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Searched refs:GL_FLOAT_RGBA16_NV (Results 26 – 50 of 311) sorted by relevance

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/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h3056 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h4410 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/
H A Dglext.h6134 #define GL_FLOAT_RGBA16_NV 0x888a macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h4591 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java2352 public static final int GL_FLOAT_RGBA16_NV = 0x888A; field
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dgl.d2742 const uint GL_FLOAT_RGBA16_NV = 0x888A; variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h2575 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h2575 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h2575 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/
H A Dglext.nim3624 GL_FLOAT_RGBA16_NV* = 0x0000888A
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads2283 GL_FLOAT_RGBA16_NV : constant := 16#888A#; -- ../include/SDL/SDL_opengl.h:2930 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h2742 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h2930 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h2930 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h2749 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h2871 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h2930 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h2926 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h2871 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h2834 #define GL_FLOAT_RGBA16_NV 0x888A macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h2871 #define GL_FLOAT_RGBA16_NV 0x888A macro

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