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Searched refs:CS_SKYROTATE (Results 51 – 71 of 71) sorted by relevance

123

/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_spawn.c863 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_spawn.c954 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_spawn.c954 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_spawn.c828 gi.configstring (CS_SKYROTATE, Q_VarArgs ("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_spawn.c802 gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate)); in SP_worldspawn()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h1166 #define CS_SKYROTATE 4 macro
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_view.c482 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_view.c482 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_spawn.c870 gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate)); in SP_worldspawn()
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_game.c501 else if (index == CS_SKYROTATE) in PF_Configstring()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_spawn.c908 gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate)); in SP_worldspawn()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dq_shared.h1163 #define CS_SKYROTATE 4 macro
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_view.c508 rotate = atof(cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dq_shared.h1440 #define CS_SKYROTATE 4 macro
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h1394 #define CS_SKYROTATE 4 macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_spawn.c1260 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_spawn.c1262 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_media.c212 rotate = (float)atof (cg.configStrings[CS_SKYROTATE]); in CG_MapMediaInit()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_spawn.c1025 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_spawn.c1030 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1724 #define CS_SKYROTATE 4 macro

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