/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_opengl_glext.h | 7529 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_opengl_glext.h | 7529 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_opengl_glext.h | 7532 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 7529 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 7529 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/ |
H A D | glew.h | 10960 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/ |
H A D | glew.h | 10960 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | glew.h | 10960 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | glew.h | 10960 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_opengl_glext.h | 7532 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 7529 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/graphics/nanort/nanort-b1feea8/examples/common/ThirdPartyLibs/Glew/CustomGL/ |
H A D | glew.h | 10805 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/include/GL/ |
H A D | glew.h | 11000 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/ |
H A D | SDL_opengl_glext.h | 7529 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_opengl_glext.h | 7532 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/ |
H A D | SDL_opengl_glext.h | 7532 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 7529 #define GL_ALPHA16I_EXT 0x8D8A
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/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 7532 #define GL_ALPHA16I_EXT 0x8D8A
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | glext.h | 7379 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/ |
H A D | glext.h | 8123 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/graphics/aloadimage/arcan-0.6.1/src/platform/agp/ |
H A D | glext.h | 7937 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | glext.h | 8105 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/agp/ |
H A D | glext.h | 7937 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/multimedia/avidemux-qt5/avidemux_2.7.6/foreignBuilds/msvc/include/GL/ |
H A D | glext.h | 8144 #define GL_ALPHA16I_EXT 0x8D8A macro
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/dports/multimedia/avidemux/avidemux_2.7.6/foreignBuilds/msvc/include/GL/ |
H A D | glext.h | 8144 #define GL_ALPHA16I_EXT 0x8D8A macro
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