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Searched refs:GL_ARB_point_sprite (Results 76 – 100 of 438) sorted by relevance

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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/
H A Dglewinfo.c756 #ifdef GL_ARB_point_sprite
5088 #ifdef GL_ARB_point_sprite in glewInfo()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/
H A Dversions.rst1397 - GL_ARB_point_sprite extension
1406 - new spriteblast.c demo of GL_ARB_point_sprite
/dports/graphics/jogamp-jogl/jogl/make/config/jogl/
H A Dgl-common.cfg280 RenameExtensionIntoCore GL_ARB_point_sprite
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/
H A Dglext-lib.stub482 ;; GL_ARB_point_sprite
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h793 #ifndef GL_ARB_point_sprite
3735 #ifndef GL_ARB_point_sprite
3736 #define GL_ARB_point_sprite 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h935 #ifndef GL_ARB_point_sprite
4183 #ifndef GL_ARB_point_sprite
4184 #define GL_ARB_point_sprite 1 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h935 #ifndef GL_ARB_point_sprite
4183 #ifndef GL_ARB_point_sprite
4184 #define GL_ARB_point_sprite 1 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h939 #ifndef GL_ARB_point_sprite
4201 #ifndef GL_ARB_point_sprite
4202 #define GL_ARB_point_sprite 1 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h939 #ifndef GL_ARB_point_sprite
4187 #ifndef GL_ARB_point_sprite
4188 #define GL_ARB_point_sprite 1 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h839 #ifndef GL_ARB_point_sprite
3715 #ifndef GL_ARB_point_sprite
3716 #define GL_ARB_point_sprite 1 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h880 #ifndef GL_ARB_point_sprite
4128 #ifndef GL_ARB_point_sprite
4129 #define GL_ARB_point_sprite 1 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h935 #ifndef GL_ARB_point_sprite
4183 #ifndef GL_ARB_point_sprite
4184 #define GL_ARB_point_sprite 1 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h935 #ifndef GL_ARB_point_sprite
4183 #ifndef GL_ARB_point_sprite
4184 #define GL_ARB_point_sprite 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h939 #ifndef GL_ARB_point_sprite
4187 #ifndef GL_ARB_point_sprite
4188 #define GL_ARB_point_sprite 1 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h935 #ifndef GL_ARB_point_sprite
4183 #ifndef GL_ARB_point_sprite
4184 #define GL_ARB_point_sprite 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h880 #ifndef GL_ARB_point_sprite
4128 #ifndef GL_ARB_point_sprite
4129 #define GL_ARB_point_sprite 1 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h912 #ifndef GL_ARB_point_sprite
4066 #ifndef GL_ARB_point_sprite
4067 #define GL_ARB_point_sprite 1 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h880 #ifndef GL_ARB_point_sprite
4128 #ifndef GL_ARB_point_sprite
4129 #define GL_ARB_point_sprite 1 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_opengl.h935 #ifndef GL_ARB_point_sprite
4183 #ifndef GL_ARB_point_sprite
4184 #define GL_ARB_point_sprite 1 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/
H A Dglext.h880 #ifndef GL_ARB_point_sprite
4128 #ifndef GL_ARB_point_sprite
4129 #define GL_ARB_point_sprite 1 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_opengl.h939 #ifndef GL_ARB_point_sprite
4187 #ifndef GL_ARB_point_sprite
4188 #define GL_ARB_point_sprite 1 macro
/dports/games/nimuh/nimuh-1.02/src/
H A Dglext.h880 #ifndef GL_ARB_point_sprite
4128 #ifndef GL_ARB_point_sprite
4129 #define GL_ARB_point_sprite 1 macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h935 #ifndef GL_ARB_point_sprite
4183 #ifndef GL_ARB_point_sprite
4184 #define GL_ARB_point_sprite 1 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h939 #ifndef GL_ARB_point_sprite
4187 #ifndef GL_ARB_point_sprite
4188 #define GL_ARB_point_sprite 1 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h939 #ifndef GL_ARB_point_sprite
4187 #ifndef GL_ARB_point_sprite
4188 #define GL_ARB_point_sprite 1 macro

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