Home
last modified time | relevance | path

Searched refs:GL_DEPTH24_STENCIL8 (Results 201 – 225 of 1227) sorted by relevance

12345678910>>...50

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/gl/cgl/
H A DWindowSurfaceCGL.mm224 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
259 functions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_TextureFormat.cxx82 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8"; in FormatFormat()
617 case GL_DEPTH24_STENCIL8: in FindSizedFormat()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_context_state.cc29 #if !defined(GL_DEPTH24_STENCIL8)
30 #define GL_DEPTH24_STENCIL8 0x88F0 macro
H A Dgles2_cmd_decoder_unittest_attribs.cc29 #if !defined(GL_DEPTH24_STENCIL8)
30 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/perf_tests/
H A DBlitFramebufferPerf.cpp72 return GL_DEPTH24_STENCIL8; in BufferTypeFormat()
/dports/graphics/aloadimage/arcan-0.6.1/src/platform/agp/
H A Dglfun.h23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_framebuffer_object20 GL_DEPTH24_STENCIL8 0x88F0
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_texture.hh174 return GL_DEPTH24_STENCIL8; in to_gl_internal_format()
/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/
H A Dtexture.c108 case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL; in glcommon_texture_base_format()
/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/agp/
H A Dglfun.h23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_framebuffer_object21 GL_DEPTH24_STENCIL8 0x88F0
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_framebuffer_object21 GL_DEPTH24_STENCIL8 0x88F0
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_framebuffer_object21 GL_DEPTH24_STENCIL8 0x88F0
/dports/x11/aclip/arcan-0.6.1/src/platform/agp/
H A Dglfun.h23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
/dports/x11/arcan-trayicon/arcan-0.6.1/src/platform/agp/
H A Dglfun.h23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/gl/cgl/
H A DPbufferSurfaceCGL.mm66 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_framebuffer_object20 GL_DEPTH24_STENCIL8 0x88F0
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_attribs.cc29 #if !defined(GL_DEPTH24_STENCIL8)
30 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/null/
H A DDisplayNULL.cpp50 config.depthStencilFormat = GL_DEPTH24_STENCIL8; in generateConfigs()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/null/
H A DDisplayNULL.cpp56 config.depthStencilFormat = GL_DEPTH24_STENCIL8; in generateConfigs()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DGeometryShaderTest.cpp748 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, kTexLayers, 0, in TEST_P()
790 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, depthTexLayer4, 0, in TEST_P()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/
H A Dcommon.c397 case GL_DEPTH24_STENCIL8: in format_for_internalformat()
435 case GL_DEPTH24_STENCIL8: in type_for_internalformat()
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/
H A DOGLRender_3_2.cpp640 …glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, this->_framebufferWidth, this->_framebufferHei… in CreateFBOs()
695 …glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_… in CreateFBOs()
919 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamples, GL_DEPTH24_STENCIL8, this->_framebuf… in CreateMultisampledFBO()
1678 …glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_… in SetFramebufferSize()
1712 glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamples, GL_DEPTH24_STENCIL8, w, h); in SetFramebufferSize()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_framebuffer_object.java184 int GL_DEPTH24_STENCIL8 = 0x88F0; field
/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/
H A DunitTestGLDrawing.cpp110 GL_DEPTH24_STENCIL8); in OnInitializeGL()

12345678910>>...50