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Searched refs:BRICK (Results 26 – 50 of 170) sorted by relevance

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/dports/math/vtk9/VTK-9.1.0/IO/Geometry/
H A DvtkGAMBITReader.h101 BRICK = 4, enumerator
/dports/games/dangen/dangen-0.5/spqr/
H A Dplan-18.c64 BRICK, 0, in plan_18()
H A Dplan-8.c134 what = BRICK; in plan_8()
392 BRICK, 0, in plan_8()
H A Dplan-17.c53 BRICK, 0, in plan_17()
H A Dplan-20.c254 BRICK, 0, in plan_20_more_1_act()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/
H A Dtile.hpp45 BRICK = 0x0004, //Marked for removal, DO NOT USE! enumerator
/dports/games/keeperrl/keeperrl-alpha23/
H A Denemy_factory.cpp125 c.buildingId = BuildingId::BRICK; in getById()
226 c.buildingId = BuildingId::BRICK; in getById()
257 c.buildingId = BuildingId::BRICK;), CollectiveConfig::noImmigrants()); in getById()
357 c.buildingId = BuildingId::BRICK;), in getById()
365 c.buildingId = BuildingId::BRICK; in getById()
555 c.buildingId = BuildingId::BRICK;), CollectiveConfig::noImmigrants(), {}, in getById()
564 c.buildingId = BuildingId::BRICK;), CollectiveConfig::noImmigrants()) in getById()
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrscene.cpp453 case BRICK: in makeSprite()
563 bool brick = (m_sprites.at(spriteId)->spriteType() == BRICK); in deleteSprite()
570 paintCell (loc.x(), loc.y(), BRICK); in deleteSprite()
H A Dkgrglobals.h22 const char BRICK = 'M'; variable
/dports/games/golddig/golddigC3.1/
H A Dgolddig.h111 #define BRICK '#' macro
H A Dshared.c42 {BRICK,BRICK,"wall",wall_bits,CANDIG | KILLIN,XK_3,XK_numbersign, "firebrick"},
68 {'g',BRICK,"ghost-brick",ghost_bits,(SPACEBITS) & ~HENTER,XK_G,XK_g, "firebrick"},
/dports/net-mgmt/observium/observium/mibs/bintec/
H A DBIANCA-BRICK-HIDDENVPN-MIB8 BIANCA-BRICK-HIDDENVPN-MIB DEFINITIONS ::= BEGIN
H A DBIANCA-BRICK-IPSEC-TUNING-MIB8 BIANCA-BRICK-IPSEC-TUNING-MIB DEFINITIONS ::= BEGIN
26 -- Management Information for the IPSec Subsystem of the BIANCA/BRICK,
H A DBIANCA-BRICK-XOT-MIB8 BIANCA-BRICK-XOT-MIB DEFINITIONS ::= BEGIN
27 -- Management Information for the XOT Subsystem of the BIANCA/BRICK
H A DBIANCA-BRICK-BINARY-MIB8 BIANCA-BRICK-BINARY-MIB DEFINITIONS ::= BEGIN
24 -- Management Information for the IPSec Subsystem of the BIANCA/BRICK,
H A DBIANCA-BRICK-MIBSYS-MIB8 BIANCA-BRICK-MIBSYS-MIB DEFINITIONS ::= BEGIN
H A DBIANCA-BRICK-SEC-MIB8 BIANCA-BRICK-SEC-MIB DEFINITIONS ::= BEGIN
62 BIANCA/BRICK. Each entry describes a license. Each
64 BIANCA/BRICK, when the activation key is correct.
66 BIANCA/BRICK it has been purchased for."
H A DBIANCA-ETH-IF-MIB30 -- BIANCA/BRICK
H A DBIANCA-BRICK-PPPOA-MIB9 BIANCA-BRICK-PPPOA-MIB DEFINITIONS ::= BEGIN
H A DBIANCA-BRICK-X21-MIB8 BIANCA-BRICK-X21-MIB DEFINITIONS ::= BEGIN
28 -- Management Information for the X21 Subsystem of the BIANCA/BRICK
/dports/games/epiphany-game/epiphany-0.7.0/src/
H A Demdlparser.cpp70 return BRICK; in map_entity()
H A Dentity_factory.cpp101 case BRICK: in create_entity()
/dports/cad/tochnog/Sources/Tochnog-Latest-jan-2014/
H A Dmacro.cc71 else if ( macro_item==-BRICK && length_mesh_macro==5 ) ok = 1; in macro()
81 else if ( macro_item==-BRICK && length_mesh_macro_parameters==6 ) ok = 1; in macro()
392 else if ( macro_item==-BAR || macro_item==-RECTANGLE || macro_item==-BRICK ) { in macro()
410 assert( macro_item==-BRICK ); in macro()
/dports/games/xscavenger/xscavenger-1.4.5/src/
H A Dscav.c573 if(w!=BRICK && w!=CEMENT && w!=HIDDEN && w!=FAKE) in paintlevel()
822 ch=BRICK; in initplay()
1558 smap[BRICK]=1; in main()
1864 if(*at==BRICK) lostflag++; in doplayer()
1964 if(*(adig->digat-28)==BRICK || movings[adig->digat-levelbuff-28]) in dodiggings()
1968 *adig->digat=BRICK; in dodiggings()
1981 if(time!=1) addmodify(adig->digat-levelbuff,BRICK + 12*randoms[adig->digat-levelbuff]); in dodiggings()
1989 *adig->digat=BRICK; in dodiggings()
2408 if(ch==BRICK || ch==DUGBRICK || ch==LADDER || ch==CEMENT || ch==BORDER) in doenemies()
/dports/games/sdl_scavenger/sdlscav-145/
H A Dscav.c587 if(w!=BRICK && w!=CEMENT && w!=HIDDEN && w!=FAKE) in paintlevel()
857 ch=BRICK; in initplay()
1878 smap[BRICK]=1; in main()
2174 if(*at==BRICK) lostflag++; in doplayer()
2289 if(*(adig->digat-28)==BRICK || movings[adig->digat-levelbuff-28]) in dodiggings()
2293 *adig->digat=BRICK; in dodiggings()
2306 if(time!=1) addmodify(adig->digat-levelbuff,BRICK + 12*randoms[adig->digat-levelbuff]); in dodiggings()
2314 *adig->digat=BRICK; in dodiggings()
2743 if(ch==BRICK || ch==DUGBRICK || ch==LADDER || ch==CEMENT || ch==BORDER) in doenemies()

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