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Searched refs:GL_DRAW_BUFFER8_ARB (Results 26 – 50 of 313) sorted by relevance

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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl1510 -define(GL_DRAW_BUFFER8_ARB, 16#882D). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl1510 -define(GL_DRAW_BUFFER8_ARB, 16#882D). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl1510 -define(GL_DRAW_BUFFER8_ARB, 16#882D). macro
/dports/games/taisei/taisei-1.3.2/subprojects/glad/include/glad/
H A Dglad.h2331 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl2031 -define(GL_DRAW_BUFFER8_ARB, 16#882D). macro
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl2031 -define(GL_DRAW_BUFFER8_ARB, 16#882D). macro
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl2031 -define(GL_DRAW_BUFFER8_ARB, 16#882D). macro
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl2031 -define(GL_DRAW_BUFFER8_ARB, 16#882D). macro
/dports/emulators/aranym/aranym-1.1.0/src/
H A Dglenums.c2588 /* 0x882D */ GL_ENUM(GL_DRAW_BUFFER8_ARB)
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h1107 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h1686 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java1251 public static final int GL_DRAW_BUFFER8_ARB = 0x882D; field
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/
H A Dmacglext.pas894 const GL_DRAW_BUFFER8_ARB = $882D;
/dports/devel/raylib/raylib-3.7.0/src/external/
H A Dglad.h2258 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/devel/raylib/raylib-3.7.0/examples/others/external/include/
H A Dglad.h2250 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/
H A Dglext.nim4209 GL_DRAW_BUFFER8_ARB* = 0x0000882D
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads779 GL_DRAW_BUFFER8_ARB : constant := 16#882D#; -- ../include/SDL/SDL_opengl.h:957 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h811 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h953 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h953 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h957 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h957 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h898 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h953 #define GL_DRAW_BUFFER8_ARB 0x882D macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h953 #define GL_DRAW_BUFFER8_ARB 0x882D macro

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