Searched defs:yTex (Results 1 – 8 of 8) sorted by relevance
179 sk_sp<GrTexture> yTex(yDrawContext->asTexture()); in GrTextureToYUVPlanes() local
77 float yTex = y/(float)textureHeight; in draws() local130 float yTex = cy/(float)textureHeight; in draws() local
48 float yTex = y/(float)image->getTextureHeight(); in addFrame() local
504 Real yTex = (1.0f * params.yTile) / params.ysegments; in loadManualPlane() local648 Real yTex = (1.0f * params.yTile) / params.ysegments; in loadManualCurvedPlane() local
517 Real yTex = (1.0f * params.yTile) / params.ysegments; in loadManualPlane() local663 Real yTex = (1.0f * params.yTile) / params.ysegments; in loadManualCurvedPlane() local
476 for (int y = 0, yTex = p.y; y < r->getLy(); y++, yTex++) { in applyTexture() local
223 sk_sp<GrTexture> yTex( in make_from_yuv_textures_copy() local
369 double yTex = _uvTile.Y() / _segments.Y(); in CreatePlane() local