/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/tests/caveview/ |
H A D | glext.h | 8467 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | glext-20130207.h | 4287 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/security/ridl/ridl-11b3240/stb/tests/caveview/ |
H A D | glext.h | 8467 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/audio/minimp3/minimp3-ca7c706/player/ |
H A D | glad.h | 6832 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/ |
H A D | glew.h | 12711 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/GLEW/ |
H A D | glew.h | 12711 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/ |
H A D | SDL_opengl_glext.h | 8611 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_opengl_glext.h | 8611 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/math/vtk6/VTK-6.2.0/ThirdParty/glew/vtkglew/include/GL/ |
H A D | glew.h | 12317 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/ |
H A D | SDL_opengl_glext.h | 8611 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_opengl_glext.h | 8611 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 8608 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 macro
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