/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/glad/glad/ |
H A D | egl.h | 228 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/init/ |
H A D | create_gr_gl_interface.cc | 59 case EGL_CONDITION_SATISFIED: in glClientWaitSyncEmulateEGL()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/init/ |
H A D | create_gr_gl_interface.cc | 60 case EGL_CONDITION_SATISFIED: in glClientWaitSyncEmulateEGL()
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/dports/graphics/blender/blender-2.91.0/extern/glew-es/include/GL/ |
H A D | eglew.h | 552 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_egl.h | 749 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/ |
H A D | SDL_egl.h | 749 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_egl.h | 749 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/ |
H A D | SDL_egl.h | 749 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_egl.h | 746 #define EGL_CONDITION_SATISFIED 0x30F6 macro
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