/dports/math/R-cran-lme4/lme4/tests/ |
H A D | testcrab.R | 16 zmargin <- theme(panel.margin=unit(0,"lines")) globalVar
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | mpr.h | 86 float zmargin; member 124 float zmargin; member
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | mpr.h | 59 float zmargin; member 127 float zmargin; member
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/dports/math/R-cran-lme4/lme4/inst/doc/ |
H A D | lmer.R | 12 zmargin <- theme(panel.spacing=unit(0,"lines")) globalVar
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Applications/src/ |
H A D | extract-image-region.cc | 184 int xmargin = 0, ymargin = 0, zmargin = 0, tmargin = 0; in main() local
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H A D | subdivide-brain-image.cc | 753 int xmargin = 0, int ymargin = 0, int zmargin = 0, in Resample() 966 int zmargin = 0; // Margin in z direction after resampling in no. of voxels in main() local
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | ents.h | 66 float xradius, yradius, zmargin; member
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | ents.h | 66 float xradius, yradius, zmargin; member
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/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | ents.h | 79 float xradius, yradius, zradius, zmargin; member
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | ents.h | 106 float xradius, yradius, zradius, zmargin; member
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | ents.h | 75 float xradius, yradius, zmargin; member
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | ents.h | 159 float xradius, yradius, zradius, zmargin; member
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 1936 zmargin = max((maxz - minz)*csmdepthmargin, 0.5f*(csmdepthrange - (maxz - minz))); in getprojmatrix() local 2104 zmargin = max((maxz - minz)*rsmdepthmargin, 0.5f*(rsmdepthrange - (maxz - minz))); in getprojmatrix() local
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 1936 zmargin = max((maxz - minz)*csmdepthmargin, 0.5f*(csmdepthrange - (maxz - minz))); in getprojmatrix() local 2104 zmargin = max((maxz - minz)*rsmdepthmargin, 0.5f*(rsmdepthrange - (maxz - minz))); in getprojmatrix() local
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 2066 zmargin = max((maxz - minz)*csmdepthmargin, 0.5f*(csmdepthrange - (maxz - minz))); in getprojmatrix() local 2233 zmargin = max((maxz - minz)*rsmdepthmargin, 0.5f*(rsmdepthrange - (maxz - minz))); in getprojmatrix() local
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