/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 1702 #ifndef GL_HP_occlusion_test 4898 #ifndef GL_HP_occlusion_test 4899 #define GL_HP_occlusion_test 1 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 1701 #ifndef GL_HP_occlusion_test 4836 #ifndef GL_HP_occlusion_test 4837 #define GL_HP_occlusion_test 1 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 1702 #ifndef GL_HP_occlusion_test 4898 #ifndef GL_HP_occlusion_test 4899 #define GL_HP_occlusion_test 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 1757 #ifndef GL_HP_occlusion_test 4953 #ifndef GL_HP_occlusion_test 4954 #define GL_HP_occlusion_test 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 1702 #ifndef GL_HP_occlusion_test 4898 #ifndef GL_HP_occlusion_test 4899 #define GL_HP_occlusion_test 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 1761 #ifndef GL_HP_occlusion_test 4957 #ifndef GL_HP_occlusion_test 4958 #define GL_HP_occlusion_test 1 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 1702 #ifndef GL_HP_occlusion_test 4898 #ifndef GL_HP_occlusion_test 4899 #define GL_HP_occlusion_test 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1757 #ifndef GL_HP_occlusion_test 4953 #ifndef GL_HP_occlusion_test 4954 #define GL_HP_occlusion_test 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 1761 #ifndef GL_HP_occlusion_test 4957 #ifndef GL_HP_occlusion_test 4958 #define GL_HP_occlusion_test 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 1761 #ifndef GL_HP_occlusion_test 4957 #ifndef GL_HP_occlusion_test 4958 #define GL_HP_occlusion_test 1 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 1585 #ifndef GL_HP_occlusion_test 4449 #ifndef GL_HP_occlusion_test 4450 #define GL_HP_occlusion_test 1 macro
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/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/ |
H A D | glext.h | 1702 #ifndef GL_HP_occlusion_test 4898 #ifndef GL_HP_occlusion_test 4899 #define GL_HP_occlusion_test 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 1757 #ifndef GL_HP_occlusion_test 4953 #ifndef GL_HP_occlusion_test 4954 #define GL_HP_occlusion_test 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_opengl.h | 1761 #ifndef GL_HP_occlusion_test 4957 #ifndef GL_HP_occlusion_test 4958 #define GL_HP_occlusion_test 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_opengl.h | 1757 #ifndef GL_HP_occlusion_test 4953 #ifndef GL_HP_occlusion_test 4954 #define GL_HP_occlusion_test 1 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1757 #ifndef GL_HP_occlusion_test 4953 #ifndef GL_HP_occlusion_test 4954 #define GL_HP_occlusion_test 1 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 1573 #ifndef GL_HP_occlusion_test 4485 #ifndef GL_HP_occlusion_test 4486 #define GL_HP_occlusion_test 1 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 1573 #ifndef GL_HP_occlusion_test 4485 #ifndef GL_HP_occlusion_test 4486 #define GL_HP_occlusion_test 1 macro
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/ |
H A D | glext.h | 1725 #ifndef GL_HP_occlusion_test 4917 #ifndef GL_HP_occlusion_test 4918 #define GL_HP_occlusion_test 1 macro
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/dports/graphics/mapserver/mapserver-7.6.4/opengl/ |
H A D | glext.h | 1719 #ifndef GL_HP_occlusion_test 4937 #ifndef GL_HP_occlusion_test 4938 #define GL_HP_occlusion_test 1 macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 1701 #ifndef GL_HP_occlusion_test 4836 #ifndef GL_HP_occlusion_test 4837 #define GL_HP_occlusion_test 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/src/ |
H A D | glewinfo.c | 4565 #ifdef GL_HP_occlusion_test 8866 #ifdef GL_HP_occlusion_test in glewInfo()
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/dports/games/craft/Craft-1.0fbsd/deps/glew/src/ |
H A D | glewinfo.c | 4565 #ifdef GL_HP_occlusion_test 8866 #ifdef GL_HP_occlusion_test in glewInfo()
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 5504 #ifndef GL_HP_occlusion_test 5506 #define GL_HP_occlusion_test 1 macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/src/ |
H A D | glewinfo.c | 4565 #ifdef GL_HP_occlusion_test 8866 #ifdef GL_HP_occlusion_test in glewInfo()
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