Searched defs:worldToScreen (Results 1 – 11 of 11) sorted by relevance
/dports/devel/simgear/simgear-2020.3.11/simgear/canvas/elements/map/ |
H A D | projection.hxx | 124 ScreenPosition worldToScreen(double lat, double lon) in worldToScreen() function in simgear::canvas::HorizontalProjection
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | viewport3d.cpp | 547 sf::Vector3f GuiViewport3D::worldToScreen(sf::RenderTarget& window, sf::Vector3f world) in worldToScreen() function in GuiViewport3D
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H A D | radarView.cpp | 921 sf::Vector2f GuiRadarView::worldToScreen(sf::Vector2f world_position) in worldToScreen() function in GuiRadarView
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/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/ |
H A D | agg_2D.pas | 335 procedure worldToScreen(x ,y : double_ptr ); overload; procedure 337 function worldToScreen(scalar : double ) : double; overload; in worldToScreen() function
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/dports/editors/lazarus/lazarus/components/aggpas/src/ |
H A D | agg_2D.pas | 335 procedure worldToScreen(x ,y : double_ptr ); overload; procedure 337 function worldToScreen(scalar : double ) : double; overload; in worldToScreen() function
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/dports/editors/lazarus-qt5/lazarus/components/aggpas/src/ |
H A D | agg_2D.pas | 335 procedure worldToScreen(x ,y : double_ptr ); overload; procedure 337 function worldToScreen(scalar : double ) : double; overload; in worldToScreen() function
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/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/ |
H A D | agg_2D.pas | 335 procedure worldToScreen(x ,y : double_ptr ); overload; procedure 337 function worldToScreen(scalar : double ) : double; overload; in worldToScreen() function
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/dports/sysutils/fluxengine/fluxengine-61ff48c/dep/agg/src/ |
H A D | agg2d.cpp | 273 void Agg2D::worldToScreen(double& x, double& y) const in worldToScreen() function in Agg2D 286 double Agg2D::worldToScreen(double scalar) const in worldToScreen() function in Agg2D
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/dports/games/numptyphysics/numptyphysics/ |
H A D | Game.cpp | 90 Transform worldToScreen( 0.5f, M_PI/2, Vec2(240,0) ); variable
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/dports/graphics/pixie/Pixie/src/ri/ |
H A D | texmake.cpp | 782 matrix worldToCamera,worldToScreen; in makeSideEnvironment() local
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H A D | texture.cpp | 2199 matrix worldToCamera,worldToScreen,localToNDC,localToCamera; in environmentLoad() local
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