/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 2754 #ifndef GL_AMD_sparse_texture 2755 #define GL_AMD_sparse_texture 1 macro
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/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.h | 2848 #ifndef GL_AMD_sparse_texture 2849 #define GL_AMD_sparse_texture 1 macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | glew.h | 2754 #ifndef GL_AMD_sparse_texture 2755 #define GL_AMD_sparse_texture 1 macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glew.h | 2754 #ifndef GL_AMD_sparse_texture 2755 #define GL_AMD_sparse_texture 1 macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.h | 2757 #ifndef GL_AMD_sparse_texture 2758 #define GL_AMD_sparse_texture 1 macro
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/ |
H A D | glew.h | 2754 #ifndef GL_AMD_sparse_texture 2755 #define GL_AMD_sparse_texture 1 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/ |
H A D | glew.h | 2754 #ifndef GL_AMD_sparse_texture 2755 #define GL_AMD_sparse_texture 1 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/ |
H A D | glew.h | 2841 #ifndef GL_AMD_sparse_texture 2842 #define GL_AMD_sparse_texture 1 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/ |
H A D | glew.h | 2863 #ifndef GL_AMD_sparse_texture 2864 #define GL_AMD_sparse_texture 1 macro
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/dports/devel/stb/stb-f54acd4/tests/caveview/ |
H A D | glext.h | 4929 #ifndef GL_AMD_sparse_texture 4930 #define GL_AMD_sparse_texture 1 macro
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/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/ |
H A D | glad.h | 9294 #ifndef GL_AMD_sparse_texture 9295 #define GL_AMD_sparse_texture 1 macro
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/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/ |
H A D | glew.h | 2863 #ifndef GL_AMD_sparse_texture 2864 #define GL_AMD_sparse_texture 1 macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_opengl_glext.h | 5055 #ifndef GL_AMD_sparse_texture 5056 #define GL_AMD_sparse_texture 1 macro
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/ |
H A D | glad.h | 9164 #ifndef GL_AMD_sparse_texture 9165 #define GL_AMD_sparse_texture 1 macro
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/ |
H A D | glad.h | 8154 #ifndef GL_AMD_sparse_texture 8155 #define GL_AMD_sparse_texture 1 macro
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/ |
H A D | SDL_opengl_glext.h | 5052 #ifndef GL_AMD_sparse_texture 5053 #define GL_AMD_sparse_texture 1 macro
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/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/ |
H A D | glew.h | 2863 #ifndef GL_AMD_sparse_texture 2864 #define GL_AMD_sparse_texture 1 macro
|