Home
last modified time | relevance | path

Searched defs:zNear (Results 1 – 25 of 1177) sorted by relevance

12345678910>>...48

/dports/math/glm/glm-0.9.9.8/glm/ext/
H A Dmatrix_clip_space.inl233 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
249 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
265 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
297 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
307 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
317 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
328 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
338 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
486 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
504 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/devel/upp/upp/uppsrc/plugin/glm/ext/
H A Dmatrix_clip_space.inl223 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
239 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
255 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
287 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
296 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
305 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
315 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
324 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
466 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
484 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/ext/
H A Dmatrix_clip_space.inl233 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
249 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
265 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
297 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
307 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
317 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
328 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
338 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
486 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
504 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dmatrix_transform.inl327 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
343 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
359 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
391 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
401 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
411 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
421 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
431 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
579 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
597 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dmatrix_transform.inl104 T zNear, T zFar
119 T zNear, T zFar
144 T zNear, T zFar
248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dmatrix_transform.inl104 T zNear, T zFar
119 T zNear, T zFar
144 T zNear, T zFar
248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dmatrix_transform.inl104 T zNear, T zFar
119 T zNear, T zFar
144 T zNear, T zFar
248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dmatrix_transform.inl104 T zNear, T zFar
119 T zNear, T zFar
144 T zNear, T zFar
248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dmatrix_transform.inl104 T zNear, T zFar
119 T zNear, T zFar
144 T zNear, T zFar
248 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
304 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
368 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
378 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
396 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/scene_graph/
H A DNodeCamera.cpp89 double left, double right, double bottom, double top, double zNear, double zFar) in NodeOrthographicCamera()
123 NodePerspectiveCamera::NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar) in NodePerspectiveCamera()
139 double left, double right, double bottom, double top, double zNear, double zFar) in NodePerspectiveCamera()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/
H A DSceneView.cpp697 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local
712 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local
745 …CullVisitor::value_type zNear = osg::minimum(_cullVisitorLeft->getCalculatedNearPlane(),_cullVisit… in cull() local
761 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local
1471 double zNear, double zFar) in setProjectionMatrixAsOrtho()
1487 double zNear, double zFar) in setProjectionMatrixAsFrustum()
1495 double zNear, double zFar) in setProjectionMatrixAsPerspective()
1503 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho()
1512 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum()
1520 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/
H A DSceneView.cpp698 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local
713 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local
746 …CullVisitor::value_type zNear = osg::minimum(_cullVisitorLeft->getCalculatedNearPlane(),_cullVisit… in cull() local
762 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local
1532 double zNear, double zFar) in setProjectionMatrixAsOrtho()
1548 double zNear, double zFar) in setProjectionMatrixAsFrustum()
1556 double zNear, double zFar) in setProjectionMatrixAsPerspective()
1564 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho()
1573 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum()
1581 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DCamera.cpp200 double zNear, double zFar) in setProjectionMatrixAsOrtho()
216 double zNear, double zFar) in setProjectionMatrixAsFrustum()
224 double zNear, double zFar) in setProjectionMatrixAsPerspective()
232 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho()
241 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum()
249 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DCamera.cpp201 double zNear, double zFar) in setProjectionMatrixAsOrtho()
217 double zNear, double zFar) in setProjectionMatrixAsFrustum()
225 double zNear, double zFar) in setProjectionMatrixAsPerspective()
233 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho()
242 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum()
250 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/math/
H A DMatrix4.java139 …float left, final float right, final float bottom, final float top, final float zNear, final float… in makeOrtho()
154 …float left, final float right, final float bottom, final float top, final float zNear, final float… in makeFrustum()
166 …public final void makePerspective(final float fovy_rad, final float aspect, final float zNear, fin… in makePerspective()
/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/
H A Dcamera.cpp146 float zNear, float zFar) in calculatePerspective()
158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective()
166 float top, float zNear, float zFar) in calculateOrthographic()
/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/
H A Dcamera.cpp146 float zNear, float zFar) in calculatePerspective()
158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective()
166 float top, float zNear, float zFar) in calculateOrthographic()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/
H A DDominancyClassifier.cpp136 float zNear, zFar; in updateDepthRange() local
155 float zNear, zFar; in projectiveTexMatrices() local
300 float zNear, zFar; in generateWeightsAndShadowMap() local
/dports/games/scummvm/scummvm-2.5.1/math/
H A Dglmath.cpp52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix()
63 Matrix4 makeFrustumMatrix(double left, double right, double bottom, double top, double zNear, doubl… in makeFrustumMatrix()
/dports/games/residualvm/residualvm-0.3.1/math/
H A Dglmath.cpp52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix()
63 Matrix4 makeFrustumMatrix(double left, double right, double bottom, double top, double zNear, doubl… in makeFrustumMatrix()
/dports/print/scribus-devel/scribus-1.5.7/scribus/ui/
H A Dosgeditor.cpp110 double fovy, aspectRatio, zNear, zFar; in OSGEditorDialog() local
218 double fovy, aspectRatio, zNear, zFar; in changeView() local
564 double fovy, aspectRatio, zNear, zFar; in reportCamera() local
646 double fovy, aspectRatio, zNear, zFar; in accept() local
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/
H A Dmatrix_transform.inl170 valType const & zNear,
227 valType const & zNear,
252 valType const & zNear,
274 T zNear
297 T zNear
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DFrustum.hpp54 void setCamInternals(float fov, float aspect, float zNear, float zFar) in setCamInternals()
73 float zNear; member in Frustum
/dports/graphics/jogamp-jogl/jogl/make/config/jogl/
H A Dgl-if-CustomJavaCode-gl2_es2.java40 public void glDepthRangef(float zNear, float zFar); in glDepthRangef()
42 public void glDepthRange(double zNear, double zFar); in glDepthRange()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/standardCamera/
H A DstandardCamera.cpp34 qreal StandardCamera::zNear() const { in zNear() function in StandardCamera

12345678910>>...48