Home
last modified time | relevance | path

Searched refs:GL_HP_convolution_border_modes (Results 51 – 75 of 397) sorted by relevance

12345678910>>...16

/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h1505 #ifndef GL_HP_convolution_border_modes
4697 #ifndef GL_HP_convolution_border_modes
4698 #define GL_HP_convolution_border_modes 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h1509 #ifndef GL_HP_convolution_border_modes
4701 #ifndef GL_HP_convolution_border_modes
4702 #define GL_HP_convolution_border_modes 1 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h1505 #ifndef GL_HP_convolution_border_modes
4697 #ifndef GL_HP_convolution_border_modes
4698 #define GL_HP_convolution_border_modes 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h1450 #ifndef GL_HP_convolution_border_modes
4642 #ifndef GL_HP_convolution_border_modes
4643 #define GL_HP_convolution_border_modes 1 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h1461 #ifndef GL_HP_convolution_border_modes
4580 #ifndef GL_HP_convolution_border_modes
4581 #define GL_HP_convolution_border_modes 1 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h1450 #ifndef GL_HP_convolution_border_modes
4642 #ifndef GL_HP_convolution_border_modes
4643 #define GL_HP_convolution_border_modes 1 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_opengl.h1505 #ifndef GL_HP_convolution_border_modes
4697 #ifndef GL_HP_convolution_border_modes
4698 #define GL_HP_convolution_border_modes 1 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/
H A Dglext.h1450 #ifndef GL_HP_convolution_border_modes
4642 #ifndef GL_HP_convolution_border_modes
4643 #define GL_HP_convolution_border_modes 1 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_opengl.h1509 #ifndef GL_HP_convolution_border_modes
4701 #ifndef GL_HP_convolution_border_modes
4702 #define GL_HP_convolution_border_modes 1 macro
/dports/games/nimuh/nimuh-1.02/src/
H A Dglext.h1450 #ifndef GL_HP_convolution_border_modes
4642 #ifndef GL_HP_convolution_border_modes
4643 #define GL_HP_convolution_border_modes 1 macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h1505 #ifndef GL_HP_convolution_border_modes
4697 #ifndef GL_HP_convolution_border_modes
4698 #define GL_HP_convolution_border_modes 1 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h1509 #ifndef GL_HP_convolution_border_modes
4701 #ifndef GL_HP_convolution_border_modes
4702 #define GL_HP_convolution_border_modes 1 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h1509 #ifndef GL_HP_convolution_border_modes
4701 #ifndef GL_HP_convolution_border_modes
4702 #define GL_HP_convolution_border_modes 1 macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h1333 #ifndef GL_HP_convolution_border_modes
4193 #ifndef GL_HP_convolution_border_modes
4194 #define GL_HP_convolution_border_modes 1 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/
H A Dglext.h1450 #ifndef GL_HP_convolution_border_modes
4642 #ifndef GL_HP_convolution_border_modes
4643 #define GL_HP_convolution_border_modes 1 macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_opengl.h1505 #ifndef GL_HP_convolution_border_modes
4697 #ifndef GL_HP_convolution_border_modes
4698 #define GL_HP_convolution_border_modes 1 macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_opengl.h1509 #ifndef GL_HP_convolution_border_modes
4701 #ifndef GL_HP_convolution_border_modes
4702 #define GL_HP_convolution_border_modes 1 macro
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_opengl.h1505 #ifndef GL_HP_convolution_border_modes
4697 #ifndef GL_HP_convolution_border_modes
4698 #define GL_HP_convolution_border_modes 1 macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h1505 #ifndef GL_HP_convolution_border_modes
4697 #ifndef GL_HP_convolution_border_modes
4698 #define GL_HP_convolution_border_modes 1 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglext.h1321 #ifndef GL_HP_convolution_border_modes
4229 #ifndef GL_HP_convolution_border_modes
4230 #define GL_HP_convolution_border_modes 1 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglext.h1321 #ifndef GL_HP_convolution_border_modes
4229 #ifndef GL_HP_convolution_border_modes
4230 #define GL_HP_convolution_border_modes 1 macro
/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/
H A Dglext.h1473 #ifndef GL_HP_convolution_border_modes
4661 #ifndef GL_HP_convolution_border_modes
4662 #define GL_HP_convolution_border_modes 1 macro
/dports/graphics/mapserver/mapserver-7.6.4/opengl/
H A Dglext.h1467 #ifndef GL_HP_convolution_border_modes
4681 #ifndef GL_HP_convolution_border_modes
4682 #define GL_HP_convolution_border_modes 1 macro
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h1461 #ifndef GL_HP_convolution_border_modes
4580 #ifndef GL_HP_convolution_border_modes
4581 #define GL_HP_convolution_border_modes 1 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/src/
H A Dglewinfo.c4540 #ifdef GL_HP_convolution_border_modes
8860 #ifdef GL_HP_convolution_border_modes in glewInfo()

12345678910>>...16