/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/GL/ |
H A D | glext.h | 2251 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 3220 (define-constant GL_MAX_MAP_TESSELLATION_NV #x86d6) unknown
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 1846 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:2659 variable
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H A D | glext_arb.py | 2443 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:3653 variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 1846 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:2659 variable
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H A D | glext_arb.py | 2443 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:3653 variable
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | glext.h | 2264 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glew.h | 6709 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 6283 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | glew.h | 6654 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glew.h | 6709 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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H A D | glext.h | 2636 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/cad/netgen/netgen-6.2.2105/ng/Togl2.1/gl/ |
H A D | glext.h | 2636 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 2961 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 2961 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | glew.h | 7764 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 6961 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 6961 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 3621 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/ |
H A D | glew.h | 7757 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.h | 2646 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 9594 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/ |
H A D | glext.h | 3223 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 9588 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | glext.h | 3222 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 macro
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