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Searched refs:DIR_NORTH (Results 26 – 50 of 106) sorted by relevance

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/dports/games/kevedit/kevedit-0.5.1/src/dialogs/
H A Dparamed.h31 #define DIR_NORTH 0x01 macro
/dports/cad/magic/magic-8.3.245/router/
H A Drouter.h34 #define DIR_NORTH DIRTOMASK(GEO_NORTH) macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Dtileset.cpp219 _walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_NORTH, _walkOnDirs); in initFromConf()
235 _walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_NORTH, _walkOffDirs); in initFromConf()
H A Ddungeon.h58 _array[DIR_NORTH] = &_northStart; in PartyEntry()
H A Ddungeon.cpp63 READ_DIR(DIR_NORTH, x); in load()
64 READ_DIR(DIR_NORTH, y); in load()
H A Dtile.cpp113 _directions.push_back(DIR_NORTH); in loadProperties()
H A Dmap.cpp94 case DIR_NORTH: in move()
160 else if (dy > 0) dirmask |= MASK_DIR(DIR_NORTH); in getRelativeDirection()
209 me.move(DIR_NORTH, map); in movementDistance()
/dports/graphics/dia/dia-0.97.3/objects/UML/
H A Dcomponent.c327 DIR_NORTH|DIR_WEST); in component_update_data()
331 DIR_NORTH); in component_update_data()
335 DIR_NORTH|DIR_EAST); in component_update_data()
H A Dclassicon.c391 cicon->connections[0].directions = DIR_WEST|DIR_NORTH; in classicon_update_data()
394 cicon->connections[1].directions = DIR_NORTH; in classicon_update_data()
397 cicon->connections[2].directions = DIR_NORTH|DIR_EAST; in classicon_update_data()
H A Dusecase.c372 usecase->connections[0].directions = DIR_NORTH|DIR_WEST; in usecase_update_data()
373 usecase->connections[1].directions = DIR_NORTH; in usecase_update_data()
374 usecase->connections[2].directions = DIR_NORTH|DIR_EAST; in usecase_update_data()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/maps/
H A Dmap_widget.h43 DIR_WEST = 1, DIR_EAST = 2, DIR_NORTH = 3, DIR_SOUTH = 4 enumerator
/dports/devel/fossology-nomos-standalone/fossology-3.11.0/src/nomos/agent_tests/testdata/NomosTestfiles/JISP/
H A DMaze.h79 DIR_NORTH, enumerator
/dports/graphics/dia/dia-0.97.3/objects/network/
H A Dbasestation.c337 basestation->connections[0].directions = DIR_NORTH|DIR_WEST; in basestation_update_data()
340 basestation->connections[1].directions = DIR_NORTH; in basestation_update_data()
343 basestation->connections[2].directions = DIR_NORTH|DIR_EAST; in basestation_update_data()
/dports/x11-wm/bspwm/bspwm-0.9.10/src/
H A Dhelpers.h53 #define SPLIT_DIR_STR(A) ((A) == DIR_NORTH ? "north" : ((A) == DIR_WEST ? "west" : ((A) == DIR_SOU…
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dgame_controller.cpp50 { 3, { { 8, 8 }, { 184, 8 }, { 96, 96 } }, MC_NORTH, DIR_NORTH },
90 g_context->_windDirection = DIR_NORTH; in init()
659 { 229, 223, DIR_NORTH }, /* N'P" O'F" */ in checkSpecialCreatures()
660 { 228, 222, DIR_NORTH } /* N'O" O'E" */ in checkSpecialCreatures()
/dports/graphics/dia/dia-0.97.3/objects/Database/
H A Dcompound.c568 if (dirs & DIR_NORTH) in compound_draw()
919 used_dir |= (p->y <= mp_pos.y) ? DIR_NORTH : DIR_SOUTH; in update_mount_point_directions()
986 case DIR_NORTH: in init_positions_for_handles_beginning_at_index()
1064 compound_menu_items[0].active = ((dir & DIR_NORTH) == DIR_NORTH in compound_object_menu()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/
H A Dactor.lua263 if direction == DIR_NORTH then y = y - 1 end
286 if y_direction == DIR_NORTH then
296 direction = y_direction == DIR_NORTH and DIR_NORTHEAST or DIR_SOUTHEAST
300 direction = y_direction == DIR_NORTH and DIR_NORTHWEST or DIR_SOUTHWEST
570 if a ~= nil then a.direction = DIR_NORTH end
1081 if actor_move(defender, DIR_NORTH, 1) == 0 then
1380 attacker_direction = (y_diff >= 0) and DIR_SOUTH or DIR_NORTH
2983 di = (target_y <= 0) and DIR_NORTH or DIR_SOUTH
2998 di = (target_y <= 0) and DIR_NORTH or DIR_SOUTH
3065 if wt == WT_WALK_NORTH_SOUTH then dir = DIR_NORTH end
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dparty.h37 DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4 enumerator
H A Ddebugger.cpp179 party._mazeDirection = DIR_NORTH; in cmdMap()
/dports/graphics/dia/dia-0.97.3/objects/ER/
H A Drelationship.c363 DIR_WEST|DIR_NORTH|DIR_SOUTH); in relationship_update_data()
373 DIR_NORTH|DIR_EAST|DIR_WEST); in relationship_update_data()
383 DIR_EAST|DIR_NORTH|DIR_SOUTH); in relationship_update_data()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dparty.h37 DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4 enumerator
H A Ddebugger.cpp186 party._mazeDirection = DIR_NORTH; in cmdMap()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/actions/
H A Dmove.cpp68 case Shared::Maps::DIR_NORTH: in BEGIN_MESSAGE_MAP()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/
H A Dactor.lua653 if direction == DIR_NORTH then y = y - 1 end
679 if y_direction == DIR_NORTH then
689 direction = y_direction == DIR_NORTH and DIR_NORTHEAST or DIR_SOUTHEAST
693 direction = y_direction == DIR_NORTH and DIR_NORTHWEST or DIR_SOUTHWEST
/dports/graphics/dia/dia-0.97.3/objects/flowchart/
H A Dparallelogram.c461 DIR_NORTH); in pgram_update_data()
465 DIR_NORTH); in pgram_update_data()
469 DIR_NORTH); in pgram_update_data()

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