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Searched defs:zmargin (Results 1 – 15 of 15) sorted by relevance

/dports/math/R-cran-lme4/lme4/tests/
H A Dtestcrab.R16 zmargin <- theme(panel.margin=unit(0,"lines")) globalVar
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dmpr.h86 float zmargin; member
124 float zmargin; member
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dmpr.h59 float zmargin; member
127 float zmargin; member
/dports/math/R-cran-lme4/lme4/inst/doc/
H A Dlmer.R12 zmargin <- theme(panel.spacing=unit(0,"lines")) globalVar
/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Applications/src/
H A Dextract-image-region.cc184 int xmargin = 0, ymargin = 0, zmargin = 0, tmargin = 0; in main() local
H A Dsubdivide-brain-image.cc753 int xmargin = 0, int ymargin = 0, int zmargin = 0, in Resample()
966 int zmargin = 0; // Margin in z direction after resampling in no. of voxels in main() local
/dports/games/tesseract-data/tesseract/src/shared/
H A Dents.h66 float xradius, yradius, zmargin; member
/dports/games/tesseract/tesseract/src/shared/
H A Dents.h66 float xradius, yradius, zmargin; member
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Dents.h79 float xradius, yradius, zradius, zmargin; member
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dents.h106 float xradius, yradius, zradius, zmargin; member
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dents.h75 float xradius, yradius, zmargin; member
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dents.h159 float xradius, yradius, zradius, zmargin; member
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp1936 zmargin = max((maxz - minz)*csmdepthmargin, 0.5f*(csmdepthrange - (maxz - minz))); in getprojmatrix() local
2104 zmargin = max((maxz - minz)*rsmdepthmargin, 0.5f*(rsmdepthrange - (maxz - minz))); in getprojmatrix() local
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp1936 zmargin = max((maxz - minz)*csmdepthmargin, 0.5f*(csmdepthrange - (maxz - minz))); in getprojmatrix() local
2104 zmargin = max((maxz - minz)*rsmdepthmargin, 0.5f*(rsmdepthrange - (maxz - minz))); in getprojmatrix() local
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp2066 zmargin = max((maxz - minz)*csmdepthmargin, 0.5f*(csmdepthrange - (maxz - minz))); in getprojmatrix() local
2233 zmargin = max((maxz - minz)*rsmdepthmargin, 0.5f*(rsmdepthrange - (maxz - minz))); in getprojmatrix() local