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Searched refs:GL_MAX_SAMPLE_MASK_WORDS_NV (Results 26 – 50 of 250) sorted by relevance

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/dports/cad/netgen/netgen-6.2.2105/ng/Togl2.1/gl/
H A Dglext.h3851 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/
H A Dglext.h3851 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dglext.h4180 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dglext.h4180 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/
H A Dglext_arb.py3441 GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:4879 variable
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/
H A Dglext_arb.py3441 GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:4879 variable
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/
H A Dglew.h7805 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/
H A Dglad.h4175 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/
H A Dglew.h7798 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/misc/usd/USD-21.11/pxr/imaging/garch/
H A DglApi.h3991 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h14628 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/
H A Dglext.h4443 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/graphics/glee/GLee-5.4.0_1/
H A DGLee.h14622 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A Dglext.h4442 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/
H A Dglext.h4620 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_opengl.h4697 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dglext.h4873 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h4697 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_opengl.h4238 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengl.h4697 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h4697 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/tesseract-data/tesseract/src/include/GL/
H A Dglext.h4875 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_opengl.h4697 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/games/tesseract/tesseract/src/include/GL/
H A Dglext.h4875 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h4873 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 macro

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