/dports/cad/netgen/netgen-6.2.2105/ng/Togl2.1/gl/ |
H A D | glext.h | 1868 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glext.h | 1868 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 2193 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 2193 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_arb.py | 1876 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:2885 variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_arb.py | 1876 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:2885 variable
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 5028 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 5028 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 5260 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 6974 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 2455 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 6968 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | glext.h | 2454 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 2626 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 2879 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 2260 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/tesseract-data/tesseract/src/include/GL/ |
H A D | glext.h | 2881 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/tesseract/tesseract/src/include/GL/ |
H A D | glext.h | 2881 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | glext.h | 2879 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_opengl.h | 2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C macro
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