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Searched refs:GL_MAX_FRAGMENT_LIGHTS_SGIX (Results 26 – 50 of 245) sorted by relevance

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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java1534 public static final int GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404; field
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/
H A Dmacglext.pas2928 const GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dgl.d3388 const uint GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404; variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h1307 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h1307 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h1307 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads1271 GL_MAX_FRAGMENT_LIGHTS_SGIX : constant := 16#8404#; -- ../include/SDL/SDL_opengl.h:1657 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h1469 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h1481 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h1600 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_opengl.h1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/
H A Dglext.h1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_opengl.h1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro
/dports/games/nimuh/nimuh-1.02/src/
H A Dglext.h1598 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 macro

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