/dports/math/glm/glm-0.9.9.8/glm/ext/ |
H A D | matrix_clip_space.inl | 233 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar) 249 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar) 265 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar) 297 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar) 307 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar) 317 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 328 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 338 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 486 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 504 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/devel/upp/upp/uppsrc/plugin/glm/ext/ |
H A D | matrix_clip_space.inl | 223 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar) 239 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar) 255 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar) 287 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar) 296 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar) 305 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 315 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 324 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 466 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 484 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/ext/ |
H A D | matrix_clip_space.inl | 233 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar) 249 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar) 265 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar) 297 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar) 307 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar) 317 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 328 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 338 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 486 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 504 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | matrix_transform.inl | 327 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar) 343 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar) 359 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar) 391 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar) 401 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar) 411 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 421 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 431 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 579 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 597 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 104 T zNear, T zFar 119 T zNear, T zFar 144 T zNear, T zFar 248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) 368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) 378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_transform.inl | 104 T zNear, T zFar 119 T zNear, T zFar 144 T zNear, T zFar 248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) 368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) 378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | matrix_transform.inl | 104 T zNear, T zFar 119 T zNear, T zFar 144 T zNear, T zFar 248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) 368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) 378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 104 T zNear, T zFar 119 T zNear, T zFar 144 T zNear, T zFar 248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) 368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) 378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | matrix_transform.inl | 104 T zNear, T zFar 119 T zNear, T zFar 144 T zNear, T zFar 248 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) 258 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) 281 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) 304 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) 368 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) 378 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) 396 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/scene_graph/ |
H A D | NodeCamera.cpp | 89 double left, double right, double bottom, double top, double zNear, double zFar) in NodeOrthographicCamera() 123 NodePerspectiveCamera::NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar) in NodePerspectiveCamera() 139 double left, double right, double bottom, double top, double zNear, double zFar) in NodePerspectiveCamera()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/ |
H A D | SceneView.cpp | 697 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local 712 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local 745 …CullVisitor::value_type zNear = osg::minimum(_cullVisitorLeft->getCalculatedNearPlane(),_cullVisit… in cull() local 761 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local 1471 double zNear, double zFar) in setProjectionMatrixAsOrtho() 1487 double zNear, double zFar) in setProjectionMatrixAsFrustum() 1495 double zNear, double zFar) in setProjectionMatrixAsPerspective() 1503 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho() 1512 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum() 1520 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/ |
H A D | SceneView.cpp | 698 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local 713 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local 746 …CullVisitor::value_type zNear = osg::minimum(_cullVisitorLeft->getCalculatedNearPlane(),_cullVisit… in cull() local 762 CullVisitor::value_type zNear = _cullVisitor->getCalculatedNearPlane(); in cull() local 1532 double zNear, double zFar) in setProjectionMatrixAsOrtho() 1548 double zNear, double zFar) in setProjectionMatrixAsFrustum() 1556 double zNear, double zFar) in setProjectionMatrixAsPerspective() 1564 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho() 1573 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum() 1581 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Camera.cpp | 200 double zNear, double zFar) in setProjectionMatrixAsOrtho() 216 double zNear, double zFar) in setProjectionMatrixAsFrustum() 224 double zNear, double zFar) in setProjectionMatrixAsPerspective() 232 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho() 241 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum() 249 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Camera.cpp | 201 double zNear, double zFar) in setProjectionMatrixAsOrtho() 217 double zNear, double zFar) in setProjectionMatrixAsFrustum() 225 double zNear, double zFar) in setProjectionMatrixAsPerspective() 233 double& zNear, double& zFar) const in getProjectionMatrixAsOrtho() 242 double& zNear, double& zFar) const in getProjectionMatrixAsFrustum() 250 double& zNear, double& zFar) const in getProjectionMatrixAsPerspective()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/math/ |
H A D | Matrix4.java | 139 …float left, final float right, final float bottom, final float top, final float zNear, final float… in makeOrtho() 154 …float left, final float right, final float bottom, final float top, final float zNear, final float… in makeFrustum() 166 …public final void makePerspective(final float fovy_rad, final float aspect, final float zNear, fin… in makePerspective()
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | camera.cpp | 146 float zNear, float zFar) in calculatePerspective() 158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective() 166 float top, float zNear, float zFar) in calculateOrthographic()
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | camera.cpp | 146 float zNear, float zFar) in calculatePerspective() 158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective() 166 float top, float zNear, float zFar) in calculateOrthographic()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/ |
H A D | DominancyClassifier.cpp | 136 float zNear, zFar; in updateDepthRange() local 155 float zNear, zFar; in projectiveTexMatrices() local 300 float zNear, zFar; in generateWeightsAndShadowMap() local
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/dports/games/scummvm/scummvm-2.5.1/math/ |
H A D | glmath.cpp | 52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix() 63 Matrix4 makeFrustumMatrix(double left, double right, double bottom, double top, double zNear, doubl… in makeFrustumMatrix()
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/dports/games/residualvm/residualvm-0.3.1/math/ |
H A D | glmath.cpp | 52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix() 63 Matrix4 makeFrustumMatrix(double left, double right, double bottom, double top, double zNear, doubl… in makeFrustumMatrix()
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/dports/print/scribus-devel/scribus-1.5.7/scribus/ui/ |
H A D | osgeditor.cpp | 110 double fovy, aspectRatio, zNear, zFar; in OSGEditorDialog() local 218 double fovy, aspectRatio, zNear, zFar; in changeView() local 564 double fovy, aspectRatio, zNear, zFar; in reportCamera() local 646 double fovy, aspectRatio, zNear, zFar; in accept() local
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/ |
H A D | matrix_transform.inl | 170 valType const & zNear, 227 valType const & zNear, 252 valType const & zNear, 274 T zNear 297 T zNear
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | Frustum.hpp | 54 void setCamInternals(float fov, float aspect, float zNear, float zFar) in setCamInternals() 73 float zNear; member in Frustum
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | gl-if-CustomJavaCode-gl2_es2.java | 40 public void glDepthRangef(float zNear, float zFar); in glDepthRangef() 42 public void glDepthRange(double zNear, double zFar); in glDepthRange()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/standardCamera/ |
H A D | standardCamera.cpp | 34 qreal StandardCamera::zNear() const { in zNear() function in StandardCamera
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