/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glext.h | 805 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 976 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 976 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_arb.py | 587 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:1253 variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_arb.py | 587 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:1253 variable
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | glew.h | 3462 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 2606 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 2606 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 5323 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/ |
H A D | glew.h | 3455 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.h | 2609 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 3661 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 1080 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 3655 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | glext.h | 1080 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 1136 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 1252 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 793 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/tesseract-data/tesseract/src/include/GL/ |
H A D | glext.h | 1254 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/tesseract/tesseract/src/include/GL/ |
H A D | glext.h | 1254 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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