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Searched refs:GL_DEPTH24_STENCIL8_EXT (Results 26 – 50 of 509) sorted by relevance

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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/
H A DOgreGLFBORenderTexture.h36 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-storage-completeness.c127 { GL_DEPTH24_STENCIL8_EXT, EXT_packed_depth_stencil }
H A Dfbo-storage-formats.c126 { GL_DEPTH24_STENCIL8_EXT, EXT_packed_depth_stencil }
H A Dfbo-readpixels-depth-formats.c263 GL_DEPTH24_STENCIL8_EXT,
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dgl_common.h64 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLExtensions.hpp290 #define GLEXT_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dgetteximage-depth.c132 format->internalformat == GL_DEPTH24_STENCIL8_EXT) { in create_depth_texture()
386 format->internalformat == GL_DEPTH24_STENCIL8_EXT) in verify_depth_data()
/dports/lang/clover/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
H A Dnouveau_fbo.c70 case GL_DEPTH24_STENCIL8_EXT: in set_renderbuffer_format()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
H A Dnouveau_fbo.c70 case GL_DEPTH24_STENCIL8_EXT: in set_renderbuffer_format()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
H A Dnouveau_fbo.c70 case GL_DEPTH24_STENCIL8_EXT: in set_renderbuffer_format()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c273 rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable); in nouveau_create_buffer()

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