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Searched refs:EDICT_NUM (Results 151 – 159 of 159) sorted by relevance

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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_spawn.c785 ent = EDICT_NUM(i); in SpawnEntities()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dsv_demo.c1377 edict_t* svent = EDICT_NUM(i); in SV_MVD_SendInitialGamestate()
H A Dsv_main.c1387 ent = EDICT_NUM(edictnum); in SVC_DirectConnect()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dsv_demo.c1377 edict_t* svent = EDICT_NUM(i); in SV_MVD_SendInitialGamestate()
H A Dsv_main.c1387 ent = EDICT_NUM(edictnum); in SVC_DirectConnect()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_main.c747 cl->edict = EDICT_NUM (&sv_pr_state, (cl - svs.clients) + 1); in SV_AllocClient()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dpr_ext.c3196 G_INT(OFS_RETURN) = EDICT_TO_PROG(EDICT_NUM(G_FLOAT(OFS_PARM0))); in PF_edict_for_num()
3245 ed = EDICT_NUM(e); in PF_findfloat()
3301 ed = EDICT_NUM(e); in PF_findflags()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A DChangeLog28297 fix a couple EDICT_NUM errors that often happened when loading savegames with more than 256 entities
/dports/games/darkplaces/darkplaces/
H A DChangeLog71948 fix a couple EDICT_NUM errors that often happened when loading savegames with more than 256 entities

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