/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_arb.py | 2357 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:3539 variable
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 6744 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 6744 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 9344 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 3109 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 9338 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | glext.h | 3108 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 3280 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 3533 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 2910 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/tesseract-data/tesseract/src/include/GL/ |
H A D | glext.h | 3535 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/tesseract/tesseract/src/include/GL/ |
H A D | glext.h | 3535 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | glext.h | 3533 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_opengl.h | 3358 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/ |
H A D | glext.h | 3280 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Glext.h | 3280 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 macro
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