/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/src/ |
H A D | glewinfo.c | 3286 #ifdef GL_ARB_texture_mirrored_repeat 13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/ |
H A D | glewinfo.c | 3286 #ifdef GL_ARB_texture_mirrored_repeat 13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/graphics/libprojectm/projectm-3.1.12/msvc/ |
H A D | glewinfo.c | 3286 #ifdef GL_ARB_texture_mirrored_repeat 13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/glew/vtkglew/src/ |
H A D | glewinfo.c | 3286 #ifdef GL_ARB_texture_mirrored_repeat 13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/graphics/open3d/Open3D-0.2/src/External/glew/src/ |
H A D | glewinfo.c | 3286 #ifdef GL_ARB_texture_mirrored_repeat 13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/glew/src/ |
H A D | glewinfo.c | 3286 #ifdef GL_ARB_texture_mirrored_repeat 13801 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 1185 #ifndef GL_ARB_texture_mirrored_repeat 5843 #ifndef GL_ARB_texture_mirrored_repeat 5844 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | glew.c | 4703 #ifdef GL_ARB_texture_mirrored_repeat 8972 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit() 13086 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | glew.cpp | 4715 #ifdef GL_ARB_texture_mirrored_repeat 8986 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit() 13109 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | glext.h | 1185 #ifndef GL_ARB_texture_mirrored_repeat 5681 #ifndef GL_ARB_texture_mirrored_repeat 5682 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glew.h | 3092 #ifndef GL_ARB_texture_mirrored_repeat 3093 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 2473 #ifndef GL_ARB_texture_mirrored_repeat 2474 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | glew.h | 3050 #ifndef GL_ARB_texture_mirrored_repeat 3051 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/graphics/glew-wayland/glew-2.2.0/src/ |
H A D | glewinfo.c | 3323 #ifdef GL_ARB_texture_mirrored_repeat 15472 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/graphics/glew/glew-2.2.0/src/ |
H A D | glewinfo.c | 3323 #ifdef GL_ARB_texture_mirrored_repeat 15472 #ifdef GL_ARB_texture_mirrored_repeat in glewInfo()
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glew.h | 3092 #ifndef GL_ARB_texture_mirrored_repeat 3093 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 1241 #ifndef GL_ARB_texture_mirrored_repeat 6082 #ifndef GL_ARB_texture_mirrored_repeat 6083 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/src/ |
H A D | glew.c | 5432 #ifdef GL_ARB_texture_mirrored_repeat 10161 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit() 14798 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 1318 #ifndef GL_ARB_texture_mirrored_repeat 6173 #ifndef GL_ARB_texture_mirrored_repeat 6174 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 1357 #ifndef GL_ARB_texture_mirrored_repeat 6390 #ifndef GL_ARB_texture_mirrored_repeat 6391 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 1318 #ifndef GL_ARB_texture_mirrored_repeat 6173 #ifndef GL_ARB_texture_mirrored_repeat 6174 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 898 #ifndef GL_ARB_texture_mirrored_repeat 5658 #ifndef GL_ARB_texture_mirrored_repeat 5659 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/src/ |
H A D | glew.c | 4995 #ifdef GL_ARB_texture_mirrored_repeat 9457 #ifdef GL_ARB_texture_mirrored_repeat in glewContextInit() 13780 #ifdef GL_ARB_texture_mirrored_repeat in glewContextIsSupported()
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 1318 #ifndef GL_ARB_texture_mirrored_repeat 6173 #ifndef GL_ARB_texture_mirrored_repeat 6174 #define GL_ARB_texture_mirrored_repeat 1 macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1318 #ifndef GL_ARB_texture_mirrored_repeat 6173 #ifndef GL_ARB_texture_mirrored_repeat 6174 #define GL_ARB_texture_mirrored_repeat 1 macro
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