/dports/math/vtk9/VTK-9.1.0/IO/Geometry/ |
H A D | vtkGAMBITReader.h | 101 BRICK = 4, enumerator
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/dports/games/dangen/dangen-0.5/spqr/ |
H A D | plan-18.c | 64 BRICK, 0, in plan_18()
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H A D | plan-8.c | 134 what = BRICK; in plan_8() 392 BRICK, 0, in plan_8()
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H A D | plan-17.c | 53 BRICK, 0, in plan_17()
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H A D | plan-20.c | 254 BRICK, 0, in plan_20_more_1_act()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/ |
H A D | tile.hpp | 45 BRICK = 0x0004, //Marked for removal, DO NOT USE! enumerator
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | enemy_factory.cpp | 125 c.buildingId = BuildingId::BRICK; in getById() 226 c.buildingId = BuildingId::BRICK; in getById() 257 c.buildingId = BuildingId::BRICK;), CollectiveConfig::noImmigrants()); in getById() 357 c.buildingId = BuildingId::BRICK;), in getById() 365 c.buildingId = BuildingId::BRICK; in getById() 555 c.buildingId = BuildingId::BRICK;), CollectiveConfig::noImmigrants(), {}, in getById() 564 c.buildingId = BuildingId::BRICK;), CollectiveConfig::noImmigrants()) in getById()
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/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/ |
H A D | kgrscene.cpp | 453 case BRICK: in makeSprite() 563 bool brick = (m_sprites.at(spriteId)->spriteType() == BRICK); in deleteSprite() 570 paintCell (loc.x(), loc.y(), BRICK); in deleteSprite()
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H A D | kgrglobals.h | 22 const char BRICK = 'M'; variable
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/dports/games/golddig/golddigC3.1/ |
H A D | golddig.h | 111 #define BRICK '#' macro
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H A D | shared.c | 42 {BRICK,BRICK,"wall",wall_bits,CANDIG | KILLIN,XK_3,XK_numbersign, "firebrick"}, 68 {'g',BRICK,"ghost-brick",ghost_bits,(SPACEBITS) & ~HENTER,XK_G,XK_g, "firebrick"},
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/dports/net-mgmt/observium/observium/mibs/bintec/ |
H A D | BIANCA-BRICK-HIDDENVPN-MIB | 8 BIANCA-BRICK-HIDDENVPN-MIB DEFINITIONS ::= BEGIN
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H A D | BIANCA-BRICK-IPSEC-TUNING-MIB | 8 BIANCA-BRICK-IPSEC-TUNING-MIB DEFINITIONS ::= BEGIN 26 -- Management Information for the IPSec Subsystem of the BIANCA/BRICK,
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H A D | BIANCA-BRICK-XOT-MIB | 8 BIANCA-BRICK-XOT-MIB DEFINITIONS ::= BEGIN 27 -- Management Information for the XOT Subsystem of the BIANCA/BRICK
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H A D | BIANCA-BRICK-BINARY-MIB | 8 BIANCA-BRICK-BINARY-MIB DEFINITIONS ::= BEGIN 24 -- Management Information for the IPSec Subsystem of the BIANCA/BRICK,
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H A D | BIANCA-BRICK-MIBSYS-MIB | 8 BIANCA-BRICK-MIBSYS-MIB DEFINITIONS ::= BEGIN
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H A D | BIANCA-BRICK-SEC-MIB | 8 BIANCA-BRICK-SEC-MIB DEFINITIONS ::= BEGIN 62 BIANCA/BRICK. Each entry describes a license. Each 64 BIANCA/BRICK, when the activation key is correct. 66 BIANCA/BRICK it has been purchased for."
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H A D | BIANCA-ETH-IF-MIB | 30 -- BIANCA/BRICK
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H A D | BIANCA-BRICK-PPPOA-MIB | 9 BIANCA-BRICK-PPPOA-MIB DEFINITIONS ::= BEGIN
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H A D | BIANCA-BRICK-X21-MIB | 8 BIANCA-BRICK-X21-MIB DEFINITIONS ::= BEGIN 28 -- Management Information for the X21 Subsystem of the BIANCA/BRICK
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/dports/games/epiphany-game/epiphany-0.7.0/src/ |
H A D | emdlparser.cpp | 70 return BRICK; in map_entity()
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H A D | entity_factory.cpp | 101 case BRICK: in create_entity()
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/dports/cad/tochnog/Sources/Tochnog-Latest-jan-2014/ |
H A D | macro.cc | 71 else if ( macro_item==-BRICK && length_mesh_macro==5 ) ok = 1; in macro() 81 else if ( macro_item==-BRICK && length_mesh_macro_parameters==6 ) ok = 1; in macro() 392 else if ( macro_item==-BAR || macro_item==-RECTANGLE || macro_item==-BRICK ) { in macro() 410 assert( macro_item==-BRICK ); in macro()
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/dports/games/xscavenger/xscavenger-1.4.5/src/ |
H A D | scav.c | 573 if(w!=BRICK && w!=CEMENT && w!=HIDDEN && w!=FAKE) in paintlevel() 822 ch=BRICK; in initplay() 1558 smap[BRICK]=1; in main() 1864 if(*at==BRICK) lostflag++; in doplayer() 1964 if(*(adig->digat-28)==BRICK || movings[adig->digat-levelbuff-28]) in dodiggings() 1968 *adig->digat=BRICK; in dodiggings() 1981 if(time!=1) addmodify(adig->digat-levelbuff,BRICK + 12*randoms[adig->digat-levelbuff]); in dodiggings() 1989 *adig->digat=BRICK; in dodiggings() 2408 if(ch==BRICK || ch==DUGBRICK || ch==LADDER || ch==CEMENT || ch==BORDER) in doenemies()
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/dports/games/sdl_scavenger/sdlscav-145/ |
H A D | scav.c | 587 if(w!=BRICK && w!=CEMENT && w!=HIDDEN && w!=FAKE) in paintlevel() 857 ch=BRICK; in initplay() 1878 smap[BRICK]=1; in main() 2174 if(*at==BRICK) lostflag++; in doplayer() 2289 if(*(adig->digat-28)==BRICK || movings[adig->digat-levelbuff-28]) in dodiggings() 2293 *adig->digat=BRICK; in dodiggings() 2306 if(time!=1) addmodify(adig->digat-levelbuff,BRICK + 12*randoms[adig->digat-levelbuff]); in dodiggings() 2314 *adig->digat=BRICK; in dodiggings() 2743 if(ch==BRICK || ch==DUGBRICK || ch==LADDER || ch==CEMENT || ch==BORDER) in doenemies()
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