/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glewinfo.c | 756 #ifdef GL_ARB_point_sprite 5088 #ifdef GL_ARB_point_sprite in glewInfo()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/ |
H A D | versions.rst | 1397 - GL_ARB_point_sprite extension 1406 - new spriteblast.c demo of GL_ARB_point_sprite
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | gl-common.cfg | 280 RenameExtensionIntoCore GL_ARB_point_sprite
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 482 ;; GL_ARB_point_sprite
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 793 #ifndef GL_ARB_point_sprite 3735 #ifndef GL_ARB_point_sprite 3736 #define GL_ARB_point_sprite 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 935 #ifndef GL_ARB_point_sprite 4183 #ifndef GL_ARB_point_sprite 4184 #define GL_ARB_point_sprite 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 935 #ifndef GL_ARB_point_sprite 4183 #ifndef GL_ARB_point_sprite 4184 #define GL_ARB_point_sprite 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 939 #ifndef GL_ARB_point_sprite 4201 #ifndef GL_ARB_point_sprite 4202 #define GL_ARB_point_sprite 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 939 #ifndef GL_ARB_point_sprite 4187 #ifndef GL_ARB_point_sprite 4188 #define GL_ARB_point_sprite 1 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 839 #ifndef GL_ARB_point_sprite 3715 #ifndef GL_ARB_point_sprite 3716 #define GL_ARB_point_sprite 1 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 880 #ifndef GL_ARB_point_sprite 4128 #ifndef GL_ARB_point_sprite 4129 #define GL_ARB_point_sprite 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 935 #ifndef GL_ARB_point_sprite 4183 #ifndef GL_ARB_point_sprite 4184 #define GL_ARB_point_sprite 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 935 #ifndef GL_ARB_point_sprite 4183 #ifndef GL_ARB_point_sprite 4184 #define GL_ARB_point_sprite 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 939 #ifndef GL_ARB_point_sprite 4187 #ifndef GL_ARB_point_sprite 4188 #define GL_ARB_point_sprite 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 935 #ifndef GL_ARB_point_sprite 4183 #ifndef GL_ARB_point_sprite 4184 #define GL_ARB_point_sprite 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 880 #ifndef GL_ARB_point_sprite 4128 #ifndef GL_ARB_point_sprite 4129 #define GL_ARB_point_sprite 1 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 912 #ifndef GL_ARB_point_sprite 4066 #ifndef GL_ARB_point_sprite 4067 #define GL_ARB_point_sprite 1 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 880 #ifndef GL_ARB_point_sprite 4128 #ifndef GL_ARB_point_sprite 4129 #define GL_ARB_point_sprite 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 935 #ifndef GL_ARB_point_sprite 4183 #ifndef GL_ARB_point_sprite 4184 #define GL_ARB_point_sprite 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 880 #ifndef GL_ARB_point_sprite 4128 #ifndef GL_ARB_point_sprite 4129 #define GL_ARB_point_sprite 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 939 #ifndef GL_ARB_point_sprite 4187 #ifndef GL_ARB_point_sprite 4188 #define GL_ARB_point_sprite 1 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 880 #ifndef GL_ARB_point_sprite 4128 #ifndef GL_ARB_point_sprite 4129 #define GL_ARB_point_sprite 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 935 #ifndef GL_ARB_point_sprite 4183 #ifndef GL_ARB_point_sprite 4184 #define GL_ARB_point_sprite 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 939 #ifndef GL_ARB_point_sprite 4187 #ifndef GL_ARB_point_sprite 4188 #define GL_ARB_point_sprite 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 939 #ifndef GL_ARB_point_sprite 4187 #ifndef GL_ARB_point_sprite 4188 #define GL_ARB_point_sprite 1 macro
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