/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 3056 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/ |
H A D | flextGL.h | 4410 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 6134 #define GL_FLOAT_RGBA16_NV 0x888a macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 4591 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | GL.java | 2352 public static final int GL_FLOAT_RGBA16_NV = 0x888A; field
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 2742 const uint GL_FLOAT_RGBA16_NV = 0x888A; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 2575 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 2575 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 2575 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 3624 GL_FLOAT_RGBA16_NV* = 0x0000888A
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 2283 GL_FLOAT_RGBA16_NV : constant := 16#888A#; -- ../include/SDL/SDL_opengl.h:2930 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2742 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2930 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2930 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2749 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 2871 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 2930 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 2871 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 2834 #define GL_FLOAT_RGBA16_NV 0x888A macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 2871 #define GL_FLOAT_RGBA16_NV 0x888A macro
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