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Searched refs:BackBufferFormat (Results 101 – 125 of 816) sorted by relevance

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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDirect2D.cpp231 textures ( device.GetPresentation().BackBufferFormat ), in Direct2D()
261 … lastResult = textures.Validate( device, GetAdapter(), device.GetPresentation().BackBufferFormat ); in ValidateObjects()
754 presentation.BackBufferFormat = D3DFMT_UNKNOWN; in Device()
1155 presentation.BackBufferFormat != (mode.bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8) || in CanSwitchFullscreen()
1172 presentation.BackBufferFormat = (mode.bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8); in SwitchFullscreen()
1212 presentation.BackBufferFormat = D3DFMT_UNKNOWN; in SwitchWindowed()
1260 presentation.BackBufferFormat == D3DFMT_X8R8G8B8 ? 32 : 16 in ResetFrameRate()
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/src/platform_w32_dx9/
H A DRenderer.cpp412 d3dpp.BackBufferFormat = pFormats[i]; in InitDirect3D()
414 if (d3dpp.BackBufferFormat == D3DFMT_UNKNOWN) in InitDirect3D()
523 …teOffscreenPlainSurface( settings->nWidth, settings->nHeight, d3dpp.BackBufferFormat, D3DPOOL_SYST… in Open()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d9/
H A DDeviceManagerD3D9.cpp76 pp.BackBufferFormat = D3DFMT_A8R8G8B8; in Init()
323 pp.BackBufferFormat = D3DFMT_A8R8G8B8; in Initialize()
719 pp.BackBufferFormat = D3DFMT_A8R8G8B8; in VerifyReadyForRendering()
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/
H A Dd3d9-capture.cpp436 data.dxgi_format = d3d9_to_dxgi_format(pp.BackBufferFormat); in d3d9_init_format_swapchain()
437 data.d3d9_format = pp.BackBufferFormat; in d3d9_init_format_swapchain()
790 pp.BackBufferFormat = D3DFMT_A8R8G8B8; in manually_get_d3d9_addrs()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D8/
H A DDirect3DSwapChain8.cpp180 …ew Direct3DSurface8(device, this, width, height, presentParameters->BackBufferFormat, D3DPOOL_DEFA… in reset()
/dports/math/curv/curv-0.5/extern/imgui/examples/example_win32_directx9/
H A Dmain.cpp64 g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; in main()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/example_win32_directx9/
H A Dmain.cpp64 g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; in main()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/example_win32_directx9/
H A Dmain.cpp64 g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; in main()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D9Driver.cpp259 present.BackBufferFormat = D3DFMT_X8R8G8B8; in initDriver()
261 present.BackBufferFormat = D3DFMT_R5G6B5; in initDriver()
268 present.BackBufferFormat = d3ddm.Format; in initDriver()
302 devtype, present.BackBufferFormat, !Params.Fullscreen, in initDriver()
324 present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, in initDriver()
329 present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, in initDriver()
334 present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, in initDriver()
344 present.BackBufferFormat, present.BackBufferFormat, present.AutoDepthStencilFormat))) in initDriver()
355 present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, in initDriver()
360 present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, in initDriver()
[all …]
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/plugins/common/evr/
H A Devrd3dpresentengine.cpp388 pp.BackBufferFormat = D3DFMT_UNKNOWN; in createD3DDevice()
392 pp.BackBufferFormat = D3DFMT_UNKNOWN; in createD3DDevice()
/dports/multimedia/mpv/mpv-0.34.1/video/
H A Dd3d.c239 .BackBufferFormat = modeex.Format, in d3d9_create_standalone()
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/SQLite3Plugin/Logger/ClientOnly/Samples/D3D9/
H A DMatrices.cpp77 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; // D3DFMT_UNKNOWN; in InitD3D()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/GPU/
H A DD3D9Context.cpp135 presentParams_.BackBufferFormat = d3ddm.Format; in Init()
/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/GPU/
H A DD3D9Context.cpp135 presentParams_.BackBufferFormat = d3ddm.Format; in Init()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/GPU/
H A DD3D9Context.cpp135 presentParams_.BackBufferFormat = d3ddm.Format; in Init()
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Ddesktop_mode.cpp257 int ntries = (m_lpDX->m_d3dpp.BackBufferFormat == D3DFMT_R5G6B5) ? 3 : 1; in CreateDesktopIconTexture()
260 D3DFORMAT fmt = m_lpDX->m_d3dpp.BackBufferFormat; in CreateDesktopIconTexture()
261 switch(m_lpDX->m_d3dpp.BackBufferFormat) in CreateDesktopIconTexture()
/dports/multimedia/handbrake/ffmpeg-4.4/libavutil/
H A Dhwcontext_dxva2.c455 d3dpp.BackBufferFormat = d3ddm.Format; in dxva2_device_create9()
491 d3dpp.BackBufferFormat = modeex.Format; in dxva2_device_create9ex()
/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/libavutil/
H A Dhwcontext_dxva2.c455 d3dpp.BackBufferFormat = d3ddm.Format; in dxva2_device_create9()
491 d3dpp.BackBufferFormat = modeex.Format; in dxva2_device_create9ex()
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavutil/
H A Dhwcontext_dxva2.c455 d3dpp.BackBufferFormat = d3ddm.Format; in dxva2_device_create9()
491 d3dpp.BackBufferFormat = modeex.Format; in dxva2_device_create9ex()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavutil/
H A Dhwcontext_dxva2.c455 d3dpp.BackBufferFormat = d3ddm.Format; in dxva2_device_create9()
491 d3dpp.BackBufferFormat = modeex.Format; in dxva2_device_create9ex()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavutil/
H A Dhwcontext_dxva2.c455 d3dpp.BackBufferFormat = d3ddm.Format; in dxva2_device_create9()
491 d3dpp.BackBufferFormat = modeex.Format; in dxva2_device_create9ex()
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUT.h61 …ICEACCEPTABLE)( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindow…
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_win32_directx9/
H A Dmain.cpp202 …g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing… in CreateDeviceD3D()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/
H A Dxboxport.cpp789 m_d3dpp.BackBufferFormat = D3DFMT_LIN_R5G6B5; in fillPresentationParams()
819 m_d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; in fillPresentationParams()
827 m_d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; in fillPresentationParams()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/
H A Dxboxport.cpp789 m_d3dpp.BackBufferFormat = D3DFMT_LIN_R5G6B5; in fillPresentationParams()
819 m_d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; in fillPresentationParams()
827 m_d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; in fillPresentationParams()

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