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Searched refs:BG1 (Results 26 – 50 of 130) sorted by relevance

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/dports/devel/asl/asl-current/tests/t_bas52/
H A Dbas52.rst87 JNC BG1 ;CHECK FOR 0,1,2,3, OR 4
94 BG1: CLR A ;DO BAUD RATE
/dports/emulators/mednafen/mednafen/src/snes/src/ppu/render/
H A Dbg.cpp61 const uint16 opt_valid_bit = (bg == BG1) ? 0x2000 : (bg == BG2) ? 0x4000 : 0x0000; in render_line_bg()
99 …const bool is_direct_color_mode = (regs.direct_color == true && bg == BG1 && (mode == 3 || mode … in render_line_bg()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ppu/bppu/render/
H A Dbg.cpp61 const uint16 opt_valid_bit = (bg == BG1) ? 0x2000 : (bg == BG2) ? 0x4000 : 0x0000; in render_line_bg()
99 …const bool is_direct_color_mode = (regs.direct_color == true && bg == BG1 && (mode == 3 || mode … in render_line_bg()
/dports/www/gohugo/hugo-0.91.2/hugolib/
H A Dimage_test.go83 BG1: {{ $blurryGrayscale1.RelPermalink }}/{{ $blurryGrayscale1.Width }}
135 BG1: /images/sunset_hu59e56ffff1bc1d8d122b1403d34e039f_90587_2ae8bb993431ec1aec40fe59927b46b4.jpg/1…
/dports/emulators/mednafen/mednafen/src/snes/src/ppu/
H A Dppu.hpp91 enum { BG1 = 0, BG2 = 1, BG3 = 2, BG4 = 3, OAM = 4, BACK = 5, COL = 5 }; enumerator
/dports/emulators/mednafen/mednafen/src/snes/src/chip/sdd1/
H A Dsdd1emu.hpp156 SDD1_BG BG0; SDD1_BG BG1; SDD1_BG BG2; SDD1_BG BG3; member in SDD1emu
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/chip/sdd1/
H A Dsdd1emu.hpp156 SDD1_BG BG0; SDD1_BG BG1; SDD1_BG BG2; SDD1_BG BG3; member in SDD1emu
/dports/games/alex4/alex4src/data/
H A Ddata.h12 #define BG1 6 /* BMP */ macro
/dports/graphics/pikchr/pikchr-90b6d5b4a3/doc/
H A Dteardown01.md241 /* 22 */ BG1: box height C3.y-C2.y \
246 /* 27 */ box same as BG1 width BG1.e.x - C2.w.x \
247 /* 28 */ with .se at BG1.ne \
/dports/emulators/z80pack/z80pack-1.37/altairsim/
H A Dapple.asm289 BG1: LDAX D label
294 JNZ BG1
H A Dapple.hex18 018 BG1 F0E1H
H A Dapple.prn334 F0E1 1A BG1: LDAX D
339 F0E6 C2E1F0 JNZ BG1
1723 BG1 F0E1 BI F5BD BITS F5B7 BLK F568
/dports/games/libretro-snes9x2005/snes9x2005-218be8e/source/
H A Dgfx.c2597 bool BG1; in RenderScreen() local
2608 BG1 = ON_MAIN(1); in RenderScreen()
2617 BG1 = ON_SUB(1); in RenderScreen()
2639 if (BG1) in RenderScreen()
2670 if (BG1 && PPU.BGMode != 6) in RenderScreen()
2682 if (BG0 || ((Memory.FillRAM [0x2133] & 0x40) && BG1)) in RenderScreen()
2686 if ((Memory.FillRAM [0x2133] & 0x40) && BG1) in RenderScreen()
/dports/games/alex4/alex4src/src/
H A Dshooter.c391 blit(s_data[BG1].dat, bmp, 0, 0, -(game_count % 160), 0, 160, 120); in s_draw_frame()
392 blit(s_data[BG1].dat, bmp, 0, 0, 160 - (game_count % 160), 0, 160, 120); in s_draw_frame()
1100 blit(s_data[BG1].dat, s_buffer, 0, 0, 0, 0, 160, 120); in s_get_player_name()
H A Dmain.c525 draw_sprite(bmp, data[BG1].dat, x1, 120 - ((BITMAP *)data[BG1].dat)->h); in draw_frame()
526 draw_sprite(bmp, data[BG1].dat, x1 + 160, 120 - ((BITMAP *)data[BG1].dat)->h); in draw_frame()
/dports/games/libretro-px68k/px68k-libretro-8455d9c/
H A DREADME.MD590 2013/10/15 プライオリティが text > BG の時に BG1 を未描画だったのを修正
/dports/japanese/less/less-382.262.03.01/
H A DREADME.iso.jp26 - G0$B!"(BG1$B$X$N8F$S=P$7%7!<%1%s%9$H(BSI, SO$B$@$1$r;H$C$?(Biso7$B!#(B
69 set$B$r7h$a$k$3$H$,$G$-$^$9!#$3$l$K$h$C$F!":G=i$+$i(BG1$B$K(BISO
/dports/science/quantum-espresso/q-e-qe-6.7.0/GWW/examples/example02/reference/
H A Dsi_pw4gww.out124 BG1 1. 0. 0.
/dports/emulators/vba/VisualBoyAdvance-1.7.2/po/
H A Dfr.po508 msgid "BG1"
509 msgstr "BG1"
/dports/misc/gpsim/gpsim-0.31.0/src/
H A Dp12f6xx.cc201 BG1 = 1 << 13 in set_config_word() enumerator
/dports/science/quantum-espresso/q-e-qe-6.7.0/GWW/examples/example05/reference/
H A Dsi_pw4gww.out112 BG1 1.00000000000000 0.000000000000000E+000 0.000000000000000E+000
/dports/math/sc-im/sc-im-0.8.2/examples/sc/
H A Dcolor.sc200 label BG1 = "FECHA PAGADO"
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/app/asnval/TestRes.asnval/tests/test1/test-cases/
H A Dasnfail_all-sqn.golden397 …us CDS location - frame > 1 but not 5' partial FEATURE: CDS: [lcl|BG1:1-664] [lcl|BG1: raw, dna l…
398 ERROR: valid [SEQ_FEAT.NoStop] Missing stop codon FEATURE: CDS: [lcl|BG1:1-664] [lcl|BG1: raw, dna…
/dports/emulators/vba/VisualBoyAdvance-1.7.2/
H A DREADME101 - Ctrl+1...8: enable/disable graphical layers (BG0, BG1, BG2, BG3, OBJ, WIN0,
/dports/games/gemrb/gemrb-0.9.0/
H A DNEWS318 - BG1 and IWD are roughly completable!

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