got a core profile context.\n");
4036     else
4037         gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
4038 
4039     TRACE("GL extensions reported:\n");
4040     if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4041     {
4042         const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
4043 
4044         if (!gl_extensions)
4045         {
4046             ERR("Received a NULL GL_EXTENSIONS.\n");
4047             return FALSE;
4048         }
4049         parse_extension_string(gl_info, gl_extensions, gl_extension_map, ARRAY_SIZE(gl_extension_map));
4050     }
4051     else
4052     {
4053         enumerate_gl_extensions(gl_info, gl_extension_map, ARRAY_SIZE(gl_extension_map));
4054     }
4055 
4056     hdc = wglGetCurrentDC();
4057     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
4058     if (GL_EXTCALL(wglGetExtensionsStringARB))
4059         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
4060     if (!WGL_Extensions)
4061         WARN("WGL extensions not supported.\n");
4062     else
4063         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, ARRAY_SIZE(wgl_extension_map));
4064 
4065     for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
4066     {
4067         if (!gl_info->supported[core_extensions[i].extension]
4068                 && gl_version >= core_extensions[i].min_gl_version)
4069         {
4070             for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
4071                 if (gl_extension_map[j].extension == core_extensions[i].extension)
4072                     break;
4073 
4074             if (j < ARRAY_SIZE(gl_extension_map))
4075             {
4076                 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
4077                 gl_info->supported[core_extensions[i].extension] = TRUE;
4078             }
4079             else
4080             {
4081                 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
4082             }
4083         }
4084     }
4085 
4086     if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
4087         gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
4088 
4089     if (gl_version >= MAKEDWORD_VERSION(2, 0))
4090         gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
4091     if (gl_version >= MAKEDWORD_VERSION(3, 2))
4092         gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
4093 
4094     /* All the points are actually point sprites in core contexts, the APIs from
4095      * ARB_point_sprite are not supported anymore. */
4096     if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4097         gl_info->supported[ARB_POINT_SPRITE] = FALSE;
4098 
4099     if (gl_info->supported[APPLE_FENCE])
4100     {
4101         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
4102          * The apple extension interacts with some other apple exts. Disable the NV
4103          * extension if the apple one is support to prevent confusion in other parts
4104          * of the code. */
4105         gl_info->supported[NV_FENCE] = FALSE;
4106     }
4107     if (gl_info->supported[APPLE_FLOAT_PIXELS])
4108     {
4109         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
4110          *
4111          * The enums are the same:
4112          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
4113          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
4114          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
4115          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
4116          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
4117          */
4118         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
4119         {
4120             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
4121             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
4122         }
4123         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
4124         {
4125             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
4126             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
4127         }
4128     }
4129     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
4130     {
4131         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
4132          * functionality. Prefer the ARB extension */
4133         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
4134     }
4135     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4136     {
4137         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
4138         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
4139     }
4140     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
4141     {
4142         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
4143         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
4144     }
4145     if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
4146     {
4147         TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
4148         gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
4149     }
4150     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
4151     {
4152         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
4153         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
4154     }
4155     if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
4156     {
4157         TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
4158         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
4159     }
4160     if (gl_info->supported[NV_TEXTURE_SHADER2])
4161     {
4162         if (gl_info->supported[NV_REGISTER_COMBINERS])
4163         {
4164             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
4165              * are supported. The nv extensions provide the same functionality as the
4166              * ATI one, and a bit more(signed pixelformats). */
4167             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
4168         }
4169     }
4170     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4171     {
4172         /* If we have full NP2 texture support, disable
4173          * GL_ARB_texture_rectangle because we will never use it.
4174          * This saves a few redundant glDisable calls. */
4175         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
4176     }
4177     if (gl_info->supported[ATI_FRAGMENT_SHADER])
4178     {
4179         /* Disable NV_register_combiners and fragment shader if this is supported.
4180          * generally the NV extensions are preferred over the ATI ones, and this
4181          * extension is disabled if register_combiners and texture_shader2 are both
4182          * supported. So we reach this place only if we have incomplete NV dxlevel 8
4183          * fragment processing support. */
4184         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
4185         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
4186         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
4187         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
4188     }
4189     if (gl_info->supported[NV_HALF_FLOAT])
4190     {
4191         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
4192         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
4193     }
4194     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
4195     {
4196         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
4197          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
4198          * we never render to sRGB surfaces). */
4199         TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
4200         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
4201     }
4202     if (gl_info->supported[ARB_OCCLUSION_QUERY])
4203     {
4204         GLint counter_bits;
4205 
4206         GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
4207         TRACE("Occlusion query counter has %d bits.\n", counter_bits);
4208         if (!counter_bits)
4209             gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
4210     }
4211     if (gl_info->supported[ARB_TIMER_QUERY])
4212     {
4213         GLint counter_bits;
4214 
4215         GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
4216         TRACE("Timestamp query counter has %d bits.\n", counter_bits);
4217         if (!counter_bits)
4218             gl_info->supported[ARB_TIMER_QUERY] = FALSE;
4219     }
4220     if (gl_version >= MAKEDWORD_VERSION(3, 0))
4221     {
4222         GLint counter_bits;
4223 
4224         gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE;
4225 
4226         GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits));
4227         TRACE("Primitives query counter has %d bits.\n", counter_bits);
4228         if (!counter_bits)
4229             gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
4230 
4231         GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits));
4232         TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits);
4233         if (!counter_bits)
4234             gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
4235     }
4236     if (gl_info->supported[ARB_VIEWPORT_ARRAY])
4237     {
4238         GLint subpixel_bits;
4239 
4240         gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
4241         TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
4242         if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL])
4243         {
4244             TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
4245             gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
4246         }
4247     }
4248     if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
4249     {
4250         /* When using ARB_clip_control we need the float viewport parameters
4251          * introduced by ARB_viewport_array to take care of the shifted pixel
4252          * coordinates. */
4253         TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
4254         gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
4255     }
4256     if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
4257     {
4258         /* The stencil value needs to be placed in the green channel.  */
4259         TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
4260         gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
4261     }
4262     if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
4263     {
4264         TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
4265         gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
4266     }
4267     if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4268     {
4269         TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
4270         gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
4271     }
4272     if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
4273     {
4274         /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
4275         ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
4276         gl_info->supported[APPLE_YCBCR_422] = FALSE;
4277     }
4278     if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE])
4279     {
4280         /* If ARB_base_instance is not supported the baseInstance field
4281          * in indirect draw parameters must be 0 or behavior is undefined.
4282          */
4283         WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
4284         gl_info->supported[ARB_DRAW_INDIRECT] = FALSE;
4285     }
4286     if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !wined3d_settings.multisample_textures)
4287         gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
4288     if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !gl_info->supported[ARB_TEXTURE_STORAGE_MULTISAMPLE])
4289     {
4290         WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
4291         gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
4292     }
4293 
4294     wined3d_adapter_init_limits(gl_info);
4295 
4296     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
4297         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
4298 
4299     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
4300     {
4301         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
4302         unsigned int major, minor;
4303 
4304         TRACE("GLSL version string: %s.\n", debugstr_a(str));
4305 
4306         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
4307         sscanf(str, "%u.%u", &major, &minor);
4308         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
4309         if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
4310             gl_info->supported[WINED3D_GLSL_130] = TRUE;
4311     }
4312 
4313     checkGLcall("extension detection");
4314 
4315     adapter->shader_backend = select_shader_backend(gl_info);
4316     adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
4317     adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
4318 
4319     adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
4320     adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
4321     adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
4322     adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
4323     adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
4324     adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
4325     adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
4326     adapter->d3d_info.limits.cs_version = shader_caps.cs_version;
4327     adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
4328     adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
4329     adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
4330     adapter->d3d_info.shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION;
4331 
4332     adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
4333     adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
4334     adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
4335     adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
4336     adapter->d3d_info.limits.active_light_count = vertex_caps.max_active_lights;
4337     adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
4338 
4339     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
4340     adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
4341     adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
4342     adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
4343     adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
4344     TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
4345 
4346     adapter->d3d_info.valid_rt_mask = 0;
4347     for (i = 0; i < gl_info->limits.buffers; ++i)
4348         adapter->d3d_info.valid_rt_mask |= (1u << i);
4349 
4350     adapter->d3d_info.valid_dual_rt_mask = 0;
4351     for (i = 0; i < gl_info->limits.dual_buffers; ++i)
4352         adapter->d3d_info.valid_dual_rt_mask |= (1u << i);
4353 
4354     if (!adapter->d3d_info.shader_color_key)
4355     {
4356         /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
4357         WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
4358         gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
4359     }
4360 
4361     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
4362     {
4363         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
4364         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
4365         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
4366         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
4367         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
4368         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
4369         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
4370         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
4371         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
4372         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
4373         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
4374         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
4375         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
4376         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
4377         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
4378         gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
4379         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
4380         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4381                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
4382         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
4383         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
4384         gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture;
4385     }
4386     else
4387     {
4388         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
4389         {
4390             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
4391             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
4392             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
4393             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
4394             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
4395             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
4396             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
4397             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
4398             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
4399             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
4400             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
4401             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
4402             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
4403             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
4404             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
4405             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
4406                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
4407             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
4408         }
4409         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4410         {
4411             WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
4412             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
4413         }
4414 
4415         if (gl_info->supported[ARB_GEOMETRY_SHADER4])
4416         {
4417             gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB;
4418             gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
4419         }
4420         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
4421         {
4422             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
4423         }
4424         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
4425         {
4426             gl_info->fbo_ops.glRenderbufferStorageMultisample
4427                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
4428         }
4429     }
4430 
4431     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
4432     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
4433             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
4434     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
4435     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
4436             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
4437     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
4438             gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
4439 
4440     if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
4441     {
4442         GLuint vao;
4443 
4444         GL_EXTCALL(glGenVertexArrays(1, &vao));
4445         GL_EXTCALL(glBindVertexArray(vao));
4446         checkGLcall("creating VAO");
4447     }
4448 
4449     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
4450     TRACE("Guessed GL vendor %#x.\n", gl_vendor);
4451 
4452     if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
4453     {
4454         enum wined3d_pci_vendor vendor;
4455         enum wined3d_pci_device device;
4456 
4457         vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
4458         TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
4459 
4460         device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
4461                 gl_renderer_str, &gl_vendor, &vendor);
4462         TRACE("Guessed device PCI ID 0x%04x.\n", device);
4463 
4464         if (!(gpu_description = get_gpu_description(vendor, device)))
4465         {
4466             ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
4467             return FALSE;
4468         }
4469     }
4470     fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
4471             gpu_description->vendor, gpu_description->card);
4472     init_driver_info(driver_info, gpu_description, vram_bytes);
4473 
4474     gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
4475             | adapter->fragment_pipe->get_emul_mask(gl_info);
4476     if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
4477         install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
4478     if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
4479         install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
4480 
4481     return TRUE;
4482 }
4483 
wined3d_get_adapter_count(const struct wined3d * wined3d)4484 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
4485 {
4486     TRACE("wined3d %p, reporting %u adapters.\n",
4487             wined3d, wined3d->adapter_count);
4488 
4489     return wined3d->adapter_count;
4490 }
4491 
wined3d_register_software_device(struct wined3d * wined3d,void * init_function)4492 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
4493 {
4494     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
4495 
4496     return WINED3D_OK;
4497 }
4498 
wined3d_get_output_desc(const struct wined3d * wined3d,unsigned int adapter_idx,struct wined3d_output_desc * desc)4499 HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
4500         struct wined3d_output_desc *desc)
4501 {
4502     enum wined3d_display_rotation rotation;
4503     const struct wined3d_adapter *adapter;
4504     struct wined3d_display_mode mode;
4505     HMONITOR monitor;
4506     HRESULT hr;
4507 
4508     TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
4509 
4510     if (adapter_idx >= wined3d->adapter_count)
4511         return WINED3DERR_INVALIDCALL;
4512 
4513     adapter = &wined3d->adapters[adapter_idx];
4514     if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
4515         return WINED3DERR_INVALIDCALL;
4516 
4517     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
4518         return hr;
4519 
4520     memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
4521     SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
4522     OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
4523     /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4524      * are created. */
4525     desc->attached_to_desktop = TRUE;
4526     desc->rotation = rotation;
4527     desc->monitor = monitor;
4528 
4529     return WINED3D_OK;
4530 }
4531 
4532 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4533      of the same bpp but different resolutions                                  */
4534 
4535 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
wined3d_get_adapter_mode_count(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_format_id format_id,enum wined3d_scanline_ordering scanline_ordering)4536 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
4537         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
4538 {
4539     const struct wined3d_adapter *adapter;
4540     const struct wined3d_format *format;
4541     unsigned int i = 0;
4542     unsigned int j = 0;
4543     UINT format_bits;
4544     DEVMODEW mode;
4545 
4546     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4547             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
4548 
4549     if (adapter_idx >= wined3d->adapter_count)
4550         return 0;
4551 
4552     adapter = &wined3d->adapters[adapter_idx];
4553     format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4554     format_bits = format->byte_count * CHAR_BIT;
4555 
4556     memset(&mode, 0, sizeof(mode));
4557     mode.dmSize = sizeof(mode);
4558 
4559     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
4560     {
4561         if (mode.dmFields & DM_DISPLAYFLAGS)
4562         {
4563             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4564                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
4565                 continue;
4566 
4567             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4568                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
4569                 continue;
4570         }
4571 
4572         if (format_id == WINED3DFMT_UNKNOWN)
4573         {
4574             /* This is for d3d8, do not enumerate P8 here. */
4575             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
4576         }
4577         else if (mode.dmBitsPerPel == format_bits)
4578         {
4579             ++i;
4580         }
4581     }
4582 
4583     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
4584 
4585     return i;
4586 }
4587 
4588 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
wined3d_enum_adapter_modes(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_format_id format_id,enum wined3d_scanline_ordering scanline_ordering,UINT mode_idx,struct wined3d_display_mode * mode)4589 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
4590         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
4591         UINT mode_idx, struct wined3d_display_mode *mode)
4592 {
4593     const struct wined3d_adapter *adapter;
4594     const struct wined3d_format *format;
4595     UINT format_bits;
4596     DEVMODEW m;
4597     UINT i = 0;
4598     int j = 0;
4599 
4600     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4601             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
4602 
4603     if (!mode || adapter_idx >= wined3d->adapter_count)
4604         return WINED3DERR_INVALIDCALL;
4605 
4606     adapter = &wined3d->adapters[adapter_idx];
4607     format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
4608     format_bits = format->byte_count * CHAR_BIT;
4609 
4610     memset(&m, 0, sizeof(m));
4611     m.dmSize = sizeof(m);
4612 
4613     while (i <= mode_idx)
4614     {
4615         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
4616         {
4617             WARN("Invalid mode_idx %u.\n", mode_idx);
4618             return WINED3DERR_INVALIDCALL;
4619         }
4620 
4621         if (m.dmFields & DM_DISPLAYFLAGS)
4622         {
4623             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4624                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
4625                 continue;
4626 
4627             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
4628                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
4629                 continue;
4630         }
4631 
4632         if (format_id == WINED3DFMT_UNKNOWN)
4633         {
4634             /* This is for d3d8, do not enumerate P8 here. */
4635             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
4636         }
4637         else if (m.dmBitsPerPel == format_bits)
4638         {
4639             ++i;
4640         }
4641     }
4642 
4643     mode->width = m.dmPelsWidth;
4644     mode->height = m.dmPelsHeight;
4645     mode->refresh_rate = DEFAULT_REFRESH_RATE;
4646     if (m.dmFields & DM_DISPLAYFREQUENCY)
4647         mode->refresh_rate = m.dmDisplayFrequency;
4648 
4649     if (format_id == WINED3DFMT_UNKNOWN)
4650         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4651     else
4652         mode->format_id = format_id;
4653 
4654     if (!(m.dmFields & DM_DISPLAYFLAGS))
4655         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4656     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4657         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4658     else
4659         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4660 
4661     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4662             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
4663 
4664     return WINED3D_OK;
4665 }
4666 
wined3d_find_closest_matching_adapter_mode(const struct wined3d * wined3d,unsigned int adapter_idx,struct wined3d_display_mode * mode)4667 HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
4668         unsigned int adapter_idx, struct wined3d_display_mode *mode)
4669 {
4670     unsigned int i, j, mode_count, matching_mode_count, closest;
4671     struct wined3d_display_mode **matching_modes;
4672     struct wined3d_display_mode *modes;
4673     HRESULT hr;
4674 
4675     TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4676 
4677     if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4678             mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
4679     {
4680         WARN("Adapter has 0 matching modes.\n");
4681         return E_FAIL;
4682     }
4683 
4684     if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
4685         return E_OUTOFMEMORY;
4686     if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
4687     {
4688         heap_free(modes);
4689         return E_OUTOFMEMORY;
4690     }
4691 
4692     for (i = 0; i < mode_count; ++i)
4693     {
4694         if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
4695                 mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
4696         {
4697             heap_free(matching_modes);
4698             heap_free(modes);
4699             return hr;
4700         }
4701         matching_modes[i] = &modes[i];
4702     }
4703 
4704     matching_mode_count = mode_count;
4705 
4706     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4707     {
4708         for (i = 0, j = 0; i < matching_mode_count; ++i)
4709         {
4710             if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
4711                 matching_modes[j++] = matching_modes[i];
4712         }
4713         if (j > 0)
4714             matching_mode_count = j;
4715     }
4716 
4717     if (mode->refresh_rate)
4718     {
4719         for (i = 0, j = 0; i < matching_mode_count; ++i)
4720         {
4721             if (matching_modes[i]->refresh_rate == mode->refresh_rate)
4722                 matching_modes[j++] = matching_modes[i];
4723         }
4724         if (j > 0)
4725             matching_mode_count = j;
4726     }
4727 
4728     if (!mode->width || !mode->height)
4729     {
4730         struct wined3d_display_mode current_mode;
4731         if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
4732                 &current_mode, NULL)))
4733         {
4734             heap_free(matching_modes);
4735             heap_free(modes);
4736             return hr;
4737         }
4738         mode->width = current_mode.width;
4739         mode->height = current_mode.height;
4740     }
4741 
4742     closest = ~0u;
4743     for (i = 0, j = 0; i < matching_mode_count; ++i)
4744     {
4745         unsigned int d = abs(mode->width - matching_modes[i]->width)
4746                 + abs(mode->height - matching_modes[i]->height);
4747 
4748         if (closest > d)
4749         {
4750             closest = d;
4751             j = i;
4752         }
4753     }
4754 
4755     *mode = *matching_modes[j];
4756 
4757     heap_free(matching_modes);
4758     heap_free(modes);
4759 
4760     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4761             mode->refresh_rate, debug_d3dformat(mode->format_id),
4762             mode->scanline_ordering);
4763 
4764     return WINED3D_OK;
4765 }
4766 
wined3d_get_adapter_display_mode(const struct wined3d * wined3d,UINT adapter_idx,struct wined3d_display_mode * mode,enum wined3d_display_rotation * rotation)4767 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
4768         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
4769 {
4770     const struct wined3d_adapter *adapter;
4771     DEVMODEW m;
4772 
4773     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4774             wined3d, adapter_idx, mode, rotation);
4775 
4776     if (!mode || adapter_idx >= wined3d->adapter_count)
4777         return WINED3DERR_INVALIDCALL;
4778 
4779     adapter = &wined3d->adapters[adapter_idx];
4780 
4781     memset(&m, 0, sizeof(m));
4782     m.dmSize = sizeof(m);
4783 
4784     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
4785     mode->width = m.dmPelsWidth;
4786     mode->height = m.dmPelsHeight;
4787     mode->refresh_rate = DEFAULT_REFRESH_RATE;
4788     if (m.dmFields & DM_DISPLAYFREQUENCY)
4789         mode->refresh_rate = m.dmDisplayFrequency;
4790     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
4791 
4792     /* Lie about the format. X11 can't change the color depth, and some apps
4793      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4794      * that GetDisplayMode still returns 24 bpp. This should probably be
4795      * handled in winex11 instead. */
4796     if (adapter->screen_format && adapter->screen_format != mode->format_id)
4797     {
4798         WARN("Overriding format %s with stored format %s.\n",
4799                 debug_d3dformat(mode->format_id),
4800                 debug_d3dformat(adapter->screen_format));
4801         mode->format_id = adapter->screen_format;
4802     }
4803 
4804     if (!(m.dmFields & DM_DISPLAYFLAGS))
4805         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
4806     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
4807         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
4808     else
4809         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
4810 
4811     if (rotation)
4812     {
4813         switch (m.u1.s2.dmDisplayOrientation)
4814         {
4815             case DMDO_DEFAULT:
4816                 *rotation = WINED3D_DISPLAY_ROTATION_0;
4817                 break;
4818             case DMDO_90:
4819                 *rotation = WINED3D_DISPLAY_ROTATION_90;
4820                 break;
4821             case DMDO_180:
4822                 *rotation = WINED3D_DISPLAY_ROTATION_180;
4823                 break;
4824             case DMDO_270:
4825                 *rotation = WINED3D_DISPLAY_ROTATION_270;
4826                 break;
4827             default:
4828                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
4829                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
4830                 break;
4831         }
4832     }
4833 
4834     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
4835             mode->refresh_rate, debug_d3dformat(mode->format_id),
4836             mode->scanline_ordering);
4837     return WINED3D_OK;
4838 }
4839 
wined3d_set_adapter_display_mode(struct wined3d * wined3d,UINT adapter_idx,const struct wined3d_display_mode * mode)4840 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
4841         UINT adapter_idx, const struct wined3d_display_mode *mode)
4842 {
4843     struct wined3d_adapter *adapter;
4844     DEVMODEW new_mode, current_mode;
4845     RECT clip_rc;
4846     LONG ret;
4847     enum wined3d_format_id new_format_id;
4848 
4849     TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
4850 
4851     if (adapter_idx >= wined3d->adapter_count)
4852         return WINED3DERR_INVALIDCALL;
4853     adapter = &wined3d->adapters[adapter_idx];
4854 
4855     memset(&new_mode, 0, sizeof(new_mode));
4856     new_mode.dmSize = sizeof(new_mode);
4857     memset(&current_mode, 0, sizeof(current_mode));
4858     current_mode.dmSize = sizeof(current_mode);
4859     if (mode)
4860     {
4861         const struct wined3d_format *format;
4862 
4863         TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
4864                 debug_d3dformat(mode->format_id), mode->scanline_ordering);
4865 
4866         format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
4867 
4868         new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
4869         new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
4870         new_mode.dmPelsWidth = mode->width;
4871         new_mode.dmPelsHeight = mode->height;
4872 
4873         new_mode.dmDisplayFrequency = mode->refresh_rate;
4874         if (mode->refresh_rate)
4875             new_mode.dmFields |= DM_DISPLAYFREQUENCY;
4876 
4877         if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
4878         {
4879             new_mode.dmFields |= DM_DISPLAYFLAGS;
4880             if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
4881                 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
4882         }
4883         new_format_id = mode->format_id;
4884     }
4885     else
4886     {
4887         if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
4888         {
4889             ERR("Failed to read mode from registry.\n");
4890             return WINED3DERR_NOTAVAILABLE;
4891         }
4892         new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
4893     }
4894 
4895     /* Only change the mode if necessary. */
4896     if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
4897     {
4898         ERR("Failed to get current display mode.\n");
4899     }
4900     else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
4901             && current_mode.dmPelsHeight == new_mode.dmPelsHeight
4902             && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
4903             && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
4904             || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
4905             && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
4906             || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
4907     {
4908         TRACE("Skipping redundant mode setting call.\n");
4909         adapter->screen_format = new_format_id;
4910         return WINED3D_OK;
4911     }
4912 
4913     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4914     if (ret != DISP_CHANGE_SUCCESSFUL)
4915     {
4916         if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
4917         {
4918             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4919             new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
4920             new_mode.dmDisplayFrequency = 0;
4921             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
4922         }
4923         if (ret != DISP_CHANGE_SUCCESSFUL)
4924             return WINED3DERR_NOTAVAILABLE;
4925     }
4926 
4927     /* Store the new values. */
4928     adapter->screen_format = new_format_id;
4929 
4930     /* And finally clip mouse to our screen. */
4931     SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
4932     ClipCursor(&clip_rc);
4933 
4934     return WINED3D_OK;
4935 }
4936 
4937 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4938    and fields being inserted in the middle, a new structure is used in place    */
wined3d_get_adapter_identifier(const struct wined3d * wined3d,UINT adapter_idx,DWORD flags,struct wined3d_adapter_identifier * identifier)4939 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
4940         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
4941 {
4942     const struct wined3d_adapter *adapter;
4943     size_t len;
4944 
4945     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4946             wined3d, adapter_idx, flags, identifier);
4947 
4948     if (adapter_idx >= wined3d->adapter_count)
4949         return WINED3DERR_INVALIDCALL;
4950 
4951     adapter = &wined3d->adapters[adapter_idx];
4952 
4953     if (identifier->driver_size)
4954     {
4955         const char *name = adapter->driver_info.name;
4956         len = min(strlen(name), identifier->driver_size - 1);
4957         memcpy(identifier->driver, name, len);
4958         memset(&identifier->driver[len], 0, identifier->driver_size - len);
4959     }
4960 
4961     if (identifier->description_size)
4962     {
4963         const char *description = adapter->driver_info.description;
4964         len = min(strlen(description), identifier->description_size - 1);
4965         memcpy(identifier->description, description, len);
4966         memset(&identifier->description[len], 0, identifier->description_size - len);
4967     }
4968 
4969     /* Note that d3d8 doesn't supply a device name. */
4970     if (identifier->device_name_size)
4971     {
4972         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
4973                 identifier->device_name_size, NULL, NULL))
4974         {
4975             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4976             return WINED3DERR_INVALIDCALL;
4977         }
4978     }
4979 
4980     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
4981     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
4982     identifier->vendor_id = adapter->driver_info.vendor;
4983     identifier->device_id = adapter->driver_info.device;
4984     identifier->subsystem_id = 0;
4985     identifier->revision = 0;
4986     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
4987     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
4988     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
4989     identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
4990 
4991     return WINED3D_OK;
4992 }
4993 
wined3d_get_adapter_raster_status(const struct wined3d * wined3d,UINT adapter_idx,struct wined3d_raster_status * raster_status)4994 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
4995         struct wined3d_raster_status *raster_status)
4996 {
4997     LONGLONG freq_per_frame, freq_per_line;
4998     LARGE_INTEGER counter, freq_per_sec;
4999     struct wined3d_display_mode mode;
5000     static UINT once;
5001 
5002     if (!once++)
5003         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
5004                 wined3d, adapter_idx, raster_status);
5005     else
5006         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
5007                 wined3d, adapter_idx, raster_status);
5008 
5009     /* Obtaining the raster status is a widely implemented but optional
5010      * feature. When this method returns OK StarCraft 2 expects the
5011      * raster_status->InVBlank value to actually change over time.
5012      * And Endless Alice Crysis doesn't care even if this method fails.
5013      * Thus this method returns OK and fakes raster_status by
5014      * QueryPerformanceCounter. */
5015 
5016     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
5017         return WINED3DERR_INVALIDCALL;
5018     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
5019         return WINED3DERR_INVALIDCALL;
5020     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
5021         mode.refresh_rate = 60;
5022 
5023     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
5024     /* Assume 20 scan lines in the vertical blank. */
5025     freq_per_line = freq_per_frame / (mode.height + 20);
5026     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
5027     if (raster_status->scan_line < mode.height)
5028         raster_status->in_vblank = FALSE;
5029     else
5030     {
5031         raster_status->scan_line = 0;
5032         raster_status->in_vblank = TRUE;
5033     }
5034 
5035     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
5036             raster_status->in_vblank, raster_status->scan_line);
5037 
5038     return WINED3D_OK;
5039 }
5040 
wined3d_check_pixel_format_color(const struct wined3d_gl_info * gl_info,const struct wined3d_pixel_format * cfg,const struct wined3d_format * format)5041 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
5042         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
5043 {
5044     /* Float formats need FBOs. If FBOs are used this function isn't called */
5045     if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
5046         return FALSE;
5047 
5048     /* Probably a RGBA_float or color index mode. */
5049     if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
5050         return FALSE;
5051 
5052     if (cfg->redSize < format->red_size
5053             || cfg->greenSize < format->green_size
5054             || cfg->blueSize < format->blue_size
5055             || cfg->alphaSize < format->alpha_size)
5056         return FALSE;
5057 
5058     return TRUE;
5059 }
5060 
wined3d_check_pixel_format_depth(const struct wined3d_gl_info * gl_info,const struct wined3d_pixel_format * cfg,const struct wined3d_format * format)5061 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
5062         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
5063 {
5064     BOOL lockable = FALSE;
5065 
5066     /* Float formats need FBOs. If FBOs are used this function isn't called */
5067     if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
5068         return FALSE;
5069 
5070     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
5071         lockable = TRUE;
5072 
5073     /* On some modern cards like the Geforce8/9, GLX doesn't offer some
5074      * depth/stencil formats which D3D9 reports. We can safely report
5075      * "compatible" formats (e.g. D24 can be used for D16) as long as we
5076      * aren't dealing with a lockable format. This also helps D3D <= 7 as they
5077      * expect D16 which isn't offered without this on Geforce8 cards. */
5078     if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
5079         return FALSE;
5080 
5081     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
5082      * need a format without stencil. We can allow a mismatch if the format
5083      * doesn't have any stencil bits. If it does have stencil bits the size
5084      * must match, or stencil wrapping would break. */
5085     if (format->stencil_size && cfg->stencilSize != format->stencil_size)
5086         return FALSE;
5087 
5088     return TRUE;
5089 }
5090 
wined3d_check_depth_stencil_match(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_device_type device_type,enum wined3d_format_id adapter_format_id,enum wined3d_format_id render_target_format_id,enum wined3d_format_id depth_stencil_format_id)5091 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
5092         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
5093         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
5094 {
5095     const struct wined3d_format *rt_format;
5096     const struct wined3d_format *ds_format;
5097     const struct wined3d_adapter *adapter;
5098 
5099     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
5100             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
5101             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
5102             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
5103 
5104     if (adapter_idx >= wined3d->adapter_count)
5105         return WINED3DERR_INVALIDCALL;
5106 
5107     adapter = &wined3d->adapters[adapter_idx];
5108     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
5109     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
5110     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5111     {
5112         if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
5113                 && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
5114         {
5115             TRACE("Formats match.\n");
5116             return WINED3D_OK;
5117         }
5118     }
5119     else
5120     {
5121         const struct wined3d_pixel_format *cfgs;
5122         unsigned int cfg_count;
5123         unsigned int i;
5124 
5125         cfgs = adapter->cfgs;
5126         cfg_count = adapter->cfg_count;
5127         for (i = 0; i < cfg_count; ++i)
5128         {
5129             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
5130                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
5131             {
5132                 TRACE("Formats match.\n");
5133                 return WINED3D_OK;
5134             }
5135         }
5136     }
5137 
5138     TRACE("Unsupported format pair: %s and %s.\n",
5139             debug_d3dformat(render_target_format_id),
5140             debug_d3dformat(depth_stencil_format_id));
5141 
5142     return WINED3DERR_NOTAVAILABLE;
5143 }
5144 
wined3d_check_device_multisample_type(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_device_type device_type,enum wined3d_format_id surface_format_id,BOOL windowed,enum wined3d_multisample_type multisample_type,DWORD * quality_levels)5145 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
5146         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
5147         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
5148 {
5149     const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
5150     const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
5151     HRESULT hr = WINED3D_OK;
5152 
5153     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
5154             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
5155             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
5156             windowed, multisample_type, quality_levels);
5157 
5158     if (adapter_idx >= wined3d->adapter_count)
5159         return WINED3DERR_INVALIDCALL;
5160     if (surface_format_id == WINED3DFMT_UNKNOWN)
5161         return WINED3DERR_INVALIDCALL;
5162     if (multisample_type < WINED3D_MULTISAMPLE_NONE)
5163         return WINED3DERR_INVALIDCALL;
5164     if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
5165     {
5166         FIXME("multisample_type %u not handled yet.\n", multisample_type);
5167         return WINED3DERR_NOTAVAILABLE;
5168     }
5169 
5170     if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
5171         hr = WINED3DERR_NOTAVAILABLE;
5172 
5173     if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
5174     {
5175         if (quality_levels)
5176         {
5177             if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
5178                 *quality_levels = wined3d_popcount(format->multisample_types);
5179             else
5180                 *quality_levels = 1;
5181         }
5182         return WINED3D_OK;
5183     }
5184 
5185     TRACE("Returning not supported.\n");
5186     return hr;
5187 }
5188 
5189 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
CheckDepthStencilCapability(const struct wined3d_adapter * adapter,const struct wined3d_format * display_format,const struct wined3d_format * ds_format,enum wined3d_gl_resource_type gl_type)5190 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
5191         const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
5192         enum wined3d_gl_resource_type gl_type)
5193 {
5194     /* Only allow depth/stencil formats */
5195     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
5196 
5197     /* Blacklist formats not supported on Windows */
5198     switch (ds_format->id)
5199     {
5200         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
5201         case WINED3DFMT_S4X4_UINT_D24_UNORM:
5202             TRACE("[FAILED] - not supported on windows.\n");
5203             return FALSE;
5204 
5205         default:
5206             break;
5207     }
5208 
5209     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5210     {
5211         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
5212         if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
5213             return TRUE;
5214     }
5215     else
5216     {
5217         unsigned int i;
5218 
5219         /* Walk through all WGL pixel formats to find a match */
5220         for (i = 0; i < adapter->cfg_count; ++i)
5221         {
5222             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
5223             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
5224                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
5225                 return TRUE;
5226         }
5227     }
5228 
5229     return FALSE;
5230 }
5231 
5232 /* Check the render target capabilities of a format */
CheckRenderTargetCapability(const struct wined3d_adapter * adapter,const struct wined3d_format * adapter_format,const struct wined3d_format * check_format,enum wined3d_gl_resource_type gl_type)5233 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
5234         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
5235         enum wined3d_gl_resource_type gl_type)
5236 {
5237     /* Filter out non-RT formats */
5238     if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
5239         return FALSE;
5240     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
5241         return TRUE;
5242     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
5243     {
5244         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
5245         unsigned int i;
5246 
5247         /* In backbuffer mode the front and backbuffer share the same WGL
5248          * pixelformat. The format must match in RGB, alpha is allowed to be
5249          * different. (Only the backbuffer can have alpha.) */
5250         if (adapter_format->red_size != check_format->red_size
5251                 || adapter_format->green_size != check_format->green_size
5252                 || adapter_format->blue_size != check_format->blue_size)
5253         {
5254             TRACE("[FAILED]\n");
5255             return FALSE;
5256         }
5257 
5258         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
5259          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
5260         for (i = 0; i < adapter->cfg_count; ++i)
5261         {
5262             if (cfgs[i].windowDrawable
5263                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
5264             {
5265                 TRACE("Pixel format %d is compatible with format %s.\n",
5266                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
5267                 return TRUE;
5268             }
5269         }
5270     }
5271     return FALSE;
5272 }
5273 
wined3d_check_surface_capability(const struct wined3d_format * format,BOOL no3d)5274 static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
5275 {
5276     if (no3d)
5277     {
5278         switch (format->id)
5279         {
5280             case WINED3DFMT_B8G8R8_UNORM:
5281                 TRACE("[FAILED] - Not enumerated on Windows.\n");
5282                 return FALSE;
5283             case WINED3DFMT_B8G8R8A8_UNORM:
5284             case WINED3DFMT_B8G8R8X8_UNORM:
5285             case WINED3DFMT_B5G6R5_UNORM:
5286             case WINED3DFMT_B5G5R5X1_UNORM:
5287             case WINED3DFMT_B5G5R5A1_UNORM:
5288             case WINED3DFMT_B4G4R4A4_UNORM:
5289             case WINED3DFMT_B2G3R3_UNORM:
5290             case WINED3DFMT_A8_UNORM:
5291             case WINED3DFMT_B2G3R3A8_UNORM:
5292             case WINED3DFMT_B4G4R4X4_UNORM:
5293             case WINED3DFMT_R10G10B10A2_UNORM:
5294             case WINED3DFMT_R8G8B8A8_UNORM:
5295             case WINED3DFMT_R8G8B8X8_UNORM:
5296             case WINED3DFMT_R16G16_UNORM:
5297             case WINED3DFMT_B10G10R10A2_UNORM:
5298             case WINED3DFMT_R16G16B16A16_UNORM:
5299             case WINED3DFMT_P8_UINT:
5300                 TRACE("[OK]\n");
5301                 return TRUE;
5302             default:
5303                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
5304                 return FALSE;
5305         }
5306     }
5307 
5308     if (format->glInternal)
5309     {
5310         TRACE("[OK]\n");
5311         return TRUE;
5312     }
5313 
5314     if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
5315             == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
5316     {
5317         TRACE("[OK]\n");
5318         return TRUE;
5319     }
5320 
5321     /* Reject other formats */
5322     TRACE("[FAILED]\n");
5323     return FALSE;
5324 }
5325 
5326 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
5327  * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
5328  * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
5329  * show that wrapping is supported. The lack of filtering will sort out the
5330  * mipmapping capability anyway.
5331  *
5332  * For now lets report this on all formats, but in the future we may want to
5333  * restrict it to some should applications need that. */
wined3d_check_device_format(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_device_type device_type,enum wined3d_format_id adapter_format_id,DWORD usage,enum wined3d_resource_type resource_type,enum wined3d_format_id check_format_id)5334 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
5335         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
5336         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
5337 {
5338     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5339     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5340     const struct wined3d_format *adapter_format, *format;
5341     enum wined3d_gl_resource_type gl_type, gl_type_end;
5342     BOOL mipmap_gen_supported = TRUE;
5343     DWORD format_flags = 0;
5344     DWORD allowed_usage;
5345 
5346     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
5347             "resource_type %s, check_format %s.\n",
5348             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
5349             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
5350             debug_d3dformat(check_format_id));
5351 
5352     if (adapter_idx >= wined3d->adapter_count)
5353         return WINED3DERR_INVALIDCALL;
5354 
5355     adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
5356     format = wined3d_get_format(gl_info, check_format_id, usage);
5357 
5358     switch (resource_type)
5359     {
5360         case WINED3D_RTYPE_NONE:
5361             allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
5362                     | WINED3DUSAGE_RENDERTARGET;
5363             gl_type = WINED3D_GL_RES_TYPE_TEX_1D;
5364             gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
5365             break;
5366 
5367         case WINED3D_RTYPE_TEXTURE_1D:
5368             allowed_usage = WINED3DUSAGE_DYNAMIC
5369                     | WINED3DUSAGE_SOFTWAREPROCESSING
5370                     | WINED3DUSAGE_TEXTURE
5371                     | WINED3DUSAGE_QUERY_FILTER
5372                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
5373                     | WINED3DUSAGE_QUERY_SRGBREAD
5374                     | WINED3DUSAGE_QUERY_SRGBWRITE
5375                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5376                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
5377             gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
5378             break;
5379 
5380         case WINED3D_RTYPE_TEXTURE_2D:
5381             allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
5382                     | WINED3DUSAGE_RENDERTARGET
5383                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
5384             if (usage & WINED3DUSAGE_RENDERTARGET)
5385                 allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
5386             if (!(usage & WINED3DUSAGE_TEXTURE))
5387             {
5388                 if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
5389                 {
5390                     TRACE("[FAILED] - Not supported for plain surfaces.\n");
5391                     return WINED3DERR_NOTAVAILABLE;
5392                 }
5393 
5394                 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
5395                 break;
5396             }
5397             allowed_usage |= WINED3DUSAGE_DYNAMIC
5398                     | WINED3DUSAGE_LEGACY_CUBEMAP
5399                     | WINED3DUSAGE_SOFTWAREPROCESSING
5400                     | WINED3DUSAGE_TEXTURE
5401                     | WINED3DUSAGE_QUERY_FILTER
5402                     | WINED3DUSAGE_QUERY_GENMIPMAP
5403                     | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
5404                     | WINED3DUSAGE_QUERY_SRGBREAD
5405                     | WINED3DUSAGE_QUERY_SRGBWRITE
5406                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5407                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
5408             gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
5409             if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
5410             {
5411                 allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
5412                 gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
5413             }
5414             else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5415                     && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
5416                     && !gl_info->supported[ARB_SHADOW])
5417             {
5418                 TRACE("[FAILED] - No shadow sampler support.\n");
5419                 return WINED3DERR_NOTAVAILABLE;
5420             }
5421             break;
5422 
5423         case WINED3D_RTYPE_TEXTURE_3D:
5424             allowed_usage = WINED3DUSAGE_DYNAMIC
5425                     | WINED3DUSAGE_SOFTWAREPROCESSING
5426                     | WINED3DUSAGE_TEXTURE
5427                     | WINED3DUSAGE_QUERY_FILTER
5428                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
5429                     | WINED3DUSAGE_QUERY_SRGBREAD
5430                     | WINED3DUSAGE_QUERY_SRGBWRITE
5431                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5432                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
5433             gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
5434             break;
5435 
5436         case WINED3D_RTYPE_BUFFER:
5437             allowed_usage = WINED3DUSAGE_DYNAMIC
5438                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE;
5439             gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
5440             break;
5441 
5442         default:
5443             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
5444             return WINED3DERR_NOTAVAILABLE;
5445     }
5446 
5447     if ((usage & allowed_usage) != usage)
5448     {
5449         TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
5450                 usage, debug_d3dresourcetype(resource_type), allowed_usage);
5451         return WINED3DERR_NOTAVAILABLE;
5452     }
5453 
5454     if (usage & WINED3DUSAGE_TEXTURE)
5455         format_flags |= WINED3DFMT_FLAG_TEXTURE;
5456     if (usage & WINED3DUSAGE_QUERY_FILTER)
5457         format_flags |= WINED3DFMT_FLAG_FILTERING;
5458     if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
5459         format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
5460     if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
5461         format_flags |= WINED3DFMT_FLAG_SRGB_READ;
5462     if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
5463         format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
5464     if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
5465         format_flags |= WINED3DFMT_FLAG_VTF;
5466     if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
5467         format_flags |= WINED3DFMT_FLAG_BUMPMAP;
5468 
5469     if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
5470     {
5471         TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
5472         return WINED3DERR_NOTAVAILABLE;
5473     }
5474 
5475     for (; gl_type <= gl_type_end; ++gl_type)
5476     {
5477         if ((format->flags[gl_type] & format_flags) != format_flags)
5478         {
5479             TRACE("Requested format flags %#x, but format %s only has %#x.\n",
5480                     format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
5481             return WINED3DERR_NOTAVAILABLE;
5482         }
5483 
5484         if ((usage & WINED3DUSAGE_RENDERTARGET)
5485                 && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
5486         {
5487             TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
5488                     debug_d3dformat(check_format_id));
5489             return WINED3DERR_NOTAVAILABLE;
5490         }
5491 
5492         /* 3D depth / stencil textures are never supported. */
5493         if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
5494             continue;
5495 
5496         if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
5497                 && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
5498         {
5499             TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
5500                     debug_d3dformat(check_format_id));
5501             return WINED3DERR_NOTAVAILABLE;
5502         }
5503 
5504         if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
5505             mipmap_gen_supported = FALSE;
5506     }
5507 
5508     if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
5509     {
5510         TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
5511         return WINED3DOK_NOMIPGEN;
5512     }
5513 
5514     return WINED3D_OK;
5515 }
5516 
wined3d_calculate_format_pitch(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_format_id format_id,UINT width)5517 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
5518         enum wined3d_format_id format_id, UINT width)
5519 {
5520     const struct wined3d_gl_info *gl_info;
5521     unsigned int row_pitch, slice_pitch;
5522 
5523     TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
5524             wined3d, adapter_idx, debug_d3dformat(format_id), width);
5525 
5526     if (adapter_idx >= wined3d->adapter_count)
5527         return ~0u;
5528 
5529     gl_info = &wined3d->adapters[adapter_idx].gl_info;
5530     wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
5531             1, width, 1, &row_pitch, &slice_pitch);
5532 
5533     return row_pitch;
5534 }
5535 
wined3d_check_device_format_conversion(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_device_type device_type,enum wined3d_format_id src_format,enum wined3d_format_id dst_format)5536 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
5537         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
5538 {
5539     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
5540             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
5541             debug_d3dformat(dst_format));
5542 
5543     return WINED3D_OK;
5544 }
5545 
wined3d_check_device_type(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_device_type device_type,enum wined3d_format_id display_format,enum wined3d_format_id backbuffer_format,BOOL windowed)5546 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
5547         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
5548         enum wined3d_format_id backbuffer_format, BOOL windowed)
5549 {
5550     BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
5551 
5552     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
5553             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
5554             debug_d3dformat(backbuffer_format), windowed);
5555 
5556     if (adapter_idx >= wined3d->adapter_count)
5557         return WINED3DERR_INVALIDCALL;
5558 
5559     /* The task of this function is to check whether a certain display / backbuffer format
5560      * combination is available on the given adapter. In fullscreen mode microsoft specified
5561      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
5562      * and display format should match exactly.
5563      * In windowed mode format conversion can occur and this depends on the driver. */
5564 
5565     /* There are only 4 display formats. */
5566     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
5567             || display_format == WINED3DFMT_B5G5R5X1_UNORM
5568             || display_format == WINED3DFMT_B8G8R8X8_UNORM
5569             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
5570     {
5571         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
5572         return WINED3DERR_NOTAVAILABLE;
5573     }
5574 
5575     if (!windowed)
5576     {
5577         /* If the requested display format is not available, don't continue. */
5578         if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
5579                 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
5580         {
5581             TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
5582             return WINED3DERR_NOTAVAILABLE;
5583         }
5584 
5585         present_conversion = FALSE;
5586     }
5587     else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
5588     {
5589         /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
5590         TRACE("Unsupported format combination %s / %s in windowed mode.\n",
5591                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5592         return WINED3DERR_NOTAVAILABLE;
5593     }
5594 
5595     if (present_conversion)
5596     {
5597         /* Use the display format as back buffer format if the latter is
5598          * WINED3DFMT_UNKNOWN. */
5599         if (backbuffer_format == WINED3DFMT_UNKNOWN)
5600             backbuffer_format = display_format;
5601 
5602         if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
5603                 device_type, backbuffer_format, display_format)))
5604         {
5605             TRACE("Format conversion from %s to %s not supported.\n",
5606                     debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
5607             return WINED3DERR_NOTAVAILABLE;
5608         }
5609     }
5610     else
5611     {
5612         /* When format conversion from the back buffer format to the display
5613          * format is not allowed, only a limited number of combinations are
5614          * valid. */
5615 
5616         if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
5617         {
5618             TRACE("Unsupported format combination %s / %s.\n",
5619                     debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5620             return WINED3DERR_NOTAVAILABLE;
5621         }
5622 
5623         if (display_format == WINED3DFMT_B5G5R5X1_UNORM
5624                 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
5625         {
5626             TRACE("Unsupported format combination %s / %s.\n",
5627                     debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5628             return WINED3DERR_NOTAVAILABLE;
5629         }
5630 
5631         if (display_format == WINED3DFMT_B8G8R8X8_UNORM
5632                 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
5633         {
5634             TRACE("Unsupported format combination %s / %s.\n",
5635                     debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5636             return WINED3DERR_NOTAVAILABLE;
5637         }
5638 
5639         if (display_format == WINED3DFMT_B10G10R10A2_UNORM
5640                 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
5641         {
5642             TRACE("Unsupported format combination %s / %s.\n",
5643                     debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
5644             return WINED3DERR_NOTAVAILABLE;
5645         }
5646     }
5647 
5648     /* Validate that the back buffer format is usable for render targets. */
5649     if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
5650             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
5651     {
5652         TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
5653         return WINED3DERR_NOTAVAILABLE;
5654     }
5655 
5656     return WINED3D_OK;
5657 }
5658 
wined3d_get_device_caps(const struct wined3d * wined3d,UINT adapter_idx,enum wined3d_device_type device_type,WINED3DCAPS * caps)5659 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
5660         enum wined3d_device_type device_type, WINED3DCAPS *caps)
5661 {
5662     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
5663     const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5664     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5665     struct wined3d_vertex_caps vertex_caps;
5666     DWORD ckey_caps, blit_caps, fx_caps;
5667     struct fragment_caps fragment_caps;
5668     struct shader_caps shader_caps;
5669 
5670     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5671             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
5672 
5673     if (adapter_idx >= wined3d->adapter_count)
5674         return WINED3DERR_INVALIDCALL;
5675 
5676     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
5677     caps->AdapterOrdinal           = adapter_idx;
5678 
5679     caps->Caps                     = 0;
5680     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
5681                                      WINED3DCAPS2_FULLSCREENGAMMA |
5682                                      WINED3DCAPS2_DYNAMICTEXTURES;
5683     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
5684         caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
5685 
5686     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
5687                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
5688                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
5689 
5690     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
5691                                      WINED3DPRESENT_INTERVAL_ONE;
5692 
5693     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
5694                                      WINED3DCURSORCAPS_LOWRES;
5695 
5696     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
5697                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
5698                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
5699                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
5700                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
5701                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
5702                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
5703                                      WINED3DDEVCAPS_PUREDEVICE          |
5704                                      WINED3DDEVCAPS_HWRASTERIZATION     |
5705                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
5706                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
5707                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
5708                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
5709                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
5710 
5711     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
5712                                      WINED3DPMISCCAPS_CULLCCW               |
5713                                      WINED3DPMISCCAPS_CULLCW                |
5714                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
5715                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
5716                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
5717                                      WINED3DPMISCCAPS_MASKZ                 |
5718                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
5719                                     /* TODO:
5720                                         WINED3DPMISCCAPS_NULLREFERENCE
5721                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5722                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5723                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5724 
5725     if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
5726         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
5727     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
5728         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
5729     if (gl_info->supported[EXT_DRAW_BUFFERS2])
5730         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
5731     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
5732         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
5733 
5734     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
5735                                      WINED3DPRASTERCAPS_PAT       |
5736                                      WINED3DPRASTERCAPS_WFOG      |
5737                                      WINED3DPRASTERCAPS_ZFOG      |
5738                                      WINED3DPRASTERCAPS_FOGVERTEX |
5739                                      WINED3DPRASTERCAPS_FOGTABLE  |
5740                                      WINED3DPRASTERCAPS_STIPPLE   |
5741                                      WINED3DPRASTERCAPS_SUBPIXEL  |
5742                                      WINED3DPRASTERCAPS_ZTEST     |
5743                                      WINED3DPRASTERCAPS_SCISSORTEST   |
5744                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
5745                                      WINED3DPRASTERCAPS_DEPTHBIAS;
5746 
5747     if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
5748     {
5749         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
5750                              WINED3DPRASTERCAPS_ZBIAS         |
5751                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
5752     }
5753 
5754     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
5755                       WINED3DPCMPCAPS_EQUAL        |
5756                       WINED3DPCMPCAPS_GREATER      |
5757                       WINED3DPCMPCAPS_GREATEREQUAL |
5758                       WINED3DPCMPCAPS_LESS         |
5759                       WINED3DPCMPCAPS_LESSEQUAL    |
5760                       WINED3DPCMPCAPS_NEVER        |
5761                       WINED3DPCMPCAPS_NOTEQUAL;
5762 
5763     /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5764      * are legacy settings for srcblend only. */
5765     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
5766                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
5767                            WINED3DPBLENDCAPS_DESTALPHA       |
5768                            WINED3DPBLENDCAPS_DESTCOLOR       |
5769                            WINED3DPBLENDCAPS_INVDESTALPHA    |
5770                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
5771                            WINED3DPBLENDCAPS_INVSRCALPHA     |
5772                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
5773                            WINED3DPBLENDCAPS_ONE             |
5774                            WINED3DPBLENDCAPS_SRCALPHA        |
5775                            WINED3DPBLENDCAPS_SRCALPHASAT     |
5776                            WINED3DPBLENDCAPS_SRCCOLOR        |
5777                            WINED3DPBLENDCAPS_ZERO;
5778 
5779     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
5780                            WINED3DPBLENDCAPS_DESTCOLOR       |
5781                            WINED3DPBLENDCAPS_INVDESTALPHA    |
5782                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
5783                            WINED3DPBLENDCAPS_INVSRCALPHA     |
5784                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
5785                            WINED3DPBLENDCAPS_ONE             |
5786                            WINED3DPBLENDCAPS_SRCALPHA        |
5787                            WINED3DPBLENDCAPS_SRCCOLOR        |
5788                            WINED3DPBLENDCAPS_ZERO;
5789 
5790     if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
5791         caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
5792 
5793     if (gl_info->supported[EXT_BLEND_COLOR])
5794     {
5795         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5796         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
5797     }
5798 
5799 
5800     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
5801                           WINED3DPCMPCAPS_EQUAL        |
5802                           WINED3DPCMPCAPS_GREATER      |
5803                           WINED3DPCMPCAPS_GREATEREQUAL |
5804                           WINED3DPCMPCAPS_LESS         |
5805                           WINED3DPCMPCAPS_LESSEQUAL    |
5806                           WINED3DPCMPCAPS_NEVER        |
5807                           WINED3DPCMPCAPS_NOTEQUAL;
5808 
5809     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
5810                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
5811                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
5812                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
5813                            WINED3DPSHADECAPS_COLORFLATRGB       |
5814                            WINED3DPSHADECAPS_FOGFLAT            |
5815                            WINED3DPSHADECAPS_FOGGOURAUD         |
5816                            WINED3DPSHADECAPS_SPECULARFLATRGB;
5817 
5818     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
5819                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
5820                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
5821                           WINED3DPTEXTURECAPS_BORDER             |
5822                           WINED3DPTEXTURECAPS_MIPMAP             |
5823                           WINED3DPTEXTURECAPS_PROJECTED          |
5824                           WINED3DPTEXTURECAPS_PERSPECTIVE;
5825 
5826     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5827     {
5828         caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
5829         if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
5830             caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5831     }
5832 
5833     if (gl_info->supported[EXT_TEXTURE3D])
5834     {
5835         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
5836                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
5837         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5838         {
5839             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
5840         }
5841     }
5842 
5843     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5844     {
5845         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
5846                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
5847         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
5848         {
5849             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
5850         }
5851     }
5852 
5853     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
5854                                WINED3DPTFILTERCAPS_MAGFPOINT        |
5855                                WINED3DPTFILTERCAPS_MINFLINEAR       |
5856                                WINED3DPTFILTERCAPS_MINFPOINT        |
5857                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
5858                                WINED3DPTFILTERCAPS_MIPFPOINT        |
5859                                WINED3DPTFILTERCAPS_LINEAR           |
5860                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
5861                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5862                                WINED3DPTFILTERCAPS_MIPLINEAR        |
5863                                WINED3DPTFILTERCAPS_MIPNEAREST       |
5864                                WINED3DPTFILTERCAPS_NEAREST;
5865 
5866     if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
5867     {
5868         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5869                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5870     }
5871 
5872     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
5873     {
5874         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
5875                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
5876                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
5877                                        WINED3DPTFILTERCAPS_MINFPOINT        |
5878                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
5879                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
5880                                        WINED3DPTFILTERCAPS_LINEAR           |
5881                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
5882                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5883                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
5884                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
5885                                        WINED3DPTFILTERCAPS_NEAREST;
5886 
5887         if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
5888         {
5889             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
5890                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
5891         }
5892     }
5893     else
5894     {
5895         caps->CubeTextureFilterCaps = 0;
5896     }
5897 
5898     if (gl_info->supported[EXT_TEXTURE3D])
5899     {
5900         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
5901                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
5902                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
5903                                          WINED3DPTFILTERCAPS_MINFPOINT        |
5904                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
5905                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
5906                                          WINED3DPTFILTERCAPS_LINEAR           |
5907                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
5908                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
5909                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
5910                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
5911                                          WINED3DPTFILTERCAPS_NEAREST;
5912     }
5913     else
5914     {
5915         caps->VolumeTextureFilterCaps = 0;
5916     }
5917 
5918     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5919                                  WINED3DPTADDRESSCAPS_CLAMP  |
5920                                  WINED3DPTADDRESSCAPS_WRAP;
5921 
5922     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5923     {
5924         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5925     }
5926     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5927     {
5928         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5929     }
5930     if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5931     {
5932         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5933     }
5934 
5935     if (gl_info->supported[EXT_TEXTURE3D])
5936     {
5937         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
5938                                            WINED3DPTADDRESSCAPS_CLAMP  |
5939                                            WINED3DPTADDRESSCAPS_WRAP;
5940         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
5941         {
5942             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
5943         }
5944         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
5945         {
5946             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
5947         }
5948         if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
5949         {
5950             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
5951         }
5952     }
5953     else
5954     {
5955         caps->VolumeTextureAddressCaps = 0;
5956     }
5957 
5958     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
5959                       WINED3DLINECAPS_ZTEST         |
5960                       WINED3DLINECAPS_BLEND         |
5961                       WINED3DLINECAPS_ALPHACMP      |
5962                       WINED3DLINECAPS_FOG;
5963     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5964      * idea how generating the smoothing alpha values works; the result is different
5965      */
5966 
5967     caps->MaxTextureWidth = gl_info->limits.texture_size;
5968     caps->MaxTextureHeight = gl_info->limits.texture_size;
5969 
5970     if (gl_info->supported[EXT_TEXTURE3D])
5971         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
5972     else
5973         caps->MaxVolumeExtent = 0;
5974 
5975     caps->MaxTextureRepeat = 32768;
5976     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
5977     caps->MaxVertexW = 1.0f;
5978 
5979     caps->GuardBandLeft = 0.0f;
5980     caps->GuardBandTop = 0.0f;
5981     caps->GuardBandRight = 0.0f;
5982     caps->GuardBandBottom = 0.0f;
5983 
5984     caps->ExtentsAdjust = 0.0f;
5985 
5986     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
5987                           WINED3DSTENCILCAPS_INCRSAT |
5988                           WINED3DSTENCILCAPS_INVERT  |
5989                           WINED3DSTENCILCAPS_KEEP    |
5990                           WINED3DSTENCILCAPS_REPLACE |
5991                           WINED3DSTENCILCAPS_ZERO;
5992     if (gl_info->supported[EXT_STENCIL_WRAP])
5993     {
5994         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
5995                               WINED3DSTENCILCAPS_INCR;
5996     }
5997     if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
5998             || gl_info->supported[ATI_SEPARATE_STENCIL])
5999     {
6000         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
6001     }
6002 
6003     caps->MaxAnisotropy = gl_info->limits.anisotropy;
6004     caps->MaxPointSize = gl_info->limits.pointsize_max;
6005 
6006     caps->MaxPrimitiveCount   = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
6007     caps->MaxVertexIndex      = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
6008     caps->MaxStreams          = MAX_STREAMS;
6009     caps->MaxStreamStride     = 1024;
6010 
6011     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
6012     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
6013                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
6014     caps->MaxNpatchTessellationLevel        = 0;
6015     caps->MasterAdapterOrdinal              = 0;
6016     caps->AdapterOrdinalInGroup             = 0;
6017     caps->NumberOfAdaptersInGroup           = 1;
6018 
6019     caps->NumSimultaneousRTs = gl_info->limits.buffers;
6020 
6021     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
6022                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
6023                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
6024                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
6025     caps->VertexTextureFilterCaps             = 0;
6026 
6027     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
6028     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
6029     adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
6030 
6031     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
6032     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
6033 
6034     caps->VertexShaderVersion = shader_caps.vs_version;
6035     caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
6036 
6037     caps->PixelShaderVersion = shader_caps.ps_version;
6038     caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
6039 
6040     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
6041     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
6042     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
6043 
6044     caps->MaxUserClipPlanes                = vertex_caps.max_user_clip_planes;
6045     caps->MaxActiveLights                  = vertex_caps.max_active_lights;
6046     caps->MaxVertexBlendMatrices           = vertex_caps.max_vertex_blend_matrices;
6047     if (device_type == WINED3D_DEVICE_TYPE_HAL)
6048         caps->MaxVertexBlendMatrixIndex    = vertex_caps.max_vertex_blend_matrix_index;
6049     else
6050         caps->MaxVertexBlendMatrixIndex    = 255;
6051     caps->VertexProcessingCaps             = vertex_caps.vertex_processing_caps;
6052     caps->FVFCaps                          = vertex_caps.fvf_caps;
6053     caps->RasterCaps                      |= vertex_caps.raster_caps;
6054 
6055     /* The following caps are shader specific, but they are things we cannot detect, or which
6056      * are the same among all shader models. So to avoid code duplication set the shader version
6057      * specific, but otherwise constant caps here
6058      */
6059     if (caps->VertexShaderVersion >= 3)
6060     {
6061         /* Where possible set the caps based on OpenGL extensions and if they
6062          * aren't set (in case of software rendering) use the VS 3.0 from
6063          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
6064          * VS3.0 value. */
6065         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
6066         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
6067         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
6068         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
6069         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
6070         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
6071 
6072         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
6073         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
6074         caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
6075     }
6076     else if (caps->VertexShaderVersion == 2)
6077     {
6078         caps->VS20Caps.caps = 0;
6079         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
6080         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
6081         caps->VS20Caps.static_flow_control_depth = 1;
6082 
6083         caps->MaxVShaderInstructionsExecuted    = 65535;
6084         caps->MaxVertexShader30InstructionSlots = 0;
6085     }
6086     else
6087     { /* VS 1.x */
6088         caps->VS20Caps.caps = 0;
6089         caps->VS20Caps.dynamic_flow_control_depth = 0;
6090         caps->VS20Caps.temp_count = 0;
6091         caps->VS20Caps.static_flow_control_depth = 0;
6092 
6093         caps->MaxVShaderInstructionsExecuted    = 0;
6094         caps->MaxVertexShader30InstructionSlots = 0;
6095     }
6096 
6097     if (caps->PixelShaderVersion >= 3)
6098     {
6099         /* Where possible set the caps based on OpenGL extensions and if they
6100          * aren't set (in case of software rendering) use the PS 3.0 from
6101          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
6102          * PS 3.0 value. */
6103 
6104         /* Caps is more or less undocumented on MSDN but it appears to be
6105          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
6106          * cards from Windows */
6107         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
6108                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
6109                 WINED3DPS20CAPS_PREDICATION          |
6110                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
6111                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
6112         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
6113         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
6114         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
6115         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
6116         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
6117         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
6118         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
6119 
6120         caps->MaxPShaderInstructionsExecuted = 65535;
6121         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
6122                 adapter->gl_info.limits.arb_ps_instructions);
6123     }
6124     else if(caps->PixelShaderVersion == 2)
6125     {
6126         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
6127         caps->PS20Caps.caps = 0;
6128         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
6129         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
6130         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
6131         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
6132         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
6133 
6134         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
6135         caps->MaxPixelShader30InstructionSlots  = 0;
6136     }
6137     else /* PS 1.x */
6138     {
6139         caps->PS20Caps.caps = 0;
6140         caps->PS20Caps.dynamic_flow_control_depth = 0;
6141         caps->PS20Caps.temp_count = 0;
6142         caps->PS20Caps.static_flow_control_depth = 0;
6143         caps->PS20Caps.instruction_slot_count = 0;
6144 
6145         caps->MaxPShaderInstructionsExecuted    = 0;
6146         caps->MaxPixelShader30InstructionSlots  = 0;
6147     }
6148 
6149     if (caps->VertexShaderVersion >= 2)
6150     {
6151         /* OpenGL supports all the formats below, perhaps not always
6152          * without conversion, but it supports them.
6153          * Further GLSL doesn't seem to have an official unsigned type so
6154          * don't advertise it yet as I'm not sure how we handle it.
6155          * We might need to add some clamping in the shader engine to
6156          * support it.
6157          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
6158         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
6159                           WINED3DDTCAPS_UBYTE4N   |
6160                           WINED3DDTCAPS_SHORT2N   |
6161                           WINED3DDTCAPS_SHORT4N;
6162         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
6163         {
6164             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
6165                                WINED3DDTCAPS_FLOAT16_4;
6166         }
6167     }
6168     else
6169     {
6170         caps->DeclTypes = 0;
6171     }
6172 
6173     /* Set DirectDraw helper Caps */
6174     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
6175                                         WINEDDCKEYCAPS_SRCBLT;
6176     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
6177                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
6178                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
6179                                         WINEDDFXCAPS_BLTROTATION90          |
6180                                         WINEDDFXCAPS_BLTSHRINKX             |
6181                                         WINEDDFXCAPS_BLTSHRINKXN            |
6182                                         WINEDDFXCAPS_BLTSHRINKY             |
6183                                         WINEDDFXCAPS_BLTSHRINKYN            |
6184                                         WINEDDFXCAPS_BLTSTRETCHX            |
6185                                         WINEDDFXCAPS_BLTSTRETCHXN           |
6186                                         WINEDDFXCAPS_BLTSTRETCHY            |
6187                                         WINEDDFXCAPS_BLTSTRETCHYN;
6188     blit_caps =                         WINEDDCAPS_BLT                      |
6189                                         WINEDDCAPS_BLTCOLORFILL             |
6190                                         WINEDDCAPS_BLTDEPTHFILL             |
6191                                         WINEDDCAPS_BLTSTRETCH               |
6192                                         WINEDDCAPS_CANBLTSYSMEM             |
6193                                         WINEDDCAPS_CANCLIP                  |
6194                                         WINEDDCAPS_CANCLIPSTRETCHED         |
6195                                         WINEDDCAPS_COLORKEY                 |
6196                                         WINEDDCAPS_COLORKEYHWASSIST;
6197 
6198     /* Fill the ddraw caps structure */
6199     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
6200                                         WINEDDCAPS_PALETTE                  |
6201                                         blit_caps;
6202     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
6203                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
6204                                         WINEDDCAPS2_PRIMARYGAMMA            |
6205                                         WINEDDCAPS2_WIDESURFACES            |
6206                                         WINEDDCAPS2_CANRENDERWINDOWED;
6207     caps->ddraw_caps.color_key_caps = ckey_caps;
6208     caps->ddraw_caps.fx_caps = fx_caps;
6209     caps->ddraw_caps.svb_caps = blit_caps;
6210     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
6211     caps->ddraw_caps.svb_fx_caps = fx_caps;
6212     caps->ddraw_caps.vsb_caps = blit_caps;
6213     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
6214     caps->ddraw_caps.vsb_fx_caps = fx_caps;
6215     caps->ddraw_caps.ssb_caps = blit_caps;
6216     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
6217     caps->ddraw_caps.ssb_fx_caps = fx_caps;
6218 
6219     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
6220                                         WINEDDSCAPS_BACKBUFFER              |
6221                                         WINEDDSCAPS_FLIP                    |
6222                                         WINEDDSCAPS_FRONTBUFFER             |
6223                                         WINEDDSCAPS_OFFSCREENPLAIN          |
6224                                         WINEDDSCAPS_PALETTE                 |
6225                                         WINEDDSCAPS_PRIMARYSURFACE          |
6226                                         WINEDDSCAPS_SYSTEMMEMORY            |
6227                                         WINEDDSCAPS_VIDEOMEMORY             |
6228                                         WINEDDSCAPS_VISIBLE;
6229 
6230     if (!(wined3d->flags & WINED3D_NO3D))
6231     {
6232         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
6233                                         WINEDDSCAPS_MIPMAP                  |
6234                                         WINEDDSCAPS_TEXTURE                 |
6235                                         WINEDDSCAPS_ZBUFFER;
6236         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
6237     }
6238 
6239     caps->shader_double_precision = d3d_info->shader_double_precision;
6240 
6241     return WINED3D_OK;
6242 }
6243 
wined3d_device_create(struct wined3d * wined3d,UINT adapter_idx,enum wined3d_device_type device_type,HWND focus_window,DWORD flags,BYTE surface_alignment,struct wined3d_device_parent * device_parent,struct wined3d_device ** device)6244 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
6245         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
6246         struct wined3d_device **device)
6247 {
6248     struct wined3d_device *object;
6249     HRESULT hr;
6250 
6251     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
6252             wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
6253 
6254     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
6255      * number and create a device without a 3D adapter for 2D only operation. */
6256     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
6257         return WINED3DERR_INVALIDCALL;
6258 
6259     if (!(object = heap_alloc_zero(sizeof(*object))))
6260         return E_OUTOFMEMORY;
6261 
6262     hr = device_init(object, wined3d, adapter_idx, device_type,
6263             focus_window, flags, surface_alignment, device_parent);
6264     if (FAILED(hr))
6265     {
6266         WARN("Failed to initialize device, hr %#x.\n", hr);
6267         heap_free(object);
6268         return hr;
6269     }
6270 
6271     TRACE("Created device %p.\n", object);
6272     *device = object;
6273 
6274     device_parent->ops->wined3d_device_created(device_parent, *device);
6275 
6276     return WINED3D_OK;
6277 }
6278 
invalid_func(const void * data)6279 static void WINE_GLAPI invalid_func(const void *data)
6280 {
6281     ERR("Invalid vertex attribute function called.\n");
6282     DebugBreak();
6283 }
6284 
invalid_texcoord_func(GLenum unit,const void * data)6285 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
6286 {
6287     ERR("Invalid texcoord function called.\n");
6288     DebugBreak();
6289 }
6290 
invalid_generic_attrib_func(GLuint idx,const void * data)6291 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
6292 {
6293     ERR("Invalid attribute function called.\n");
6294     DebugBreak();
6295 }
6296 
6297 /* Helper functions for providing vertex data to OpenGL. The arrays are
6298  * initialised based on the extension detection and are used in
6299  * draw_primitive_immediate_mode(). */
position_d3dcolor(const void * data)6300 static void WINE_GLAPI position_d3dcolor(const void *data)
6301 {
6302     DWORD pos = *((const DWORD *)data);
6303 
6304     FIXME("Add a test for fixed function position from d3dcolor type.\n");
6305     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
6306             D3DCOLOR_B_G(pos),
6307             D3DCOLOR_B_B(pos),
6308             D3DCOLOR_B_A(pos));
6309 }
6310 
position_float4(const void * data)6311 static void WINE_GLAPI position_float4(const void *data)
6312 {
6313     const GLfloat *pos = data;
6314 
6315     if (pos[3] != 0.0f && pos[3] != 1.0f)
6316     {
6317         float w = 1.0f / pos[3];
6318 
6319         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
6320     }
6321     else
6322     {
6323         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
6324     }
6325 }
6326 
diffuse_d3dcolor(const void * data)6327 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
6328 {
6329     DWORD diffuseColor = *((const DWORD *)data);
6330 
6331     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
6332             D3DCOLOR_B_G(diffuseColor),
6333             D3DCOLOR_B_B(diffuseColor),
6334             D3DCOLOR_B_A(diffuseColor));
6335 }
6336 
specular_d3dcolor(const void * data)6337 static void WINE_GLAPI specular_d3dcolor(const void *data)
6338 {
6339     DWORD specularColor = *((const DWORD *)data);
6340     GLubyte d[] =
6341     {
6342         D3DCOLOR_B_R(specularColor),
6343         D3DCOLOR_B_G(specularColor),
6344         D3DCOLOR_B_B(specularColor)
6345     };
6346 
6347     context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
6348 }
6349 
warn_no_specular_func(const void * data)6350 static void WINE_GLAPI warn_no_specular_func(const void *data)
6351 {
6352     WARN("GL_EXT_secondary_color not supported.\n");
6353 }
6354 
generic_d3dcolor(GLuint idx,const void * data)6355 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
6356 {
6357     DWORD color = *((const DWORD *)data);
6358 
6359     context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
6360             D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
6361             D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
6362 }
6363 
generic_short2n(GLuint idx,const void * data)6364 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
6365 {
6366     const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
6367 
6368     context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
6369 }
6370 
generic_ushort2n(GLuint idx,const void * data)6371 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
6372 {
6373     const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
6374 
6375     context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
6376 }
6377 
generic_float16_2(GLuint idx,const void * data)6378 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
6379 {
6380     float x = float_16_to_32(((const unsigned short *)data) + 0);
6381     float y = float_16_to_32(((const unsigned short *)data) + 1);
6382 
6383     context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
6384 }
6385 
generic_float16_4(GLuint idx,const void * data)6386 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
6387 {
6388     float x = float_16_to_32(((const unsigned short *)data) + 0);
6389     float y = float_16_to_32(((const unsigned short *)data) + 1);
6390     float z = float_16_to_32(((const unsigned short *)data) + 2);
6391     float w = float_16_to_32(((const unsigned short *)data) + 3);
6392 
6393     context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
6394 }
6395 
wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter * adapter)6396 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
6397 {
6398     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6399     struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
6400     struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
6401     unsigned int i;
6402 
6403     for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
6404     {
6405         ops->position[i] = invalid_func;
6406         ops->diffuse[i]  = invalid_func;
6407         ops->specular[i] = invalid_func;
6408         ops->normal[i]   = invalid_func;
6409         ops->texcoord[i] = invalid_texcoord_func;
6410         ops->generic[i]  = invalid_generic_attrib_func;
6411     }
6412 
6413     ops->position[WINED3D_FFP_EMIT_FLOAT3]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
6414     if (!d3d_info->xyzrhw)
6415         ops->position[WINED3D_FFP_EMIT_FLOAT4]    = position_float4;
6416     else
6417         ops->position[WINED3D_FFP_EMIT_FLOAT4]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
6418     ops->position[WINED3D_FFP_EMIT_D3DCOLOR]  = position_d3dcolor;
6419     ops->position[WINED3D_FFP_EMIT_SHORT4]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
6420 
6421     ops->diffuse[WINED3D_FFP_EMIT_FLOAT3]     = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
6422     ops->diffuse[WINED3D_FFP_EMIT_FLOAT4]     = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
6423     ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR]   = diffuse_d3dcolor;
6424     ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
6425     ops->diffuse[WINED3D_FFP_EMIT_SHORT4N]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
6426     ops->diffuse[WINED3D_FFP_EMIT_USHORT4N]   = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
6427 
6428     /* No 4 component entry points here. */
6429     if (gl_info->supported[EXT_SECONDARY_COLOR])
6430         ops->specular[WINED3D_FFP_EMIT_FLOAT3]    = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
6431     else
6432         ops->specular[WINED3D_FFP_EMIT_FLOAT3]    = warn_no_specular_func;
6433     if (gl_info->supported[EXT_SECONDARY_COLOR])
6434         ops->specular[WINED3D_FFP_EMIT_D3DCOLOR]  = specular_d3dcolor;
6435     else
6436         ops->specular[WINED3D_FFP_EMIT_D3DCOLOR]  = warn_no_specular_func;
6437 
6438     /* Only 3 component entry points here. Test how others behave. Float4
6439      * normals are used by one of our tests, trying to pass it to the pixel
6440      * shader, which fails on Windows. */
6441     ops->normal[WINED3D_FFP_EMIT_FLOAT3]      = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6442     /* Just ignore the 4th value. */
6443     ops->normal[WINED3D_FFP_EMIT_FLOAT4]      = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
6444 
6445     ops->texcoord[WINED3D_FFP_EMIT_FLOAT1]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
6446     ops->texcoord[WINED3D_FFP_EMIT_FLOAT2]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
6447     ops->texcoord[WINED3D_FFP_EMIT_FLOAT3]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
6448     ops->texcoord[WINED3D_FFP_EMIT_FLOAT4]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
6449     ops->texcoord[WINED3D_FFP_EMIT_SHORT2]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
6450     ops->texcoord[WINED3D_FFP_EMIT_SHORT4]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
6451     if (gl_info->supported[NV_HALF_FLOAT])
6452     {
6453         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
6454         ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
6455                 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
6456         ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
6457                 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
6458     }
6459 
6460     ops->generic[WINED3D_FFP_EMIT_FLOAT1]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
6461     ops->generic[WINED3D_FFP_EMIT_FLOAT2]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
6462     ops->generic[WINED3D_FFP_EMIT_FLOAT3]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
6463     ops->generic[WINED3D_FFP_EMIT_FLOAT4]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
6464     if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
6465         ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
6466     else
6467         ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
6468                 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6469     ops->generic[WINED3D_FFP_EMIT_UBYTE4]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
6470     ops->generic[WINED3D_FFP_EMIT_SHORT2]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
6471     ops->generic[WINED3D_FFP_EMIT_SHORT4]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
6472     ops->generic[WINED3D_FFP_EMIT_UBYTE4N]    = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
6473     ops->generic[WINED3D_FFP_EMIT_SHORT2N]    = generic_short2n;
6474     ops->generic[WINED3D_FFP_EMIT_SHORT4N]    = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
6475     ops->generic[WINED3D_FFP_EMIT_USHORT2N]   = generic_ushort2n;
6476     ops->generic[WINED3D_FFP_EMIT_USHORT4N]   = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
6477     if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
6478     {
6479         ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
6480                 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
6481         ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
6482                 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
6483     }
6484     else
6485     {
6486         ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
6487         ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
6488     }
6489 }
6490 
wined3d_adapter_init_fb_cfgs(struct wined3d_adapter * adapter,HDC dc)6491 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
6492 {
6493     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
6494     int i;
6495 
6496     if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
6497     {
6498         UINT attrib_count = 0;
6499         GLint cfg_count;
6500         int attribs[11];
6501         int values[11];
6502         int attribute;
6503 
6504         attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
6505         GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
6506 
6507         adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
6508         attribs[attrib_count++] = WGL_RED_BITS_ARB;
6509         attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
6510         attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
6511         attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
6512         attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
6513         attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
6514         attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
6515         attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
6516         attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
6517         attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
6518         attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
6519 
6520         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6521         {
6522             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6523             int format_id = i + 1;
6524 
6525             if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
6526                 continue;
6527 
6528             cfg->iPixelFormat = format_id;
6529             cfg->redSize = values[0];
6530             cfg->greenSize = values[1];
6531             cfg->blueSize = values[2];
6532             cfg->alphaSize = values[3];
6533             cfg->colorSize = values[4];
6534             cfg->depthSize = values[5];
6535             cfg->stencilSize = values[6];
6536             cfg->windowDrawable = values[7];
6537             cfg->iPixelType = values[8];
6538             cfg->doubleBuffer = values[9];
6539             cfg->auxBuffers = values[10];
6540 
6541             cfg->numSamples = 0;
6542             /* Check multisample support. */
6543             if (gl_info->supported[ARB_MULTISAMPLE])
6544             {
6545                 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
6546                 int values[2];
6547 
6548                 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
6549                 {
6550                     /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
6551                      * multisampling is supported. values[1] = number of
6552                      * multisample buffers. */
6553                     if (values[0])
6554                         cfg->numSamples = values[1];
6555                 }
6556             }
6557 
6558             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6559                     "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
6560                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6561                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6562                     cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
6563 
6564             ++adapter->cfg_count;
6565         }
6566     }
6567     else
6568     {
6569         int cfg_count;
6570 
6571         cfg_count = DescribePixelFormat(dc, 0, 0, 0);
6572         adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
6573 
6574         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
6575         {
6576             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
6577             PIXELFORMATDESCRIPTOR pfd;
6578             int format_id = i + 1;
6579 
6580             if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
6581                 continue;
6582 
6583             /* We only want HW acceleration using an OpenGL ICD driver.
6584              * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
6585              * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
6586              * driver (e.g. 3dfx minigl). */
6587             if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
6588             {
6589                 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
6590                 continue;
6591             }
6592 
6593             cfg->iPixelFormat = format_id;
6594             cfg->redSize = pfd.cRedBits;
6595             cfg->greenSize = pfd.cGreenBits;
6596             cfg->blueSize = pfd.cBlueBits;
6597             cfg->alphaSize = pfd.cAlphaBits;
6598             cfg->colorSize = pfd.cColorBits;
6599             cfg->depthSize = pfd.cDepthBits;
6600             cfg->stencilSize = pfd.cStencilBits;
6601             cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
6602             cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
6603             cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
6604             cfg->auxBuffers = pfd.cAuxBuffers;
6605             cfg->numSamples = 0;
6606 
6607             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6608                     "depth=%d, stencil=%d, windowDrawable=%d\n",
6609                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
6610                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
6611                     cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
6612 
6613             ++adapter->cfg_count;
6614         }
6615     }
6616 }
6617 
get_max_gl_version(const struct wined3d_gl_info * gl_info,DWORD flags)6618 static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD flags)
6619 {
6620     const char *gl_vendor, *gl_renderer;
6621 
6622     if (wined3d_settings.explicit_gl_version || (flags & WINED3D_PIXEL_CENTER_INTEGER))
6623         return wined3d_settings.max_gl_version;
6624 
6625     gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
6626     gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
6627     if (!gl_vendor || !gl_renderer
6628             || wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA)
6629         return wined3d_settings.max_gl_version;
6630 
6631     return MAKEDWORD_VERSION(4, 4);
6632 }
6633 
has_extension(const char * list,const char * ext)6634 static BOOL has_extension(const char *list, const char *ext)
6635 {
6636     size_t len = strlen(ext);
6637     while (list)
6638     {
6639         while (*list == ' ') list++;
6640         if (!strncmp(list, ext, len) && (!list[len] || list[len] == ' ')) return TRUE;
6641         list = strchr(list, ' ');
6642     }
6643     return FALSE;
6644 }
6645 
wined3d_adapter_init(struct wined3d_adapter * adapter,UINT ordinal,DWORD wined3d_creation_flags)6646 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
6647 {
6648     static const DWORD supported_gl_versions[] =
6649     {
6650         MAKEDWORD_VERSION(4, 4),
6651         MAKEDWORD_VERSION(3, 2),
6652         MAKEDWORD_VERSION(1, 0),
6653     };
6654     struct wined3d_gl_info *gl_info = &adapter->gl_info;
6655     struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
6656     unsigned int i;
6657     DISPLAY_DEVICEW display_device;
6658     DWORD max_gl_version;
6659 
6660     TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
6661 
6662     adapter->ordinal = ordinal;
6663 
6664 /* Dynamically load all GL core functions */
6665 #ifdef USE_WIN32_OPENGL
6666     {
6667         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
6668 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6669         ALL_WGL_FUNCS
6670 #undef USE_GL_FUNC
6671         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
6672         gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
6673     }
6674 #else
6675     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6676     {
6677         HDC hdc = GetDC( 0 );
6678         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
6679         ReleaseDC( 0, hdc );
6680         if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
6681         gl_info->gl_ops.wgl = wgl_driver->wgl;
6682         gl_info->gl_ops.gl = wgl_driver->gl;
6683     }
6684 #endif
6685 
6686     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
6687     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
6688 
6689     if (!AllocateLocallyUniqueId(&adapter->luid))
6690     {
6691         ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6692         return FALSE;
6693     }
6694     TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6695             adapter->luid.HighPart, adapter->luid.LowPart, adapter);
6696 
6697     if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
6698     {
6699         ERR("Failed to get a GL context for adapter %p.\n", adapter);
6700         return FALSE;
6701     }
6702 
6703     max_gl_version = get_max_gl_version(gl_info, wined3d_creation_flags);
6704 
6705     if (wined3d_creation_flags & WINED3D_REQUEST_D3D10)
6706     {
6707         const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
6708         if (!has_extension(gl_extensions, "GL_ARB_compatibility"))
6709         {
6710             ERR_(winediag)("GL_ARB_compatibility not supported, requesting context with GL version 3.2.\n");
6711             max_gl_version = MAKEDWORD_VERSION(3, 2);
6712         }
6713     }
6714 
6715     for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
6716     {
6717         if (supported_gl_versions[i] <= max_gl_version)
6718             break;
6719     }
6720     if (i == ARRAY_SIZE(supported_gl_versions))
6721     {
6722         ERR_(winediag)("Requested invalid GL version %u.%u.\n",
6723                 max_gl_version >> 16, max_gl_version & 0xffff);
6724         i = ARRAY_SIZE(supported_gl_versions) - 1;
6725     }
6726 
6727     for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
6728     {
6729         gl_info->selected_gl_version = supported_gl_versions[i];
6730 
6731         if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
6732             break;
6733 
6734         WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6735                 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
6736     }
6737 
6738     if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags))
6739     {
6740         ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
6741         wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6742         return FALSE;
6743     }
6744 
6745     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
6746         ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
6747                 "This is unsupported, and will be removed in a future version.\n");
6748 
6749     wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
6750     /* We haven't found any suitable formats. This should only happen in
6751      * case of GDI software rendering, which is pretty useless anyway. */
6752     if (!adapter->cfg_count)
6753     {
6754         WARN("No suitable pixel formats found.\n");
6755         wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6756         heap_free(adapter->cfgs);
6757         return FALSE;
6758     }
6759 
6760     if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
6761     {
6762         ERR("Failed to initialize GL format info.\n");
6763         wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6764         heap_free(adapter->cfgs);
6765         return FALSE;
6766     }
6767 
6768     adapter->vram_bytes = adapter->driver_info.vram_bytes;
6769     adapter->vram_bytes_used = 0;
6770     TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
6771 
6772     display_device.cb = sizeof(display_device);
6773     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6774     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6775     strcpyW(adapter->DeviceName, display_device.DeviceName);
6776 
6777     wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
6778 
6779     wined3d_adapter_init_ffp_attrib_ops(adapter);
6780 
6781     return TRUE;
6782 }
6783 
wined3d_adapter_init_nogl(struct wined3d_adapter * adapter,UINT ordinal)6784 static BOOL wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
6785 {
6786     DISPLAY_DEVICEW display_device;
6787 
6788     memset(adapter, 0, sizeof(*adapter));
6789     adapter->ordinal = ordinal;
6790 
6791     adapter->driver_info.name = "Display";
6792     adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6793     if (wined3d_settings.emulated_textureram)
6794         adapter->vram_bytes = wined3d_settings.emulated_textureram;
6795     else
6796         adapter->vram_bytes = 128 * 1024 * 1024;
6797 
6798     if (!wined3d_adapter_init_format_info(adapter, NULL))
6799         return FALSE;
6800 
6801     adapter->vertex_pipe = &none_vertex_pipe;
6802     adapter->fragment_pipe = &none_fragment_pipe;
6803     adapter->shader_backend = &none_shader_backend;
6804 
6805     display_device.cb = sizeof(display_device);
6806     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
6807     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
6808     strcpyW(adapter->DeviceName, display_device.DeviceName);
6809 
6810     return TRUE;
6811 }
6812 
wined3d_null_wined3d_object_destroyed(void * parent)6813 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
6814 
6815 const struct wined3d_parent_ops wined3d_null_parent_ops =
6816 {
6817     wined3d_null_wined3d_object_destroyed,
6818 };
6819 
wined3d_init(struct wined3d * wined3d,DWORD flags)6820 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
6821 {
6822     BOOL ret;
6823 
6824     wined3d->ref = 1;
6825     wined3d->flags = flags;
6826 
6827     TRACE("Initializing adapters.\n");
6828 
6829     if (flags & WINED3D_NO3D)
6830         ret = wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
6831     else
6832         ret = wined3d_adapter_init(&wined3d->adapters[0], 0, flags);
6833     if (!ret)
6834     {
6835         WARN("Failed to initialize adapter.\n");
6836         return E_FAIL;
6837     }
6838     wined3d->adapter_count = 1;
6839 
6840     return WINED3D_OK;
6841 }
6842