/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | GL.java | 1534 public static final int GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404; field
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/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 2928 const GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 3388 const uint GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 1307 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 1307 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 1307 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 1271 GL_MAX_FRAGMENT_LIGHTS_SGIX : constant := 16#8404#; -- ../include/SDL/SDL_opengl.h:1657 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 1469 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 1481 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 1600 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
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