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Searched refs:GL_ARB_texture_mirrored_repeat (Results 101 – 125 of 422) sorted by relevance

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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/src/
H A Dglewinfo.c3286 #ifdef GL_ARB_texture_mirrored_repeat
13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/
H A Dglewinfo.c3286 #ifdef GL_ARB_texture_mirrored_repeat
13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/graphics/libprojectm/projectm-3.1.12/msvc/
H A Dglewinfo.c3286 #ifdef GL_ARB_texture_mirrored_repeat
13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/math/vtk8/VTK-8.2.0/ThirdParty/glew/vtkglew/src/
H A Dglewinfo.c3286 #ifdef GL_ARB_texture_mirrored_repeat
13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/graphics/open3d/Open3D-0.2/src/External/glew/src/
H A Dglewinfo.c3286 #ifdef GL_ARB_texture_mirrored_repeat
13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/graphics/py-open3d-python/Open3D-0.2/src/External/glew/src/
H A Dglewinfo.c3286 #ifdef GL_ARB_texture_mirrored_repeat
13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/
H A Dglext.h1185 #ifndef GL_ARB_texture_mirrored_repeat
5843 #ifndef GL_ARB_texture_mirrored_repeat
5844 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A Dglew.c4703 #ifdef GL_ARB_texture_mirrored_repeat
8972 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit()
13086 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A Dglew.cpp4715 #ifdef GL_ARB_texture_mirrored_repeat
8986 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit()
13109 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A Dglext.h1185 #ifndef GL_ARB_texture_mirrored_repeat
5681 #ifndef GL_ARB_texture_mirrored_repeat
5682 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A Dglew.h3092 #ifndef GL_ARB_texture_mirrored_repeat
3093 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/devel/love5/love-0.5-0/src/opengl/
H A DGLee.h2473 #ifndef GL_ARB_texture_mirrored_repeat
2474 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/
H A Dglew.h3050 #ifndef GL_ARB_texture_mirrored_repeat
3051 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/graphics/glew-wayland/glew-2.2.0/src/
H A Dglewinfo.c3323 #ifdef GL_ARB_texture_mirrored_repeat
15472 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/graphics/glew/glew-2.2.0/src/
H A Dglewinfo.c3323 #ifdef GL_ARB_texture_mirrored_repeat
15472 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/
H A Dglew.h3092 #ifndef GL_ARB_texture_mirrored_repeat
3093 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/
H A Dglext.h1241 #ifndef GL_ARB_texture_mirrored_repeat
6082 #ifndef GL_ARB_texture_mirrored_repeat
6083 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/src/
H A Dglew.c5432 #ifdef GL_ARB_texture_mirrored_repeat
10161 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit()
14798 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_opengl.h1318 #ifndef GL_ARB_texture_mirrored_repeat
6173 #ifndef GL_ARB_texture_mirrored_repeat
6174 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dglext.h1357 #ifndef GL_ARB_texture_mirrored_repeat
6390 #ifndef GL_ARB_texture_mirrored_repeat
6391 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h1318 #ifndef GL_ARB_texture_mirrored_repeat
6173 #ifndef GL_ARB_texture_mirrored_repeat
6174 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_opengl.h898 #ifndef GL_ARB_texture_mirrored_repeat
5658 #ifndef GL_ARB_texture_mirrored_repeat
5659 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/src/
H A Dglew.c4995 #ifdef GL_ARB_texture_mirrored_repeat
9457 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit()
13780 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengl.h1318 #ifndef GL_ARB_texture_mirrored_repeat
6173 #ifndef GL_ARB_texture_mirrored_repeat
6174 #define GL_ARB_texture_mirrored_repeat 1 macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h1318 #ifndef GL_ARB_texture_mirrored_repeat
6173 #ifndef GL_ARB_texture_mirrored_repeat
6174 #define GL_ARB_texture_mirrored_repeat 1 macro

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