/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/gl/cgl/ |
H A D | WindowSurfaceCGL.mm | 224 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); 259 functions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_TextureFormat.cxx | 82 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8"; in FormatFormat() 617 case GL_DEPTH24_STENCIL8: in FindSizedFormat()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_context_state.cc | 29 #if !defined(GL_DEPTH24_STENCIL8) 30 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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H A D | gles2_cmd_decoder_unittest_attribs.cc | 29 #if !defined(GL_DEPTH24_STENCIL8) 30 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/perf_tests/ |
H A D | BlitFramebufferPerf.cpp | 72 return GL_DEPTH24_STENCIL8; in BufferTypeFormat()
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/dports/graphics/aloadimage/arcan-0.6.1/src/platform/agp/ |
H A D | glfun.h | 23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_framebuffer_object | 20 GL_DEPTH24_STENCIL8 0x88F0
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/ |
H A D | gl_texture.hh | 174 return GL_DEPTH24_STENCIL8; in to_gl_internal_format()
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/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/ |
H A D | texture.c | 108 case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL; in glcommon_texture_base_format()
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/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/agp/ |
H A D | glfun.h | 23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_framebuffer_object | 21 GL_DEPTH24_STENCIL8 0x88F0
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_framebuffer_object | 21 GL_DEPTH24_STENCIL8 0x88F0
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_framebuffer_object | 21 GL_DEPTH24_STENCIL8 0x88F0
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/dports/x11/aclip/arcan-0.6.1/src/platform/agp/ |
H A D | glfun.h | 23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
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/dports/x11/arcan-trayicon/arcan-0.6.1/src/platform/agp/ |
H A D | glfun.h | 23 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/gl/cgl/ |
H A D | PbufferSurfaceCGL.mm | 66 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_framebuffer_object | 20 GL_DEPTH24_STENCIL8 0x88F0
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_attribs.cc | 29 #if !defined(GL_DEPTH24_STENCIL8) 30 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/null/ |
H A D | DisplayNULL.cpp | 50 config.depthStencilFormat = GL_DEPTH24_STENCIL8; in generateConfigs()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/null/ |
H A D | DisplayNULL.cpp | 56 config.depthStencilFormat = GL_DEPTH24_STENCIL8; in generateConfigs()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | GeometryShaderTest.cpp | 748 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, kTexLayers, 0, in TEST_P() 790 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, depthTexLayer4, 0, in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/ |
H A D | common.c | 397 case GL_DEPTH24_STENCIL8: in format_for_internalformat() 435 case GL_DEPTH24_STENCIL8: in type_for_internalformat()
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/ |
H A D | OGLRender_3_2.cpp | 640 …glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, this->_framebufferWidth, this->_framebufferHei… in CreateFBOs() 695 …glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_… in CreateFBOs() 919 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamples, GL_DEPTH24_STENCIL8, this->_framebuf… in CreateMultisampledFBO() 1678 …glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_… in SetFramebufferSize() 1712 glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamples, GL_DEPTH24_STENCIL8, w, h); in SetFramebufferSize()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_framebuffer_object.java | 184 int GL_DEPTH24_STENCIL8 = 0x88F0; field
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/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/ |
H A D | unitTestGLDrawing.cpp | 110 GL_DEPTH24_STENCIL8); in OnInitializeGL()
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