Searched refs:EDICT_NUM (Results 151 – 159 of 159) sorted by relevance
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785 ent = EDICT_NUM(i); in SpawnEntities()
1377 edict_t* svent = EDICT_NUM(i); in SV_MVD_SendInitialGamestate()
1387 ent = EDICT_NUM(edictnum); in SVC_DirectConnect()
747 cl->edict = EDICT_NUM (&sv_pr_state, (cl - svs.clients) + 1); in SV_AllocClient()
3196 G_INT(OFS_RETURN) = EDICT_TO_PROG(EDICT_NUM(G_FLOAT(OFS_PARM0))); in PF_edict_for_num()3245 ed = EDICT_NUM(e); in PF_findfloat()3301 ed = EDICT_NUM(e); in PF_findflags()
28297 fix a couple EDICT_NUM errors that often happened when loading savegames with more than 256 entities
71948 fix a couple EDICT_NUM errors that often happened when loading savegames with more than 256 entities