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Searched refs:GL_EXT_separate_shader_objects (Results 51 – 75 of 503) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES2/
H A Dgl2ext.h558 #ifndef GL_EXT_separate_shader_objects
1570 #ifndef GL_EXT_separate_shader_objects
1571 #define GL_EXT_separate_shader_objects 1 macro
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1
/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1
/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2ext.h595 #ifndef GL_EXT_separate_shader_objects
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1 macro
/dports/lang/clover/mesa-21.3.6/docs/relnotes/
H A D9.2.rst218 - GL_EXT_separate_shader_objects has been removed from all Gallium
/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/
H A D9.2.rst218 - GL_EXT_separate_shader_objects has been removed from all Gallium
/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/
H A D9.2.rst218 - GL_EXT_separate_shader_objects has been removed from all Gallium
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/docs/relnotes/
H A D9.2.rst218 - GL_EXT_separate_shader_objects has been removed from all Gallium
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/relnotes/
H A D9.2.rst218 - GL_EXT_separate_shader_objects has been removed from all Gallium
/dports/graphics/mesa-gallium-va/mesa-21.3.6/docs/relnotes/
H A D9.2.rst218 - GL_EXT_separate_shader_objects has been removed from all Gallium
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/docs/relnotes/
H A D9.2.rst218 - GL_EXT_separate_shader_objects has been removed from all Gallium

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