/dports/games/kevedit/kevedit-0.5.1/src/dialogs/ |
H A D | paramed.h | 31 #define DIR_NORTH 0x01 macro
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/dports/cad/magic/magic-8.3.245/router/ |
H A D | router.h | 34 #define DIR_NORTH DIRTOMASK(GEO_NORTH) macro
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/ |
H A D | tileset.cpp | 219 _walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_NORTH, _walkOnDirs); in initFromConf() 235 _walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_NORTH, _walkOffDirs); in initFromConf()
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H A D | dungeon.h | 58 _array[DIR_NORTH] = &_northStart; in PartyEntry()
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H A D | dungeon.cpp | 63 READ_DIR(DIR_NORTH, x); in load() 64 READ_DIR(DIR_NORTH, y); in load()
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H A D | tile.cpp | 113 _directions.push_back(DIR_NORTH); in loadProperties()
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H A D | map.cpp | 94 case DIR_NORTH: in move() 160 else if (dy > 0) dirmask |= MASK_DIR(DIR_NORTH); in getRelativeDirection() 209 me.move(DIR_NORTH, map); in movementDistance()
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/dports/graphics/dia/dia-0.97.3/objects/UML/ |
H A D | component.c | 327 DIR_NORTH|DIR_WEST); in component_update_data() 331 DIR_NORTH); in component_update_data() 335 DIR_NORTH|DIR_EAST); in component_update_data()
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H A D | classicon.c | 391 cicon->connections[0].directions = DIR_WEST|DIR_NORTH; in classicon_update_data() 394 cicon->connections[1].directions = DIR_NORTH; in classicon_update_data() 397 cicon->connections[2].directions = DIR_NORTH|DIR_EAST; in classicon_update_data()
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H A D | usecase.c | 372 usecase->connections[0].directions = DIR_NORTH|DIR_WEST; in usecase_update_data() 373 usecase->connections[1].directions = DIR_NORTH; in usecase_update_data() 374 usecase->connections[2].directions = DIR_NORTH|DIR_EAST; in usecase_update_data()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/maps/ |
H A D | map_widget.h | 43 DIR_WEST = 1, DIR_EAST = 2, DIR_NORTH = 3, DIR_SOUTH = 4 enumerator
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/dports/devel/fossology-nomos-standalone/fossology-3.11.0/src/nomos/agent_tests/testdata/NomosTestfiles/JISP/ |
H A D | Maze.h | 79 DIR_NORTH, enumerator
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/dports/graphics/dia/dia-0.97.3/objects/network/ |
H A D | basestation.c | 337 basestation->connections[0].directions = DIR_NORTH|DIR_WEST; in basestation_update_data() 340 basestation->connections[1].directions = DIR_NORTH; in basestation_update_data() 343 basestation->connections[2].directions = DIR_NORTH|DIR_EAST; in basestation_update_data()
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/dports/x11-wm/bspwm/bspwm-0.9.10/src/ |
H A D | helpers.h | 53 #define SPLIT_DIR_STR(A) ((A) == DIR_NORTH ? "north" : ((A) == DIR_WEST ? "west" : ((A) == DIR_SOU…
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | game_controller.cpp | 50 { 3, { { 8, 8 }, { 184, 8 }, { 96, 96 } }, MC_NORTH, DIR_NORTH }, 90 g_context->_windDirection = DIR_NORTH; in init() 659 { 229, 223, DIR_NORTH }, /* N'P" O'F" */ in checkSpecialCreatures() 660 { 228, 222, DIR_NORTH } /* N'O" O'E" */ in checkSpecialCreatures()
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/dports/graphics/dia/dia-0.97.3/objects/Database/ |
H A D | compound.c | 568 if (dirs & DIR_NORTH) in compound_draw() 919 used_dir |= (p->y <= mp_pos.y) ? DIR_NORTH : DIR_SOUTH; in update_mount_point_directions() 986 case DIR_NORTH: in init_positions_for_handles_beginning_at_index() 1064 compound_menu_items[0].active = ((dir & DIR_NORTH) == DIR_NORTH in compound_object_menu()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/ |
H A D | actor.lua | 263 if direction == DIR_NORTH then y = y - 1 end 286 if y_direction == DIR_NORTH then 296 direction = y_direction == DIR_NORTH and DIR_NORTHEAST or DIR_SOUTHEAST 300 direction = y_direction == DIR_NORTH and DIR_NORTHWEST or DIR_SOUTHWEST 570 if a ~= nil then a.direction = DIR_NORTH end 1081 if actor_move(defender, DIR_NORTH, 1) == 0 then 1380 attacker_direction = (y_diff >= 0) and DIR_SOUTH or DIR_NORTH 2983 di = (target_y <= 0) and DIR_NORTH or DIR_SOUTH 2998 di = (target_y <= 0) and DIR_NORTH or DIR_SOUTH 3065 if wt == WT_WALK_NORTH_SOUTH then dir = DIR_NORTH end [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | party.h | 37 DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4 enumerator
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H A D | debugger.cpp | 179 party._mazeDirection = DIR_NORTH; in cmdMap()
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/dports/graphics/dia/dia-0.97.3/objects/ER/ |
H A D | relationship.c | 363 DIR_WEST|DIR_NORTH|DIR_SOUTH); in relationship_update_data() 373 DIR_NORTH|DIR_EAST|DIR_WEST); in relationship_update_data() 383 DIR_EAST|DIR_NORTH|DIR_SOUTH); in relationship_update_data()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | party.h | 37 DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4 enumerator
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H A D | debugger.cpp | 186 party._mazeDirection = DIR_NORTH; in cmdMap()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/actions/ |
H A D | move.cpp | 68 case Shared::Maps::DIR_NORTH: in BEGIN_MESSAGE_MAP()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/ |
H A D | actor.lua | 653 if direction == DIR_NORTH then y = y - 1 end 679 if y_direction == DIR_NORTH then 689 direction = y_direction == DIR_NORTH and DIR_NORTHEAST or DIR_SOUTHEAST 693 direction = y_direction == DIR_NORTH and DIR_NORTHWEST or DIR_SOUTHWEST
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/dports/graphics/dia/dia-0.97.3/objects/flowchart/ |
H A D | parallelogram.c | 461 DIR_NORTH); in pgram_update_data() 465 DIR_NORTH); in pgram_update_data() 469 DIR_NORTH); in pgram_update_data()
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